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PK is completely biased...


penrino

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Jagex made RS2, and with it, they made it so that Magic, Range & Melee were all equal, in every possible way.

 

 

 

However, PKing has proven they are extremely FAR from even.

 

 

 

Melee has got the raw deal here... Mage has got the best deal...

 

 

 

Think about it, Mages can stop you from moving AND teleblock you, whilst sitting at a comfortable distance casting powerful spells on you, and topping up the spell that stops you from moving... Whatever it's called...

 

 

 

 

 

If you're like me, a Melee, who doesn't fight like a sissy (mages...). This is extremely unfair, and extremely biased.

 

 

 

Does anyone else have this same opinion too?

 

 

 

 

 

And please, no people coming in here telling me to up my mage, because I don't do that, I fight with a sword, I fight for the challenge, not to sit behind an obstacle rendering people useless, that's not fun, nor is it a challenge, so to those people who are in it for a quick, unchallenged fight, don't even bother replying.

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The spell that stops you from moving is a snare.

 

 

 

And it seems you don't like it when you're snared, because you can't hit the mage with your sword.

 

 

 

So you want Jagex to (perhaps) remove it.

 

 

 

And then you can hit the mages. Who wear cloth armor. And can't stand up to the slashes of your sword. Where they can die in less than two seconds because they can't fend for themselves.

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Um, is it just me or am I the only one having a hard time finding the tidal wave of awesome mage pk'ing videos on YouTube? Come on, how could there not be a mountain of them out there with the fact that you can deal an awe inspiring 32 max damage per cast (with Zuriel's staff)??? :wall: :wall: :wall:

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So, you're telling me... Snaring someone and then teleblocking them, repeatedly, giving the melee absolutely ZERO chance of defending himself is fair, all because the mage is wearing a bedsheet?

 

 

 

Pssh, please.

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Ultimate proof that the triangle works, I believe. The warrior is complaining that he's weak to the mage, which is how it's intended to be.

 

 

 

On F2P, your argument/rant holds no water whatsoever; snare only lasts five seconds, and then you can get close enough to rip their robes to confetti in a blink.

 

 

 

On P2P, if you're out PKing, then you're most likely hybriding with Range to keep Ancient Magicks off of your back.

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...Alright, the Elf City update lured me back to RS over a year ago.

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The triangle to make it equal for anyone attacking anyone. Not warriors > rangers, rangers > magic, magic > warriors.

 

Actually, that's exactly how it's supposed to work. Think of the principle of the Combat Triangle like a game of Rock-Paper-Scissors. Paper isn't equal to Scissors, but it is to Paper. Same goes for Rock (Paper) and Scissors (Rock).

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...Alright, the Elf City update lured me back to RS over a year ago.

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So, you're telling me... Snaring someone and then teleblocking them, repeatedly, giving the melee absolutely ZERO chance of defending himself is fair, all because the mage is wearing a bedsheet?

 

 

 

Pssh, please.

 

 

 

So, please correct me, and point me to the area of the KB that shows that snare does any damage at all? O.K., the guy keeps you from tele'ing, then what, annoys you to red bar by snaring you.....I'm not really getting it.

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I tend to disagree, rangers can quite easily kill a warrior, I've seen it happen loads of times recently, however, I've seen mages quite easily disposing of level 95+ rangers.

 

 

 

Fact of the matter is, Mages really have the upper hand in this game, whether anyone wants to admit it or not.

 

 

 

 

 

And, also... The new PKing system is really whack.

 

 

 

Bring back the old PKing system!!!

 

 

 

Where you got everything they was wearing, if they was skulled, and you HAD to stay there for 3 rounds before eating or moving elsewhere, making 3 hits the most sought after way of PKing someone.

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So, you're telling me... Snaring someone and then teleblocking them, repeatedly, giving the melee absolutely ZERO chance of defending himself is fair, all because the mage is wearing a bedsheet?

 

 

 

Pssh, please.

 

 

 

So, please correct me, and point me to the area of the KB that shows that snare does any damage at all? O.K., the guy keeps you from tele'ing, then what, annoys you to red bar by snaring you.....I'm not really getting it.

 

 

 

 

 

No, it goes like... So...

 

 

 

Teleblock - Snare - Fire wave (or whatever spell it is that does damage - Snare - Fire wave - Snare - Fire wave - Snare - Fire wave.. etc. etc..

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So, you're telling me... Snaring someone and then teleblocking them, repeatedly, giving the melee absolutely ZERO chance of defending himself is fair, all because the mage is wearing a bedsheet?

 

 

 

Pssh, please.

 

 

 

So, please correct me, and point me to the area of the KB that shows that snare does any damage at all? O.K., the guy keeps you from tele'ing, then what, annoys you to red bar by snaring you.....I'm not really getting it.

