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Defence, does your level make much impact?


joey11223

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There is three ways to last longer in combat (put food aside a minute, everyone uses it)

 

 

 

1. Run away. This ends the fight, stopping you from taking damage. (thought its a terrible way to win)

 

 

 

2. Wear better armour and have a higher def level. This makes your opponent hit more 0s on you, thus you last longer.

 

 

 

3. Kill your opponent. If they're dead, they can't hurt you.

 

 

 

Defense does matter. However, lots of people opt for option 3. It makes a lot of sense, you're going into a fight to beat your opponent, not to not let your opponent beat you.

 

 

 

If you have a high defense and a low attack/str, you'll sit there like a lump and you're opponent will eventually beat through your armour. Though, in the case of people that are pure offense, a slight breeze could kill them. There's a balance to be had in there.

 

 

 

And, someone with maxed melee with beat someone with 99/99/90 more often then losing, so defense as a level does matter. (Assuming both people are equally good at pking)

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There is three ways to last longer in combat (put food aside a minute, everyone uses it)

 

 

 

1. Run away. This ends the fight, stopping you from taking damage. (thought its a terrible way to win)

 

 

 

2. Wear better armour and have a higher def level. This makes your opponent hit more 0s on you, thus you last longer.

 

 

 

3. Kill your opponent. If they're dead, they can't hurt you.

 

 

 

Defense does matter. However, lots of people opt for option 3. If you have a high defense and a low attack/str, you'll sit there like a lump and you're opponent will eventually beat through your armour. Though, in the case of people that are pure offense, a slight breeze could kill them. There's a balance to be had in there.

 

 

 

And, someone with maxed melee with beat someone with 99/99/90 more often then losing, so defense as a level does matter. (Assuming both people are equally good at pking)

 

 

 

This is exactly correct. People who keep their levels fairly even will provide more of a challenge to beat. I have battled some high levels with 99 att and str, but low defense levels, and I always breeze through them, because, while they can hit just as high as me, they can't hit me as often as I can hit them. This gives the the clear advantage. This isn't really hypotheical either, it's just fact.

 

 

 

And I don't agree with muggi simply because 5 defense levels doesn't equal more than 1-2 combat levels. If you have a lot more issues battling people 1-2 more combat levels higher than you're used to, then maybe you're doing something wrong. It shouldn't make a difference so much as it helps you.

 

 

 

Also, I believe that defense is like strength. Every 3 levels in str equals 1 more damage higher for your max hit. I feel every 3 defense levels you gain equal 1 more notch harder it is to kill you. Think of att = defense. If your def equals someone else's att, then it's almost like they negate eachother and what matters then is your armor. This is theory only, of course.

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Think of att = defense. If your def equals someone else's att, then it's almost like they negate eachother and what matters then is your armor. This is theory only, of course.

 

 

 

And their weapon.

 

 

 

It's a bit more random than that I think. A Godsword has +132 slash bonus while I could pile on around +300 slash defense in Armor.

 

 

 

Think of it as rolling dice:

 

 

 

If you attack me, then we each roll our dice; your dice represents your attack level + any attack bonus you have, and my dice represents my defense level + any defense or armor bonuses I have. If I win the roll then that's the end of it and you hit a zero. If you win the roll then you get to roll a second set of dice representing your strength level + any strength bonuses. This second roll determines how hard you will hit me. I have no way of negating your strength roll.

 

 

 

This is just for a melee-based example. Magic and Range would have to be taken into account for their respective combat styles.

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For clarification: Magic defence=Base magic defence+Armour magic defence.

 

Base magic defence=0.30*Defence level+0.70*Magic level

 

 

 

This is why Barrows brothers and Dagannoth rex are so weak to magic. Even Karil is weak to magic, since he has absolutely no base magic level, so he's almost as pathetic as rex in magic defence.

 

 

 

Ranged defence=Based defence+Armour range defence.

 

Base defence=...Defence.

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i always found that with 80 defense, some barrows, and excalibur special attack even some level 110+ have had trouble hitting me.

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In some cases yes. In some cases no.

 

 

 

It does lower your chance of being hit by Melee, but I'm pretty sure in the case of Mage and Range defending it is also determinant on your Mage and Range levels to how high your defence is against those attacks.

 

 

 

I'm not sure if Mage defense is entirely based off of your Mage level (excluding armor) or if it's a combination of Mage and Defense levels.

 

 

 

From what I've been told (and gone by for a while) Mage is based 30% on your defense, 70% on your mage level. Thats the base at least. Then armor is factored in if Im right. (Just like from melee attacks, 100% based defense, then armor defense)

 

 

 

Might not be a 100% right answer, but from what I know it sounds right, and I've at least gone by that.

 

 

 

Range is based on defense only as far as I know, range level doesn't deal with defense on range attack.

 

 

 

Actually, your mage defense is 50% of your magic lvl + 50% of your defense lvl

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Your magic defence has nothing to do w/ your defence lvl.

 

 

 

With 99 magic, I'd do melee vs magic stakes on muggi against people with 99 defence and magic in the 80s. The people with magic lvls below 85 got killed with only 4 spells very consistently

 

 

 

also I did mage vs mage stakes against a lot of pures w/ 1-20 defence with 99 magic. I had 99 defence. The fights were very even.

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Your magic defence has nothing to do w/ your defence lvl.

 

 

 

With 99 magic, I'd do melee vs magic stakes on muggi against people with 99 defence and magic in the 80s. The people with magic lvls below 85 got killed with only 4 spells very consistently

 

 

 

also I did mage vs mage stakes against a lot of pures w/ 1-20 defence with 99 magic. I had 99 defence. The fights were very even.

 

 

 

magic defence according to jagex is 70% your mage level 30% your def level

 

 

 

with 99 def 80 mage your mage def is 85.7, with 99 mage 80 def your mage def is 93.3

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Your magic defence has nothing to do w/ your defence lvl.

 

 

 

With 99 magic, I'd do melee vs magic stakes on muggi against people with 99 defence and magic in the 80s. The people with magic lvls below 85 got killed with only 4 spells very consistently

 

 

 

also I did mage vs mage stakes against a lot of pures w/ 1-20 defence with 99 magic. I had 99 defence. The fights were very even.

 

 

 

magic defence according to jagex is 70% your mage level 30% your def level

 

 

 

with 99 def 80 mage your mage def is 85.7, with 99 mage 80 def your mage def is 93.3

 

 

 

Jagex also says void melee/range gives a 10% boost

 

 

 

the fact is that Jagex and the KB are frequently incorrect :P

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In some cases yes. In some cases no.

 

 

 

It does lower your chance of being hit by Melee, but I'm pretty sure in the case of Mage and Range defending it is also determinant on your Mage and Range levels to how high your defence is against those attacks.

 

 

 

I'm not sure if Mage defense is entirely based off of your Mage level (excluding armor) or if it's a combination of Mage and Defense levels.

 

Mage defense is almost entirely based off your mage level. Someone with 99 defence and 90 magic will be hit more my mage attacks then someone with 99 magic and 1 defence.

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