Quagsire Posted July 16, 2009 Share Posted July 16, 2009 Prayer brawlers, tricky to use, need guilded altar first #-o Smithing brawlers used before, shouldnt be a problem unless I run into a clan like last time :wall: Link to comment Share on other sites More sharing options...
Michaael Posted July 16, 2009 Share Posted July 16, 2009 I don't know if anyone has seen this topic or just forgotten about it, but I think it's a really impressive idea and we should follow up with it. viewtopic.php?f=173&t=802513 5,693rd to 99 Slayer on 10/08/2009 Link to comment Share on other sites More sharing options...
Qwerty1291 Posted July 16, 2009 Share Posted July 16, 2009 I just banked using an imp at level 30 wild, during combat, it's tricky during but if you time it right it banks right away. Link to comment Share on other sites More sharing options...
Zaaps1 Posted July 16, 2009 Share Posted July 16, 2009 Prayer brawlers, tricky to use, need guilded altar first #-o Smithing brawlers used before, shouldnt be a problem unless I run into a clan like last time :wall: Could always use a friend's house. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Qwerty1291 Posted July 16, 2009 Share Posted July 16, 2009 Glory can also tele you from level 30 wild if you aren't tbed. Link to comment Share on other sites More sharing options...
Quagsire Posted July 16, 2009 Share Posted July 16, 2009 Prayer brawlers, tricky to use, need guilded altar first #-o Smithing brawlers used before, shouldnt be a problem unless I run into a clan like last time :wall: Could always use a friend's house. True, but then it just puts me at risk to be killed even more. Although Yanille isn't a hotspot in PvP, I have met people lurking there and have been killed. Who knows, it might be worth the risk Link to comment Share on other sites More sharing options...
Michaael Posted July 16, 2009 Share Posted July 16, 2009 Prayer brawlers, tricky to use, need guilded altar first #-o Smithing brawlers used before, shouldnt be a problem unless I run into a clan like last time :wall: Could always use a friend's house. True, but then it just puts me at risk to be killed even more. Although Yanille isn't a hotspot in PvP, I have met people lurking there and have been killed. Who knows, it might be worth the risk A mate of mine let me use his house for my whole pray brawlers, and I wasn't attacked once. Call me lucky, but Yanille just isn't the biggest spot to worry about. 5,693rd to 99 Slayer on 10/08/2009 Link to comment Share on other sites More sharing options...
Zaaps1 Posted July 16, 2009 Share Posted July 16, 2009 Prayer brawlers, tricky to use, need guilded altar first #-o Smithing brawlers used before, shouldnt be a problem unless I run into a clan like last time :wall: Could always use a friend's house. True, but then it just puts me at risk to be killed even more. Although Yanille isn't a hotspot in PvP, I have met people lurking there and have been killed. Who knows, it might be worth the risk Then don't use yanille. Buy the ability to make Slayer rings and have your friend (or pay him if he needs incentive :P) to move his house to Polly. Then all you need to do is Slayer ring tele to Polly, run north a few steps, and enter the portal. Much less risk than running from Yanille. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Candymann16 Posted July 16, 2009 Share Posted July 16, 2009 does anyone know if the exp bonuses work when trading in brimhaven agility tickets and wearing agility brawlers? they would be better exp than using the karamja gloves on a pvp world Link to comment Share on other sites More sharing options...
Toad Posted July 16, 2009 Share Posted July 16, 2009 does anyone know if the exp bonuses work when trading in brimhaven agility tickets and wearing agility brawlers? they would be better exp than using the karamja gloves on a pvp world nope i just died with mine in multi, annoying 8 vs 1 when your yak wont spawn next to you, alching rest of my brawlers now, around 12 of them, totally useless now ;D Link to comment Share on other sites More sharing options...
over9000def Posted July 16, 2009 Share Posted July 16, 2009 Jagex -made- pking worlds so people would skill AND pk at the same time. I get 40% ep at yew trees then walk north and kill someone, Pking anyone that gets in my way. Link to comment Share on other sites More sharing options...
General199 Posted July 16, 2009 Share Posted July 16, 2009 I don't think that it is useless, but it would be near impossible not to lose your brawlers now. Noitpurroc Leader Link to comment Share on other sites More sharing options...
Range_This11 Posted July 16, 2009 Share Posted July 16, 2009 Wait until non-prime time hours come around and do some training. "He could climb to it, if he climbed alone, and once there he could suck on the pap of life, gulp down the incomparable milk of wonder." Link to comment Share on other sites More sharing options...
