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Quake Live

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Bad servers are bad.

 

 

 

I got to play last night (Lol the queue was only 46 at the time) and it was pretty good. It took me a long time time to start getting frags though, cause the game is so fast paced.

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Sig by Ikurai

Your Guide to Posting! Behave or I will send my Moose mounted Beaver launchers at you!

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12k queue atm :(

 

 

 

Name: Danqazmlp

Want to be my friend? Look under my name to the left<<< and click the 'Add as friend' button!

zqXeV.jpg

Big thanks to Stevepole for the signature!^

I'm getting kind of frustrated at this type of game, where it's race to the nearest weapon or be killed, and the ladder accounts for majority of the deaths. I agree it's fun to just try and kill or whatever but the frustration keeps mounting. It's like there's no skill but luck being represented in this game and all you need to do is either spawn at a gun spot, or camp a gun spot, or team up on individuals, which isn't a solution.

lol skate. quake 3 is probably the most skill based shooter ever made.

Tk5SF.png

Wow, it would be nice to be told you NEED IE or firefox to play. There the only two supported browsers, downloaded a new IE just to play, and then the install of the pluggin won't work. I suppose thats what you get with beta :roll:

Want to be my friend? Look under my name to the left<<< and click the 'Add as friend' button!

zqXeV.jpg

Big thanks to Stevepole for the signature!^

lol skate. quake 3 is probably the most skill based shooter ever made.

 

My own personal preference isn't feeling it, but I'll give it at least two months to change my mind.

I've never played Quake, but I've heard plenty about it, and I've seen my cousin play on his computer (or was that Doom... or both =P)

 

 

 

Looks like I might play this, If my comp supports it... I think it should...

 

 

 

EDIT: I made an account, named Solac3. I was #20 in queue, but now I have to confirm with my email...

 

 

 

EDIT2: Have to get Admin access from my Dad to download the plugin :roll: He'll do it tomorrow (maybe).

  • Author

Sorry for not updating this thread with names. I'll do it once the queue problem is fixed and more can play haha.

 

 

 

I think they are working up for the official release (non beta) next week and the first thing they want to fix is the queue problem.

Haven't been able to get into a game yet, everytime i try it keeps coming up with the 'waiting for a challenge' message, but looking on the forums it looks like alot of people are getting it.

 

 

 

One of you guys may be able to help me though, i'm gettinga wierd thing with the quake live site, best explained in this screeny:

 

 

 

[hide=]31278623.png[/hide]

 

 

 

Everything appears there, not just the game selection, i've tried the site on different browsers and restarting my comp.

 

 

 

Also, i can't customize my character on the game setting window, all the other windows like controls work, but the character one doesen't -.- .

Want to be my friend? Look under my name to the left<<< and click the 'Add as friend' button!

zqXeV.jpg

Big thanks to Stevepole for the signature!^

Looks like ActiveX or flash player plugins aren't working for the site or something along that lines. If you get the same results in Firefox, then post a topic in Tech Help with screenshots of both IE & FF and any other things you may think are important. May also want to list the browser versions and the plugins you have for each one.

 

 

 

Or the servers are just too overthrown and dropping your connection in the middle of your requests. But I doubt this one.

I registered, I'm not sure if I will play though, seems like the servers are going to have many people in even during non-peak hours..

 

 

 

Name = PointBlank

 

 

 

~2155 in queue!

Doomy edit: I like sheep

I got on for a couple of games last night, really didn't like it, mainly because i'd go to a game that said it was skill matched, but then 2 mins later somebody would join and totally dominate everybody. I think the skill matching thing should stop you playing in games that are lower than your skill, it just made the game not fun at all.

Want to be my friend? Look under my name to the left<<< and click the 'Add as friend' button!

zqXeV.jpg

Big thanks to Stevepole for the signature!^

Q3 is possibly the hardest shooter to master of all time. I used to play it quite a bit but never got truly good at it; even pub players dominate me.

 

Can't wait to play against some people in this.

 

Seems like a lot of people here are too used to easy games.

jjroxlu7.jpg
Seems like a lot of people here are too used to easy games.

 

So if 30 games are easy and just one is difficult, then how do you know that the single game doesn't have issues wrong with it compared to the normal 30 games, that are easy/medium/difficult?

 

 

 

Shooters are never hard to the hang of after a month or so of playing. After that your general skill in the FPS genre is what keeps yourself going. As in once you get the UI, and feel of the game, it's just another way to increase your 'skill' at FPS's. And if this doesn't happen, then the game in question isn't a shooter or a proper one.