 

 

 

 

 

No, it goes like... So...

 

 

 

Teleblock - Snare - Fire wave (or whatever spell it is that does damage - Snare - Fire wave - Snare - Fire wave - Snare - Fire wave.. etc. etc..

 

Id see what you mean if you were being zammy flamed, but comon...

 

fire wave?

 

Don't mean any harm by it,but i must ask.

 

mage lvl?

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1) You're a few years late to complain about the rs2 pk'ing system.

 

 

 

2)Look at max pk hit (knockout) of the 3 combat types....mage lags way behind the other two.

 

 

 

What you're complaining about might happen, but is very unlikely, since one splash on the part of the mage, and he's a bone plie.

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Combat 101:

 

Mage -> Melee

 

Melee -> Range

 

Range -> Mage

 

 

 

Melee have Godswords/Claws, Mage has Barrage Spells (Spells you shoot from a DISTANCE), and Range have their Crystal Bow/ Dark Bow. each are flawed as well as each have an advantage. as a "RSC Player" that you claim to be, you should have been full aware of the Combat traingle even way back then. The part that dangles me here is Old Wildy. 3 rounds? most people ran/teleported just like they do today, there is NO Honor in the wilderness. Its a One-Man world in that place. If we didn't have the triangle, there would be almost zero point in even having multiple fighting styles if they each had the same attributes. You say you want a challenge? You got one, but because it doesn't work in your favor it becomes a nusence. (sp?)

 

 

 

Finally to this rant, his magic level is 51.

Popoto.~<3

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Penrino, may I refer you to a beautiful book written in the second age that perfectly explains this problem?

 

 

 

FROM: The Book of Magic

 

Volume 9: The Version for Slow Learners

 

 

 

Open-Book-1.jpg

 

Open-Book-2.jpg

 

Open-Book-3.jpg

 

Open-Book-4.jpg

 

 

 

Sorry, couldn't resist working with photoshop for a second.

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magic's meant to beat melee.

 

 

 

and the spell you're proably thinking of is ice barrage, from the ancient magic spellbook. but think of mage robes... they have awful melee defence, and ancients is a horribly expensive way to pk.

 

 

 

ice barrage is around 2k per cast. it hits a max of 29/30 but won't hit all the time will it?

 

 

 

i use the normal spellbook to pk but only as a backup to melee... it's impossible to win as a mage against a meleer unless you have ancients, and even then, the meleer will win against most mages.

 

 

 

mage is horribly underpowered in both f2p and p2p. unless you spell combo, the max hit is around 30. how do you think that compares to melee?

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You're an idiot.

 

 

 

All your points are complete [cabbage]. Let me tear them up for you.

 

 

 

Jagex made RS2, and with it, they made it so that Magic, Range & Melee were all equal, in every possible way.

 

 

 

This is the only point I agree with. The combat triangle ISN'T fair. But not from your angle.

 

 

 

Melee has got the raw deal here... Mage has got the best deal...

 

 

 

Ha ha. Melee has got the BEST deal. Magic has got the RAW deal. I'll explain as we go on.

 

 

 

Think about it, Mages can stop you from moving AND teleblock you, whilst sitting at a comfortable distance casting powerful spells on you, and topping up the spell that stops you from moving... Whatever it's called...

 

 

 

Ha ha. "Powerful" spells. Godswords hit 2 or so times as high as the "powerful" spells you're talking about.

 

 

 

And please. Mages stop you from moving because they have just about NO armor in melee. And bind effectively gives the mage 2 seconds to cast another spell. Which is useless. Mages take 3 seconds to cast a spell. So you can move freely for 1 second. And you'll be next to the mage in no time unless the mage is an idiot and keep casting binds.

 

 

 

So there's snare. Effectively binding an opponent for 7 seconds. Big deal. The mage can only cast 2 spells during that period, and you'll be able to move a bit before he/she casts another snare. And snares are NOT cheap.

 

 

 

 

If you're like me, a Melee, who doesn't fight like a sissy (mages...). This is extremely unfair, and extremely biased.

 

 

 

 

Your stupid opinion is the one that's extremely biased. Mages are NOT sissies. They have no way to defend themselves in melee, so they have to attack from far. And unfairness? What [cabbage]. Mages get pj-ed if they farcast, and they die incredibly fast in melee. So what the [cabbage] are you talking about?

 

 

 

And please, no people coming in here telling me to up my mage, because I don't do that, I fight with a sword, I fight for the challenge, not to sit behind an obstacle rendering people useless, that's not fun, nor is it a challenge, so to those people who are in it for a quick, unchallenged fight, don't even bother replying.

 

 

 

You can't force people to not post. This is a public forum.

