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G.E. - Free or Controlled?


Le_Fay

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Everyone is always talking about how the G.E. is broken and prices are waaay off what they should be, dragon claws, 3rd age, and so on. Yet people also complain about Jagex controls the economy and set items at prices as opposed to letting the player control it.

 

 

 

So, say Jagex comes in and manually changes the prices of some of these out of whack items and set them to the street price. Some people would probably say it's one of the greatest things ever, while some would say it's typical Communist Jagex (the G.E. is anything but Communism, uneducated people...) changing things against the will of the player.

 

 

 

Personally I'd like to see the laissez faire market continue, but the percentage an item can raise or fall needs to be changed, especially on new items such as dragon claws. But when junk trading is the sole way to get an item, the G.E. cannot change and adjust. So when an item reaches that "junk only" status and is almost NEVER sold in the G.E. do you think Jagex should tweak the price in the G.E. to try to "combat" junk trading?

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First of all, I want the GE to be controlled like you said for items with ridiculous GE prices compared to the street price. That, in itself, is a solution to junk trading, because people wouldn't need junk anymore.

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Camera guy: runs away still laughing

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I'd say that the current system is fine with some exceptions. For example, I think that uncompleted offers should factor in to the price changes, the prices should change more often, the price change percentages should be larger, and there shouldn't be quite so many buy/sell number limits for cheaper items. Perhaps make it so that the most value sent in one offer update (Every 4 hours if I'm not mistaken) is 10M, with exceptions for more expensive items, possibly, say, 10 per 4 hours?

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certain items should be controlled, like those that everyone buys everyday (potions, foods, bows, b-strings, etc.) and rares. that way, people cant manipulate them (the everyday items) and the rares still stay valuable. weapons and armor not so much because there is a steady supply of them

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ugh... yet another GE is f'ed up thread....

 

Don't like it? Don't bump it. It's not even a GE is f'd up thread anyways, you're just looking for things to complain about.

 

Let's see if you're smart now.

Matt: You want that eh? You want everything good for you. You want everything that's--falls off garbage can

Camera guy: Whoa, haha, are you okay dude?

Matt: You want anything funny that happens, don't you?

Camera guy: still laughing

Matt: You want the funny shit that happens here and there, you think it comes out of your [bleep]ing [wagon] pushes garbage can down, don't you? You think it's funny? It comes out of here! running towards Camera guy

Camera guy: runs away still laughing

Matt: You think the funny comes out of your mother[bleep]ing creativity? Comes out of Satan, mother[bleep]er! nn--ngh! pushes Camera guy down

Camera guy: Hoooholy [bleep]!

Matt: FUNNY ISN'T REAL! FUNNY ISN'T REAL!

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The only items that really need price tweaks are Dragon Claws, the spirit shields (Spectral/Arcane have way lower street value and can be paid for entirely with junk, Divine/Elysian are way underpriced), and possibly 3rd age items but even those are being traded on a semi-regular basis.

 

 

 

On a personal note I wouldn't mind Jagex making both halves of the crystal key be the exact same price, kinda like how the ruined dragon armor pieces are all exactly the same. The tooth half is not any rarer than the loop half yet its 8x the price...I never understood this.

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The "discussion" point isn't exactly so much "The G.E. is messed up" it's more of a "Here's an answer, how would you react?" As I said, a lot of people would freak out and say that Jagex gave in to the evil merchants and yadda yadda. And some people would just say "Finally! *sells item X* "

 

 

 

It's Jagex's game, so we as players only control so much of the market. A lot of people hate junk traders, but how would the reaction be to a manual change of prices?

 

 

 

* Discontinued rares (Mainly partyhats)

 

* Treasure Trail (Mainly 3rd age, Animal masks no longer applicable)

 

* New-ish items (Half the Spirit Shields and Dragon claws being the most recent)

 

 

 

 

 

With new items we'll say that there's a one week period to let the "new item hype" die down, and a second week to monitor the economy (both trades and G.E.) and then decide if the item should be adjusted. Same thing for if an item is changed, we'll say, for example, that dragon armour is given a set effect, we'll also assume it's a good set effect. The armour pieces would rocket it price and probably become "junk trade only" items. (This is hypothetical remember)

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I honestly think the g/e is 100% controlled by Jagex. The only real ways it could be fixed would be if the g/e updated like every hour according to trends or at least more than once a day. Anotehr thing that could be fixed is the limit you can buy. I knw what ur thinking, well then a rich person would buy it all up. well thats what used to happen back in the old days. it was better for skillers worse for people training but people still benefited from it.

 

 

 

but w/e. no amount of whining is going to persuade jagex any which way :|

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Only flaw I see in the GE is the restrictions on alcheable items, and the way off prices.

 

 

 

Ugh, I can't agree more. Has anyone heard of 132 Yanille for buying? It's only fluctuating for those lazies.

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When the GE was first released, Jagex stated that they had a team specifically for fixing wrong prices. So far the only changes I can remember them making were on granite prices after they made the larger pieces breakable (there are more, but they're all pretty insignificant).

