Dario Posted November 24, 2007 Share Posted November 24, 2007 Surely an interesting topic, only the future can tell how it will be. But how do you think you will be able to 'power'-train this skill? http://www.metrobloggen.se/dario <-- My RS free blog! :) 2,000+ unique pageveiws / day! Take a peek! Link to comment Share on other sites More sharing options...
darkpoet837 Posted November 24, 2007 Share Posted November 24, 2007 My theory is that summoning will take both its own skill cost AND a HP cost. The HP cost will make it so that higher level summons would not be available to low level players. Using this, the could also turn some jewlry with no use into blood enchanted jewlry. These items, when put on, will decrease the cost on your HP. Also, I hope that these summons come in the form of monster drops. When a monster drops one of these items, you can use it to try and "tame" the monster that dropped it. It can eather pass or fail, and if it fails, the item is lost. Thats about it, other than that I dont know any other things that it could be. :-k [hide]Come, be my light.Mingle with my darknessMay we mix to createOur own twilight sunsetThe dusk breezeSpreading cloudsOn our murky horizon~Darkpoet837~[/hide] Link to comment Share on other sites More sharing options...
fakeitormakeit Posted November 24, 2007 Share Posted November 24, 2007 I was thinking summoning would be a supporting skill and have the least bit to do with combat. Perhaps when they say beasts of burden, you might, say, summon a donkey to help carry your ores back to the bank from mining but in order to summon it conditions x must be met and material(s) y must be exhausted in the processes, I'd be sure said animal could be used on also fishing and woodcrafting to carry extra supplies back to the bank and as you would advance in summoning you'd unlock new animals to summon which have more holding capacity. In hunter you would maybe have a hunting dog, which could open up a whole new world of hunter or might just ease the already existing huntable animals and the dog also might be able to carry one extra dead animal carcass. The higher your hunter the more chance you have of successfully catching something OR the more there is to be caught. I can't really think of many more ways summoning might be applied other then small creatures which would assist you in pvm battles only and some sly animal, maybe a monkey would assist you in thieving from stalls by distraction or helps pickpocket. Of course there would be a limitation on how many beasts you summon at once and for when using the best to complete what ever task, the amount of xp you'd normally recieve would be [slightly] reduced because your being assisted and you'd gain summoning xp everytime you summoned something and after z period of time the beast(s) would vanish). Also, up until recently I was assosicating summoning way too much with necromancy to the extent that there would be no other form of summoning other then necromancy, and I thought (which could possiblely be a branch of summoning) you could slay/hunt/find carcass of said animal and resurrect it. O I also just remembered, maybe you could summon a fox and they could be used as a telegrab sort of item. And I might just be guessing now, trying to stick an explanation to items but maybe eggs are to coax a snake to appear, or make a bird appear.(snake=combat partner, bird=good thief). Link to comment Share on other sites More sharing options...
Krimm911 Posted November 24, 2007 Share Posted November 24, 2007 People are associating summoning with necromancy which is not what I think it is going to be like. Of course you probably will be able to summon undead creatures, which is where people are getting the necromancy idea, but you will defiantly be able to summon other creatures too. I think the beast of burden idea is correct. Creatures you summon will be able to aide you in some sort of way. My biggest question with it so far is where is Jagex going to squeeze the "summoning spell book" into the interface. After the addition of clan chat there doesn't seem to be any room left. If this means that it is another swappable spell book (like lunar or ancient magiks) I believe it would really cause an uproar. Summoning: Cool idea, it is going to take awhile for them to perfect, and hopefully since they have been working on it for so long it will be worth the wait. Link to comment Share on other sites More sharing options...