 

 

 

It's the same for acquired tastes with food, if you want an analogy. Don't fool yourselves and others into thinking there's anymore to it than that.

Seems like a lot of people here are too used to easy games.

 

So if 30 games are easy and just one is difficult, then how do you know that the single game doesn't have issues wrong with it compared to the normal 30 games, that are easy/medium/difficult?

 

 

 

Shooters are never hard to the hang of after a month or so of playing. After that your general skill in the FPS genre is what keeps yourself going. As in once you get the UI, and feel of the game, it's just another way to increase your 'skill' at FPS's. And if this doesn't happen, then the game in question isn't a shooter or a proper one.

 

 

 

It's the same for acquired tastes with food, if you want an analogy. Don't fool yourselves and others into thinking there's anymore to it than that.

 

 

 

no no. Theres other shooters, then theres quake 3. Nothing, and I mean NOTHING in the fps genre has as much to master as this game. Standard fps skill can get you only so far, but to be good at this game there are advanced techniques that can take months to get proficient with.

 

 

 

Youtube HD Video - This video will cause high CPU usage, to view the video in a lower quality, please click
.
Tk5SF.png

Ok, so I'm watching the video and I think of this:

 

 

 

To 2 minutes: Intro.

 

 

 

2:40-2:55 - Nice hitboxes, lmfao.

 

 

 

By 5:08 majority of kills have been from the dude either shooting and timing his shots at idiots, who are jumping way too high anyways, and hitting them on their way down, which isn't unique just something the game demands you to know how to do.

 

 

 

Also realized why so many people think bunnyhopping is the crappiest thing to have ever been invented in games. Lol.

 

 

 

- Hitboxes for single laser are incredibly not realistically true.

 

 

 

My conclusion? Take out the bunnyhopping it would be like any other shooter. This 'original' feature creates different types of gameplay that are more difficult to become familiar with because you're utilizing at least three different skill assets in the process of aiming correctly (timing, prediction & logic). So yea, because of the jumping in the game, it makes all the difference, but just because it makes it more difficult to play doesn't mean it should be counted as something all on it's own.

Ok, so I'm watching the video and I think of this:

 

 

 

To 2 minutes: Intro.

 

 

 

2:40-2:55 - Nice hitboxes, lmfao.

 

 

 

By 5:08 majority of kills have been from the dude either shooting and timing his shots at idiots, who are jumping way too high anyways, and hitting them on their way down, which isn't unique just something the game demands you to know how to do.

 

 

 

Also realized why so many people think bunnyhopping is the crappiest thing to have ever been invented in games. Lol.

 

 

 

- Hitboxes for single laser are incredibly not realistically true.

 

 

 

My conclusion? Take out the bunnyhopping it would be like any other shooter. This 'original' feature creates different types of gameplay that are more difficult to become familiar with because you're utilizing at least three different skill assets in the process of aiming correctly (timing, prediction & logic). So yea, because of the jumping in the game, it makes all the difference, but just because it makes it more difficult to play doesn't mean it should be counted as something all on it's own.

 

 

 

its hardly just jumping up and down. Strafe jumping requires precise timing and angle calculation for every jump. Its bloody hard. Its not just regular bunnyhopping.

 

These frags were hardly just "against idiots" I'm pretty sure all of these were in scrims against people on pro level.

 

Knowing the hitboxes are part of the game, and besides, with rockets, hitboxes dont matter all that much, and the railgun usage in the video is more about the speed at which its done and not the accuracy. The pace at which a pro game of quake 3 takes place is just insane. No other game moves that fast.

 

 

 

[yt]o5kKS1LsLh4[/yt]

 

 

 

have some more frags. Its pure skill no luck involved.

Tk5SF.png

There's always luck involved, or chance, player skill only acts upon the chances or luck that is received to the player. We'd need an entirely new type of concept for a game genre if we wanted everything to be skill-based, without a hint of luck at all. Though I remember this type of debate getting to a 970ish thread before it got locked for capping the limits of the forum at that time. Anyways:

 

 

 

It's still the same as other shooters. Learn how to use the guns, and you'll do alright, learn how to execute and operate them even more at the statistical level and you'll dominate or become pro.

 

 

 

However in Quake you have to collect and find the guns before you can really do anything at all. It's entirely luck based whether you get to a weapon spawn before someone else, if someone isn't camping the spawn, or the spawn is active and not gone waiting on the timer. How the crap do you think that there's skill involved in an event like this can be determined by so many players? You may have an effect on gameplay, but it's nowhere near whats needed in order to affect anything that much.

