April 15, 200917 yr I've always been a hardcore Pokemon maniac! RBY were awesome! GSC was good but I feel it went downhill from there. RSE just had too many new and odd pokemon that just didn't mesh with me. I didn't even bother with DPP. And here's something you all can't forget about RBY and GSC, pokemon stadium! N64 + Pokemon GB games?! Need I say more? I mean sure, RSE had a major improvement to the previous installment but that didn't change the point of the game. To be an epic pokemon master. Which I am xD And.. They added an evolve to electabuzz! NOES! He doesn't need an evolve! >8U EDIT: Doi, how could I forget the rivals through the ages? Gary was the best IMO. YES WE CAN! Nuff said.
April 15, 200917 yr Author EDIT: Doi, how could I forget the rivals through the ages? Gary was the best IMO. Yeah isn't that Wally guy your rival in RSE? That was a pretty fail rival... ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~
April 15, 200917 yr Most of the new Pokemon suck, but the Saph/Ruby pokemon were pretty cool. I just play new games because I already beat everything else. Doomy edit: I like sheep
April 15, 200917 yr Patch DS games? They can't even patch Wii games :-\ :: Guess the Movie Contest Champion: pfilc23 ::
April 15, 200917 yr I still argue that G/S/C was the best, for several reasons: More land area: More isn't always better, but in this case it led to room for some nice additions to the game and gave space to everything where R/B/Y didn't. Gameplay balance: Face it, the true fun of Pokemon is after the 3 hours of the storyline, and actually building a competitive team. In this area, G/S/C blows R/B/Y out of the water. Where RBY had about 10-12 useful Pokemon (almost all who based their power on the hideously broken Special stat), GSC balances physical and special attackers reasonably well, opening up gameplay in lots of ways. Throw in the fixing of many moves/gameplay mechanics (banishment of the 99.6 rule, FRZ status able to be thawed, etc.), and the addition of some creative new moves, plus held items, and GSC is a complete gameplay experience where RBY was not. Absurd micromanagement: GSC doesn't have it. You can try for max DV's, get your hidden power right, and that's about it. RSE and later go way overboard in the micromanagement aspect. DV range is doubled (from 0-15 to 0-31), you add in EV's, natures, and the whole mess becomes unnecessarily complicated.
April 15, 200917 yr Author I still argue that G/S/C was the best, for several reasons: More land area: More isn't always better, but in this case it led to room for some nice additions to the game and gave space to everything where R/B/Y didn't. Gameplay balance: Face it, the true fun of Pokemon is after the 3 hours of the storyline, and actually building a competitive team. In this area, G/S/C blows R/B/Y out of the water. Where RBY had about 10-12 useful Pokemon (almost all who based their power on the hideously broken Special stat), GSC balances physical and special attackers reasonably well, opening up gameplay in lots of ways. Throw in the fixing of many moves/gameplay mechanics (banishment of the 99.6 rule, FRZ status able to be thawed, etc.), and the addition of some creative new moves, plus held items, and GSC is a complete gameplay experience where RBY was not. Absurd micromanagement: GSC doesn't have it. You can try for max DV's, get your hidden power right, and that's about it. RSE and later go way overboard in the micromanagement aspect. DV range is doubled (from 0-15 to 0-31), you add in EV's, natures, and the whole mess becomes unnecessarily complicated. What I like especially about GSC is that the legendary dogs wander around. It's not a "oh look there's a Moltres over there! Let me save and get ready", it's more of an "Oh sh*t!!!! A RAIKU!!!!!!" ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~
April 15, 200917 yr Since I must atleast add here. First: There have been LOADS of hints of a GSC remake. :D Second: Has anyone he said anything about Colloseum or XD. Third: You can battle online in DP/P its very competitive. Four: PBR is a fail remake of Stadium. Five: There are 12 legendaries only 9 can be got in the game without events or hacking etc. Six: RSE is worse than DP/P. Seven: I have 492/493 only one more Pokemon to go. :D Eight: There have been remakes RBY which failed somewhat and the remake for DS should be out in about 5-10 years or for another system. :) Nine: Before you say anything about RBY is still better atleast beat the Pokemon League in DP/P.
