cujoman31 Posted March 15, 2009 Share Posted March 15, 2009 I read this a little while ago to about page 20. If you have no desire to ever train slayer, then by all means go powerlevel. I think its a pretty tough sell to say that slayer is going to be better overall experience. I tell people that I think slayer is a good way to train because, for the most part it isnt terrible. Especially for the kind of player that would be asking that kind of question. Somebody who is probably a low level, unfamaliar with the map, and could benefit from learning more about combat in the game. Somebody at that low of a level might even be able to get a decent cash flow from herb drops, essence, and the like that some of the lower slayer monsters drop. Sure they could camp at rock crabs or something, but i think a new player, or even one new to members, would be a lot better off training slayer. There is also the people like me who simply enjoy training slayer. Id get bored if I was fighting the same monster again and again. Link to comment Share on other sites More sharing options...
dpattle Posted March 15, 2009 Share Posted March 15, 2009 What's this with the whole "do something else and make money." I said if you killed the same amount of zombies. It's not failed logic because its correct, your reply is a fail. :wall: No, it's correct. Time is money. Read up on opportunity cost. But that's not what i was talking about. :wall: You can't say you make more money killing x than y because you have extra time to go do something else and make money. While it's true, it shouldn't be an argument. [hide=]You think you got it bad?My school blocks Neopets.Those dirty bastards try to keep me from feeding my Ixi. Ha![/hide]Important Slayer Drops: masks-8, leafbladed sword, gmaul-3Important treasure trail rewards: zammy page 1(3), rune kite g, zammy crozier, sara mitre, sara dhide, rune helm h1, guth page 4(2), zammy full helm, guth legs(3), sara chaps, guth page 3, zammy legs(2), and sara full helm, zammy pl8, zammy page 2, rune cane, sara page, sara crozier, zammy crozier, guth coif Link to comment Share on other sites More sharing options...
DreamReaper Posted March 15, 2009 Share Posted March 15, 2009 What's this with the whole "do something else and make money." I said if you killed the same amount of zombies. It's not failed logic because its correct, your reply is a fail. :wall: No, it's correct. Time is money. Read up on opportunity cost. But that's not what i was talking about. :wall: You can't say you make more money killing x than y because you have extra time to go do something else and make money. While it's true, it shouldn't be an argument. Yes it it. If I wanted to get a car, I would normally have to save up money to buy one. But let's say I had a lot of spare time on my hands and for whatever reason I couldn't make a lot of money even if I worked multiple jobs. So, what could I do to fill my spare time and accomplish my goal? Well, I could build a car for drastically less, make more money, and have my car in a shorter amount of time than if I were to get another job and save up for it. Or I could work another job and get it more slowly. Now what you're saying is that even though I have the spare time, I should get another job and get my car at a slower rate because my free time should be spent working at the process that will accomplish both my goals, (having money and getting a car), through the same method, but acquire them more slowly. Link to comment Share on other sites More sharing options...
dpattle Posted March 15, 2009 Share Posted March 15, 2009 When i said isn't an argument, i meant in this case, since they are only comparing zombie monkeys. Not zombie monkeys and whatever else you can do to make money. [hide=]You think you got it bad?My school blocks Neopets.Those dirty bastards try to keep me from feeding my Ixi. Ha![/hide]Important Slayer Drops: masks-8, leafbladed sword, gmaul-3Important treasure trail rewards: zammy page 1(3), rune kite g, zammy crozier, sara mitre, sara dhide, rune helm h1, guth page 4(2), zammy full helm, guth legs(3), sara chaps, guth page 3, zammy legs(2), and sara full helm, zammy pl8, zammy page 2, rune cane, sara page, sara crozier, zammy crozier, guth coif Link to comment Share on other sites More sharing options...