 

 

 

You fight for the challenge. Mages do too. And they have FAR more challenge than you. They have to deal with the constant threat of pj-ers, who can KO them when they are unaware in a few hits. Mages HAVE to do that to win a fight. So what do you want mages to do? Get up close and suicide-cast a few spells? Fat chance.

 

 

 

So, you're telling me... Snaring someone and then teleblocking them, repeatedly, giving the melee absolutely ZERO chance of defending himself is fair, all because the mage is wearing a bedsheet?

 

 

 

Pssh, please.

 

 

 

Firstly, refer to the stuff above on binds/snares.

 

 

 

So you say you want a challenge and you're so "honourable". Then just let them teleblock you since teleporting is considered "dishonourable".

 

 

 

Also, mages have a negligible defense in melee, so they binding you is fair. Their binds, teleblocks, etc IS THEIR defense.

 

 

 

The triangle to make it equal for anyone attacking anyone. Not warriors > rangers, rangers > magic, magic > warriors.

 

 

 

Holy crap, did you do some freaking research or not? This is how the triangle is supposed to work. Stop spouting nonsense.

 

 

 

I tend to disagree, rangers can quite easily kill a warrior, I've seen it happen loads of times recently, however, I've seen mages quite easily disposing of level 95+ rangers.

 

 

 

 

It's called SKILL. And stop [cabbage]ting about rangers being able to kill warriors, mages disposing rangers, and COMPLETELY ignoring the fact that meleers can easily kill mages too.

 

 

 

 

Fact of the matter is, Mages really have the upper hand in this game, whether anyone wants to admit it or not.

 

 

 

 

[cabbage]. And I've already told you the reasons above.

 

 

 

And, also... The new PKing system is really whack.

 

 

 

Bring back the old PKing system!!!

 

 

 

Crap. This has NOTHING to do with the new PKing system.

 

 

 

 

 

 

Teleblock - Snare - Fire wave (or whatever spell it is that does damage - Snare - Fire wave - Snare - Fire wave - Snare - Fire wave.. etc. etc..

 

 

 

And while they're wasting tons of gp worth in runes, someone comes up and kills them from behind with a cheap weapon. Ha ha. No mage will waste so much runes doing this. Other than that, you can just put on some ranged armor. And you're assuming the spell ALWAYS hits. It can splash, PLEASE.

 

 

 

Summary? All his points are invalid crap.

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You're an idiot.

 

 

 

All your points are complete [cabbage]. Let me tear them up for you.

 

 

 

Jagex made RS2, and with it, they made it so that Magic, Range & Melee were all equal, in every possible way.

 

 

 

This is the only point I agree with. The combat triangle ISN'T fair. But not from your angle.

 

 

 

Melee has got the raw deal here... Mage has got the best deal...

 

 

 

Ha ha. Melee has got the BEST deal. Magic has got the RAW deal. I'll explain as we go on.

 

 

 

Think about it, Mages can stop you from moving AND teleblock you, whilst sitting at a comfortable distance casting powerful spells on you, and topping up the spell that stops you from moving... Whatever it's called...

 

 

 

Ha ha. "Powerful" spells. Godswords hit 2 or so times as high as the "powerful" spells you're talking about.

 

 

 

And please. Mages stop you from moving because they have just about NO armor in melee. And bind effectively gives the mage 2 seconds to cast another spell. Which is useless. Mages take 3 seconds to cast a spell. So you can move freely for 1 second. And you'll be next to the mage in no time unless the mage is an idiot and keep casting binds.

 

 

 

So there's snare. Effectively binding an opponent for 7 seconds. Big deal. The mage can only cast 2 spells during that period, and you'll be able to move a bit before he/she casts another snare. And snares are NOT cheap.

 

 

 

 

If you're like me, a Melee, who doesn't fight like a sissy (mages...). This is extremely unfair, and extremely biased.

 

 

 

 

Your stupid opinion is the one that's extremely biased. Mages are NOT sissies. They have no way to defend themselves in melee, so they have to attack from far. And unfairness? What [cabbage]. Mages get pj-ed if they farcast, and they die incredibly fast in melee. So what the [cabbage] are you talking about?

 

 

 

And please, no people coming in here telling me to up my mage, because I don't do that, I fight with a sword, I fight for the challenge, not to sit behind an obstacle rendering people useless, that's not fun, nor is it a challenge, so to those people who are in it for a quick, unchallenged fight, don't even bother replying.

 

 

 

You can't force people to not post. This is a public forum.

 

 

 

You fight for the challenge. Mages do too. And they have FAR more challenge than you. They have to deal with the constant threat of pj-ers, who can KO them when they are unaware in a few hits. Mages HAVE to do that to win a fight. So what do you want mages to do? Get up close and suicide-cast a few spells? Fat chance.

 

 

 

So, you're telling me... Snaring someone and then teleblocking them, repeatedly, giving the melee absolutely ZERO chance of defending himself is fair, all because the mage is wearing a bedsheet?

