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-=| The mechanics of Summoning |=-


aoe325

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Summoning Theories

 

 

 

Alright, we all know a new great skill, summoning, is going to be released on January 08! What we dont know is how it will work and what effects it will have on the game. Lets use this thread to post and discuss our theories! The best or more popular theories will be edited in the first post!

 

 

 

Theories so far:

 

[hide=Aoe325]

 

Alright we have to consider some FACTS here :

 

- The summoning skill will be useful for plenty of things, one of these is combat.

 

- If summoning works in the way we could imagine it at first, a level 3 with lvl 99 summoning could unbalance the combat system

 

 

 

Here are somepossible solutions :

 

- Have the sumonning skill raise your combat level, which means being able to level over the 126th level. (Very unlikely in my opinion)

 

 

 

- The summons you can use will be limited by your levels, example : you can only summon a level 80 mommy if you're at least level 100 combat level or something

 

 

 

- The effectiveness of your summons is directly affected by your stats :

 

Summons would herit 75% of your stats levels. so if you have 40 hitpoint your summon will have 30.

 

 

 

- You cannot control your character and directly take control of the summon! (would be really nice! But again unlikely)

 

 

 

Random stuff :

 

 

 

They said how it could be to hunter what smithing is to mining which means hunter will be massively updated with alot of new methods of catching, and even areas.

 

 

 

All of that put together is definitely not something one should ignore.

 

It could change Runescape so much it would be known as Runescape After Summoning, and everything before has Runescape Before Summoning.

 

[/hide]

 

[hide=Dragonlordjl]I hope this is how Summoning operates:

 

 

 

1) You cannot be targeted by anything other than multi-target magic spells (which will hit both you and your Familiar, regardless if you are in single or multi-way combat) while you have a Familiar summoned. In turn, you cannot directly attack the opponent, but while a Familiar is summoned, you gain a new set of abilities when you right-click on somebody. Left clicking an opponent will cause the familiar to physically attack them, while you would be able to choose from other attacks on the right-click menu, which would vary depending on the Familiar. Trade/follow options would be disabled while you have a Familiar present.

 

 

 

2) It requires a several second animation to summon a Familiar, which if you perform any action, stops the Summoning Ritual. This includes moving, eating, or teleporting. Stronger Familiars would require a longer ritual to call forth. In addition, you can fail the Summoning Ritual.

 

 

 

3) Your Familiar has a limited amount of damage it can sustain; naturally, higher level Familiars have higher HP, hopefully up to 255 for a level 99 Summoning Familiar.

 

 

 

4) Your Familiar vanishes after a certain period of time elapses, provided it is not slain. The amount of time your Familiar stays by your side would depend on your Summoning level. There might also be a "cool-down" period after summoning a creature, during which you could not summon that creature. This would mainly apply to the higher level, more powerful Familiars. Also, there might be a "special bar" for Familiars, which gradually decreases until it reaches zero (after which the Familiar vanishes) as you perform special activities such as maybe having a Familiar super-heat ore for you.

 

 

 

5) Experience would be awarded for a variety of different tasks, such as having a Familiar super-heat ore for you (which would give Smithing experience AND Summoning experience) or the Familiar dealing damage to a target (it would give controlled experience, to whatever type of combat you had it perform, as well as to Summoning.) Ideally, you would also receive experience for performing a successful Summoning Ritual.[/hide]

 

[hide=Monkeyboo2]Well my idea on how it will work is there will be combat and non-combat monsters. (hopefully using existing monsters).

 

 

 

After lvl 70 you may be able to use 2 non-combat summons at a time.

 

 

 

 

 

Combat (not allowed for pvp)

 

e.g, lvl 1- imp.

 

lvl 5-Goblin

 

lvl 10 Spider

 

lvl 15 Thief (BONUS- increase theif lvl by 4)

 

....

 

lvl 80 lesser demon.

 

lvl 90 Greater demon

 

lvl 99 Baby Dragon

 

 

 

You must put your summon away after a while or there is a chance it may turn against you for overworking it! ( to stop ppl always using the best stuff).

 

 

 

Only usable against monsters and only in multicombat. Cannot be used against other summons.

 

 

 

Non-combat

 

 

 

There will be afew types.

 

For example:

 

 

 

Skill Animals

 

Pets (they just follow you around)

 

Collecters.