SirTommy2005 Posted July 16, 2009 Share Posted July 16, 2009 There's always the choice of using brawlers in non wildy pvp you know. A lot safer if you fear to risk. Link to comment Share on other sites More sharing options...
n64jive Posted July 16, 2009 Share Posted July 16, 2009 There's always the choice of using brawlers in non wildy pvp you know. A lot safer if you fear to risk. I think Maldrith(or w/e his name is) should sell a new item. Protect Brawlers. Carry it in your inventory, and it will protect only your brawlers on death. Of course, it should be a hefty price, and not count for gaining ep. This way combats the following: 1.Wearing brawlers is still a risk, however you won't lose them, but rather the protecting item, which is worth gp. 2. Because the item costs money, losing brawlers will still be expensive. This item shouldn't count for gaining EP, just like noted items. 3. If you want to gain ep, you still have to risk an additional 75k. 4.Brawlers continue to have a use as they won't be destroyed every time you are pked in them. 5. The new item would contribute to sinking money out of the economy that pvp brings in. Link to comment Share on other sites More sharing options...
Michaael Posted July 16, 2009 Share Posted July 16, 2009 There's always the choice of using brawlers in non wildy pvp you know. A lot safer if you fear to risk. I think Maldrith(or w/e his name is) should sell a new item. Protect Brawlers. Carry it in your inventory, and it will protect only your brawlers on death. Of course, it should be a hefty price, and not count for gaining ep. This way combats the following: 1.Wearing brawlers is still a risk, however you won't lose them, but rather the protecting item, which is worth gp. 2. Because the item costs money, losing brawlers will still be expensive. This item shouldn't count for gaining EP, just like noted items. 3. If you want to gain ep, you still have to risk an additional 75k. 4.Brawlers continue to have a use as they won't be destroyed every time you are pked in them. 5. The new item would contribute to sinking money out of the economy that pvp brings in. I think that's a solid idea. What price are you thinking though? 5,693rd to 99 Slayer on 10/08/2009 Link to comment Share on other sites More sharing options...
n64jive Posted July 16, 2009 Share Posted July 16, 2009 There's always the choice of using brawlers in non wildy pvp you know. A lot safer if you fear to risk. I think Maldrith(or w/e his name is) should sell a new item. Protect Brawlers. Carry it in your inventory, and it will protect only your brawlers on death. Of course, it should be a hefty price, and not count for gaining ep. This way combats the following: 1.Wearing brawlers is still a risk, however you won't lose them, but rather the protecting item, which is worth gp. 2. Because the item costs money, losing brawlers will still be expensive. This item shouldn't count for gaining EP, just like noted items. 3. If you want to gain ep, you still have to risk an additional 75k. 4.Brawlers continue to have a use as they won't be destroyed every time you are pked in them. 5. The new item would contribute to sinking money out of the economy that pvp brings in. I think that's a solid idea. What price are you thinking though? I couldn't think of a good amount without analyzing a little more. What do you think? Or rather, what does the community think? Link to comment Share on other sites More sharing options...
Will H Posted July 16, 2009 Share Posted July 16, 2009 There's always the choice of using brawlers in non wildy pvp you know. A lot safer if you fear to risk. I think Maldrith(or w/e his name is) should sell a new item. Protect Brawlers. Carry it in your inventory, and it will protect only your brawlers on death. Of course, it should be a hefty price, and not count for gaining ep. This way combats the following: 1.Wearing brawlers is still a risk, however you won't lose them, but rather the protecting item, which is worth gp. 2. Because the item costs money, losing brawlers will still be expensive. This item shouldn't count for gaining EP, just like noted items. 3. If you want to gain ep, you still have to risk an additional 75k. 4.Brawlers continue to have a use as they won't be destroyed every time you are pked in them. 5. The new item would contribute to sinking money out of the economy that pvp brings in. Er, no? People are already banding together and creating groups to protect each other with brawlers. For once, people are banding together, getting great rewards, and having fun all at the same time. Teamwork has been really lacking in the game recently, so the emergent system we have right now is actually really good. ~ W ~ Link to comment Share on other sites More sharing options...
