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Slayer "Partys" - More interactions with each other. :-)


konkar

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Runescape is very much of a solo game, and yet could become so much more of a interactive.

 

It is implemented into other popular online games very well.

 

 

 

The main loved skill by most of the population is slayer, wouldn't it be much more fun to go to a slayer master with 1 or more friends and get a task together. Still a random monster, just that everybody involved in the party would get the same one.

 

 

 

I don't like slayer, but if it was updated like this, I would really enjoy it.

 

 

 

Jagex tryed doing this with the LootShare option, which works well to an extent, but could and should be expanded upon.

 

 

 

It could be implemented into other skills to make them more of a social thing, at the moment, sure you can woodcut together, fish together, but being in a 'party' should alow for shared xp and product ect.

 

 

 

Share a quest, where both people must be doing the same thing the whole way through before the party could continue. Meening you must never leave a fallen player behind.

 

 

 

Another thing that is sorta silly is, you should have a 'main board' to which you can have 1-3 (or more, say max of 5) characters, in which you can share items with. It would alow the people who train there mains, share GP with there lvl 3 skiller, or there pker. It is not like it's cheating, you made the money legit, and your not duping anything, just sharing among your own characters. This was a practice despite the rules used often back in classic, known as 'drop trading'. But to make it so that it is legit and a more fun way to make new characters. I personally would think that more people would have more accounts if this was allowed, meening Jagex would make more money with more p2p subscripers.

 

 

 

Discuss, and expand on the idea maybe?

 

 

 

 

 

Please don't make this thread about the whole drop trading thing, it was just a last minute idea I am more interested in how jagex could make the game more socialy interactive.

~ K O N K A R ~ Konkar Jr ~ X Konkar X
99 Strength - 18/12/08 - 99 Attack - 5/2/09
99 Hp - 20/7/09 - 99 Defence 26/7/09
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I wouldn't mind some group quests. Sure you have things of Shield of Arrav where you need another person, but i'm talking puzzles which need to be solved by using team work and communication. A quest which implements something like this could work really well I think.

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One of the main reasons I dont do much slayer is because i cant do it with Suzi as we get different tasks.

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Mercifull <3 Suzi

"We don't want players to be able to buy their way to success in RuneScape. If we let players start doing this, it devalues RuneScape for others. We feel your status in real-life shouldn't affect your ability to be successful in RuneScape" Jagex 01/04/01 - 02/03/12

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I do think that everybody wants more stuff to do with each other. Always talk of, how to update a skill, or how to update what ever. I really do think that this would be liked by everybody on a whole, not just updates focused to different sides of the comminity (EG: PVP/QUESTs) Ect. It would be appealing to all is what I meen.

~ K O N K A R ~ Konkar Jr ~ X Konkar X
99 Strength - 18/12/08 - 99 Attack - 5/2/09
99 Hp - 20/7/09 - 99 Defence 26/7/09
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Krisk Jr
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This would be interesting if it included bigger NPCs such as the kalphite queen etc or new monsters that needed dual attacks - like something prays protect melee and one guy has to attack that while the other can range?

 

 

 

So specific dual player slayer monsters - or ones like the shield of arrav/blackhand quests where you need to co ordinate your attacks from different places simulataneously.

 

 

 

And thats from a player who mainly likes to work away quietly by myself.

 

 

 

G

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ProTip: Kalphites and Dagonnoths can be used to fight KQ and DKs, respectively. Lesser Demons can count for one of the GWD monsters.

 

 

 

Now, getting the same task as your friend from the same master would be nice, although with my luck you'd be doomed to a string of Suqahs.

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I did actually know about that pro tip - what i meant was that as the original poster intended, was that two players could go together to master, get a dual assignment, but that assignement was to hunt and kill a very hard monster, say giving triple points, rather than 100 bloodvelds.

 

 

 

G

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me and my freinds always slay in the same cc and talk while we are doing it, and every time we get the oppurtunity to do the same task we do because its more fun that way, so id definately like to be able to get the same tasks as friends.

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Runescape is very much whatever you make it.

 

 

 

If YOU chose to not go into clan chats, or go and skill or quest alone then it IS a solo game.

 

 

 

Personally I often go do things with clan mates or they come join me. And even if we are not about in the same place we sit and talk in our clanchat or via pms.

 

 

 

I mean I may decide I want some agility levels and go to brimhaven, mention it to some of them and they will say I could do with some agility levels I'll come join ya.

 

 

 

Or someone will be like erhg I'm so bored doing kalphites for slayer and I'll be like ooh I have a kalphite task I not finished. I'll come join ya, wanna go and give the queen a shot?

 

 

 

and tada just like that your not playing solo.

