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xp for repairing and blessing graves (9 support) updated!


FreezePop91

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I think that we should get xp for fixing someones grave, ya its nice to keep fixing someones grave so that they can get their things that they lost, but there should be some kind of reward for doing that. You should recive like 20xp for fixing their grave.

 

 

 

 

 

 

 

 

 

  • Factors affecting the xp:
     
    1. The area the person died in, the higher the risk the more xp you get.
     
    2. How the person died (people could for instance use zamorak brews etc to lower their hp in high risk areas to give people free xp, whilst those that die from say a 70 from kree arra, will give more xp when their graves are blessed.)****
     
    3. What the person had equipped when they died (so people couldn't just ask some random low level people to go to a high risk area with them for the xp)
     
    4. The combat level of the person who just died.
     
     
     
     
     
    Factoring the xp:
     
    Repair in a grave:
     
     
     
    If the person died in the wild, the xp gained for repairing the grave will be half the the level of the wild rounded up to the nearest 10*
     
    For every 5 lvls that your attack is lower then the attack lvl of the person who just died, 3xp will be added
     
    1xp for every object that the person was holding when he/she died**
     
    After 5 repairs, the amount of xp gained is half the amount would be as if it was the first repair on said grave
     
    +30xp***
     
    Blessing a grave:
     
     
     
    If the person died in the wild, the xp gained for repairing the grave will be half the the level of the wild rounded up to the nearest 10*
     
    For every 5 lvls that your attack is lower then the attack lvl of the person who just died, 3xp will be added
     
    1xp for every object that the person was holding when he/she died**
     
    After 3 blessings the xp gained is half of the origanal xp gained
     
    +3000xp***
     
     
     
    * If the lvl is below 20 then the xp gained is 10
     
    ** Stackable items count as 1 in whole, so if the person had 10k iron arrows then 1xp would be gained from those arrows
     
    *** base xp gained, so if the person was the same attack lvl, had nothing on him/her, and was not in the wild
     
    **** If the person was to enter battel with less then 10% if their max health, the xp gained from blessing/repairing their grave is half that would be gained

 

 

 

  • Supports:
     
    BloodArgon
     
    Georgelemmons
     
    Balazeal
     
    rOcky34n3
     
    Jenove
     
    Zierro
     
    howbadisbad
     
    greenmelf
     
    Forerunner

Act as one for the whole, not as one for yourself.

 

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Maybe like 1,500 xp, but only be awarded once per hour, to avoid abuse. (You could still bless graves, but not get the XP value if you already claimed it earlier that hour)

 

Always a nice little help. Even if you did it every hour, it would be 18k free xp per day, which is really not much, but its good if your close to a level and cant be damned to level it, or just getting free levels over time :thumbsup:

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I wasnt talking about blessing someones gravestone, but thats a good idea.

 

 

 

  • 20xp for fixing someones grave (max 20 fixes per grave marker)
     
    1,500xp for blessing someones grave (only once per grave marker)

Act as one for the whole, not as one for yourself.

 

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Support. People bury a bone and get a reward. Why don't they get a reward for blessing someones grave AND saving some1s valuables?

 

 

 

Edit:

 

 

 

I see people saying "No support, you could just have a load of accounts die and then bless/repair the graves."

 

 

 

I say maximum 3 graves can be blessed per hour, If 4,500 is too much XP for you then get off the thread. :thumbup:

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I wasnt talking about blessing someones gravestone, but thats a good idea.

 

 

 

  • 20xp for fixing someones grave (max 20 fixes per grave marker)
     
    1,500xp for blessing someones grave (only once per grave marker)

 

Most people never fix graves. Its usually all blessing. At least that I see anyway.

 

But repairing should be rewarded too. Maybe 500 per repair? 3 per hour? Equal chance as blessing. 20 is just way too low.

 

Maybe this would encourage people to save other peoples lives. Free XP for them, saves them money in hard to train skills.

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I don't support, it can be abused. You would be able to make a couple of new accounts, have them die somewhere and just keep repairing their graves. When the limit kick in, just let the graves disappear make the other accounts die and repeat. Not only would it give a high amount of free experience, you could be working on other skills at the same time which means prayer would not require your full attention to level up. So no, too easy to abuse.