April 15, 200917 yr Oh wow! Battling online. Yep that definately makes it a good game. At least give some reasoning as to why DPP is better than RSE. I still argue that G/S/C was the best, for several reasons: More land area: More isn't always better, but in this case it led to room for some nice additions to the game and gave space to everything where R/B/Y didn't. Gameplay balance: Face it, the true fun of Pokemon is after the 3 hours of the storyline, and actually building a competitive team. In this area, G/S/C blows R/B/Y out of the water. Where RBY had about 10-12 useful Pokemon (almost all who based their power on the hideously broken Special stat), GSC balances physical and special attackers reasonably well, opening up gameplay in lots of ways. Throw in the fixing of many moves/gameplay mechanics (banishment of the 99.6 rule, FRZ status able to be thawed, etc.), and the addition of some creative new moves, plus held items, and GSC is a complete gameplay experience where RBY was not. Absurd micromanagement: GSC doesn't have it. You can try for max DV's, get your hidden power right, and that's about it. RSE and later go way overboard in the micromanagement aspect. DV range is doubled (from 0-15 to 0-31), you add in EV's, natures, and the whole mess becomes unnecessarily complicated. What I like especially about GSC is that the legendary dogs wander around. It's not a "oh look there's a Moltres over there! Let me save and get ready", it's more of an "Oh sh*t!!!! A RAIKU!!!!!!" Who didn't hunt down the Legendary Dogs and were therefore ready for them? Denizen of Darkness| PSN= sworddude198
April 15, 200917 yr One: Contests. Two: Battle Tower DP Battle Frontier Plat. ok so another RSE. Three: Online Battling,Baking Plat.,Trading,Wifi Plaza Plat. Four: More Pokemon to choose from. Five: Ability to catch them all. Six: An underground area to dig treasure up. Seven: Daily and Weekly events.
April 15, 200917 yr Author Oh wow! Battling online. Yep that definately makes it a good game. At least give some reasoning as to why DPP is better than RSE. I still argue that G/S/C was the best, for several reasons: More land area: More isn't always better, but in this case it led to room for some nice additions to the game and gave space to everything where R/B/Y didn't. Gameplay balance: Face it, the true fun of Pokemon is after the 3 hours of the storyline, and actually building a competitive team. In this area, G/S/C blows R/B/Y out of the water. Where RBY had about 10-12 useful Pokemon (almost all who based their power on the hideously broken Special stat), GSC balances physical and special attackers reasonably well, opening up gameplay in lots of ways. Throw in the fixing of many moves/gameplay mechanics (banishment of the 99.6 rule, FRZ status able to be thawed, etc.), and the addition of some creative new moves, plus held items, and GSC is a complete gameplay experience where RBY was not. Absurd micromanagement: GSC doesn't have it. You can try for max DV's, get your hidden power right, and that's about it. RSE and later go way overboard in the micromanagement aspect. DV range is doubled (from 0-15 to 0-31), you add in EV's, natures, and the whole mess becomes unnecessarily complicated. What I like especially about GSC is that the legendary dogs wander around. It's not a "oh look there's a Moltres over there! Let me save and get ready", it's more of an "Oh sh*t!!!! A RAIKU!!!!!!" Who didn't hunt down the Legendary Dogs and were therefore ready for them? But still. It comes as more of a surprise, that's what I mean. Even though you can trap one of those wanderers and can use repels to make sure you get them, there's a greater sense of fulfillment when you catch an Entei as opposed to Zapdos. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~
April 15, 200917 yr The first Gym in GSC was Flying. Then it was Grass. That put Grass and Water at a disadvantage. Making Fire the most viable choice. FOr the first 3 gyms, it went Flying, Grass, Normal. Grass is weak to Flying, Water is weak to Grass. None are weak to Normal. Finally, Grass is weak to Fire. Now, who would you say is the most viable choice? If you concentrate on starters. I was, of course, speaking in terms of RBY. That might have been compensation for RBY there, actually cutting fire a break. I actually forget what they are in RSE, despite playing that at least 3 times, and I don't even remember what the gyms were at all in DPP. And I thought Fire Red was pretty good. I essentially commandeered my sister's copy when she bought it and built a good team. All I really remember, though, is the Snorlax. I had either his Hp or Defence maxed out. Probably had a Charizard, too, best pokemon ever besides Shellder. Command the Murderous Chalices! Drink ye harpooners! drink and swear, ye men that man the deathful whaleboat's bow- Death to Moby Dick!BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!