compfreak847 Posted March 15, 2009 Author Share Posted March 15, 2009 When i said isn't an argument, i meant in this case, since they are only comparing zombie monkeys. Not zombie monkeys and whatever else you can do to make money. So what? No one does that. Opportunity cost is the basis of everything in runescape. Yeah, picking up 1 GP from the ground is the fastest possible money maker compared to picking up 1 gp from the ground, but it's a waste of time. Read up on it. http://en.wikipedia.org/wiki/Opportunity_cost Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
777thzapster Posted March 17, 2009 Share Posted March 17, 2009 1. Zombie Monkies are boring and done long enough will fail your brain of any variety or thought into tactics. 2. Slayer offers, decent moneymaking potential....decent charm droprate...and shows dedication to combat. 3. Are there any other group of skills that you can train 5-6 skills at one time? [slayer, Attack, Strength, Defense, Hitpoints and Range(with cannon) or Magic(with familiar)] I will conclude that ..Yes, Slayer isn't good at giving you mass money or mass charms, or mass experience. Slayer is meant to train Slayer, everything else you gain in experience, money and charms are just bonuses. Link to comment Share on other sites More sharing options...
pureprayer Posted March 17, 2009 Share Posted March 17, 2009 1. Zombie Monkies are boring and done long enough will fail your brain of any variety or thought into tactics. Try Armored Zombies 2. Slayer offers, decent moneymaking potential....decent charm droprate...and shows dedication to combat. Zombies are better, dedacation comes from melee levels not slayer levels. 3. Are there any other group of skills that you can train 5-6 skills at one time? [slayer, Attack, Strength, Defense, Hitpoints and Range(with cannon) or Magic(with familiar)] Its not 5-6 if your doing controlled its 3. I will conclude that ..Yes, Slayer isn't good at giving you mass money or mass charms, or mass experience. Slayer is meant to train Slayer, everything else you gain in experience, money and charms are just bonuses. And is why you should not train combat with slayer. Its bad for xp/charms/money. Pureprayer, you're awesome. Link to comment Share on other sites More sharing options...
777thzapster Posted March 17, 2009 Share Posted March 17, 2009 1. Zombie Monkies are boring and done long enough will fail your brain of any variety or thought into tactics. Try Armored Zombies 2. Slayer offers, decent moneymaking potential....decent charm droprate...and shows dedication to combat. Zombies are better, dedacation comes from melee levels not slayer levels. 3. Are there any other group of skills that you can train 5-6 skills at one time? [slayer, Attack, Strength, Defense, Hitpoints and Range(with cannon) or Magic(with familiar)] Its not 5-6 if your doing controlled its 3. I will conclude that ..Yes, Slayer isn't good at giving you mass money or mass charms, or mass experience. Slayer is meant to train Slayer, everything else you gain in experience, money and charms are just bonuses. And is why you should not train combat with slayer. Its bad for xp/charms/money. Actually if you are controlled... that is Attack, Strength, Defense and Hitpoints (4) then with cannon out Plus that ...(4+1=5) with a magic combat familiar (5+1=6) with the skill you are actually using all those together to train....SLAYER (6+1=7) If you are going to quote me and put your twist on it, maybe you should actually look at my argument instead of putting words into my text like you just did. Thanks. Link to comment Share on other sites More sharing options...
Obtaurian Posted March 17, 2009 Share Posted March 17, 2009 1. Zombie Monkies are boring and done long enough will fail your brain of any variety or thought into tactics. Try Armored Zombies 2. Slayer offers, decent moneymaking potential....decent charm droprate...and shows dedication to combat. Zombies are better, dedacation comes from melee levels not slayer levels. 3. Are there any other group of skills that you can train 5-6 skills at one time? [slayer, Attack, Strength, Defense, Hitpoints and Range(with cannon) or Magic(with familiar)] Its not 5-6 if your doing controlled its 3. I will conclude that ..Yes, Slayer isn't good at giving you mass money or mass charms, or mass experience. Slayer is meant to train Slayer, everything else you gain in experience, money and charms are just bonuses. And is why you should not train combat with slayer. Its bad for xp/charms/money. Um, Slayer, HP, attack, defense, strength, range, and magic. That's six, not three. Also, if you plan on maxing total level, you should absolutely train combat with Slayer. It wouldn't be worth the extra time to max melee THEN max Slayer. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
pureprayer Posted March 17, 2009 Share Posted March 17, 2009 1. Zombie Monkies are boring and done long enough will fail your brain of any variety or thought into tactics. Try Armored Zombies 2. Slayer offers, decent moneymaking potential....decent charm droprate...and shows dedication to combat. Zombies are better, dedacation comes from melee levels not slayer levels. 3. Are there any other group of skills that you can train 5-6 skills at one time? [slayer, Attack, Strength, Defense, Hitpoints and Range(with cannon) or Magic(with familiar)] Its not 5-6 if your doing controlled its 3. I will conclude that ..Yes, Slayer isn't good at giving you mass money or mass charms, or mass experience. Slayer is meant to train Slayer, everything else you gain in experience, money and charms are just bonuses. And is why you should not train combat with slayer. Its bad for xp/charms/money. Um, Slayer, HP, attack, defense, strength, range, and magic. That's six, not three. Also, if you plan on maxing total level, you should absolutely train combat with Slayer. It wouldn't be worth the extra time to max melee THEN max Slayer. But your training 3 at a time but you get 1/3 of the xp. Your not going to train range/mage and every combat stat at the same time... Pureprayer, you're awesome. Link to comment Share on other sites More sharing options...