 

 

 

Pets

 

lvl 25-Dog (eats meat, chews bones)(activity-fetch)

 

lvl 40-Monkey (eats bananas)(activity-climb)

 

lvl 55-Snake (eats rats)(activity-snake charm)

 

...

 

lvl 99 baby dragon

 

etc.

 

 

 

These just follow you round ad perhaps do a cool emote. You may have to feed them with special food and ndo sepcial activities with each one to keep it happy.

 

 

 

Collecter animals

 

 

 

lvl 10 Squirrel- collects seeds at a slow rate. 1 per hr?

 

lvl 20 Magpie- collects gold/silver objects at a slow rate.

 

lvl 30 Magic sheep- Spawns wool at a medium rate. 3 per hr?

 

lvl 40 Monkey (also pet)-collects fruit at a medium rate.

 

lvl 50 Kestrel- collects meat at a medium rate.

 

lvl 60 Pelican- collects fish at medium rate.

 

lvl 70 Squirrel (2)- Collects seed at medium rate.

 

lvl 80 Monkey (2)- collects fruit at fast rate.

 

lvl 90 Pelican (2)- collects fish at a fast rate. 6 per hr?

 

 

 

Skill related animals.

 

 

 

lvl 25 Dog (also pet)- increase hunting lvl by 2, collects hunted animal for you.

 

lvl 30 Lion-increases slayer lvl by 2, increases slayer item drop chances.

 

lvl 40 Monkey (also pet)- increases agility and theif by two

 

...

 

high lvl things become much more advanced:

 

lvl 99- Baby dragon. May Smith 20 items per hr. May cook 40 items per hr. May smelt 40 items per hr. May craft 20 jewellries per hr. May light 40 fires per hr.

 

 

 

Skill animals may give xp multiplyers to the given skill. Maybe over time your animals become more effective because you nurture them with food and play, so a monkey may increase agil and theif by 4.

 

 

 

etc

 

 

 

you get xp for being helped by the animals, for example if a squirrel collects a seed for you, you get 50 xp. If a baby dragon helps you cook a tuna you get 1.2x cooking xp (120xp) and 200 summoning xp.

 

 

 

Overall i think that summoning will give new ways to do existing skills.[/hide]

 

[hide=fakeitormakeit]I was thinking summoning would be a supporting skill and have the least bit to do with combat.

 

 

 

Perhaps when they say beasts of burden, you might, say, summon a donkey to help carry your ores back to the bank from mining but in order to summon it conditions x must be met and material(s) y must be exhausted in the processes, I'd be sure said animal could be used on also fishing and woodcrafting to carry extra supplies back to the bank and as you would advance in summoning you'd unlock new animals to summon which have more holding capacity.

 

 

 

In hunter you would maybe have a hunting dog, which could open up a whole new world of hunter or might just ease the already existing huntable animals and the dog also might be able to carry one extra dead animal carcass. The higher your hunter the more chance you have of successfully catching something OR the more there is to be caught.

 

 

 

I can't really think of many more ways summoning might be applied other then small creatures which would assist you in pvm battles only and some sly animal, maybe a monkey would assist you in thieving from stalls by distraction or helps pickpocket.

 

 

 

 

 

Of course there would be a limitation on how many beasts you summon at once and for when using the best to complete what ever task, the amount of xp you'd normally recieve would be [slightly] reduced because your being assisted and you'd gain summoning xp everytime you summoned something and after z period of time the beast(s) would vanish).

 

 

 

Also, up until recently I was assosicating summoning way too much with necromancy to the extent that there would be no other form of summoning other then necromancy, and I thought (which could possiblely be a branch of summoning) you could slay/hunt/find carcass of said animal and resurrect it.

 

 

 

O I also just remembered, maybe you could summon a fox and they could be used as a telegrab sort of item.

 

 

 

And I might just be guessing now, trying to stick an explanation to items but maybe eggs are to coax a snake to appear, or make a bird appear.(snake=combat partner, bird=good thief).[/hide]

 

 

Some basic rules to respect :

 

- Please do not post if you have no interest in the summoning skill or dislike it, we're not here to discuss if it's a good update or not.

 

- If you take an idea from someone else's theory, please give them short credit.

 

- Do not post theorys that go against what has been revealed by Jagex.

 

- If I put your theory on the first post and you want to update it please send me a private message, do not ask here.

 

 

 

Sources of official information : Development Diaries > Summoning: Part 1 - Concept

Quest cape obtained at combat level 83, march 07.