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BloodArgon, I see your point. But what I am saying is that when i thought of this idea i was cutting yews and someone died so i sat there for 15 mins fixing their gave so that they wouldn't lose their things. If you can only gain xp 3 times an hour then people would only fix the grave once and run away, if you can gain xp for each time you fix one grave over and over, people are more likly to stay around and keep fixing the grave. To find a mid way point in this problem, maybe the xp you gain for fixing someones grave should be 100xp but you can only fix one grave 10 times after that the grave will break down into a pile of sticks, which p2p members can use to build a fire or something along thoses lines.

Act as one for the whole, not as one for yourself.

 

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I don't support, it can be abused. You would be able to make a couple of new accounts, have them die somewhere and just keep repairing their graves. When the limit kick in, just let the graves disappear make the other accounts die and repeat. Not only would it give a high amount of free experience, you could be working on other skills at the same time which means prayer would not require your full attention to level up. So no, too easy to abuse.

 

 

 

Heres the problem with that thought, I want you leoben to get a new account and try to log in on the same world with both accounts, and you will find out that it will not allow you to, I have thought this over. Next time you post do you homework, cause its not worth my time to have to look at my forums and see that some noob has posted in my post with false info. It just takes too much of my time and it makes you look like a a bigger noob.

Act as one for the whole, not as one for yourself.

 

Skill Outfits;

Sous Chef: 5/5 Completed 11/30/2012

Artisan: 5/5 Completed 11/30/2012

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I don't support, it can be abused. You would be able to make a couple of new accounts, have them die somewhere and just keep repairing their graves. When the limit kick in, just let the graves disappear make the other accounts die and repeat. Not only would it give a high amount of free experience, you could be working on other skills at the same time which means prayer would not require your full attention to level up. So no, too easy to abuse.

 

 

 

Heres the problem with that thought, I want you leoben to get a new account and try to log in on the same world with both accounts, and you will find out that it will not allow you to, I have thought this over. Next time you post do you homework, cause its not worth my time to have to look at my forums and see that some noob has posted in my post with false info. It just takes too much of my time and it makes you look like a a bigger noob.

 

He He I love it when people call me noob. If you are going to insult someone try to come up with something more imaginative. Besides, it's Christmas, I don't have to do any homework!

 

 

 

No seriously I was talking about having it die, logging out and logging in with your main. I didn't know that graves dissapear after you log out ( I bothered to make a new account and to get him out of tutorial island to check). I am sorry for the inconvinience. However I still disagree, its free prayer experience, something I am against unless you bother to kill something to get it's bones.

 

 

 

PS:Try to not double post, just use the EDIT button.

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Well, while it cannot be abused in the way that leoben had in mind, I have thought of another way. Two players could first buy the lowest gravestone (it degrades the fastest)at Lumbridge church. Those two players could then go to the Monastery and player B would commit suicide using the scorpion(1) on the 2nd story. Player A could then bless that grave for free exp, wait for it to degrade, then continue to repair/bless that grave. By this time Player B has returned to the Monastery and Player A commits suicide with the scorpion(1). Now they bless each other's graves for exp.

 

 

 

1.There is a Kharidian Scorpion on the 2nd floor of the Monastery. When a player clicks on the scorpion they lose 3 hitpoints.

 

 

 

Maybe like 1,500 xp, but only be awarded once per hour, to avoid abuse. (You could still bless graves, but not get the XP value if you already claimed it earlier that hour)

 

Always a nice little help. Even if you did it every hour, it would be 18k free xp per day, which is really not much, but its good if your close to a level and cant be damned to level it, or just getting free levels over time :thumbsup:

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Well, while it cannot be abused in the way that leoben had in mind, I have thought of another way. Two players could first buy the lowest gravestone (it degrades the fastest)at Lumbridge church. Those two players could then go to the Monastery and player B would commit suicide using the scorpion(1) on the 2nd story. Player A could then bless that grave for free exp, wait for it to degrade, then continue to repair/bless that grave. By this time Player B has returned to the Monastery and Player A commits suicide with the scorpion(1). Now they bless each other's graves for exp.

