Blutters Posted June 1, 2009 Share Posted June 1, 2009 I think that the rewards used to be decent, but that there was a major shift in the frequency of good rewards a while ago. I couldn't tell you exactly when this shift was, but I think it may have been either when pages were re-released or when furniture was taken out. The OP didn't seem to mention anything about the monster itself who dropped the clue affecting the reward. If you go back to way back when and look at the original Treasure Trails release announcement, you'll see that this is what they were implying. However, it's never really worked that way, and some [who have actually re-read that old announcement] believe that they simply meant the level of the clue would be dependent on the level of the monster. No Clue Scroll takes me hours and hours to complete. In fact, if I'm not just totally sidetracked then they never take me over one hour to complete. But Treasure Trails should be like a fun lottery, and I agree that rewards should be at least semi-based on difficulty, but also based on the monster you killed for it's level. Link to comment Share on other sites More sharing options...
yuyu13 Posted June 2, 2009 Share Posted June 2, 2009 Well then, going by your research, my clue must have been a six step, right? I do recall there being four steps, but there may have been a fifth or even a sixth i forgot about. But, I do know for a fact that it only took me about 7 minutes to do, which is still very plausible. Most of my clues were near teleports, so took little time. Link to comment Share on other sites More sharing options...
Jenove Posted June 2, 2009 Share Posted June 2, 2009 *You can't get addy from level 3s *You can't get 9 clues or 16 clues in a Treasure Trail *That shouldn't have taken hours to complete, maybe 20 minutes But yes, Jagex should improve the Trails somehow. actually you can i have done it in the past (max 14 tho) agree on last point Link to comment Share on other sites More sharing options...
Blutters Posted June 3, 2009 Share Posted June 3, 2009 *You can't get addy from level 3s *You can't get 9 clues or 16 clues in a Treasure Trail *That shouldn't have taken hours to complete, maybe 20 minutes But yes, Jagex should improve the Trails somehow. actually you can i have done it in the past (max 14 tho) agree on last point You can't receive Adamant items from level 3 Treasure Trails. Perhaps you were confused as to the level of the trail you were solving. I can't comment on the maximum length, although I will say that I don't think I've ever had one longer than 10. Link to comment Share on other sites More sharing options...
nerdboyxxx Posted June 7, 2009 Share Posted June 7, 2009 I don't think you can get 9 clues on a single trail. You can, it sucks bad, but you can. Especially when you get a crap reward. Put me down as a supporter. Treasur Trails should give you some payout determined by difficulty. Link to comment Share on other sites More sharing options...
Hamtaro Posted June 8, 2009 Share Posted June 8, 2009 The OP didn't seem to mention anything about the monster itself who dropped the clue affecting the reward. If you go back to way back when and look at the original Treasure Trails release announcement, you'll see that this is what they were implying. However, it's never really worked that way, and some [who have actually re-read that old announcement] believe that they simply meant the level of the clue would be dependent on the level of the monster. A total value of 87k for a venture that took me several hours. I could've stayed at gargoyles and gotten twice that much per trip. I've had even more difficult and lengthy level 3 treasure trails that resulted in 10 purple sweets and some adamant armor. Player since 2004. All skills 1M+ XP."If it were possible to cure evils by lamentation..., then gold would be a less valuable thing than weeping." - Sophocles"Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws." - Plato Link to comment Share on other sites More sharing options...
Blutters Posted June 8, 2009 Share Posted June 8, 2009 The OP didn't seem to mention anything about the monster itself who dropped the clue affecting the reward. If you go back to way back when and look at the original Treasure Trails release announcement, you'll see that this is what they were implying. However, it's never really worked that way, and some [who have actually re-read that old announcement] believe that they simply meant the level of the clue would be dependent on the level of the monster. A total value of 87k for a venture that took me several hours. I could've stayed at gargoyles and gotten twice that much per trip. I've had even more difficult and lengthy level 3 treasure trails that resulted in 10 purple sweets and some adamant armor. :roll: Please read carefully. I said that the monster who drops the clue should affect what the reward is as well as the difficulty. I was not asking about the specific monster that he was killing in this situation. For example, K'ril Tsutsaroth (the Zamorak general, who is currently the highest level monster to drop Clue Scrolls) should drop Clue Scrolls that have more steps, are harder, and have better overall rewards than Clue Scrolls obtained from a Cyclops (the monsters in the Warrior Guild who are currently the lowest level monster to drop level 3 Clue Scrolls). Link to comment Share on other sites More sharing options...
ddaanniiellh Posted June 8, 2009 Share Posted June 8, 2009 I agree partially with that clue rewards do need to be increased if they are extremely long (Depends on which type of clues, ofc), however, on the matter of sliding puzzles. You can easily learn how to do these, there is a specific algorithm to move each piece to another position without messing another piece up. You could look it up online on how to do sliding puzzles (4x4), and learn it. ~Dan : 1437 : 173Lowest Combat to 1,000 Total in F2P (23 Combat)Check me out on YouTube! Link to comment Share on other sites More sharing options...