Obtaurian Posted March 17, 2009 Share Posted March 17, 2009 1. Zombie Monkies are boring and done long enough will fail your brain of any variety or thought into tactics. Try Armored Zombies 2. Slayer offers, decent moneymaking potential....decent charm droprate...and shows dedication to combat. Zombies are better, dedacation comes from melee levels not slayer levels. 3. Are there any other group of skills that you can train 5-6 skills at one time? [slayer, Attack, Strength, Defense, Hitpoints and Range(with cannon) or Magic(with familiar)] Its not 5-6 if your doing controlled its 3. I will conclude that ..Yes, Slayer isn't good at giving you mass money or mass charms, or mass experience. Slayer is meant to train Slayer, everything else you gain in experience, money and charms are just bonuses. And is why you should not train combat with slayer. Its bad for xp/charms/money. Um, Slayer, HP, attack, defense, strength, range, and magic. That's six, not three. Also, if you plan on maxing total level, you should absolutely train combat with Slayer. It wouldn't be worth the extra time to max melee THEN max Slayer. But your training 3 at a time but you get 1/3 of the xp. Your not going to train range/mage and every combat stat at the same time... Mutated Velds: Cannon, combat familiar (magic), training controlled. O LAWD we is trainin' six stats at once. Must be hackin da R00nscape. EDIT: Seven, I forgot about HP. I think I might be dividing by zero whenever I get a velds task. Also, by training controlled, you level three stats at once when you level. It's faster than training one melee stat at a time because you get to use a whip constantly. The only tasks that you should NOT be using a whip on are Waterfiends and Gargoyles. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
pureprayer Posted March 17, 2009 Share Posted March 17, 2009 1. Zombie Monkies are boring and done long enough will fail your brain of any variety or thought into tactics. Try Armored Zombies 2. Slayer offers, decent moneymaking potential....decent charm droprate...and shows dedication to combat. Zombies are better, dedacation comes from melee levels not slayer levels. 3. Are there any other group of skills that you can train 5-6 skills at one time? [slayer, Attack, Strength, Defense, Hitpoints and Range(with cannon) or Magic(with familiar)] Its not 5-6 if your doing controlled its 3. I will conclude that ..Yes, Slayer isn't good at giving you mass money or mass charms, or mass experience. Slayer is meant to train Slayer, everything else you gain in experience, money and charms are just bonuses. And is why you should not train combat with slayer. Its bad for xp/charms/money. Um, Slayer, HP, attack, defense, strength, range, and magic. That's six, not three. Also, if you plan on maxing total level, you should absolutely train combat with Slayer. It wouldn't be worth the extra time to max melee THEN max Slayer. But your training 3 at a time but you get 1/3 of the xp. Your not going to train range/mage and every combat stat at the same time... Mutated Velds: Cannon, combat familiar (magic), training controlled. O LAWD we is trainin' six stats at once. Must be hackin da R00nscape. EDIT: Seven, I forgot about HP. I think I might be dividing by zero whenever I get a velds task. Also, by training controlled, you level three stats at once when you level. It's faster than training one melee stat at a time because you get to use a whip constantly. The only tasks that you should NOT be using a whip on are Waterfiends and Gargoyles. Controlled is not faster. Tell me your wondrous rates of magic xp from a combat familiar. Hp xp is lessenedby cannon. And I would like to see you use that method for all your tasks, because that is what slayer is, a random assortment of monster tasks. 0 dam u must be trainin liek 8 4 u can get summon xp bi sumoning a famerler. -.- Pureprayer, you're awesome. Link to comment Share on other sites More sharing options...