 

 

 

The GE needs three things: wrong prices fixed, price floors/ceilings/dependencies* removed, and a much more flexible pricing system (especially for new items).

 

 

 

The first two are easy; just change a few integers (and possibly remove the coding for price floors/ceilings/dependencies* if those aren't just integers also).

 

 

 

The third item requires a little more consideration. What would be better: a larger price range (say 10%), more price updates, or a combination of the two? And for new items, should there be a few days/weeks where Jagex sets a recommended price for player-to-player trades but leaves the GE open to any prices, should the new items just get a huge price range (like 100%) to start with, or should they choose between the three options (if you include the one they use now) depending on the item?

 

 

 

Personally, I'd go for a combination of a 10% price range for all items with two price updates each day with new items coming out with a recommended price but open to any price on the GE for a few days with the average price changing said "recommended price" on a regular basis.

 

 

 

 

 

*These refer to the current limits on the GE that say item x's price can't go below/above y gp (like how rune javelins can't go below 312 gp) or that item x's price must change with item z's price (like how addy arrows (p++) prices change because of the changes in superpoison prices (they're currently worth 1271 gp; good luck selling any at that price)).

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I had a fun idea. Insted of using the GE, they should just allow people to trade player to player without restrictions, and perhaps designate a couple worlds for trading, that way all the traders could gather in falador and varrok and sell to eachother without having to worry if a mutally acceptable trade was within the arbitrary limits of the grand exchange.

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On a personal note I wouldn't mind Jagex making both halves of the crystal key be the exact same price, kinda like how the ruined dragon armor pieces are all exactly the same. The tooth half is not any rarer than the loop half yet its 8x the price...I never understood this.

 

 

 

The loop half is MUCH more common than the tooth half.

 

Personally I have never bought or sold a half key...I have ~85 full keys with 30 extra loops and no extra teeth.

 

Everyone agrees that teeth are rarer, and loops are practically junk since so many people have them sitting around.

 

 

 

 

 

The GE has some restrictions that need to be removed/changed, and the way items change in price needs to be changed, but at least we haven't had any major problems.

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Wasn't it a bug that caused some minigame to give only loops as reward?

Matt: You want that eh? You want everything good for you. You want everything that's--falls off garbage can

Camera guy: Whoa, haha, are you okay dude?

Matt: You want anything funny that happens, don't you?

Camera guy: still laughing

Matt: You want the funny shit that happens here and there, you think it comes out of your [bleep]ing [wagon] pushes garbage can down, don't you? You think it's funny? It comes out of here! running towards Camera guy

Camera guy: runs away still laughing

Matt: You think the funny comes out of your mother[bleep]ing creativity? Comes out of Satan, mother[bleep]er! nn--ngh! pushes Camera guy down

Camera guy: Hoooholy [bleep]!

Matt: FUNNY ISN'T REAL! FUNNY ISN'T REAL!

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After hanging out a bit in merchanting chats and checking the charts for the effects of their actions, I came to the conclusion merchanting clans influence prices more than I thought, and probably more than most people think.

 

Yeah, I just wonder what the next item that's gonna be pushed up 500% is gonna be...

 

 

 

Miner52289 wrote:

 

On a personal note I wouldn't mind Jagex making both halves of the crystal key be the exact same price, kinda like how the ruined dragon armor pieces are all exactly the same. The tooth half is not any rarer than the loop half yet its 8x the price...I never understood this.

 

 

 

 

 

The loop half is MUCH more common than the tooth half.

 

Personally I have never bought or sold a half key...I have ~85 full keys with 30 extra loops and no extra teeth.

 

Everyone agrees that teeth are rarer, and loops are practically junk since so many people have them sitting around.

 

 

 

The GE has some restrictions that need to be removed/changed, and the way items change in price needs to be changed, but at least we haven't had any major problems.

 

I swear there is no difference, at least from my experiences slaying to 88 thus far. Sometimes I go on a run of 4 teeth in a row, then out of the next 10 I'll get 7 loops and 3 teeth but all in all I've noticed that I get about the same amount of both, close enough to the point where out of my experiences I feel confident about saying that as drops, it's 50/50 for getting a tooth or a loop.

 

 

 

But from my experiences with MTK and getting crystal keys halves from raw fish, I easily get more loops than teeth from that. There is no question in my mind that loop halves are way more common from MTK.

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I do not mind the GE prices so much, except...

 

 

 

Newly released item, JaGeX just puts a price tag on it and leaves it be. They considered Dragon Claws being worth 150K, we know better. Yet they won't change it.

 

Heck, even bumping it to "just" 20M will at least help. Even if it's overvalued, it doesn't take long for prices to crash anyway.

 

 

 

Same for Sigil shields, all of the DC'ed items and Third Age.

 

It seems JaGeX does not listen to its userbase as well as they promised.

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I doubt it, they probably don't let items go crazy like willows, I see them sell for 10 gp always and they are still 18gp I think they have set boundaries. Shards are always 1gp no more no less. I think players control it mostly but they have boundaries set up to certain items.

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