 

 

 

1.There is a Kharidian Scorpion on the 2nd floor of the Monastery. When a player clicks on the scorpion they lose 3 hitpoints.

 

 

 

Maybe like 1,500 xp, but only be awarded once per hour, to avoid abuse. (You could still bless graves, but not get the XP value if you already claimed it earlier that hour)

 

Always a nice little help. Even if you did it every hour, it would be 18k free xp per day, which is really not much, but its good if your close to a level and cant be damned to level it, or just getting free levels over time :thumbsup:

 

 

 

You people arnt even listening.

 

 

 

Its only ONCE PER HOUR.

 

Even if you take advantage of the XP, its still about 18k per day, assuming you stay on for 12 hours an constantly bless graves once an hour.

 

Too much xp? Make it once per 3 hours. Or slash the XP in 3rds and do it that way.

 

We should have SOME way to get compensation. Its only a SINGLE TIME BOOST per grave.

 

Your an idiot for this post. You didnt even listen and you quoted me.

 

Two friends get 1,500 prayer xp each. FANTASTICAL! BUG ABUSE! ZOMG OVERPOWERED!!!!!!

 

Learn to read. Its hardly anything.

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[hide=Quotes]

Well, while it cannot be abused in the way that leoben had in mind, I have thought of another way. Two players could first buy the lowest gravestone (it degrades the fastest)at Lumbridge church. Those two players could then go to the Monastery and player B would commit suicide using the scorpion(1) on the 2nd story. Player A could then bless that grave for free exp, wait for it to degrade, then continue to repair/bless that grave. By this time Player B has returned to the Monastery and Player A commits suicide with the scorpion(1). Now they bless each other's graves for exp.

 

 

 

1.There is a Kharidian Scorpion on the 2nd floor of the Monastery. When a player clicks on the scorpion they lose 3 hitpoints.

 

 

 

Maybe like 1,500 xp, but only be awarded once per hour, to avoid abuse. (You could still bless graves, but not get the XP value if you already claimed it earlier that hour)

 

Always a nice little help. Even if you did it every hour, it would be 18k free xp per day, which is really not much, but its good if your close to a level and cant be damned to level it, or just getting free levels over time :thumbsup:

 

 

 

You people arnt even listening.

 

 

 

Its only ONCE PER HOUR.

 

Even if you take advantage of the XP, its still about 18k per day, assuming you stay on for 12 hours an constantly bless graves once an hour.

 

Too much xp? Make it once per 3 hours. Or slash the XP in 3rds and do it that way.

 

We should have SOME way to get compensation. Its only a SINGLE TIME BOOST per grave.

 

Your an idiot for this post. You didnt even listen and you quoted me.

 

Two friends get 1,500 prayer xp each. FANTASTICAL! BUG ABUSE! ZOMG OVERPOWERED!!!!!!

 

Learn to read. Its hardly anything.

[/hide]

 

Actually, I was promoting your idea, nothing more, nothing less. If you hadn't noticed, the first post hasn't been updated yet. I stated (perhaps in a way that wasn't clear) that, with what is current established, the exp can be abused and that what you suggested is necessary to stop that abuse. What I first said was under the impression that there were no limitations to the amount of exp that one might get from blessing graves.

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I'll support this idea... But, may I suggest alternative XP gains?

 

 

 

Repair (Prayer Level 2) -- 5 xp ea (basically same as normal bones)

 

Bless (Prayer Level 70) -- 100 xp ea (not really that much of an increase)

 

 

 

Even with tricks like what was depicted above, it would still be impossible with these XP gains to use it as some kind of overpowered method of training. Keep in mind that a grave will only remain for 1 hour maximum, and then it will vanish without so much as a "how do you do"... And heck, I weighed the gains versus the number of times it could possibly be repeated per hour. It hits a 'dead-wall' long before it can get out of hand. :geek:

 

 

 

~D. V. "I think this would be a better balance." Devnull

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No support.

 

 

 

You could just get your clannie to suicide, then train by blessing/repairing.

 

 

 

Even if it IS just a little bit. It is still something.

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No support.

 

 

 

You could just get your clannie to suicide, then train by blessing/repairing.