Troacctid Posted March 17, 2009 Share Posted March 17, 2009 Also, if you plan on maxing total level, you should absolutely train combat with Slayer. It wouldn't be worth the extra time to max melee THEN max Slayer. That's a BIG "if." How many people honestly get maxed total levels? Very few. Yet slayer is frequently tossed around as the most effective way to train melee for anyone. Look at any random thread asking for help with combat training just from some random dude who is clearly not going for 2376 total, and slayer is probably suggested more than once as the best way to train. Read my blog | Follow me on Twitter | Track my XP Link to comment Share on other sites More sharing options...
dpattle Posted March 17, 2009 Share Posted March 17, 2009 Also, if you plan on maxing total level, you should absolutely train combat with Slayer. It wouldn't be worth the extra time to max melee THEN max Slayer. That's a BIG "if." How many people honestly get maxed total levels? Very few. Yet slayer is frequently tossed around as the most effective way to train melee for anyone. Look at any random thread asking for help with combat training just from some random dude who is clearly not going for 2376 total, and slayer is probably suggested more than once as the best way to train. And it probably is for an average random dude. Most likely they havn't done defender of varrock and don't plan on it anytime soon...reqs are long for most people, especially if they are just interested in combat lvls rather than questing. Then there's the fact of different monsters, more variety, teaching them about different monsters, how to kill, how to get there, and whatnot. Instead of some lvl 138 who's only killed armoreds all his life. Its admitted that slayer is less than the zombies, (though i'm not completely in agreement with the profit part) but even so it is decent enough exp, charms, and cash. And ofcourse there's the all to powerful lure of that super rare drop you couldn't get anywhere else. Really can't be resisted. If infact slayer isn't the best way to train combat, it come in for a close Bush/Gore 2nd! Nuf said. [hide=]You think you got it bad?My school blocks Neopets.Those dirty bastards try to keep me from feeding my Ixi. Ha![/hide]Important Slayer Drops: masks-8, leafbladed sword, gmaul-3Important treasure trail rewards: zammy page 1(3), rune kite g, zammy crozier, sara mitre, sara dhide, rune helm h1, guth page 4(2), zammy full helm, guth legs(3), sara chaps, guth page 3, zammy legs(2), and sara full helm, zammy pl8, zammy page 2, rune cane, sara page, sara crozier, zammy crozier, guth coif Link to comment Share on other sites More sharing options...
pureprayer Posted March 17, 2009 Share Posted March 17, 2009 Also, if you plan on maxing total level, you should absolutely train combat with Slayer. It wouldn't be worth the extra time to max melee THEN max Slayer. That's a BIG "if." How many people honestly get maxed total levels? Very few. Yet slayer is frequently tossed around as the most effective way to train melee for anyone. Look at any random thread asking for help with combat training just from some random dude who is clearly not going for 2376 total, and slayer is probably suggested more than once as the best way to train. And it probably is for an average random dude. Most likely they havn't done defender of varrock and don't plan on it anytime soon...reqs are long for most people, especially if they are just interested in combat lvls rather than questing. Then there's the fact of different monsters, more variety, teaching them about different monsters, how to kill, how to get there, and whatnot. Instead of some lvl 138 who's only killed armoreds all his life. Its admitted that slayer is less than the zombies, (though i'm not completely in agreement with the profit part) but even so it is decent enough exp, charms, and cash. And ofcourse there's the all to powerful lure of that super rare drop you couldn't get anywhere else. Really can't be resisted. If infact slayer isn't the best way to train combat, it come in for a close Bush/Gore 2nd! Nuf said. Slayer MAJORLY falls behind in profit, xp, charms (with the time saved you could get some), and afk-ability. Pureprayer, you're awesome. Link to comment Share on other sites More sharing options...
langer Posted March 17, 2009 Share Posted March 17, 2009 AFK-ability should not be an issue here... It's in the same category of "possibility" of rare drops from high level slayer monsters (player preferences ). I think this thread has shown that slayer is not the most efficient way to train combat. But it comes pretty close enough that a player who wants to get his overall skills up should train slayer. Of course the percentage of player that will hit 2376 total levels is pretty low, but there is a lot of people that will aim for it without ever reaching it. Those will want to raise their slayer level and it is pretty faster to train combat via slayer than maxing combat and doing slayer once you're 138. Follow the progress of top players and my weekly updates here: 200M in all SkillsLatest Milestones Chart update : page 602Latest top 15 update : page 6026 slowest skills chart : page 563 Link to comment Share on other sites More sharing options...
