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PK is completely biased...


penrino

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So, you're telling me... Snaring someone and then teleblocking them, repeatedly, giving the melee absolutely ZERO chance of defending himself is fair, all because the mage is wearing a bedsheet?

 

 

 

Pssh, please.

 

 

 

So, please correct me, and point me to the area of the KB that shows that snare does any damage at all? O.K., the guy keeps you from tele'ing, then what, annoys you to red bar by snaring you.....I'm not really getting it.

 

snare does do damage, albiet very little, i believe it maxes at like 5

 

 

 

also, this is just proof the combat triangle holds true. maybe the warrior should consider dragonhide while meleeing? that way mage will splash (hopefully). in metal a mage will turn you into rat[cabbage] before you can say "peace"

I'm gonna be walking down an alley in varrock, and walka is going to walk up to me in a trench coat and say "psst.. hey man, wanna buy some sara brew"

walka92- retired with 99 in attack, strength, defence, health, magic, ranged, prayer and herblore and 137 combat. some day i may return to claim 138 combat, but alas, that time has not yet come

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Rather than complaing about the mages that you see, why not just be prepared to deal with what they throw at you?

 

 

 

Take some karils, and a seercull. Job done.

 

 

 

Seriously, don't complain if you can easily solve the ''problem''. :wall:

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Seercull's special can be restored with a restore potion. And Ancients rip through Karil's.

 

 

 

Yep, Mages have the upper hand in P2P. They have a max hit of 62, very accurate spells, AoE spells, they can freeze, poison, lower your strength by 20%, half your attack speed, and they have Blood Barrage to heal themselves in big fights.

 

 

 

And that's why I love Magic :thumbsup: It's just a pity that nobody really knows how to use Magic effectively in PvP.

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the blunt truth is, that you sir, are bad at this game. If you are so stubborn so as to try and kill mages with pure melee then you deserve to die... and you will, repeatedly. The end all be all is that range is the most powerful combat type, especially at mid and lower levels.

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So, you're telling me... Snaring someone and then teleblocking them, repeatedly, giving the melee absolutely ZERO chance of defending himself is fair, all because the mage is wearing a bedsheet?

 

 

 

Pssh, please.

 

 

 

So, please correct me, and point me to the area of the KB that shows that snare does any damage at all? O.K., the guy keeps you from tele'ing, then what, annoys you to red bar by snaring you.....I'm not really getting it.

 

snare does do damage, albiet very little, i believe it maxes at like 5

 

 

 

also, this is just proof the combat triangle holds true. maybe the warrior should consider dragonhide while meleeing? that way mage will splash (hopefully). in metal a mage will turn you into [cabbage] before you can say "peace"

 

 

 

Seriously WTF snare does damage?

 

 

 

ROFLMAO :lol:

 

 

 

The end all be all is that range is the most powerful combat type, especially at mid and lower levels.

 

And don't forget about those high lvl tank rangers with impressive offensive and defensive capabilities . :ohnoes:

 

 

 

Low level/mid level rangers in f2p suck though. And by mid levels I don't mean 70-80.

 

 

 

Seercull's special can be restored with a restore potion. And Ancients rip through Karil's.

 

 

 

Yep, Mages have the upper hand in P2P. They have a max hit of 62, very accurate spells, AoE spells, they can freeze, poison, lower your strength by 20%, half your attack speed, and they have Blood Barrage to heal themselves in big fights.

 

 

 

And that's why I love Magic :thumbsup: It's just a pity that nobody really knows how to use Magic effectively in PvP.

 

 

 

Mages DO NOT have the upper hand in f2p though...A pathetic max of 16, a crappy holding spell that gives you 2 effective seconds to run/cast a spell, crap armor, incredibly weak "curse" spells, etc.

 

 

 

 

 

Ok, time to let this thread die. I already ripped all of this idiot's pathetic arguments and "evidence" into pieces.

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I think he's a troll haha...

 

 

 

Anyway, I think that the disadvantage of having mage a little weaker than melee and ranged is that mage is so good at a support role, doing misc jobs like enchanting or transport like teleporting.

 

Also, it is one of the easier skills to get up.

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So, you're telling me... Snaring someone and then teleblocking them, repeatedly, giving the melee absolutely ZERO chance of defending himself is fair, all because the mage is wearing a bedsheet?