Master_Smither Posted July 16, 2009 Share Posted July 16, 2009 There's always the choice of using brawlers in non wildy pvp you know. A lot safer if you fear to risk. I think Maldrith(or w/e his name is) should sell a new item. Protect Brawlers. Carry it in your inventory, and it will protect only your brawlers on death. Of course, it should be a hefty price, and not count for gaining ep. This way combats the following: 1.Wearing brawlers is still a risk, however you won't lose them, but rather the protecting item, which is worth gp. 2. Because the item costs money, losing brawlers will still be expensive. This item shouldn't count for gaining EP, just like noted items. 3. If you want to gain ep, you still have to risk an additional 75k. 4.Brawlers continue to have a use as they won't be destroyed every time you are pked in them. 5. The new item would contribute to sinking money out of the economy that pvp brings in. I think that's a solid idea. What price are you thinking though? I'd say make it over 2M but under 5M. That way people would have to pay for the amazing xp that brawlers give especially agility and smithing. I'd like to add on that while using the protect brawler device your brawlers will have a risked value of 0GP and it will drain prayer like usual. Also maybe the brawlers could be imbued or enchanted like the new rings. Brawlers(i) that you will always keep on death or something along those lines. Click for My Blog670th to 99 Smithing July 21st, 07 |743rd to 99 Mining November 29th, 07 | 649th to 99 Runecrafting May 18th, 08 | 29,050th to 99 Defence October 20th, 08 | 20,700th to 99 Magic November 8, 08 | 47,938th to 99 Attack December 19, 08 | 37,829th to 99 Hitpoints December 24, 08 | 68,604th to 99 Strength February 4, 09 | 27,983rd to 99 Range February 9, 09 | 9,725th to 99 Prayer June 8, 09 | 6,620th to 99 Slayer December, 12 09 | 4,075th to 99 Summoning December, 28 09 | 3,551th to 99 Herblore February 24, 10 | 3,192th to 99 Dungeoneering November 11, 10 | 146,600th to 99 Cooking December 29th, 10 | 11,333rd to 99 Construction June 7th, 11 | 16,648th to 99 Farming August 1st, 11 | 19,993th to 99 Crafting August 2nd, 11 | 89,739th to 99 Woodcutting Janurary 1st, 12 | 55,424th to 99 Fishing May 9th, 12| 60,648th to 99 Firemaking May 12th, 12 | 16666th to 99 Agility May 17th, 2012 | 24476th to 99 Hunter June 1st, 2012 | 57,881st to 99 Fletching June 1st, 2012 | All 99s June 1st, 2012 | 3183th to 120 Dungeoneering July 24th, 2012 | 2341st to 2496 Total level July 24th, 2012 | Completionist Cape July 24th, 2012 Link to comment Share on other sites More sharing options...
Michaael Posted July 16, 2009 Share Posted July 16, 2009 I think the amount would depend. Personally for prayer gloves, I'd pay up to 4M. For woodcutting...Eh maybe 200k The option to trade in brawlers would be nice too, as melee gloves are worthless to me. 5,693rd to 99 Slayer on 10/08/2009 Link to comment Share on other sites More sharing options...
Yoko Kurama Posted July 16, 2009 Share Posted July 16, 2009 Jagex should've realized that when people get 4x exp, they don't expect to do it in high risk areas. I mean seriously, risk = reward? What an irrelevant concept. When your 'chance' of losing said bonus item is 100% on death, well then, it isn't 'risk' anymore, it is certain death; for some of the gloves anyways. For instance, the Agility Brawlers, if you want to do it in Wilderness Arena, well you won't last more than a couple minutes before being hunted by some clan or another--whether you risk 75k or not. At this point, rather than getting a few minutes of bonus experience, you are just better of alching it or whatever. This will be the case for quite a few of the gloves. Before anyone points out that there was no risk before; not true. I received Woodcut Brawlers(from a legitimate kill under pre-BH PVP system) and I used the spot in varrock. I took decent armor there to defend myself and often Pkers would show up, ultimately, after around I would say 70% use, I *did* get killed by some TBer/Ancient combo, and I lost 2M in addition to the gloves. If Jagex wants to give me that kind of risk, fine, fair enough--where I at least have a *chance* of survival. However, making it so that the gloves are ALWAYS lost on death is ridiculous. Armor or no armor, you will fall before some clan or another--soon than later. So you can't handle it, that's fine, it just shows that you're not resourceful enough. Why not work in a team for mutual protection, or work out some other defensive strategy? For once, big rewards aren't going to be handed out to the players on a silver platter, it's going to take dedication and some smart thinking. Go on, try it. Sorry, but isn't just a matter of 'me not being able to handle it', I am level 137 and I know how to fend for myself. However, in an environment where clans run wild and death is certain every 2-4 minutes and you are GUARANTEED to lose the item, that is ridiculous. As for mutual protection, skilling is a very individual thing for many, most people can't be bothered to and shouldn't be expected to form teams. Even then, it would most likely be pretty pointless. To label it as just a matter of being resourceful is rather naive of you. Clan or no clan, you WILL get piled be one clan or another, added to that you will always lose your gloves-- it is simply frivolous. It isn't a matter of resourceful , it is simply an unbalanced update. Link to comment Share on other sites More sharing options...