n64jive Posted June 9, 2009 Share Posted June 9, 2009 I have a theory that clues gain potential as they sit in your bank(which isn't prolly true, as jagex would cue us in on that..) but it seems every time I let a clue sit in my bank, I get a pretty decent reward when I actually decide to do it, however, if I do a clue right after I done with the trip, then I'm ussually stuck with a pretty crappy reward. Link to comment Share on other sites More sharing options...
yuyu13 Posted June 9, 2009 Share Posted June 9, 2009 I have a theory that clues gain potential as they sit in your bank(which isn't prolly true, as jagex would cue us in on that..) Prolly not true. The sooner you complete a trail, the sooner you will obtain one, and the the more you will therefore do. The more you do, the more crappy rewards you get, and the more good rewards you will get. People who let them sit in their bank for weeks on end prolly just see a good reward and assume long time in bank = good reward. It seems illogical for Jagex to make it so longer sit time results in a better reward. Link to comment Share on other sites More sharing options...
Blutters Posted June 9, 2009 Share Posted June 9, 2009 I have a theory that clues gain potential as they sit in your bank(which isn't prolly true, as jagex would cue us in on that..) Prolly not true. The sooner you complete a trail, the sooner you will obtain one, and the the more you will therefore do. The more you do, the more crappy rewards you get, and the more good rewards others will get. People who let them sit in their bank for weeks on end prolly just see a good reward and assume long time in bank = good reward. It seems illogical for Jagex to make it so longer sit time results in a better reward. Fixed... :( Link to comment Share on other sites More sharing options...
n64jive Posted June 10, 2009 Share Posted June 10, 2009 A friend got it, its the only inspiration I have/need to continue to do clues. and then there is tt's like these.. consisted of lvl 13 alter twice puzzle box digging by castle wars light house southern karajama(legends area) so thats 6 clues and that doesn't look like 6 rewards...so that foils yours theory... Link to comment Share on other sites More sharing options...
X Battousai Posted June 10, 2009 Share Posted June 10, 2009 I have to agree. For the vast majority of cases, clues are not worth your time, no matter how fast you do them or how skilled you are at completing the trickier parts. It's only if you have god-like luck that they are. In my opinion, clue scrolls should be a rarer drop, and the reward should have a minimum value proportional to the overall difficulty of the trail. I'm all for some insanely rare and valuable drops to mix it up, but it's the rewards that us average joes get should at least be worth our time. I have horrible luck on runescape. Proof is in like 4+ years of playing RS, mostly members, I've only gotten 2 dragon drops, the Dragon left half (70k at the time) and a coinshared dragon med. Considering how long I've played, I think that's pretty bad (I rarely get rune armor/weapon drops too, cept when I kill monsters that only drop them). I'll admit I've gotten very bad clues, but lvl 1 and 2 clues usually give bad rewards. I do most of my clues, and lvl 3 clues generally give me 100k+ in rewards. Althoguh I have no luck with drops, I have great luck with clue scrolls. My first level three clue scroll had saradomin legs. I once did a lvl and got a rune plate (t), and hte next day, I got a robin with zammy vambraces (coincidentally, I had bought a robin the week before lols). Jsut last month in the beginning of the month, I got a 3rd age mage top. Considering How much luck I have with clues, and how little I have with drops, I think those with bad luck on drops should do clues. anyway, just my opinion. Link to comment Share on other sites More sharing options...
Outsanity Posted June 13, 2009 Share Posted June 13, 2009 It took you several hours to finish a clue? That is a load of rubbish. I've finished 8 clue trails in under 30 minutes, which included puzzles and double agents. This sounds more like a whine than a real suggestion. And just so you know, ALL of Runescape is a place where time spent is not always equal to the reward. Monster killing is the largest. You can kill a boss monster for hundreds of kills and not get something while someone can kill 1 and get its rare drop. It's called luck. Maybe you don't have it. No reason to fix something that isn't broken. |2,300+ Total|138 Combat|12 Lvl 99 Skills|99 Slayer| Link to comment Share on other sites More sharing options...
JoeDaStudd Posted June 17, 2009 Share Posted June 17, 2009 I agree with this. I had 3 clues last night each had over 7 steps with each having 1+ puzzle (I can do them pretty quickly now : ), 3+ mages, 2+ emotes and 2 had 2+ wildy trips (30+). Best reward rune pickaxe..... each totaled less then 100k all level 3 all took 20+ minutes. Might just be bad luck, but its making me less inclined to do clues. [hide=Drops]Dragon Axe x11Berserker Ring x9Warrior Ring x8SeercullDragon MedDragon Boots x4 - all less then 30 kcGodsword Shard (bandos)Granite Maul x 3Solo only - doesn't include barrows[/hide][hide=Stats][/hide] Link to comment Share on other sites More sharing options...
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