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Views on Defence and its true resistance.

Featured Replies

If the level 3 poisons the 138, super pots, while wearing everything to increase his attacking power, while the 138 has nothing on or doesn't fight back then he may have a chance.

 

 

 

It seems you think armour plays no part in this, which wierdly enough is what thread is all about.

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IM GOING TO LIVE FOREVER .......... or die trying

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Darkblade20 brought it up.

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IM GOING TO LIVE FOREVER .......... or die trying

I believe luck effects each hit, by raising your attack or strength level you have a higher % of hitting, raising your equipment statistics effects it even more, again potions and prayer effect the maximum and rate of these hits. If you wore the same thing every single fight being 70 Attack Strength and Defence fighting another exactly the same as you, the fight would not end up eachother hitting equally as high or as often, due to the luck. Thats what i think and i think thats the only suitable way.

How is this lvl 3 vs lvl 138 debate relevant to the thread?

 

 

 

I went back to see the opening post and the lvl 3 vs 138 debate is relevant to the thread as it exposes the relative power of defence seeing from both extremes. If we were to follow the OP's logic, we would base our opinions on one occurence and claim everything should be changed because somethig happened once.

 

 

 

As far as I know, someone fighting with a whip at 75 attack, super potted, using piety with defender and the usual pvp fighting gears (let's say rune for mid to high levels)... against a player wearing the same outfit super potted and piety and 75 def should strike a hit about 45-50% of the time and about 35-40% against someone wearing barrows.

 

 

 

So during a fight that lasts 20 hits, wearing higher defence armor will probably make your opponent splash 2-3 hits more than wearing mid defence armor. To this day, only the spirit shield have give the opportunity to affect your opponents attack (through defence bonuses) and str (through the reducing damage effect).

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  • 1 month later...

As I have 99 defence i can say that like most things in runescape its based on luck if they hit you. In dragonhide no i dont think it makes to much of a difference in melee armor it seems to make more of one obviously if they re vamped it to effect you more it would probably only be by a little

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I believe luck effects each hit, by raising your attack or strength level you have a higher % of hitting, raising your equipment statistics effects it even more, again potions and prayer effect the maximum and rate of these hits. If you wore the same thing every single fight being 70 Attack Strength and Defence fighting another exactly the same as you, the fight would not end up eachother hitting equally as high or as often, due to the luck. Thats what i think and i think thats the only suitable way.

 

 

 

Str doesn't effect the % you hit, it only effects how hard you can hit.

perfetc_666.png

 

IM GOING TO LIVE FOREVER .......... or die trying

Defence is very useful imo, it helps greatly when training against high-leveled monsters.

 

 

 

There IS a difference between defence levels, and this is especially noticeable on very accurate monsters. (Pointing at you, flesh crawlers)

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  • 2 months later...

The real question on how to fix defense is

 

Do you want defense to serve as an opposite value to your attack level

 

(Attack dictates how often you hit while defense dictates how often you dodge. )

 

Theoretically in this system *the games current system* in a battle between two maxed out players you will hit a lot of 0's on each other but will hit for 70's.

 

 

or

 

Would you prefer defense to serve as an opposite value to your strength level.

 

(Strength dictates how hard you hit and defense would dictate how much damage is mitigated )

 

Theoretically in this system you will always get hit but it will always be low in a battle between 2 maxed out players.

 

Definately the former, but I suppose people on here want both.

Zerker_jane.png

The real question on how to fix defense is

 

Do you want defense to serve as an opposite value to your attack level

 

(Attack dictates how often you hit while defense dictates how often you dodge. )

 

Theoretically in this system *the games current system* in a battle between two maxed out players you will hit a lot of 0's on each other but will hit for 70's.

 

 

or

 

Would you prefer defense to serve as an opposite value to your strength level.

 

(Strength dictates how hard you hit and defense would dictate how much damage is mitigated )

 

Theoretically in this system you will always get hit but it will always be low in a battle between 2 maxed out players.

 

Definately the former, but I suppose people on here want both.

 

Not to make it personal but does the fact that your a pure influence your answer?

