purewcnub Posted December 15, 2008 Share Posted December 15, 2008 I have noticed in PvP you can spec someone from quite a few squares, 3-5 or maybe even more away with the d claws special. this adds even more to the deadly weapon's might! Has anyone else noticed this? Goals: 94 magic94 ranged55 slayerAddy gloves-done Link to comment Share on other sites More sharing options...
@Dan3HitU Posted December 15, 2008 Share Posted December 15, 2008 No, that's just lag, you do it with loads of specials, the reason it looks like you're standing away is because the "emote" that the special does stands still and moves for a long amount of time. [-- DYNAMIC SIGNATURES FOR RUNESCAPE 3 & OLDSCHOOL 2007 RUNESCAPE --] Link to comment Share on other sites More sharing options...
Soma2035 Posted December 15, 2008 Share Posted December 15, 2008 I have noticed in PvP you can spec someone from quite a few squares, 3-5 or maybe even more away with the d claws special. this adds even more to the deadly weapon's might! Has anyone else noticed this? I'm pretty sure it's a graphical issue that delays it showing you moving next to your target... Want to learn to Nex? The Nex Hunters are recruiting! Click for more information! Link to comment Share on other sites More sharing options...
Master_Smither Posted December 15, 2008 Share Posted December 15, 2008 The emote for the special attack is one that stops you, so it just appears that way. Click for My Blog670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012 Link to comment Share on other sites More sharing options...
purewcnub Posted December 15, 2008 Author Share Posted December 15, 2008 I have been koed by someone not even near me using d claws. Maybe they are glitching it somehow? They never show up beside me, i just die from far away. and I know it's not lag. Goals: 94 magic94 ranged55 slayerAddy gloves-done Link to comment Share on other sites More sharing options...
killerbeer0 Posted December 15, 2008 Share Posted December 15, 2008 I have been koed by someone not even near me using d claws. Maybe they are glitching it somehow? They never show up beside me, i just die from far away. and I know it's not lag. People who range understand this phenomenon well... It juat happens, not a glitch and it isn't ranged. OH S***! He/she/it is back! Link to comment Share on other sites More sharing options...
purewcnub Posted December 15, 2008 Author Share Posted December 15, 2008 It's not a glitch when someone ko's me with a melee weapon from 5 spaces away, and never even takes a step toward me? Goals: 94 magic94 ranged55 slayerAddy gloves-done Link to comment Share on other sites More sharing options...
Great_one Posted December 15, 2008 Share Posted December 15, 2008 It's not a glitch when someone ko's me with a melee weapon from 5 spaces away, and never even takes a step toward me? it is LAG. they are still in the process in running toward you. if you were to try and atk them you would be able to hit them. :wall: :wall: Link to comment Share on other sites More sharing options...
ghoulmeister Posted December 16, 2008 Share Posted December 16, 2008 It's not a glitch when someone ko's me with a melee weapon from 5 spaces away, and never even takes a step toward me? It's not a glitch... it's just simple lag. They start the attack when they are next to you, but the animation doesn't start until you are a couple of squares away. For the most extreme example, look at far casters. They start a spell at the furthest range possible, yet the spell doesn't launch until you have ran at least 5 squares. I has herd, that lesser demons, MAY or may not, drop tormented demons. \:D/ :roll: :x :D :o :shock: :? 8-) :lol: Due to a typo, I am now stuck with 1k dragon darts and no buyer. Can I has bail out from tip.it plox? Link to comment Share on other sites More sharing options...
Shadiochao Posted December 16, 2008 Share Posted December 16, 2008 It's not lag =/ It's just a graphical glitch thing. Remember how you used to stop running when attacked if you had a defender weilded? Or when you tried to alch while running. Technically you're still moving, but the game just doesn't show you because Jagex messed up somewhere, and when your animation for the action is over, you'll appear where you should have been if you'd just been running normally. Link to comment Share on other sites More sharing options...
Trollface Posted December 16, 2008 Share Posted December 16, 2008 Yes, I've done that with my Saradomin owl before. I would cast high alchemy, then my Saradomin owl would walk to the point where I clicked, while I would still be alching away from it. I would be gradually dragged to my owl, while I performed more alchemy spells. Link to comment Share on other sites More sharing options...
Randox Posted December 16, 2008 Share Posted December 16, 2008 It's not a glitch when someone ko's me with a melee weapon from 5 spaces away, and never even takes a step toward me? I have been able to whip monsters across rooms before, dishing out severaly hits and even ko's without moving. It just happens, and when some(one/thing) does this to you, you can do it in return (either you will attack and move at the same time, you will have a long range melee battle). The whip can do it, the dragon scimmy can do it, the dragon long sword can do it and your fists can do it. It just happens, get over it. Its not a glitch or a cheat, it a phenomenon that is graphical in nature. It basicly ammounts to your computer not getting the signal that someone moved, or the server forgetting to move you (since teh remains sometimes spawn at range, but sometimes not). Link to comment Share on other sites More sharing options...
yuriqiu Posted December 16, 2008 Share Posted December 16, 2008 I'm pretty sure its just animation lag, happens in many different games. Link to comment Share on other sites More sharing options...
Silver_Corner Posted December 16, 2008 Share Posted December 16, 2008 Its not a ranged attack, its only animation lag. The same example can be done with the Lumbridge Diary Ring. While running, restore energy on the ring, The animation will keep you in place, and after the animation is over, you will appear were you really were speeding up to catch up. The same is for claws or any item that has a "long" set of animation frames. The game doesn't rely on animations to function, they are just played out when you start an activity, which is why we get this. There are many other events out there that do it to players and monsters. Something that's not a glitch or bug, but kinda hard to get rid of in a programming point of view. Here's a good example, showing there are plenty of other things that do this: http://www.youtube.com/watch?v=3OAk4szPkDM&fmt=18 Link to comment Share on other sites More sharing options...
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