Jacks0n Posted July 20, 2009 Share Posted July 20, 2009 Well, I thought I'd try out MTK. I'll be using it for 25 days, until the end of my membership. So, I was wondering the following things: - How much money do they take per day? - What are the best things to collect according to current prices? - How much money would drain in 25 days? - Roughly how much would I make in 25 days? If anyone could give me a hand with this I'd love you :thumbsup: ~[Blog]~[CrystalMathLabs]~[Last.fm]~ Link to comment Share on other sites More sharing options...
RayOxide Posted July 20, 2009 Share Posted July 20, 2009 Remember to keep 750k minimum in there at all times. 8-) thats all I can say I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
Jacks0n Posted July 20, 2009 Author Share Posted July 20, 2009 Remember to keep 750k minimum in there at all times. 8-) thats all I can say Why is that? ~[Blog]~[CrystalMathLabs]~[Last.fm]~ Link to comment Share on other sites More sharing options...
RayOxide Posted July 20, 2009 Share Posted July 20, 2009 I dont know. Everyone says it though. :anxious: I dont need a siggy no moar. Link to comment Share on other sites More sharing options...
Death123141 Posted July 20, 2009 Share Posted July 20, 2009 If you have any lower you won't pay the 75k a day and won't get full materials collected you also need 100 approval ea day. Link to comment Share on other sites More sharing options...
Cptbaker08 Posted July 20, 2009 Share Posted July 20, 2009 Well, I thought I'd try out MTK. I'll be using it for 25 days, until the end of my membership. So, I was wondering the following things: - How much money do they take per day? If you have at least 750k in there it will take 75k each day. - What are the best things to collect according to current prices? 10 workers on Raw Fish and the other 5 either on Coal or Maples. Coal for a guaranteed profit, maples for luck on the seeds. - How much money would drain in 25 days? 25 days at 75k a day is 1,875,000 coins - Roughly how much would I make in 25 days? This will vary as if you go and get 100% approval everyday or just let it drop. But you will profit on the 1.8m that you put into the coffers If anyone could give me a hand with this I'd love you :thumbsup: Replies underlined. Side note: You can keep money in MTK and when you get members again you can go collect. MTK still works even while you're on F2P. [hide=Drops]Slayer:Draconic Visage x3, Abyssal Whip x23, Dark Bow x3, Dragon Platelegs x3, Dragon Boots x40, Dragon Plateskirt x4, Shield Left Half x3, Dragon Medium Helms x10GWD:CS: Zamorakian Spear x2, Zamorak Hilt x1, Bandos Chestplate x1, Sara Sword x1DKs: Dragon Hatchet x3 Beserker Ring x1[/hide][hide=Completed Goals]Achieved April 26, 2009Achieved Sept. 15, 2009Achieved Nov. 21, 2009 Jan. 10, 2010 Achieved Mar. 5, 2010[/hide][hide=Goals][/hide] Link to comment Share on other sites More sharing options...
gorofujita Posted July 20, 2009 Share Posted July 20, 2009 Remember to keep 750k minimum in there at all times. 8-) thats all I can say Why is that? because each day, the minigame takes 10% of what is in coffers (up to 75k) and use it to pay the workers for their resources. This means that you should have at least 750k in the coffers (because 10% of 750k is 75k, the max) that will be used to pay the workers. This is the ideal situation, so you should probably keep more than just 750k in the coffers. Personally I keep about 2m in the coffers, so I don't have to bring money with me every day. Link to comment Share on other sites More sharing options...
Skeptical Posted July 20, 2009 Share Posted July 20, 2009 Remember to keep 750k minimum in there at all times. 8-) thats all I can say Why is that? because each day, the minigame takes 10% of what is in coffers (up to 75k) and use it to pay the workers for their resources. This means that you should have at least 750k in the coffers (because 10% of 750k is 75k, the max) that will be used to pay the workers. This is the ideal situation, so you should probably keep more than just 750k in the coffers. Personally I keep about 2m in the coffers, so I don't have to bring money with me every day. Yea, when you become non-mem, you could always have extra in if you don't need it, and collect when you become a mem again. I put in about 5 mil and then didn't become a member for a couple months, and boy, there was a lot of stuff. :thumbsup: "Those who give up their liberty for more security neither deserve liberty nor security." Support transparency... and by extension, freedom and democracy. Link to comment Share on other sites More sharing options...
essiw Posted July 20, 2009 Share Posted July 20, 2009 Remember to keep 750k minimum in there at all times. 8-) thats all I can say Why is that? because each day, the minigame takes 10% of what is in coffers (up to 75k) and use it to pay the workers for their resources. This means that you should have at least 750k in the coffers (because 10% of 750k is 75k, the max) that will be used to pay the workers. This is the ideal situation, so you should probably keep more than just 750k in the coffers. Personally I keep about 2m in the coffers, so I don't have to bring money with me every day. Yea, when you become non-mem, you could always have extra in if you don't need it, and collect when you become a mem again. I put in about 5 mil and then didn't become a member for a couple months, and boy, there was a lot of stuff. :thumbsup: since you cant get the rate % up in f2p you lose money. http://sign.tip.it/1/2/79/260/essiw.png Retired item crew I would like to be credited as essiw at the website update & corrections forum. Thanks! Link to comment Share on other sites More sharing options...