 

 

 

Pssh, please.

 

 

 

So, please correct me, and point me to the area of the KB that shows that snare does any damage at all? O.K., the guy keeps you from tele'ing, then what, annoys you to red bar by snaring you.....I'm not really getting it.

 

snare does do damage, albiet very little, i believe it maxes at like 5

 

 

 

also, this is just proof the combat triangle holds true. maybe the warrior should consider dragonhide while meleeing? that way mage will splash (hopefully). in metal a mage will turn you into [cabbage] before you can say "peace"

 

 

 

Seriously WTF snare does damage?

 

 

 

ROFLMAO :lol:

 

 

 

The end all be all is that range is the most powerful combat type, especially at mid and lower levels.

 

And don't forget about those high lvl tank rangers with impressive offensive and defensive capabilities . :ohnoes:

 

 

 

Low level/mid level rangers in f2p suck though. And by mid levels I don't mean 70-80.

 

 

 

Seercull's special can be restored with a restore potion. And Ancients rip through Karil's.

 

 

 

Yep, Mages have the upper hand in P2P. They have a max hit of 62, very accurate spells, AoE spells, they can freeze, poison, lower your strength by 20%, half your attack speed, and they have Blood Barrage to heal themselves in big fights.

 

 

 

And that's why I love Magic :thumbsup: It's just a pity that nobody really knows how to use Magic effectively in PvP.

 

 

 

Mages DO NOT have the upper hand in f2p though...A pathetic max of 16, a crappy holding spell that gives you 2 effective seconds to run/cast a spell, crap armor, incredibly weak "curse" spells, etc.

 

 

 

 

 

Ok, time to let this thread die. I already ripped all of this idiot's pathetic arguments and "evidence" into pieces.

 

snare did do damage last time i used it, though it was only a 2.

 

or was it entangle? or bind? i forgot. one of them does atleast

I'm gonna be walking down an alley in varrock, and walka is going to walk up to me in a trench coat and say "psst.. hey man, wanna buy some sara brew"

walka92- retired with 99 in attack, strength, defence, health, magic, ranged, prayer and herblore and 137 combat. some day i may return to claim 138 combat, but alas, that time has not yet come

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Magic only tends to be effective in clans, otherwise it has always been a hybrid peripheral. If you are getting owned by someone purely using magic, I suggest you change your strategy because they're piss-easy to avoid/defeat when solo. Personally, I rush them with a few ddp++ specs after taking a zammy brew and activating piety, that should kill them outright. Remember the more non-mage armor they're wearing the less of a threat their spells become. If you do find yourself binded+teleblocked, bring a semi-decent ranged weapon + dragonhide as a counter.

 

 

 

Oh, and don't neglect your own magic level, it contributes to a large portion of how well you can resist spells.

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it seems you don't like mages just because you can't do anything against them. Maybe if you trained range or magic more you'd be better at fending off magicians? :idea:

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Seercull's special can be restored with a restore potion. And Ancients rip through Karil's.

 

 

 

Yep, Mages have the upper hand in P2P. They have a max hit of 62, very accurate spells, AoE spells, they can freeze, poison, lower your strength by 20%, half your attack speed, and they have Blood Barrage to heal themselves in big fights.

 

 

 

And that's why I love Magic :thumbsup: It's just a pity that nobody really knows how to use Magic effectively in PvP.

 

 

 

Do you realise that you need to double the casting time to hit 62 with magic? Double casting time, double damage = comboing makes no difference. Same damage per minute as with non-comboing. Remember to count all the delays, also the delay after the spell.

 

 

 

You aren't going to knock anyone out with slow 60. You would need to do it (30+30) in the speed of DDS special. DDS special takes one round, while a magic combo takes two rounds.

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Seercull's special can be restored with a restore potion. And Ancients rip through Karil's.

 

 

 

Yep, Mages have the upper hand in P2P. They have a max hit of 62, very accurate spells, AoE spells, they can freeze, poison, lower your strength by 20%, half your attack speed, and they have Blood Barrage to heal themselves in big fights.

 

 

 

And that's why I love Magic :thumbsup: It's just a pity that nobody really knows how to use Magic effectively in PvP.