Dystopia Posted November 24, 2007 Share Posted November 24, 2007 Random stuff : They said how it could be to hunter what smithing is to mining which means hunter will be massively updated with alot of new methods of catching, and even areas. That was the old concept of animal law... They actually used the past tense meaning hunter may not be a big focus at all. We were also thinking Animal Lore would be to Hunter, what Smithing is to Mining," ... "We were, however, keen on not wanting to turn the game into PetScape," Link to comment Share on other sites More sharing options...
caldius Posted November 24, 2007 Share Posted November 24, 2007 This is a post I made some months ago regarding how I think summoning may work This is my take on how summoning will work You will only be able to have a certain amount of summons active at a time depending on your level. Summoning the summons will require consumables, there will be a certain list of these consumables that will be stackable and can be used across each summon. For instance, you each summon will use the same consumables in the same way that every spell uses the same runes how ever each summon will have a unique component and several common components. Components could either be created, stolen, gotten from monster drops etc. Because components will be fairly varried in origin it will probably be possible to get various components from various skills. One may require the hunting of a certain creature whilst another is mined etc. This is how I imagine the Skill levels will pan out -Unsummon - Lvl 1 Destroys one of your summons instantly - Class A buff creature - Lvl 1 This summon some how improves your stats (str, atk, def, mag, range) -Class A Skill creature - lvl 3 This summon assists in skilling by either making a specific task easier or generating a raw material or acting as a larger pack -Class A Buff - lvl 7 Increases the stats or abilities of summon -Class A Melee creature - lvl 9 A combat summon that fights using melee -Class A range creature - lvl 12 A combat summon that fights using ranged -Class A Mage creature - lvl 15 A combat summon that fights using mage -Increase number of summons - lvl 15 Allows you to have more summons active -Dispell - lvl 18 An attack that does high damage to enemy summons - Class B buff creature - lvl 20 This summon some how improves your stats (str, atk, def, mag, range) Better than Class A variation -Class B Skill creature - lvl 23 This summon assists in skilling by either making a specific task easier or generating a raw material or acting as a larger pack Better than Class A variation -Class B Buff - lvl 26 Increases the stats or abilities of summon Better than Class A variation -Class B Melee creature - lvl 29 A combat summon that fights using melee Better than Class A variation -Class B range creature - lvl 33 A combat summon that fights using ranged Better than Class A variation -Class B Mage creature - lvl 38 A combat summon that fights using mage Better than Class A variation -Increase number of summons again - lvl 40 Allows you to have even more summons active -Greater Dispell - lvl 42 An attack that does higher damage to enemy summons - Class C buff creature - lvl 45 This summon some how improves your stats (str, atk, def, mag, range) Better than Class C variation -Class C Skill creature - lvl 52 This summon assists in skilling by either making a specific task easier or generating a raw material or acting as a larger pack Better than Class C variation -Class C Buff - lvl 55 Increases the stats or abilities of summon Better than Class C variation -Class C Melee creature - lvl 60 A combat summon that fights using melee Better than Class C variation -Class C range creature - lvl 68 A combat summon that fights using ranged Better than Class C variation -Class C Mage creature - lvl 78 A combat summon that fights using mage Better than Class C variation -Increase number of summons again - lvl 80 Allows you to have even more summons active -Special Summons - lvl 90 A special summon that has increased abilites possibly combining several types of summon such as more than one attack style or buffing abilities etc. There would be several different special summons but it would only be possible to have one active at once. -Increase number of summons - lvl 95 A final increase to the number of summons you can have active. By the time you get this in the high 90's you will be comanding an army basically Link to comment Share on other sites More sharing options...
hicky_mouse Posted November 24, 2007 Share Posted November 24, 2007 When I first thought of summoning, I jumped to something like "pokemon", where people summon monsters to fight for them. While this could be possible, and probably will happen, there are enough ideas about it, so I will leave it alone. My second thought was similar to Monkeyboo2, I thought summoned things would help with skills. For instance, you summon a low level donkey or something, and you place your ores/logs/fish in its pack. It acts similar to an essence pouch, so you empty it at the bank. At higher levels you would have something to pack your raw materials for you. My third, and most unlikely thought was horses. Go outside, summon a horse, ride around on it, fight on it. After a certain amount of time, or by going into a building, the horse leaves. Perhaps you could ride better monsters at higher levels. Link to comment Share on other sites More sharing options...
