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Offical Age of Conan thread

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HoX is 77. :)

 

Do you grind or play 15 hours a day or something? Or are you grouping with higher levels, but not apping?

 

 

 

I've been playing minimum of 12 hours per day since 55, and I'm only 67 at the moment, almost 68, it's been like a week and a few days. >.>

 

 

 

Or is it just class dependent on leveling speed?

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  • Author

I work 40 hours a week so I don't get to play too terribly much skate. Probably still play more then I should, but whatever.

 

 

 

And I just know where to level after having my ToS at 80. It's really fast if you know what you're doing. Hell, I did 71-75 on Saturday alone, and then 75-77 on Sunday.

Nadril is right, once you get your first 80 you know where to go, much, much quicker.

(15:14:25) <Vidi> Peter likes barbie xD

 

(15:14:30) <Peter> totally

 

(15:14:46) <Peter> I've got all the accessories

HoX is 77. :)

 

Do you grind or play 15 hours a day or something? Or are you grouping with higher levels, but not apping?

 

 

 

I've been playing minimum of 12 hours per day since 55, and I'm only 67 at the moment, almost 68, it's been like a week and a few days. >.>

 

 

 

Or is it just class dependent on leveling speed?

 

:o :shock:

tifsdac6mc.gif
I see. Perhaps that's it.

 

 

 

:o :shock:

 

Yes, I have no life.

 

Immortality, How can you kill that which has no life?

 

 

 

I see teh appeal of a new game especially an MMO , i remember playing 17 hours back in the day for phantasy star, and like 12 hours a day for the next 4 days just because i was so blown away.

tifsdac6mc.gif
I see teh appeal of a new game especially an MMO , i remember playing 17 hours back in the day for phantasy star, and like 12 hours a day for the next 4 days just because i was so blown away.

 

Yea, except to me this is casual game play during the summer, lol.

  • Author

I want to say it's a very niche game, but there isn't anyway I can argue this without sounding like a drooling fanboy. While a few of his points are incorrect (female and male DPS is the same now and they've been working on their other MMO for a while now) I'm not going to try and address the other issues.

 

 

 

I'll see what happens in the future here.

(female and male DPS is the same now

 

Yea, but how they temporary fixed that is laughable.

 

 

 

That article went by the Assassin forum a bit, and I agree to most of it, yet I don't think Funcom is going to drop the entire game. They will probably try and salvage it for the next few months.

 

 

 

Honestly though, if they release the Pvp System on how they stated it would be, tons are going to leave, I'm mad not being able to FFA anywhere. I understand ganking, and yes it is an issue. But killing low levels shouldn't be such a consequence.

  • Author

Meh, I don't know. I hear WAR is being released september and, well, I may end up giving it a shot -- especially if the guys I hang with in AoC leave.

 

 

 

I'm still hanging around for the ride but I don't know, its just kind of been enough for me the past few days. Having to restart the game twice just to finish 4 villas because of all the memory leaks (due to loading screens) is too much. And after reading up a bit more about WAR my current fears about the game were somewhat diminished (much of the PvP is based off of World PvP and the graphics don't look that bad).

 

 

 

 

 

We'll see what happens in the long run, but I'm starting to think Funcom bit off more then they can chew for an MMO. I will say this though, and that I'm tired of just defending a game. It just doesn't really work out.

 

 

 

 

 

I think the big thing is that I was playing the pre-release demo of Crysis just to kind of test out my rig. Ended up getting 25fps on all Highs (minus shadows @ med) and 8x AA 1680x1050 resolution and it never dipped bellow 20 even in heavy firefights. Meh.

I'm going to be trying out WAR for sure, being the games workshop fan that I am, and also because I'm really looking forward to a lot of the features that have been mentioned for the game as well. The PvP system looks awesome.

Tk5SF.png

I may also try out WAR, not entirely sure though.

 

 

 

But what will be funny, is if WAR declines just like AoC did, and most players of those two games go back to WoW. ::'

 

 

 

Two crashes to finish 4 villas? Lucky devil...

  • Author

I'd hope not. If there is one game I'm never going back to it's WoW, I don't want to get caught up in raiding again.

Let's just hope that the 4 possible ways to exploit the PvP system, as in killing low levels, aren't fixed. Will be the most greatest thing to group with 5 low levels, ungroup, and kill them all, with no penalties. ::'

 

 

 

Even though there's not much difference from doing that now, something about an exploit just seems to make things 10x better. Lol...