 

 

 

It's not jagex's job to force you into doing things as a team or to implement ultimately useless consoles etc just to make your team highly visible. You wanna play in a group or as a team you go and do it

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Runescape is very much whatever you make it.

 

 

 

If YOU chose to not go into clan chats, or go and skill or quest alone then it IS a solo game.

 

 

 

Personally I often go do things with clan mates or they come join me. And even if we are not about in the same place we sit and talk in our clanchat or via pms.

 

 

 

I mean I may decide I want some agility levels and go to brimhaven, mention it to some of them and they will say I could do with some agility levels I'll come join ya.

 

 

 

Or someone will be like erhg I'm so bored doing kalphites for slayer and I'll be like ooh I have a kalphite task I not finished. I'll come join ya, wanna go and give the queen a shot?

 

 

 

and tada just like that your not playing solo.

 

 

 

It's not jagex's job to force you into doing things as a team or to implement ultimately useless consoles etc just to make your team highly visible. You wanna play in a group or as a team you go and do it

 

I do relise this method, but what I sugested was just a simple OPTIONAL extra that if you and a friend or two, wanted the same task, at the same time, it was simple to do.

 

 

 

The way you talked, yes it is simple enough to just go on CC and see who wants to do what, Woodcut, fish, Pk, what ever, but it could always be more envolved than what it is.

 

 

 

 

 

Wouldn't you like more quests that require a minimum of, 5 people to complete, or 10, or heck 50 even?

 

 

 

It's all just what I would think are small simple updates that could make a few certain areas more fun in the game, thats all.

~ K O N K A R ~ Konkar Jr ~ X Konkar X
99 Strength - 18/12/08 - 99 Attack - 5/2/09
99 Hp - 20/7/09 - 99 Defence 26/7/09
K_O_N_K_A_R.png

R.I.P.
K R I S K
Krisk Jr
RSC, Lives on in all of us

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clan chat etc assumes that you and someone else in the cc have the same task , or someone is willing to do some none task killing.

 

 

 

a team slayer task could be to see how many turoths a team could kill within a time limit? or trying to kill a (unreleased) monster that needs combo'd, and not just melee'd.

 

 

 

As i suggested above, what about a really tall monster that is two rooms at the same time, or a hive brained swarm that needs 10 people to kill it? (copyrighted!)

 

 

 

Gareth

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I'm not sure. The best thing about Runescape is the fact that you don't need anyone else really. Bar the Corpeoral Beast and all things can be pretty much done alone and I love that. I hate working around other peoples' schedules or counting on them. That's probably the reason I dislike WoW, it's too team based.

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Moved.

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[spoiler=Stats:]Updated December 22, 2011:

 

Total level - 1442 - 170M+ XP , Combat level - 115

Combat skills: Attack - 90, Defence - 99 (24.45m+ XP), Strength - 90, Constitution - 99 (16.42M+ XP) Ranged - 99 (13.32M+ XP), Prayer - 60, Magic - 99 (13.25M+ XP)

Non-Combat skills: Cooking - 99 (13.80M+ XP), Woodcutting - 99 (31.95M+ XP), Fishing - 90, Firemaking - 99 (24.82M+), Crafting - 90, Smithing - 90, Mining - 85, Runecrafting - 60, Dungeoneering - 85

 

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I'm not sure. The best thing about Runescape is the fact that you don't need anyone else really. Bar the Corpeoral Beast and all things can be pretty much done alone and I love that. I hate working around other peoples' schedules or counting on them. That's probably the reason I dislike WoW, it's too team based.

 

And this wouldn't be a forced thing, so you could continue your lonely ways.

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I would really appreciate things like this. 'SlayerShare', linked to the clan chat, would be great, but you'll have to negate the task blacklist system unless all the players have selected the same monster.

 

 

 

There is no need for shared xp, that should be a personal endeavour, but it would be great to share the products of gathering (and maybe processing?) skills in a similar manner as LootShare and CoinShare does for combat skills.

 

 

 

What I think is best of all is Party Questing, I'd love a quest where you can to work as, for example, a four man team to solve puzzles and kill monsters and do whatever questers do nowadays. Maybe some quests should change slightly if you use a team of varying size, with harder monsters and co-operation puzzles.

~ W ~

 

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It seems like people have grasped the idea of what I was thinking. Good to see.

~ K O N K A R ~ Konkar Jr ~ X Konkar X
99 Strength - 18/12/08 - 99 Attack - 5/2/09
99 Hp - 20/7/09 - 99 Defence 26/7/09
K_O_N_K_A_R.png

R.I.P.
K R I S K
Krisk Jr
RSC, Lives on in all of us

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Wonderful idea (take away xp/gp sharing). JaGeX had this in mind when making the DKS dungeon I think. Double doors, triple barricades, and all combat triangles on you at once.