April 15, 200917 yr [hide=]Oh wow! Battling online. Yep that definately makes it a good game. At least give some reasoning as to why DPP is better than RSE. I still argue that G/S/C was the best, for several reasons: More land area: More isn't always better, but in this case it led to room for some nice additions to the game and gave space to everything where R/B/Y didn't. Gameplay balance: Face it, the true fun of Pokemon is after the 3 hours of the storyline, and actually building a competitive team. In this area, G/S/C blows R/B/Y out of the water. Where RBY had about 10-12 useful Pokemon (almost all who based their power on the hideously broken Special stat), GSC balances physical and special attackers reasonably well, opening up gameplay in lots of ways. Throw in the fixing of many moves/gameplay mechanics (banishment of the 99.6 rule, FRZ status able to be thawed, etc.), and the addition of some creative new moves, plus held items, and GSC is a complete gameplay experience where RBY was not. Absurd micromanagement: GSC doesn't have it. You can try for max DV's, get your hidden power right, and that's about it. RSE and later go way overboard in the micromanagement aspect. DV range is doubled (from 0-15 to 0-31), you add in EV's, natures, and the whole mess becomes unnecessarily complicated. What I like especially about GSC is that the legendary dogs wander around. It's not a "oh look there's a Moltres over there! Let me save and get ready", it's more of an "Oh sh*t!!!! A RAIKU!!!!!!" Who didn't hunt down the Legendary Dogs and were therefore ready for them? But still. It comes as more of a surprise, that's what I mean. Even though you can trap one of those wanderers and can use repels to make sure you get them, there's a greater sense of fulfillment when you catch an Entei as opposed to Zapdos.[/hide] You can catch one of the three Dogs in FrLg.
April 15, 200917 yr One: Contests. Idiot, RSE had them. Two: Battle Tower DP Battle Frontier Plat. ok so another RSE. Three: Online Battling,Baking Plat.,Trading,Wifi Plaza Plat. Yeah, cause adding online always makes it good. Four: More Pokemon to choose from. There were too [bleep]ing many when we got to RSE, now its overkill Five: Ability to catch them all. Only RBY and GSC had it possible to catch most of their set Six: An underground area to dig treasure up. Yawn Seven: Daily and Weekly events. So? Lets face it, DPP added very little of its own, and only because of advances in technology were some things possible. Put DPP on the same basis are RSE and RSE wins. And honestly, have you seen some of the new Pokemon names? Freaking moronic. Denizen of Darkness| PSN= sworddude198
April 15, 200917 yr Author [hide=]Oh wow! Battling online. Yep that definately makes it a good game. At least give some reasoning as to why DPP is better than RSE. I still argue that G/S/C was the best, for several reasons: More land area: More isn't always better, but in this case it led to room for some nice additions to the game and gave space to everything where R/B/Y didn't. Gameplay balance: Face it, the true fun of Pokemon is after the 3 hours of the storyline, and actually building a competitive team. In this area, G/S/C blows R/B/Y out of the water. Where RBY had about 10-12 useful Pokemon (almost all who based their power on the hideously broken Special stat), GSC balances physical and special attackers reasonably well, opening up gameplay in lots of ways. Throw in the fixing of many moves/gameplay mechanics (banishment of the 99.6 rule, FRZ status able to be thawed, etc.), and the addition of some creative new moves, plus held items, and GSC is a complete gameplay experience where RBY was not. Absurd micromanagement: GSC doesn't have it. You can try for max DV's, get your hidden power right, and that's about it. RSE and later go way overboard in the micromanagement aspect. DV range is doubled (from 0-15 to 0-31), you add in EV's, natures, and the whole mess becomes unnecessarily complicated. What I like especially about GSC is that the legendary dogs wander around. It's not a "oh look there's a Moltres over there! Let me save and get ready", it's more of an "Oh sh*t!!!! A RAIKU!!!!!!" Who didn't hunt down the Legendary Dogs and were therefore ready for them? But still. It comes as more of a surprise, that's what I mean. Even though you can trap one of those wanderers and can use repels to make sure you get them, there's a greater sense of fulfillment when you catch an Entei as opposed to Zapdos.[/hide] You can catch one of the three Dogs in FrLg. Do they still wander? I've never played those two. But my point is that when the legendaries aren't stationary, they're much more fun to capture and have a much greater sense of fulfillment. I had a much better time capturing Entei and Raiku that Suicune, for example. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~