Obtaurian Posted March 17, 2009 Share Posted March 17, 2009 1. Zombie Monkies are boring and done long enough will fail your brain of any variety or thought into tactics. Try Armored Zombies 2. Slayer offers, decent moneymaking potential....decent charm droprate...and shows dedication to combat. Zombies are better, dedacation comes from melee levels not slayer levels. 3. Are there any other group of skills that you can train 5-6 skills at one time? [slayer, Attack, Strength, Defense, Hitpoints and Range(with cannon) or Magic(with familiar)] Its not 5-6 if your doing controlled its 3. I will conclude that ..Yes, Slayer isn't good at giving you mass money or mass charms, or mass experience. Slayer is meant to train Slayer, everything else you gain in experience, money and charms are just bonuses. And is why you should not train combat with slayer. Its bad for xp/charms/money. Um, Slayer, HP, attack, defense, strength, range, and magic. That's six, not three. Also, if you plan on maxing total level, you should absolutely train combat with Slayer. It wouldn't be worth the extra time to max melee THEN max Slayer. But your training 3 at a time but you get 1/3 of the xp. Your not going to train range/mage and every combat stat at the same time... Mutated Velds: Cannon, combat familiar (magic), training controlled. O LAWD we is trainin' six stats at once. Must be hackin da R00nscape. EDIT: Seven, I forgot about HP. I think I might be dividing by zero whenever I get a velds task. Also, by training controlled, you level three stats at once when you level. It's faster than training one melee stat at a time because you get to use a whip constantly. The only tasks that you should NOT be using a whip on are Waterfiends and Gargoyles. Controlled is not faster. Tell me your wondrous rates of magic xp from a combat familiar. Hp xp is lessenedby cannon. And I would like to see you use that method for all your tasks, because that is what slayer is, a random assortment of monster tasks. 0 dam u must be trainin liek 8 4 u can get summon xp bi sumoning a famerler. -.- Controlled isn't faster? How so? If you're using a Saradomin Sword 1/3 of the time versus a whip almost 100% of the time, what's going to net you more experience? You don't magically lose experience by training controlled, it just splits the experience into three different stats, so it gives the illusion of leveling slower, but you level three skills at once. 15k extra experience per hour with a Wolpertinger. Roughly. Magic experience is worth more than range or melee experience. By using a cannon you greatly increase your speed and Slayer experience per hour, which is your goal if you're training Slayer. The ONLY task that I do that I cannot use a cannon, combat familiar, or both, is Abyssal Demons. And actually, if you'd like to count summoning, we can include the charms from Slayer as well. So you're right, make that eight. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
compfreak847 Posted March 17, 2009 Author Share Posted March 17, 2009 Magic XP is worth much less then melee, as melee is the hardest skill to train. Most, if not all slayer tasks require a healer, BOB, or other summon as much or more then wolpertinger; and with slayer, 92 summoning will only come at the last few slayer levels. You can't just magically throw in 15k XP\h from summoning. Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
Obtaurian Posted March 17, 2009 Share Posted March 17, 2009 Magic XP is worth much less then melee, as melee is the hardest skill to train. Most, if not all slayer tasks require a healer, BOB, or other summon as much or more then wolpertinger; and with slayer, 92 summoning will only come at the last few slayer levels. You can't just magically throw in 15k XP\h from summoning. Magic experience is costly. Melee experience is quite easy to accumulate, as you've shown yourself. I share Inuashakent's sentiment that combat familiars should be used as often as possible. Off the top of my head, I can think of Abyssal Demons, Mithril Dragons, Dark Beasts and Wyverns as tasks that require healing/BOB familiars. While it's not 15k experience right off the bat, it's still enough to warrant the extra speed and experience of a combat familiar. Also, the point still stands that Slayer potentially trains eight skills at once. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
bedman Posted March 17, 2009 Share Posted March 17, 2009 Magic XP is worth much less then melee, as melee is the hardest skill to train. Most, if not all slayer tasks require a healer, BOB, or other summon as much or more then wolpertinger; and with slayer, 92 summoning will only come at the last few slayer levels. You can't just magically throw in 15k XP\h from summoning. Magic experience is costly. Melee experience is quite easy to accumulate, as you've shown yourself. I share Inuashakent's sentiment that combat familiars should be used as often as possible. Off the top of my head, I can think of Abyssal Demons, Mithril Dragons, Dark Beasts and Wyverns as tasks that require healing/BOB familiars. While it's not 15k experience right off the bat, it's still enough to warrant the extra speed and experience of a combat familiar. Also, the point still stands that Slayer potentially trains eight skills at once. I'd rather get melee experience than magic from my fighter familiars. In fact, I'd wish I wasn't 99 magic already, since barraging for charms feels such a waste now. I wish I trained all my magic at rock lobsters (70 through 99). A Guide to Chinning in Ape atoll: up to 325kxp/h! Link to comment Share on other sites More sharing options...