 

 

 

Do you realise that you need to double the casting time to hit 62 with magic? Double casting time, double damage = comboing makes no difference. Same damage per minute as with non-comboing. Remember to count all the delays, also the delay after the spell.

 

 

 

You aren't going to knock anyone out with slow 60. You would need to do it (30+30) in the speed of DDS special. DDS special takes one round, while a magic combo takes two rounds.

 

Please, you haven't tried to magic combo. It takes two rounds but the damage splats SHOW UP AS ONE ROUND. Good luck trying to eat through that.

sadukar123.jpg

sadukar123.png

Drops:

Misc: Abyssal Whip x28 , Dark Bow x5, Beserker Ring x3, Warrior ring x1

Dragon: Dragon Platelegs x2 , Dragon Plateskirt x2, Dragon Boots x38, Dragon Med Helm x4, Shield left half x3

Godwars: Godsword shard x13, Bandos Hilt x3, Bandos Chestplate x6, Bandos Tassets x4, Bandos Boots x5, Saradomin Sword x1, Zamorakian Spear x1,. Armadyl Helm x2, Armadyl chestplate x2.

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Seercull's special can be restored with a restore potion. And Ancients rip through Karil's.

 

 

 

Yep, Mages have the upper hand in P2P. They have a max hit of 62, very accurate spells, AoE spells, they can freeze, poison, lower your strength by 20%, half your attack speed, and they have Blood Barrage to heal themselves in big fights.

 

 

 

And that's why I love Magic :thumbsup: It's just a pity that nobody really knows how to use Magic effectively in PvP.

 

 

 

Do you realise that you need to double the casting time to hit 62 with magic? Double casting time, double damage = comboing makes no difference. Same damage per minute as with non-comboing. Remember to count all the delays, also the delay after the spell.

 

 

 

You aren't going to knock anyone out with slow 60. You would need to do it (30+30) in the speed of DDS special. DDS special takes one round, while a magic combo takes two rounds.

 

Please, you haven't tried to magic combo. It takes two rounds but the damage splats SHOW UP AS ONE ROUND. Good luck trying to eat through that.

I have tried comboes.

 

 

 

Looks don't matter, only damage per time matters.

 

 

 

Hit-eat-hit-eat or eat-hit-hit-eat. What's the difference? Remember that you can't KO anyone with 60 damage in 2 rounds unless you PJ or your character is a low level pure mage.

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I'd add to the argument but the OP hasn't showed up since the first page. I think either he gets the point, or he'll keep complaining.

 

 

 

One minor addition: carry some black d'hide around. Jesus. It'll make A LOT of spells splash and it's like what, 8k? I'm SURE you can afford since you don't have to buy runes. *cough*

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Sig credit goes to ThruItAll. :D

 

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Seercull's special can be restored with a restore potion. And Ancients rip through Karil's.

 

 

 

Yep, Mages have the upper hand in P2P. They have a max hit of 62, very accurate spells, AoE spells, they can freeze, poison, lower your strength by 20%, half your attack speed, and they have Blood Barrage to heal themselves in big fights.

 

 

 

And that's why I love Magic :thumbsup: It's just a pity that nobody really knows how to use Magic effectively in PvP.

 

 

 

Do you realise that you need to double the casting time to hit 62 with magic? Double casting time, double damage = comboing makes no difference. Same damage per minute as with non-comboing. Remember to count all the delays, also the delay after the spell.

 

 

 

You aren't going to knock anyone out with slow 60. You would need to do it (30+30) in the speed of DDS special. DDS special takes one round, while a magic combo takes two rounds.

 

Please, you haven't tried to magic combo. It takes two rounds but the damage splats SHOW UP AS ONE ROUND. Good luck trying to eat through that.

I have tried comboes.

 

 

 

Looks don't matter, only damage per time matters.

 

 

 

Hit-eat-hit-eat or eat-hit-hit-eat. What's the difference? Remember that you can't KO anyone with 60 damage in 2 rounds unless you PJ or your character is a low level pure mage.