 

 

 

Then if you get lucky, or are clever enough to avoid the highest probability spawns of getting killed at (which then is still luck based/chance based), you'll have a gun now. Woot!

 

 

 

Now all that's left is to spend 4 months learning to aim with these new guns based on timing that will eventually become memorized gameplay based on situations you've experienced hundreds of times.

 

 

 

Where am I wrong in this? There's tons of luck & skill involved, but there's a crapload of luck. Map positioning and spawning is the most dominating factor, that ignores original player skill.

  • Author

Just thought I should add this, but if I remember right the Clan vs Clan gameplay mode in Quake III arena (Which IIRC is what they do tournements from) starts you off with all of the weapons.

Yey, now i can play.

 

Was only 4k people before me lol.

 

God damn, the mouse-control is really weird!

 

Haven't played it since i played on my dreamcast.

 

 

 

Edit: Played Team-DM on a noob server. For every frag i made i got killed twice, killed 15 and got killed 30 times lol.

J'adore aussi le sexe et les snuff movies

Je trouve que ce sont des purs moments de vie

Je ne me reconnais plus dans les gens

Je suis juste un cas désespérant

Et comme personne ne viendra me réclamer

Je terminerai comme un objet retrouvé

There's always luck involved, or chance, player skill only acts upon the chances or luck that is received to the player. We'd need an entirely new type of concept for a game genre if we wanted everything to be skill-based, without a hint of luck at all. Though I remember this type of debate getting to a 970ish thread before it got locked for capping the limits of the forum at that time. Anyways:

 

 

 

It's still the same as other shooters. Learn how to use the guns, and you'll do alright, learn how to execute and operate them even more at the statistical level and you'll dominate or become pro.

 

 

 

However in Quake you have to collect and find the guns before you can really do anything at all. It's entirely luck based whether you get to a weapon spawn before someone else, if someone isn't camping the spawn, or the spawn is active and not gone waiting on the timer. How the crap do you think that there's skill involved in an event like this can be determined by so many players? You may have an effect on gameplay, but it's nowhere near whats needed in order to affect anything that much.

 

 

 

Then if you get lucky, or are clever enough to avoid the highest probability spawns of getting killed at (which then is still luck based/chance based), you'll have a gun now. Woot!

 

 

 

Now all that's left is to spend 4 months learning to aim with these new guns based on timing that will eventually become memorized gameplay based on situations you've experienced hundreds of times.

 

 

 

Where am I wrong in this? There's tons of luck & skill involved, but there's a crapload of luck. Map positioning and spawning is the most dominating factor, that ignores original player skill.

 

 

 

 

 

learning where all of the spawns, guns, armour and health is part of the game, and learning the respawn timers on items is almost essential as well.

 

Knowing a map inside out, choke points, teleports, thats all skill.

 

 

 

Free for all is a lot less skill based than any of the proper game modes however. I'll give you that much.

Tk5SF.png

Alright Ink I have a challenge for you. Play CPMA for 1 month, since that's basically the time you said it takes to master an FPS. After 1 month tell me what the average score of your games were. After about a month of playing, my average score was a 45 to -2 loss.

jjroxlu7.jpg

Hmm... If this is a very skill-based FPS, I'm gonna really suck at first for a while. I have a Wii, my ONLY fps is Medal of Honor Heroes 2.

 

 

 

Hurmm.

I'm talking about QuakeLive, I'm not talking about Quake. It's QuakeLive, not Quake 1, 2 or 3, or any kind of modded version of the game. So don't get on me if you're comparing what I'm saying to other games. I haven't played any other Quake games, thus I'm only talking about this one and I wouldn't generalize that all are the same as this one.

 

 

 

For now though this Quake game is heavily centric on Free For All matches and little to the 1vs1 category that JJ has been kind enough to tell me is where it's really at (apparently).

 

 

 

If you guys are saying that it's not about the FFA that makes Quake Quake, then that's fine, but apparently you haven't realized that this version of Quake is dependent on FFA, or TDM with 5vs5 or more. This QuakeLive is idiotically luck-based. Quake 3 or whatever version may be better, because it's made for 1vs1's but supports multiplayer.

 

 

 

- Jaziek; Everything you listed there I can apply to any other FPS, substituting some of the core features like teleports or jump pads or guns for other game equivalents, that will require the same amount of time and dedicated to fully understand and use at the highest optimization possible.

 

 

 

Though just because the average K/Dr in this game is going to be under 0.9 doesn't mean it's not a fun game to play.

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