 

 

 

The shared slayer task idea might have to be limited to monsters in multi, and ban lists shared, slayer xp, combined points . . .

 

 

 

Could make trying to get a Kalphite / Dagganoth task for canning easy.

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Exists to an extent-you can fight many tasks as boss monsters:

 

 

 

-Dagannoths: Dagannoth Kings

 

-Kalphites: Kalphite queen

 

-Lesser Demons: Zammy GWD

 

-Goblins: I believe the Bandos Generals are?

 

-Trolls: Troll Generals!!! No, I'm only kidding.

 

 

 

Not to mention many others which are fun to complete with friends at popular training areas such as:

 

-Monkeys (Monkey Guards)

 

-Zombies (Armored)

 

-Skeletons (Damis')

 

-Fire Giants

 

-Ogres

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It doesnt really exist to an extent Zaaps1.

 

 

 

Why would anyone choose Daganoth kings instead of cannonable daganoths (insanely fast slayer xp)

 

 

 

I would look for special tasks where the specifically ask you to kill a group monster. You would then get a special slayer bonus for it. Currently, if you double teamed a King, only the player who causes the most damage would get the slayer XP?

 

 

 

As a lot of times, multiple players can be a hassle, it would have to be a good XP alternative to solo slayer to be worthwhile.

 

 

 

As canineteeth said, multiple doors, people working together etc, brings a new dynamic to the mostly soloable RS world.

 

 

 

G

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It doesnt really exist to an extent Zaaps1.

 

 

 

Why would anyone choose Daganoth kings instead of cannonable daganoths (insanely fast slayer xp)

 

 

 

I would look for special tasks where the specifically ask you to kill a group monster. You would then get a special slayer bonus for it. Currently, if you double teamed a King, only the player who causes the most damage would get the slayer XP?

 

 

 

As a lot of times, multiple players can be a hassle, it would have to be a good XP alternative to solo slayer to be worthwhile.

 

 

 

As canineteeth said, multiple doors, people working together etc, brings a new dynamic to the mostly soloable RS world.

 

 

 

G

 

 

 

I can also see people skipping these tasks if they become too much of a hassle, are overcrowded, or are not worth the effort. (Metal dragons set an example.) I'm not saying your idea is bad, but it is, however, prone to all the difficulties and burdens normal slayer tasks have.

 

 

 

I think this idea has potential, but not in slayer, which is what I was referring to. More concepts such as Waterbirth, however, where multiple players work together to achieve a goal, is the gold. Jagex only stepped into shallow water with ideas such as Heros' Quest, Shield of Arrav, Barbarian Assault, and Waterbirth. But slayers should not be forced to do this, maybe as an add-on minigame?

 

 

 

What about applying this to firemaking? Yeah there's Temple building, but that's not centered on firemaking. I don't have a specific idea though.

 

 

 

Or thieving. You and a group would need to work together to "raid" a castle or something.

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Wonderful idea (take away xp/gp sharing). JaGeX had this in mind when making the DKS dungeon I think. Double doors, triple barricades, and all combat triangles on you at once.

 

 

 

The shared slayer task idea might have to be limited to monsters in multi, and ban lists shared, slayer xp, combined points . . .

 

 

 

Could make trying to get a Kalphite / Dagganoth task for canning easy.

 

Yeah, those kinds of puzzles in which you need more than one player to complete. I'd love to see a lot more of them.

~ W ~

 

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Zaaps, DKS - Shallow water???

 

Think back to when it was made, with rune armour and rare barrows, around the time of slayer (mystic) and black hide. Many of our genius strategies (Luring rex for maging / was the rune t axe out?) Hadn't been made nor even thought off by JaGeX.

 

Think of CB's first day out (not to mention, first boss not yet solo'd).

 

 

 

Only method I can think of keeping any lair team-only is by making doors that must be hit near simoltaneously by all three triangle sides. And huge over 9k hp bosses =D.

 

 

 

Anyways, in conclusion, JaGeX needs more team only or team-based concept.

 

And Carthrage must be destroyed.

 

 

 

*typed all of this on a Wii*

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Zaaps, DKS - Shallow water???

 

Think back to when it was made, with rune armour and rare barrows, around the time of slayer (mystic) and black hide. Many of our genius strategies (Luring rex for maging / was the rune t axe out?) Hadn't been made nor even thought off by JaGeX.

 

Think of CB's first day out (not to mention, first boss not yet solo'd).

 

 

 

 

That's true. But what I mean is that since times evolve (you said it yourself), standards rise. And now, Waterbirth is just a little puddle compared to the possibilities Jagex COULD employ with this idea.

 

 

 

Ceterum censeo Carthaginem esse delendam

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