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well, we are going to get tag along pets somewhat like cats.

 

 

 

 

 

im curious the role summoning will play in CW

 

 

 

if it's even alowed in minigames

 

 

 

I'm sure jagex will think hard about this before release.

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well, we are going to get tag along pets somewhat like cats.

 

 

 

 

 

im curious the role summoning will play in CW

 

 

 

if it's even alowed in minigames

 

 

 

I'm sure jagex will think hard about this before release.

 

 

 

 

 

well, its going to be combat orientated for some aspect. summoning a bear to defend a flag room or void knight might be fun.

 

 

 

also, having a wolf to aid you in damage @ gwd or barrows.

 

 

 

 

 

this could be how runescape turns to wow like(clearly i am not refering to wow being the first place to have summoning nor saying other dumb stuff im sure some1 may think, i only know of wow as being the only MMO with summoning)

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[hide=Quotes]
well, we are going to get tag along pets somewhat like cats.

 

 

 

 

 

im curious the role summoning will play in CW

 

 

 

if it's even alowed in minigames

 

 

 

I'm sure jagex will think hard about this before release.

[/hide]

 

 

 

 

 

well, its going to be combat orientated for some aspect. summoning a bear to defend a flag room or void knight might be fun.

 

 

 

also, having a wolf to aid you in damage @ gwd or barrows.

 

 

 

 

 

this could be how runescape turns to wow like(clearly i am not refering to wow being the first place to have summoning nor saying other dumb stuff im sure some1 may think, i only know of wow as being the only MMO with summoning)

 

 

 

Every single mmorpg I played had a summoning system in it, the simpler often being the best.

 

 

 

Unless they implement it as a fully functional component of the combat system I highly doubt it will be allowed in minigames

Quest cape obtained at combat level 83, march 07.

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I wonder if any other skills will be needed for summoning, aka hunter, magic. Although they did say it is a completely different skill from magic. :-k Any idea about what kind of items might be needed? OH I KNOW!!! SPINACH ROLES!!!!!

 

 

 

Selling Spinach Roll- 1m ea.

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I hope this is how Summoning operates:

 

 

 

1) You cannot be targeted by anything other than multi-target magic spells (which will hit both you and your Familiar, regardless if you are in single or multi-way combat) while you have a Familiar summoned. In turn, you cannot directly attack the opponent, but while a Familiar is summoned, you gain a new set of abilities when you right-click on somebody. Left clicking an opponent will cause the familiar to physically attack them, while you would be able to choose from other attacks on the right-click menu, which would vary depending on the Familiar. Trade/follow options would be disabled while you have a Familiar present.

 

 

 

2) It requires a several second animation to summon a Familiar, which if you perform any action, stops the Summoning Ritual. This includes moving, eating, or teleporting. Stronger Familiars would require a longer ritual to call forth. In addition, you can fail the Summoning Ritual.

 

 

 

3) Your Familiar has a limited amount of damage it can sustain; naturally, higher level Familiars have higher HP, hopefully up to 255 for a level 99 Summoning Familiar.

 

 

 

4) Your Familiar vanishes after a certain period of time elapses, provided it is not slain. The amount of time your Familiar stays by your side would depend on your Summoning level. There might also be a "cool-down" period after summoning a creature, during which you could not summon that creature. This would mainly apply to the higher level, more powerful Familiars. Also, there might be a "special bar" for Familiars, which gradually decreases until it reaches zero (after which the Familiar vanishes) as you perform special activities such as maybe having a Familiar super-heat ore for you.

 

 

 

5) Experience would be awarded for a variety of different tasks, such as having a Familiar super-heat ore for you (which would give Smithing experience AND Summoning experience) or the Familiar dealing damage to a target (it would give controlled experience, to whatever type of combat you had it perform, as well as to Summoning.) Ideally, you would also receive experience for performing a successful Summoning Ritual.

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I wonder if any other skills will be needed for summoning, aka hunter, magic. Although they did say it is a completely different skill from magic. :-k Any idea about what kind of items might be needed? OH I KNOW!!! SPINACH ROLES!!!!!

 

 

 

My personal theory is that most aspects of summoning will require other high skills to be used. example : A summon that helps with mining (if it exists) requires you to have a certain mining level OR becomes more useful the more your mining level increases

Quest cape obtained at combat level 83, march 07.