 

 

 

Anyways, won't be on that much, Mom went into the hospital. :-#

  • Author
Anyways, won't be on that much, Mom went into the hospital.

 

 

 

Nothing serious I hope?

 

 

 

 

 

 

 

Warhammer Online sh*t:

 

 

 

 

 

UI:

 

comic-con-war-ui-mod-425.jpg

 

"And though the UI layout felt similar to WoW, every frame on the screen is completely customizable in-game by dragging-and-dropping and resizing without the crutch of an outside mod or the knowledge of programming languages."

 

 

 

Tome of Knowledge:

 

comic-con-war-tok-quest-reward-425.jpg

 

Shows all sorts of quest info, lore info, ect.

 

 

 

 

 

PvP (RvR):

 

comic-con-war-world-map-425.jpg

 

 

 

I read this up somewhere else as well, but apparently my thoughts of WAR being dominated by 'scenerioes' was false. Apparently the fight will actually be going on throughout all kind of zones, and an actual line will be pushed back and forth. (like in the image).

 

 

 

 

 

The game doesn't look as bad as I thought as well, and I hear that the latest screenshots don't have all the features in the final game.

 

 

 

 

 

 

 

Sorry for posting some WAR stuff in here, but it seems like a lot of people are starting to get fed up with the game. Figure I'd post about the alternative (release date: September)

A WoW thread, and an "every other big MMO" thread. it would seem.

Tk5SF.png

Whats changed your guys tone over AoC?you were really liking it and awaiting future content and suddenly you have problems?whats happened?

tifsdac6mc.gif
Whats changed your guys tone over AoC?you were really liking it and awaiting future content and suddenly you have problems?whats happened?

 

Constant disappoints, bugs that should have been fixed, leveling too fast + no 'good' game content (PvP Update, sure, 2 weeks of pvping and you have level 10, I'm guessing). Honestly, what kept me optimistic was Quests. They were so in-depth, it was fun to read them, but it's been crap since 57.

 

 

 

Basically I think we were defending it because it was a new release, and was only 1-2 months old, so we were thinking they'd fix the stuff which needed to be fixed. Still at a full 3 months later, and the annoying crashes, aren't fixed, your settings don't take correct pathways (thus bad/good graphics on good/poor machines, and crashes).

 

 

 

I like everything else about the game though, which is why probably most of us aren't going to give up on it, just not play it. To be honest it was only a matter of time before our 'defending AoC' went out the window.

 

 

 

----

 

 

 

WAR does look unique, but so did AoC. So I'm not going to do what I did for AoC, wait a month after release. WAR I think is advertising the features which would have kept AoC going for another month or two with a lot more subscribers. On the outside it looks extremely user friendly, and fun. I'm just waiting until the people expecting to not to join guilds, to miss out on half of the possible end-game content. ::'

 

 

 

*Guessing/Joking*

 

 

 

@Nadril; She has a cyst the size of a pop can;

 

http://bms.brown.edu/pedisurg/images/Im ... rCyst2.jpg

 

 

 

Just a bit larger than that one, and it was on the ovary. Cancerous is unconfirmed, so apparently we have to wait 30 days AFTER surgery to know if it's cancerous. Bullcrap imo. -.-

  • Author
Whats changed your guys tone over AoC?you were really liking it and awaiting future content and suddenly you have problems?whats happened?

 

 

 

Dunno, it just kinda...snapped in me. I've been waiting but haven't been getting [cabbage] :/

 

 

 

 

@Nadril; She has a cyst the size of a pop can;

 

http://bms.brown.edu/pedisurg/images/Im ... rCyst2.jpg

 

 

 

Just a bit larger than that one, and it was on the ovary. Cancerous is unconfirmed, so apparently we have to wait 30 days AFTER surgery to know if it's cancerous. Bullcrap imo. -.-

 

 

 

Hope she's ok. :cry:

  • Author

Sorry for double post, but ended up going ahead and canceling my account tonight. I think I still have time left on it... but yeah.

Sorry for double post, but ended up going ahead and canceling my account tonight. I think I still have time left on it... but yeah.

 

I have enough till the end of summer. That's who long I'll give it.