April 15, 200917 yr [hide=]Oh wow! Battling online. Yep that definately makes it a good game. At least give some reasoning as to why DPP is better than RSE. I still argue that G/S/C was the best, for several reasons: More land area: More isn't always better, but in this case it led to room for some nice additions to the game and gave space to everything where R/B/Y didn't. Gameplay balance: Face it, the true fun of Pokemon is after the 3 hours of the storyline, and actually building a competitive team. In this area, G/S/C blows R/B/Y out of the water. Where RBY had about 10-12 useful Pokemon (almost all who based their power on the hideously broken Special stat), GSC balances physical and special attackers reasonably well, opening up gameplay in lots of ways. Throw in the fixing of many moves/gameplay mechanics (banishment of the 99.6 rule, FRZ status able to be thawed, etc.), and the addition of some creative new moves, plus held items, and GSC is a complete gameplay experience where RBY was not. Absurd micromanagement: GSC doesn't have it. You can try for max DV's, get your hidden power right, and that's about it. RSE and later go way overboard in the micromanagement aspect. DV range is doubled (from 0-15 to 0-31), you add in EV's, natures, and the whole mess becomes unnecessarily complicated. What I like especially about GSC is that the legendary dogs wander around. It's not a "oh look there's a Moltres over there! Let me save and get ready", it's more of an "Oh sh*t!!!! A RAIKU!!!!!!" Who didn't hunt down the Legendary Dogs and were therefore ready for them? But still. It comes as more of a surprise, that's what I mean. Even though you can trap one of those wanderers and can use repels to make sure you get them, there's a greater sense of fulfillment when you catch an Entei as opposed to Zapdos.[/hide] You can catch one of the three Dogs in FrLg. Do they still wander? I've never played those two. But my point is that when the legendaries aren't stationary, they're much more fun to capture and have a much greater sense of fulfillment. I had a much better time capturing Entei and Raiku that Suicune, for example. Yes the one you get still wanders. Also in Platinum there are 5 different runners.
April 15, 200917 yr Author [hide=]Oh wow! Battling online. Yep that definately makes it a good game. At least give some reasoning as to why DPP is better than RSE. I still argue that G/S/C was the best, for several reasons: More land area: More isn't always better, but in this case it led to room for some nice additions to the game and gave space to everything where R/B/Y didn't. Gameplay balance: Face it, the true fun of Pokemon is after the 3 hours of the storyline, and actually building a competitive team. In this area, G/S/C blows R/B/Y out of the water. Where RBY had about 10-12 useful Pokemon (almost all who based their power on the hideously broken Special stat), GSC balances physical and special attackers reasonably well, opening up gameplay in lots of ways. Throw in the fixing of many moves/gameplay mechanics (banishment of the 99.6 rule, FRZ status able to be thawed, etc.), and the addition of some creative new moves, plus held items, and GSC is a complete gameplay experience where RBY was not. Absurd micromanagement: GSC doesn't have it. You can try for max DV's, get your hidden power right, and that's about it. RSE and later go way overboard in the micromanagement aspect. DV range is doubled (from 0-15 to 0-31), you add in EV's, natures, and the whole mess becomes unnecessarily complicated. What I like especially about GSC is that the legendary dogs wander around. It's not a "oh look there's a Moltres over there! Let me save and get ready", it's more of an "Oh sh*t!!!! A RAIKU!!!!!!" Who didn't hunt down the Legendary Dogs and were therefore ready for them? But still. It comes as more of a surprise, that's what I mean. Even though you can trap one of those wanderers and can use repels to make sure you get them, there's a greater sense of fulfillment when you catch an Entei as opposed to Zapdos.[/hide] You can catch one of the three Dogs in FrLg. Do they still wander? I've never played those two. But my point is that when the legendaries aren't stationary, they're much more fun to capture and have a much greater sense of fulfillment. I had a much better time capturing Entei and Raiku that Suicune, for example. Yes the one you get still wanders. Also in Platinum there are 5 different runners. Well 5 might be pushing it a little, imo. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~
April 15, 200917 yr Put DPP on the same basis are RSE and RSE wins. And honestly, have you seen some of the new Pokemon names? Freaking moronic. Bidoof. 'Nuff said. Ok, not quite enough. So having 5 that wander, as opposed to just 3 makes it better? Quantity=/= quality. Command the Murderous Chalices! Drink ye harpooners! drink and swear, ye men that man the deathful whaleboat's bow- Death to Moby Dick!BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!
April 15, 200917 yr The new three are Zapdos,Articuno,and Moltres this is the third time since RSE came that you could get the three Birds the Dogs you can only get all three one time in FrLg you only get one. :( Put DPP on the same basis are RSE and RSE wins. And honestly, have you seen some of the new Pokemon names? Freaking moronic. Bidoof. 'Nuff said. Ok, not quite enough. So having 5 that wander, as opposed to just 3 makes it better? Quantity=/= quality. The three birds know Roost it heals 50% of their health and they are level 60.