pureprayer Posted March 17, 2009 Share Posted March 17, 2009 With controlled if you have to train all skills at once you level up after someone would not training controlled. Say, I am 70,70,70 and you are 70,70,70. I train normal and get to 71,70,70 you still are training controlled at 70,70,70. I get better rates and you fall behind. Also training on aggressive raises max hit. Lastly if I were to do, say, one million damage on controlled I would get 3.99 million xp, where as I would get 4 million training separate. Pureprayer, you're awesome. Link to comment Share on other sites More sharing options...
Obtaurian Posted March 17, 2009 Share Posted March 17, 2009 With controlled if you have to train all skills at once you level up after someone would not training controlled. Say, I am 70,70,70 and you are 70,70,70. I train normal and get to 71,70,70 you still are training controlled at 70,70,70. I get better rates and you fall behind. Also training on aggressive raises max hit. Lastly if I were to do, say, one million damage on controlled I would get 3.99 million xp, where as I would get 4 million training separate. Oh I get it. You get 71, 70, 70 before me, but when I level I get 71, 71, 71 while you're still working on 71 defense since you used a Saradomin Sword to train Strength while I used a whip. I get it. Yeah, you win. You're totally right. I'd rather get melee experience than magic from my fighter familiars. In fact, I'd wish I wasn't 99 magic already, since barraging for charms feels such a waste now. I wish I trained all my magic at rock lobsters (70 through 99). Magic experience is far more valuable than melee experience, which is incredibly easy to train as proven by Compfreak himself. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
pureprayer Posted March 17, 2009 Share Posted March 17, 2009 Magic experience is far more valuable than melee experience, which is incredibly easy to train as proven by Compfreak himself. Magic XP is worth much less then melee, as melee is the hardest skill to train. Pureprayer, you're awesome. Link to comment Share on other sites More sharing options...
compfreak847 Posted March 17, 2009 Author Share Posted March 17, 2009 The problem is that melee has 2 skills; its XP is halved. Mage also has the advantage of the best mage training method being the best charms gathering method - the charms almost nullify the cost of 180k+ XP\h of lobster bursting, whereas melee can barely break 50k\h. Drops: 1x Draconic Visage, 56x Abyssal Whip, 5x Demon Head, D Drops: 37, Barrows Drops: 43, DK Drops: 29GWD drops: 14,000x Bars, 1x Armadyl Hilt, 2x Armadyl Skirt, 4x Sara Sword, 1x Saradomin Hilt, 8x Bandos Hilt, 8x Bandos Platebody, 9x Bandos Tassets, 4x Bandos Boots, 43x Godsword Shard, 82x Dragon BootsDry streak records: Saradomin 412 kills Bandos 988 kills Spirit Mages 633 kills - Slayer Sucks Link to comment Share on other sites More sharing options...
Obtaurian Posted March 17, 2009 Share Posted March 17, 2009 The problem is that melee has 2 skills; its XP is halved. Mage also has the advantage of the best mage training method being the best charms gathering method - the charms almost nullify the cost of 180k+ XP\h of lobster bursting, whereas melee can barely break 50k\h. But is Magic experience still not far more expensive than melee experience, which costs next to nothing and is AFK'able? Bursting lobsters is very fast, but it is also very expensive, though I do agree that the charms are worth it. The fact is that melee experience is still very fast, easy, and profitable. As a side note, Slayer is not normally trained with magic, so an extra 15k experience per hour is quite nice. It really adds up in the long run when going for 99 Slayer. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
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