 

 

Because if defense = block instead of dodge

 

Someone in pvp would have the obvious advantage if they trained defense.

 

As far as i can see making defense as a block skill instead of a dodge skill would make pures obsolete as a balanced player would have an advantage

 

 

But this change would change everything about runescape. Some bosses would be easier and some would become unsoloable as well as many different training monsters would be harder or easier then before. Is this worth it? is the real question

 

If defence was a block skill it would block a certain % of an opponents attack.

 

1). It would make the attack skill completely useless.

2). Pures would still own as they can do higher damage at a lower level.

 

And no my pureness doesn't affect my opinion, it would be a stupid update to change defence to blocking.

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  • 1 month later...

LOL ok so first of all the example that the poster gave was horrible because only a str pure using a dds spec would be able to hit through a high defence... and that is if they are very very lucky !!!

 

Defence is the skill that effects the number of Zero damages inflicted upon you.

 

Defence is a multi-style skill (can be usd for range and mage too)

 

This shows that defence is the most useful.

 

:thumbsup:

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In my opinion, Defence is underrated and weak. Having 99 defence, I believe defence pures should have something to combat Att and Str pures. Something like Blocks/Dodges/Parries. When you hit 99 you get the ability to do these and say you're fighting someone 99 strength 70 att, and you parry. Due to their low att they do not overcome your parry and you're able to 'overpower' them, doing a generous amount of damage. And say you block, because of their strength, they have to ability to power through your block, negating it completely. The higher your att, the more chance you can, say, overpower their overpower, doing a large amount of damage. I believe that would make defence more desirable.

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99Defence.png99Hitpoints.png99Range.png99Attack.png99Strength.png

I agree that defence needs a boost. The near-uselessness of it in pvp forces players to make pures :(

 

Also, a counter attack feature for defenders would be nice or even *gasp* a shield block! I mean I lug around a 5 kilogram rune kiteshield in f2p, why can't I block attacks with it?

My signature got deleted :(

 

And I lost all the links. Thanks Gandorf61.

I agree, when some times noone can hit you with 99 defence, other times you just get wrecked as if you were back to 50 defence.

 

This angered me ALOT when in pvp.

Let your yellow mellow.

99% is completely reasonable, the Law of Averages dictates this. A number like 50% would imply that 5/10 fights, a level 3 can beat a level 100. Yet, on the stated 99:1 ratio, not only can fights go any way they want, but that 1% is what determines the battle, which, would dictate that the level 3 would probably lose every time due to poor equipment bonuses, and low levels. Although, the chance is always present that the lv 3 could win.

 

 

 

Way to conradict yourself... all fights are 99% luck right?

 

The you say that it is the 1% that determines the outcome?

 

You make no sense at all.

 

 

 

If it's 99% luck, then the lvl 3 vs lvl 100 fight you propose would end up being 49.5% won by the lvl 3 and 50.5% won by the lvl 100.

 

 

 

All fights are luck-based, but the only way to improve your luck is to maximize your lvls and attack - str bonus from equipment.

 

 

 

Let's say you have 80 attack and a total equipment bonus of 135 slash. Getting 90 attack will only provide a 4.7% increase in hitting rate. This is not a huge difference between 2 players.

 

 

The point he was trying to make is that there is always a possibility that a lvl 3 can beat a 138. If that lvl 3 hits constant 1's and the 138 hits constant 0's. Of course this is unlikely, but completely possible. This was the way defense was intended to be.

 

 

Well, when I was just starting playing Runescape, I remember at one point I forgot how to train defence =D> so I was literally stuck wearing leather bodies :roll: and then when a nice, random stranger told me how (without calling me a [developmentally delayed] :grin: ) I noticed a significant improvement when I fought NPCs and such...

I don't like fun, it upsets me.-- Marilyn Manson

Lets just say, 99% of the game is dice rolling.

Defining Rune Pure

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Lets just say, 99% of the game is dice rolling.

HAHA MAKE A WILL SAVE!

 

It's more like 90% rolling/luck and 10% skill.

My signature got deleted :(

 

And I lost all the links. Thanks Gandorf61.

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