 

 

 

Pssh, please.

 

 

 

Firstly, refer to the stuff above on binds/snares.

 

 

 

So you say you want a challenge and you're so "honourable". Then just let them teleblock you since teleporting is considered "dishonourable".

 

 

 

Also, mages have a negligible defense in melee, so they binding you is fair. Their binds, teleblocks, etc IS THEIR defense.

 

 

 

The triangle to make it equal for anyone attacking anyone. Not warriors > rangers, rangers > magic, magic > warriors.

 

 

 

Holy crap, did you do some freaking research or not? This is how the triangle is supposed to work. Stop spouting nonsense.

 

 

 

I tend to disagree, rangers can quite easily kill a warrior, I've seen it happen loads of times recently, however, I've seen mages quite easily disposing of level 95+ rangers.

 

 

 

 

It's called SKILL. And stop [cabbage] about rangers being able to kill warriors, mages disposing rangers, and COMPLETELY ignoring the fact that meleers can easily kill mages too.

 

 

 

 

Fact of the matter is, Mages really have the upper hand in this game, whether anyone wants to admit it or not.

 

 

 

 

[cabbage]. And I've already told you the reasons above.

 

 

 

And, also... The new PKing system is really whack.

 

 

 

Bring back the old PKing system!!!

 

 

 

Crap. This has NOTHING to do with the new PKing system.

 

 

 

 

 

 

Teleblock - Snare - Fire wave (or whatever spell it is that does damage - Snare - Fire wave - Snare - Fire wave - Snare - Fire wave.. etc. etc..

 

 

 

And while they're wasting tons of gp worth in runes, someone comes up and kills them from behind with a cheap weapon. Ha ha. No mage will waste so much runes doing this. Other than that, you can just put on some ranged armor. And you're assuming the spell ALWAYS hits. It can splash, PLEASE.

 

 

 

Summary? All his points are invalid crap.

 

 

 

 

 

what he said, seriously nothing needs added to this.

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Orthodoxy is unconciousness

the only ones who should kill are those who are prepared to be killed.

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Think about it, Mages can stop you from moving AND teleblock you, whilst sitting at a comfortable distance casting powerful spells on you, and topping up the spell that stops you from moving... Whatever it's called...

 

 

 

 

Meleers and rangers have the ability of 1-hitting, so they don't need to freeze. The max damage of magic (32) is nowhere near 1-hitting, but more like 40-hitting (the enemy's food must be wasted before you can get a kill with magic).

 

 

 

The freezing ability of mages don't really mean much even to a meleer, since there is immunity time after the freezing effect wears off. During that time you can 1-hit the mage (mages don't have much melee defence).

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So basically you think it's unfair for a mage to farcast and you want spells like Snare to be removed so you can run up to us mages with DDS' and 4hit us cos we have little to no defences against Melee?

 

 

 

Melee are the most dominant combat skill in the combat pyramid.

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Ok, ok all points taken.

 

 

 

Time for this thread to die now?

 

 

 

1 second.

 

 

 

Deer Jadflax,

 

 

 

I've been playing your game, Run Escape, since it's relese back in 1995 under the name "Dubious Mod", and Id like to think i have a upper hand when discussing your intent and tings of tihs nature. That being sed, it comes upon me to remind u taht ur pee kaying try-angel, is not in fact a fiar tree sided shaep. While u originaly attended 2 make everything equal, more importently allowing me 2 win all my pvp fites, ur ideas gone horrably arie. as it stands, mage defeats melee, melee beats range, and range beats meelee. Wat is this? Rock, scissors, paper? As a mele usur, I can say without complete bias that melee shuld beat mage. And range. Think about it, sword or spell? A mage shuld be up at melee range where I can bash the annoying [redacted] like the [redacted] that he is. Or she, dont wanna be sexist. point is mages hsuldnt be sissies. Ths is sending a bad message to our kids that if they don't want to fite, they can use mage. Whoever herd a mage casting spells from a distance, or trapping their foes? It makes no sense! What about the days bak in Obvious Mud where players wood use maeg, and it'd be liek "No, use melee, sissy" Tose were gud daes, which i totally plaed in, cuz of my credible kowlege.

 

 

 

Id also lik to point out some other mistakes u maed, probably durig a pach. Fitrts of all, shrimp are supposed to heel mor than shark. I mean, they're level 1, and that makes them #1, so they should be #1 heler of all foods. Secondly; Why the defense rating on armor? Wat does defense and armor have to do together? It amkes no sense. Finally; If u launch the mobile armies game, would that not make the gnomeball arena obsolete? See where you make these misteaks?

 

 

 

Your pal,

 

Penrino

 

 

 

Lmfao :lol: :lol: :lol:

 

 

 

 

 

Ok now it can die.

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