  • Author

My summers got about a month left, and I just don't really care to pay for the game anymore. I'm sure I'll find some things to keep me busy. :P

 

 

 

Also, I am no longer worried with how WAR will look. The lighting effects, now in place, look pretty damned good.

WAR graphics look more colourful and appealing. Pretty much like WoW, just a bit more serious looking. One thing about AoC I liked, was that it was pretty realistic armour, and it just seemed believable, instead of the 300 LBS armour that the guy was wearing in that video. Lol. Just a comparison on that.

 

 

 

[hide=Patch Notes - July 31st 2008]COMBAT

 

 

 

* We're now done with the majority of the process to completely equalize Male and Female damage. We've balanced the animation-lengths for all "white damage" attacks as well as all "combo finishers", and furthermore we've matched the animation length of "moving attacks" to the lengths of "stationary attacks". As a result players should now experience no difference in damage dealt or time needed to execute an attack based on what gender their character is.

 

* Aborting multihit combos before they're finished won't activate their full effects anymore.

 

* Pet commands should now be more responsive.

 

* When aborting a multihit combo finisher, you now get a percentage of the full cooldown depending on how many hits you got in before the abort happened. (It's really in this time!)

 

 

 

 

 

CLASSES

 

 

 

* All Assassin, Barbarian, Bear Shaman, Conqueror, Dark Templar, Guardian, Herald of Xotli, and Ranger combo damage and stamina costs have been rebalanced to match the newly adjusted animations.

 

 

 

Priest Archetype

 

 

 

* Spirit Aegis will now give 0.5% invulnerability to Holy and Fire instead of 1% Fire with the first rank trained.

 

 

 

Assassin

 

 

 

* Combos granted by feats should now deal significantly more damage than before.

 

 

 

Dark Templar

 

 

 

* The Talisman Mastery buff will no longer be removed upon death if the proper feat is trained.

 

 

 

Guardian

 

 

 

* Shield Sweep combo will now scale more consistently across the first three ranks.

 

 

 

Herald of Xotli

 

 

 

* Pillar of Internal Flame Rank II is now a three-step combo (including combo starter) instead of an instant cast.

 

 

 

Necromancer

 

 

 

* Bone Horde debuff now uses the proper icon in the debuff GUI.

 

 

 

 

 

 

 

ITEMS

 

 

 

* Resolved an issue that caused item bonuses to not scale correctly.

 

* Many items are now 'bind on equip' meaning that once equipped the item can no longer be traded.

 

* Resolved the issue with raid gear that had lost it's bonuses in a previous update.

 

* The bonuses awarded by gems have been rebalanced. Unfortunately some of the gem bonuses were originally applied incorrectly leading to situations where too much bonus was given, mainly for invulnerability rating. These gems have now been modified. The benefit of the different level gems has been also been amended though, meaning that higher level gems should now be better than the lower level versions.

 

* All items Green+ are now Bind on Equip (BoE) or Bind on Pickup (BoP).

 

* Items which are BoE/BoP should now state this fact below their item name in the mouseover tooltip. When these items are equipped and bound to the character, the text below the item name will change to reflect this. A message will now ask if you are sure when attempting to roll "need" on a Bind on Pickup item.

 

 

 

 

 

PVP

 

 

 

* Players will now always see Massive PvP results, and the time left in a battle during battles. This information is displayed in the right top corner, below the minimap.

 

 

 

 

 

QUESTS

 

 

 

* Field of the Dead: Changed the level on the quest Entourage from 52 to 47.

 

* Field of the Dead: Changed the level on the quest Cleansing the Tomb from 53 to 48.

 

* Khopshef Province: Forbidden Knowledge - The Crumbling Codex will now despawn after it is picked up.

 

* Khopshef Province: Slave Cages will now show a visual effect when player is on the correct quest to interact with them.

 

* Pyramid of the Ancients: New Quests have been added to enhance your questing experience. Bosses have been upgraded to present a challenge to solo (or small groups) of players. Pay careful attention to the items they drop - they could be the key to defeating more challenging enemies.

 

* Pyramid of the Ancients: All quests should now be working.

 

* Tarantia Sewers: Orphans in the Hovel - Galeria should now talk to you after you kill her captor.

 

* Defeating Lord Atum-Keket in the Pyramid of the Ancients will now reopen the door to the Lord chamber.