 

 

 

That's the typical argument from people who haven't used it a lot in PvP. The spells you use to combo has different effects which add to your KO capability, the average dps is higher, there's NO way to to anticipate the attack and eat before it hits. It's only hithit-eat. You are capable to doing 105 damage if you use DFS spec, way enough to KO.

sadukar123.jpg

sadukar123.png

Drops:

Misc: Abyssal Whip x28 , Dark Bow x5, Beserker Ring x3, Warrior ring x1

Dragon: Dragon Platelegs x2 , Dragon Plateskirt x2, Dragon Boots x38, Dragon Med Helm x4, Shield left half x3

Godwars: Godsword shard x13, Bandos Hilt x3, Bandos Chestplate x6, Bandos Tassets x4, Bandos Boots x5, Saradomin Sword x1, Zamorakian Spear x1,. Armadyl Helm x2, Armadyl chestplate x2.

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Deer Jadflax,

 

 

 

I've been playing your game, Run Escape, since it's relese back in 1995 under the name "Dubious Mod", and Id like to think i have a upper hand when discussing your intent and tings of tihs nature. That being sed, it comes upon me to remind u taht ur pee kaying try-angel, is not in fact a fiar tree sided shaep. While u originaly attended 2 make everything equal, more importently allowing me 2 win all my pvp fites, ur ideas gone horrably arie. as it stands, mage defeats melee, melee beats range, and range beats meelee. Wat is this? Rock, scissors, paper? As a mele usur, I can say without complete bias that melee shuld beat mage. And range. Think about it, sword or spell? A mage shuld be up at melee range where I can bash the annoying [redacted] like the [redacted] that he is. Or she, dont wanna be sexist. point is mages hsuldnt be sissies. Ths is sending a bad message to our kids that if they don't want to fite, they can use mage. Whoever herd a mage casting spells from a distance, or trapping their foes? It makes no sense! What about the days bak in Obvious Mud where players wood use maeg, and it'd be liek "No, use melee, sissy" Tose were gud daes, which i totally plaed in, cuz of my credible kowlege.

 

 

 

Id also lik to point out some other mistakes u maed, probably durig a pach. Fitrts of all, shrimp are supposed to heel mor than shark. I mean, they're level 1, and that makes them #1, so they should be #1 heler of all foods. Secondly; Why the defense rating on armor? Wat does defense and armor have to do together? It amkes no sense. Finally; If u launch the mobile armies game, would that not make the gnomeball arena obsolete? See where you make these misteaks?

 

 

 

Your pal,

 

Penrino

 

Lmfao :lol: :lol: :lol:

 

 

 

Ok now it can die.

 

 

 

Interesting. My post was deleted, but no comment from whoever deleted it. If you didn't catch it, it was a satire towards people who seem to think they know more about the intentions Jagex has than Jagex themselves, who generally turn out to be ignorant children who have are simply fulfilling their own interests in the guise of "it gud 4 gaem". Gracias for preserving it.

 

 

 

In regards to the OP: Hope you have a killer time pking. emot-frogc00l.gif

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PK is completely biased because mages are using magic to kill you?

 

Let's talk a second here, kay?

 

Penrino apparently cannot understand the fact that defense is a factor to balancing a game as well.

 

As with most game the armor for a melee fighter is much better than a ranger or a mage. In order to balance this, rangers have armor that is not as powerful, but are able to shoot from long range. Mages though have terrible armor, can shoot from long range, but can also use their magic to prevent getting hit ridiculous amounts of damage from the strength pure.

 

In other words, once again, we find the triangle of combat:

 

 

 

||||||Melee|||||

 

|||||/||||||\||||

 

||||/||||||||\|||

 

Ranger-------Mage

 

 

 

Sorry, that is a terrible pyramid, but it illustrates the point enough.

 

 

 

Melee-Range

 

Range-Mage

 

Mage-Melee

 

 

 

If it bothers you so much that they can stop you, a general strategy would be to use a poisoned weapon, and poison them so while you are frozen or whatever, your opponet gets damaged as well.

 

Another strategy, that I wish hardcore PKers would learn to understand, is simply to train in two areas. As a melee combatant, train in range as well so you trump the mage, and the ranger. Melee wise, depending on what level you are, you can trump as well. Keep a set of armor for melee, and keep some ranging things so you are ready for any situation. Hell, even train in all three so you can trump everyone.

 

I never have understood why PKers have to specialize in specifically one area. Then they complain because they get beat by the others and it is unbalanced? Maybe if you quit working on 99 strength while only having 1 defence, and worked as well at range or mage, you might be able to have more successful PK runs.

 

 

 

That's just my general opinion on PKing anyway.

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