 

 

 

Even if it IS just a little bit. It is still something.

 

 

 

ZP{MG! Random event lamps are OVERPOWDERED!

 

750 xp for prayer from a lamp? MACR0 fur lamps n POWDER TRAINN UR PRAYERZ

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you should get more xp for when you bless someones grave, based on the value of their EQUIPPED items when they die and where they died. so for instance, if someone died in full bandos with their own ags etc at spiders (not likely) then you would get a little amount of xp, seeing as you can easily get back there in time to get your items, also is the fact that people could just abuse the system, so if someone is wearing nothing then die in lumbridge for instance, you get like 10 xp for blessing. however if they died, for instance, at zamorak god war dungeon, with the same equipment and you blessed their grave, you would get a vastly larger amount of xp (around 2k), as this was a dangerous place to go in the first place and i doubt many people wanting to get free xp would deliberatly die in zamorak gwd to let their friends bless, so i am suggesting:

 

 

 

factors affecting the xp:

 

1. the area the person died in, the higher the risk the more xp you get

 

2. how the person died (people could for instance use zamorak brews etc to lower their hp in high risk areas to give people free xp, whilst those that die from say a 70 from kree arra, will give more xp when their graves are blessed.)

 

3. What the person had equipped when they died (so people couldn't just ask some random low level people to go to a high risk area with them for the xp)

 

4. maybe the combat level of the person whose grave it is, as a lower levelled player is possibly more likely to die somewhere so this will be more common, so the higher the combat level of the person whose grave it is, the more xp you would get for blessing)

 

 

 

rules affecting the xp:

 

1. can only bless a grave and receive xp once per hour, a single grave can still only be blessed once though. reason: so that you can still help fellow players out, but not to make prayer fast and cheap)

 

2. the highest award for each factor is 500 xp, and say for instance, the person who died was a level 3, who died against a man in lumbridge, whilst wearing nothing and being hit a 1, would give 0 xp, due to the common avaliability of it.

 

3. If two factors together both are 0, then the xp for the blessing the grave cannot be given to the player. however the player can still bless the grave, and will be able to receive xp from blessing another grave in the hour, if that second grave is applicable to give xp.

 

4. A player who has died more than twice in one hour, will only give xp for the first two graves, but they will still have a blessable grave after these two first graves, but the blesser would receive no xp for these recent graves.

 

 

 

the rules as states above and the factors are to try and stop the abusing of the system if it was to come in, and the rewards are fair for those who do want xp, but not for it to be abused. I think these suggestions would help, and if the topic CREATOR CHOOSES to add this suggestion to his original post, i WILL SUPPORT, otherwise no support.

 

 

 

the reason for the no support, is that i feel the way given in the first post is open to abuse. which is why if my suggestion is added i will give this suggestion support.

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FreezePop91, please fix my name... It is not "D-V_Devnull"... It is "D_V_Devnull"... :-s

 

 

 

As for this idea for the skill addition, there needs to be some kind of advantages for higher levels, such as being able to bless more graves for exp every 20 levels... It would maintain balance, but allow those with the highest levels to bless a maximum of 5 graves for exp each hour... I really can't see any reason to not reward those with the higher levels (and therefore higher distances between levels) for all they have done. :-k

 

 

 

~D. V. "A lack of rewards at higher levels would cause this idea to fail." Devnull

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Make it 100 xp for repairing, 500 for blessing, no limitations, and here's why.

 

It costs ~3 prayer to repair, and even then can only be done once every 5 minutes. Even if a player was bent on abusing this for xp in the monastery, they'd still get faster xp collecting bones at the chaos alter in the wildy. Also, upstairs requires a certain prayer level... which btw helps higher levels out.

 

 

 

The incentive for someone at a higher level is the x5 for blessing, because it requires 70 prayer.

 

 

 

The idea has potential; but don't sign me up as a supporter.

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The idea has potential; but don't sign me up as a supporter.
Agreed. <.<

 

 

 

FreezePop91, I no longer support this thread... I supported the original ideas that this thread once had... I do NOT support what it has become, due to your cave-in to funnisam... Making it just that much harder on higher levels is totally wrong... :notalk:

 

 

 

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