 

* The teleport altar behind Lord Atum-Keket will now be visible at all times.

 

* The Master Torturer in Pyramid of the Ancients will no longer spawn multiple times in a row.

 

 

 

 

 

NPC / MOBS

 

 

 

* Toirdealbach's Tomb has had its level range adjusted from 50-53 to 46-48. Loot in Toirdealbach's Tomb has been adjusted to fit the new level range of mobs.

 

* Pyramid of the Ancients: The Harem Girls have been dressed up properly, and sexily!

 

* Many of the spells used by raid bosses will now ignore line of sight-checks, thus making it impossible to avoid them by hiding behind pillars and such.

 

* Many of the spells used by raid bosses will now be impossible to fully resist.

 

* The Dark Flames breath attack used by Vistrix will now use normal line of sight checks.

 

* The knockback strength on Kyllikki's Blizzard has been reduced.

 

Yakhmars adds have been modified, they will no longer stun players as they did.

 

 

 

 

 

TRADESKILLLS

 

 

 

* Cloth Resource droprate in the world has increased somewhat.

 

* The Resource and Building playfields (Lacheish Plains, Purple Lotus Swamp, Poitain) have new NPC camps that will drop tradeskill items previously only available through the Alchemist's Cache. Some of these encampments will aggro, some will not. This makes these zones more dangerous, but allows lower level players a chance to get the tier 1-3 resources they need.

 

 

 

 

 

WORLD DESIGN

 

 

 

* Checkerboard textures should no longer appear on the ground throughout the world.

 

 

 

 

 

MOUNTS

 

 

 

* The horse ability Hind Leg Kick will now have a 12 second reuse timer, like the other horse abilities.

 

* The Skewbald Pinto Horse has had its stats adjusted to horses of the same tier and price.

 

 

 

 

 

GUI

 

 

 

* The "Quests" tab in the quest journal should now indicate the current number of accepted quests and the total number of allowed quests.

 

* An option to add a player to your ignore list was added to the "Add by name" dialog.

 

* If your trade is rejected, you will receive an onscreen message.

 

* Tooltips for NPCs on the map should now show up in the localized version of their names, instead of their default English names.

 

* You can no longer trade while in combat mode.

 

* You will see an onscreen message stating that a team member has joined your team.

 

* Onscreen feedback for a failed attempt at a trade due to a full inventory has been tweaked.

 

* Added a new option that allows the player to make his cloak invisible.

 

* Strange or seemingly out of place text in the UI should be removed

 

 

 

 

 

GENERAL

 

 

 

* Several causes of crashes and assert failures have been addressed and fixed.

 

* Important notification sounds now won't be interrupted by other sounds.

 

* A fix was implemented for item descriptions when switching between languages on the client.

 

* Fixed an issue that would cause some playfields to be empty after logging out for some time, and then back in.

 

* You can no longer send unlimited mail through the tradepost. If you send several mails and are informed via system message you cannot send any more, you will need for in-game time to pass before being able to send more mail.

 

* Ignored users will no longer be able to send you mail.

 

* Raid playfields will now kick players who are not in the raid.

 

* Fixed some animations that weren't blending properly

 

* The number of needed 'Fresh Kills' has been increased to 20.[/hide]

 

 

 

Pretty much ok, except for BoP, don't even get that one. I understand BoE for the horrible economy to reduce inflation of items on the Trader, but to be honest they should have had another item drain instead of BoE. The amount of people deleting an item every minute will lag us all. Lol.

Gotta love bugs.

 

 

 

1) Able to hit 5k damage on any of my Swift Strikes combo (ending combo).

 

 

 

2) Putting items into my bank will duplicate them by 100.

 

 

 

My account has been locked, and the days it's not accessible have been 'refunded'.

 

 

 

Much fun. I went around Eig. Mounts. in epic mode, downing all the mobs there. Was the most fun ever.

 

 

 

How to access these bugs? No idea, I logged in at my guild city, walked into a T1 building, I fell through the ground, kept falling, I apparently hit water, killed myself by drowning, Rezzed at a 'Dummy Door', clicked on it, and somehow ended up in Tarantia.

 

 

 

No pics sorry. Just the trust that I'm not lying.

 

 

 

By the way, this was before the hotfix they did, so I don't know if it got fixed, and haven't unlocked my account.

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