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I wonder if any other skills will be needed for summoning, aka hunter, magic. Although they did say it is a completely different skill from magic. :-k Any idea about what kind of items might be needed? OH I KNOW!!! SPINACH ROLES!!!!!

 

 

 

My personal theory is that most aspects of summoning will require other high skills to be used. example : A summon that helps with mining (if it exists) requires you to have a certain mining level OR becomes more useful the more your mining level increases

 

 

 

I understand what you are getting at but that is not what I mean. It says that it "will help hunter like smithing helps mining." I'm not talking about Summoning assisting a skill but actually playing a large part in that skills development or vise-versa.

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:lol: :lol: :lol: But seriously there has to be an item to summoning like planks were to construction. We could all get rich! :XD:

 

 

 

If there was such an item that will be crucial to Summoning its current respawn points will be discreetly changes sometime during December like the plank respawns where screwed up right before construction.

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They were going to call the skill "Beasts of burden" which, to me, means that they summoned creatures will do tasks for you rather than fight for you. I'm sure that there will be a few that will help you fight, but there will be more uses than just that.

 

but keeping the focus on all skills, not just combat

 

Possibly uses of the skills would be using a bird to help you catch fish or hunter creatures. It could also be used to help carry more items, cross rivers, travel faster, amount tons of other things.

 

How you summon the creatures? No idea. Maybe a whistle :P

~M

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I wonder if any other skills will be needed for summoning, aka hunter, magic. Although they did say it is a completely different skill from magic. :-k Any idea about what kind of items might be needed? OH I KNOW!!! SPINACH ROLES!!!!!

 

 

 

My personal theory is that most aspects of summoning will require other high skills to be used. example : A summon that helps with mining (if it exists) requires you to have a certain mining level OR becomes more useful the more your mining level increases

 

 

 

I understand what you are getting at but that is not what I mean. It says that it "will help hunter like smithing helps mining." I'm not talking about Summoning assisting a skill but actually playing a large part in that skills development or vise-versa.

 

 

 

I understand now :) What I think is that they will release a fourth update to the hunter skill with the release of summoning, adding MANY creatures to hunt for, new ways to catch them and possibly areas.

 

 

 

:lol: :lol: :lol: But seriously there has to be an item to summoning like planks were to construction. We could all get rich! :XD:

 

 

 

If there was such an item that will be crucial to Summoning its current respawn points will be discreetly changes sometime during December like the plank respawns where screwed up right before construction.

 

 

 

Summoning will either be related to some items, or it will work on points just like prayer. It cant be runes since it's a whole new skill.

 

 

 

What these items will be and how they will work is still a mystery, my guess is that just like the runes a combination of different ones will give different results (ex: An object of steel and some "summoning essence powder" summons a metal armor to fight for you? :XD: )

 

 

 

Of course I'm totally making this up, we cant possibly know

Quest cape obtained at combat level 83, march 07.

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i hope when you summon things you get choices of kinda what class the monster is ie: if you want something to take hits then a bear, if you want something to do a load of damage you summon a skelly mage

 

 

 

and also i hope the pets will have systems making them able to keep the agro on them thereby ruling out the need for safespots and dodgy sidestepping

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Well my idea on how it will work is there will be combat and non-combat monsters. (hopefully using existing monsters).

 

 

 

After lvl 70 you may be able to use 2 non-combat summons at a time.

 

 

 

 

 

Combat (not allowed for pvp)

 

e.g, lvl 1- imp.

 

lvl 5-Goblin

 

lvl 10 Spider

 

lvl 15 Thief (BONUS- increase theif lvl by 4)

 

....

 

lvl 80 lesser demon.

 

lvl 90 Greater demon

 

lvl 99 Baby Dragon

 

 

 

You must put your summon away after a while or there is a chance it may turn against you for overworking it! ( to stop ppl always using the best stuff).

 

 

 

Only usable against monsters and only in multicombat. Cannot be used against other summons.

 

 

 

Non-combat

 

 

 

There will be afew types.

 

For example:

 

 

 

Skill Animals

 

Pets (they just follow you around)

 

Collecters.

 

 

 

Pets

 

lvl 25-Dog (eats meat, chews bones)(activity-fetch)

 

lvl 40-Monkey (eats bananas)(activity-climb)

 

lvl 55-Snake (eats rats)(activity-snake charm)

 

...