hohto Posted November 24, 2007 Share Posted November 24, 2007 Lets see... The animals you summon will be able to help you in a variety of combat and non-combat ways, and there are a lot of different types of animals that can be summoned According to that part, I assume that the summoned monsters affecting to combat aren't going to be really THAT big thing many are predicting. I don't see a reason why it would affect to combat levels like many people predict. As they will affect to non-combat things, I assume most of the monsters got something to do with skilling or smoothing the gameplay. Due this I wouldn't be surprised if we got: * Mosters helping you with skills, such as cut wood, fish, maybe mine, hunt and maybe even thief. * Smoothen the game play by giving us the following possibilities: - An alternative to teleporting: wouldn't it be nice to have a huge eagle that could fly you from place A to place B? Of course that would require a relatively high level to get into the most useful places or teleporting itself would become unneened. - I don't see a reason why this couldn't introduce us horses or something like that (same function, different name&looks) which would make moving easier: ride on it and run longer. - Can bank items to you. We already can catch imps and let those to do this, so I don't see a reason why our own pets wouldn't be able to do this. "Initially, we were considering Summoning as an addition to Magic. We actually made the life rune for Classic, but didn't release it. Some players discovered its existence, but there was no way to actually get it," says Paul. Developing the RS2 engine held up things for a while and, by the time we got back to Summoning, there'd been some changes. "At that point, Magic was already filling out and we were also concepting Desert Treasure and alternate spellbooks, so decided it would be better as a new skill rather than an addition to an older one," says Mod Mark. After reading that part, I came to a conclusion that it no magic will be needed in summoning. We can also forget life runes, but maybe get something else instead of that. It would also be the only skill that requires if you to have certain level in other skill in order to be able to train it, so I don't believe magic is needed. With this update, the bird eggs are most likely to get a way to be used or then get removed: this is pretty much the only thing we could actually have a use for them. However they can't be the only way to summon things as they are far too rare for that. I assume there will either be a lot easier way to get them or they produce some higher level things. I'd rather die for what I believe in than live for anything else.Name Removed by Administrator ~Turtlefemm Link to comment Share on other sites More sharing options...
aoe325 Posted November 24, 2007 Author Share Posted November 24, 2007 I just tought of something important : Summoning in PvP They have to make it so that the usage of summons for combat severly limits your fighting abilities. Why? - If you were able to use a strong summon AND fight normally, this would unbalance every aspect of the game as we know it, because players with summons would be far too effective. - It would force every players into levelling summon, it would be required to fight efficiently since if you dont summon your enemy will and he will have the upper hand. Ways to make your character a poor combattant : - Your character could need certain pieces of equipment, like a wand or something, that would forbid you the use of a weapon. - Using a magic spell dispells the summon? (maybe too extreme) - Your character has to old still meditating? lol - You take control of the summon and play with it while your character is meditating! :thumbsup: - Simply restrict the use of summons in PvP Of course the fighting summons might not work the way we expect it, and I really doubt they will be very powerful. Only the future (or a drunken Jagex employee) will tell Quest cape obtained at combat level 83, march 07. Link to comment Share on other sites More sharing options...
The Observer Posted November 24, 2007 Share Posted November 24, 2007 well, we are going to get tag along pets somewhat like cats. im curious the role summoning will play in CW if it's even alowed in minigames I'm sure jagex will think hard about this before release. I don't think it would hurt Castle Wars too much. It would add a whole new strategy to the game. :) Link to comment Share on other sites More sharing options...
Roberthree Posted November 24, 2007 Share Posted November 24, 2007 pfffft, I can already use the summoning skill. [hide=I can summon ghosts!] [/hide] Link to comment Share on other sites More sharing options...