April 15, 200917 yr Put DPP on the same basis are RSE and RSE wins. And honestly, have you seen some of the new Pokemon names? Freaking moronic. Bidoof. 'Nuff said. Ok, not quite enough. So having 5 that wander, as opposed to just 3 makes it better? Quantity=/= quality. I should have added in "look moronic" too. Denizen of Darkness| PSN= sworddude198
April 15, 200917 yr The new three are Zapdos,Articuno,and Moltres this is the third time since RSE came that you could get the three Birds the Dogs you can only get all three one time in FrLg you only get one. :( Put DPP on the same basis are RSE and RSE wins. And honestly, have you seen some of the new Pokemon names? Freaking moronic. Bidoof. 'Nuff said. Ok, not quite enough. So having 5 that wander, as opposed to just 3 makes it better? Quantity=/= quality. The three birds know Roost it heals 50% of their health and they are level 60. And your point there is? Command the Murderous Chalices! Drink ye harpooners! drink and swear, ye men that man the deathful whaleboat's bow- Death to Moby Dick!BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!
April 15, 200917 yr Author The new three are Zapdos,Articuno,and Moltres this is the third time since RSE came that you could get the three Birds the Dogs you can only get all three one time in FrLg you only get one. :( Put DPP on the same basis are RSE and RSE wins. And honestly, have you seen some of the new Pokemon names? Freaking moronic. Bidoof. 'Nuff said. Ok, not quite enough. So having 5 that wander, as opposed to just 3 makes it better? Quantity=/= quality. The three birds know Roost it heals 50% of their health and they are level 60. And your point there is? Probably that the quality has increased as well. That move is a rip off of Recover lol :lol: ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~
April 15, 200917 yr The new three are Zapdos,Articuno,and Moltres this is the third time since RSE came that you could get the three Birds the Dogs you can only get all three one time in FrLg you only get one. :( Put DPP on the same basis are RSE and RSE wins. And honestly, have you seen some of the new Pokemon names? Freaking moronic. Bidoof. 'Nuff said. Ok, not quite enough. So having 5 that wander, as opposed to just 3 makes it better? Quantity=/= quality. The three birds know Roost it heals 50% of their health and they are level 60. And your point there is? Probably that the quality has increased as well. That move is a rip off of Recover lol :lol: That also removes the immunity to earth based moves on the turn its used. If you choose your beliefs/lifestyle simply based on what your parents want, then you are a weak minded individual and are not even worthy of calling yourself a person.
April 15, 200917 yr Author The new three are Zapdos,Articuno,and Moltres this is the third time since RSE came that you could get the three Birds the Dogs you can only get all three one time in FrLg you only get one. :( Put DPP on the same basis are RSE and RSE wins. And honestly, have you seen some of the new Pokemon names? Freaking moronic. Bidoof. 'Nuff said. Ok, not quite enough. So having 5 that wander, as opposed to just 3 makes it better? Quantity=/= quality. The three birds know Roost it heals 50% of their health and they are level 60. And your point there is? Probably that the quality has increased as well. That move is a rip off of Recover lol :lol: That also removes the immunity to earth based moves on the turn its used. Ground moves? That means kinda pointless though since Articuno, Zapdos, and Moltres are birds, so they are already immune. Or do you mean rock? Then it would be very effective since that's their weakness. Kinda sounds overpowered in that case, but meh all psychics are in RBY. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~
April 16, 200917 yr The new three are Zapdos,Articuno,and Moltres this is the third time since RSE came that you could get the three Birds the Dogs you can only get all three one time in FrLg you only get one. :( Put DPP on the same basis are RSE and RSE wins. And honestly, have you seen some of the new Pokemon names? Freaking moronic. Bidoof. 'Nuff said. Ok, not quite enough. So having 5 that wander, as opposed to just 3 makes it better? Quantity=/= quality. The three birds know Roost it heals 50% of their health and they are level 60. And your point there is? Probably that the quality has increased as well. That move is a rip off of Recover lol :lol: That also removes the immunity to earth based moves on the turn its used. Ground moves? That means kinda pointless though since Articuno, Zapdos, and Moltres are birds, so they are already immune. Or do you mean rock? Then it would be very effective since that's their weakness. Kinda sounds overpowered in that case, but meh all psychics are in RBY. Yea, they're immune. Roost removes that immunity, so ground can harm them. And yup, Roost is a ripoff of recovery, further proving quantity=/=quality. Command the Murderous Chalices! Drink ye harpooners! drink and swear, ye men that man the deathful whaleboat's bow- Death to Moby Dick!BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE!
April 16, 200917 yr I agree with the first post completely. My favorite version was blue, always took squirle as my first pokemon. 8-)
Create an account or sign in to comment