 

lvl 99 baby dragon

 

etc.

 

 

 

These just follow you round ad perhaps do a cool emote. You may have to feed them with special food and ndo sepcial activities with each one to keep it happy.

 

 

 

Collecter animals

 

 

 

lvl 10 Squirrel- collects seeds at a slow rate. 1 per hr?

 

lvl 20 Magpie- collects gold/silver objects at a slow rate.

 

lvl 30 Magic sheep- Spawns wool at a medium rate. 3 per hr?

 

lvl 40 Monkey (also pet)-collects fruit at a medium rate.

 

lvl 50 Kestrel- collects meat at a medium rate.

 

lvl 60 Pelican- collects fish at medium rate.

 

lvl 70 Squirrel (2)- Collects seed at medium rate.

 

lvl 80 Monkey (2)- collects fruit at fast rate.

 

lvl 90 Pelican (2)- collects fish at a fast rate. 6 per hr?

 

 

 

Skill related animals.

 

 

 

lvl 25 Dog (also pet)- increase hunting lvl by 2, collects hunted animal for you.

 

lvl 30 Lion-increases slayer lvl by 2, increases slayer item drop chances.

 

lvl 40 Monkey (also pet)- increases agility and theif by two

 

...

 

high lvl things become much more advanced:

 

lvl 99- Baby dragon. May Smith 20 items per hr. May cook 40 items per hr. May smelt 40 items per hr. May craft 20 jewellries per hr. May light 40 fires per hr.

 

 

 

Skill animals may give xp multiplyers to the given skill. Maybe over time your animals become more effective because you nurture them with food and play, so a monkey may increase agil and theif by 4.

 

 

 

etc

 

 

 

you get xp for being helped by the animals, for example if a squirrel collects a seed for you, you get 50 xp. If a baby dragon helps you cook a tuna you get 1.2x cooking xp (120xp) and 200 summoning xp.

 

 

 

Overall i think that summoning will give new ways to do existing skills.

img.cfm?img=41871

Yeah...Some people just go out of their way to ruin other peoples fun.
Sounds like Jagex to me...

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I was thinking of summons that inpact certin things like combats.skills, and agility

 

 

 

like summoning a tigre to ride on?

Don't you know the first rule of MMO's? Anyone higher level than you has no life, and anyone lower than you is a noob.

People in OT eat glass when they are bored.

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somewhere here on tip.it forums i saw a very nice idea/theory of summoning. that it might drain you level like prayer and it would be a kind of second mage skill (as in if you get 99 mage and 99 summoning and you got 98 attack and strenght you would have a mage based cb). He/she didn't say any type of training but i do think this is how the skill will function with the addition that you gain the levels back trough natural way and summoning rituals with all kinds of stuff (herbs,bones,runes everything a little bit spiritual and magic). and that would also be the way to gain xp together with your summon doing stuff for you.

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somewhere here on tip.it forums i saw a very nice idea/theory of summoning. that it might drain you level like prayer and it would be a kind of second mage skill (as in if you get 99 mage and 99 summoning and you got 98 attack and strenght you would have a mage based cb). He/she didn't say any type of training but i do think this is how the skill will function with the addition that you gain the levels back trough natural way and summoning rituals with all kinds of stuff (herbs,bones,runes everything a little bit spiritual and magic). and that would also be the way to gain xp together with your summon doing stuff for you.

 

 

 

I said part of that stuff maybe it was me :XD:

 

 

 

Here's a thing I tought about, they said they didnt want to have summons follow us around all time, how will it work then? Will some summons be simple animations? Will we be able tu summon items?

Quest cape obtained at combat level 83, march 07.

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"you'd either catch and train up animals or call them out of the wild to aid you."

 

 

 

I believe that you will be able to make money out of summoning. Maybe sell the captured and trained animal to someone else. Logically the higher leveled animal, the more expensive. But of course, there would be a level needed to use the animals.

 

 

 

"would be to Hunter, what Smithing is to Mining"

 

 

 

If Hunting = Mining and Summoning = Smithing, then the higher hunting you have, the better "materials" you can obtain to level faster. Given that you have the right Summoning level.

 

 

 

Summoning, thus would need players to catch an animal and train it. After a certain level the player may not need to catch it, but just summon it at will (with life runes or whatever).

"I'd rather bear the comments people say to insult ya, then to poison my skin and erase my culture " - Deep Foundation

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