ultigamer Posted November 25, 2007 Share Posted November 25, 2007 i think it will work like this: you'll need a constant(like a book) thats different per lvl or summon the time in the (*) is the time they will exist afer that they disapear (lasts log outs) so for a chicken summon you'll need: (10 mins) -low lvl summon book + lvl to use it (prolly 1) -raw chicken -5 feathers and for a baby dragon: (30 mins) -special dragon summon book (lvl80) -babydragon bones -dragon hide and they'll help u with different things: baby dragon: attks anything u attk (aggressive) chicken: lays an egg every minute and a "pluck" option gets u 20 feathers some more exapmles: zombie: (5 mins) - nercomancy book(lvl 20) - 1 human flesh(dig on any grave) - 1 normal bones aggeresive brown dog:(10 mins) - low lvl summon book (lvl 1) - bones - dog collar(kill any dog) skill help(hunter): collects your hunted animal for you(not deathfall) brown banking donkey: (1 use)(one at a time of any donkey) - banking summon book (lvl 40) - sack(farming one) - horse shoe(smith one(steel)) banks one load(10) for you if u have room(takes 1hour) black banking donkey: (1 use)(one at a time of any donkey) - banking summon book (lvl 40)+lvl50 - basket(farming one) - horse shoe(smith one(steel)) banks one load(15) for you if u have room(takes 30mins) red banking donkey: (1 use)(one at a time of any donkey) - banking summon book (lvl 40)+ lvl 70 - donkey shack(drop from unicorns) - horse shoe(smith one(steel)) banks one load(20) for you if u have room(takes 15mins) big black dog:(15 mins) - med lvl summon book (lvl 50) - big bones - dog collar(kill any dog) collects your hunted animal for you(incl. deathfall) hunting exp*1.05 purple monkey:(30mins) -med lvl summon book(lvl50) +lvl60 -monkey bones -banana skill help(combat): collects purple banana every 5mins (heals 10) orange monkey:(40mins) -med lvl summon book(lvl50) +lvl75 -monkey bones -purple banana skill help(combat): collects orange banana every 5mins (heals 15) any cb skill exp*1.10 magical bird:(1 use) -birdy book (lvl 60) -bird egg(wc) -10 nats skill help(exp) 15k exp in prayer or magic(blue egg), attk or str(red egg) or herblore or wc(green egg) books will survive the summoning the rest is gone ritual will take a while, if interupted you loose the "ingrediÃÆÃâÃâëts" the summoned animals or monster will folo you like a cat until instructed all summons expt the banking donkys will dissapear after logging out, the donkeys will use the ingame log to tell when they arrive so if u log in when they are still on the road they will continuo there journy (invisably) the book is two handed and must be equiped (or else it would unbalance the combat system) became quest point master on: 21 dec 2007 2:43 pm Link to comment Share on other sites More sharing options...
CRU3L Posted November 25, 2007 Share Posted November 25, 2007 I think summoning could work together with slayer, for example: you get an assignment, but r too lazy to go and kill it so you just summon it and own it for slay exp. They could also make some bonus for monsters killed using summoning like 2x exp etc.... Link to comment Share on other sites More sharing options...
Orpheus Posted November 25, 2007 Share Posted November 25, 2007 My theory:(using a lesser demon as an example) 1) What I see happening is that you would need to gather supplies for a summoning, say, a lesser demon requiring 5 ashes, 2 unicorn horns, and two Gorak claws(If you look at a lesser demon, you'll notice that all of that can fit on it somehow). 2) Then, without blood, the summoning cannot be complete, so you drain a bit of your blood(a tenth to a half of your health, depending on the level of the summon and the summon's power and size). 3) You then get life runes and others for the summoning, and you create a "summoning glyph", which dictates the form the summon takes. 4) The summoning takes up to 2 minutes to complete the incantation(for say, a lv 99 summon), and in order to complete it, you would need to get a "medium, or other communicative device"(for a lesser demon, a rune medium or other object of higher alch value). The medium can be lost in the summoning, and if successful, the summoning will succeed. 5) The summoning will help in a multi-combat area by fighting with you, and recieves stats depending upon the summon itself and your own abilities(your blood was involved, correct?)*for a lesser demon, who has fair attack, decent health, mediocre strength, and not-so-great defense, he will "inherit" 70% of your attack, 50% of your strength, 90% of your health, and 30% of your defense(you potting before the summon can affect this) 6) When the summoning is killed, or your willpower to maintain the summon ceases, the summon will vanish, leaving only a few of the supplies involved in the summon. *note*: You might be able to summon a rat at lvl 1, and might progress to say, a dragon(blue, so it isn't overpowered a skill) at 99 I was going to eat hot dogs for dinner tonight. I think I will settle for cereal. OPEN WIDE HERE COMES THE HELICOPTER. Link to comment Share on other sites More sharing options...
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