Quagsire Posted July 16, 2009 Share Posted July 16, 2009 Prayer brawlers, tricky to use, need guilded altar first #-o Smithing brawlers used before, shouldnt be a problem unless I run into a clan like last time :wall: Could always use a friend's house. True, but then it just puts me at risk to be killed even more. Although Yanille isn't a hotspot in PvP, I have met people lurking there and have been killed. Who knows, it might be worth the risk Then don't use yanille. Buy the ability to make Slayer rings and have your friend (or pay him if he needs incentive :P) to move his house to Polly. Then all you need to do is Slayer ring tele to Polly, run north a few steps, and enter the portal. Much less risk than running from Yanille. Good idea, I also figured that if I used house tabs to my house (in yanille) go out then into his, then use his glory to edge or draynor, most likely draynor because I don't think it's a hotspot. Still a few bumps to work out before I use them, but I'm sure I'll find a safe way : Link to comment Share on other sites More sharing options...
guitar_god_2007 Posted July 17, 2009 Share Posted July 17, 2009 this could have already been said but this is what i think jagex should do... Brawlers are a semi rare to get, so spending time in a new risky pvp for the chance of getting gloves is slightly riskier than b4. See now your risking items getting these gloves so should that be enough? I think once u have the gloves you should be able to use in ANY world of the game giving the same amount of xp as they normally would. This idea will make more people use the pvp system for the gloves but still give the bonus they deserve. If this was to happen i would suggest the gloves to become an even rarer drop. But hey this is just my suggestion. Goals: 15m Slayer xp | 85 Herblore | 75+ All Stats | Chaotic Rapier | 125k/200k Tokens Link to comment Share on other sites More sharing options...
Tim Posted July 17, 2009 Share Posted July 17, 2009 Oh no I can't use my brawlers without any risk in PvP anymore!!! Are you guys serious? lol [Looks at your stats] Easy for you, you're 99 Magic/Range. :roll: I personally find this to be "A spanner in the works", Its hard enough for me to get lucky to get Brawler drops but now because I dont have the funding to fend off more then one person, even with 95 Defence, It means im risking alot JUST for that 4x exp, which I oh-so desperatly would be needing later on for defence. (Have you tried to get 4-5m exp with a dragon scimmy and 81 Atk/Def?) :ohnoes: Popoto.~<3 Link to comment Share on other sites More sharing options...
ThePeoplesNo0b Posted July 17, 2009 Author Share Posted July 17, 2009 this could have already been said but this is what i think jagex should do... Brawlers are a semi rare to get, so spending time in a new risky pvp for the chance of getting gloves is slightly riskier than b4. See now your risking items getting these gloves so should that be enough? I think once u have the gloves you should be able to use in ANY world of the game giving the same amount of xp as they normally would. This idea will make more people use the pvp system for the gloves but still give the bonus they deserve. If this was to happen i would suggest the gloves to become an even rarer drop. But hey this is just my suggestion. Almost too logical to even expect it of Jagex honestly. But its a GREAT idea. :thumbsup: I'd say make it over 2M but under 5M. That way people would have to pay for the amazing xp that brawlers give especially agility and smithing. That would make the exp more expensive that just leveling it the most expensive, fastest way possible to begin with. :thumbdown: Er, no? People are already banding together and creating groups to protect each other with brawlers. For once, people are banding together, getting great rewards, and having fun all at the same time. Teamwork has been really lacking in the game recently, so the emergent system we have right now is actually really good. I miss those days. Rsc was awesome because everyone was actually there for other people. It was an actual community where you could benefit off of each other. Join "Liked" for trustworthy dicing! Link to comment Share on other sites More sharing options...
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