SportsGuy Posted July 21, 2009 Share Posted July 21, 2009 I was under the impression that you only had to get your approval up when you wanted to finally collect...I never really noticed a difference in value (though I've only gone at most three days without collecting/getting approval up). [hide=My Stats]Attack:86/Hitpoints:88/Mining:74Strength:86/Agility:76/Smithing:75Defence:86/Herblore:74/Fishing:78Ranged:86/Thieving:73/Cooking:92Prayer:78/Crafting:82/Firemaking:86Magic:85/Fletching:77/Woodcutting:88Runecraft:71/Slayer:80/Farming:88Construction:70/Hunter:70/Summoning:69Dungeoneering:18Total level: 1936295/303 Quest PointsCombat Level: 117[/hide][hide=Interesting Links]My BlogSportsGuy's Short Guide to Ghostly WarriorsFamiliarisation Reward Research[/hide] Link to comment Share on other sites More sharing options...
Serpent Eye Posted July 21, 2009 Share Posted July 21, 2009 I was under the impression that you only had to get your approval up when you wanted to finally collect...I never really noticed a difference in value (though I've only gone at most three days without collecting/getting approval up). It's best to return every day to keep your approval rating at 100% or your subjects will give you less for your money! Link to comment Share on other sites More sharing options...
JoeDaStudd Posted July 21, 2009 Share Posted July 21, 2009 since you cant get the rate % up in f2p you lose money. Only if it dips below about 50%, of course it depends on what you have the workers on. But thats at-least 50 days before it starts to actually lose you money. Personally I just leave it for a few days then collect it. As long as it doesn't dip below about 90% you still get one hell of a profit. [hide=Drops]Dragon Axe x11Berserker Ring x9Warrior Ring x8SeercullDragon MedDragon Boots x4 - all less then 30 kcGodsword Shard (bandos)Granite Maul x 3Solo only - doesn't include barrows[/hide][hide=Stats][/hide] Link to comment Share on other sites More sharing options...
SportsGuy Posted July 31, 2009 Share Posted July 31, 2009 I was under the impression that you only had to get your approval up when you wanted to finally collect...I never really noticed a difference in value (though I've only gone at most three days without collecting/getting approval up). It's best to return every day to keep your approval rating at 100% or your subjects will give you less for your money! Ah, but having worked on guides before, we all know that people writing them can make mistakes, don't we? [hide=My Stats]Attack:86/Hitpoints:88/Mining:74Strength:86/Agility:76/Smithing:75Defence:86/Herblore:74/Fishing:78Ranged:86/Thieving:73/Cooking:92Prayer:78/Crafting:82/Firemaking:86Magic:85/Fletching:77/Woodcutting:88Runecraft:71/Slayer:80/Farming:88Construction:70/Hunter:70/Summoning:69Dungeoneering:18Total level: 1936295/303 Quest PointsCombat Level: 117[/hide][hide=Interesting Links]My BlogSportsGuy's Short Guide to Ghostly WarriorsFamiliarisation Reward Research[/hide] Link to comment Share on other sites More sharing options...
Tylon_Dragadon Posted July 31, 2009 Share Posted July 31, 2009 I like my system. I put in about 3 million, then every other day or every third day I go and get my rating back to 100% (takes like, what, 5 minutes at most?). Now, here's the real magic: Your approval rating is clocked at about the time you initially put in money into the coffers. So for me, at 1:00 PM each day. However, resources are not "bought" by your workers until you choose to see what they've collected. I've tested this. So the day of checkout I go and check the current prices of coal/fish/flax, and decide whether or not I want gems or seeds (if you do 10 on raw fish and 5 on coal expect a bounty of gems, additional revenue and crafting exp). Good luck, and in my opinion, since your membership will expire, go ahead and do fish/coal since tree seeds won't be useful for you. Note that you will likely get a clue scroll from the raw fish, so if you like those be sure to give yourself some time to do that before you leave members. I may put something here eventually. Link to comment Share on other sites More sharing options...
Tafkan Posted August 1, 2009 Share Posted August 1, 2009 I was under the impression that you only had to get your approval up when you wanted to finally collect...I never really noticed a difference in value (though I've only gone at most three days without collecting/getting approval up). Not true. If you're away for a few days, and then max the approval rating right before collecting, it doesn't affect the resources that are already in the coffer at all. I've tried, your approval rating is checked around each midnight to determine how many resources appear in your coffers and you get less if it isn't maxed. But of course, as long as the rating is above 90%, the difference is pretty minor. [hide=Achievements]Quest Cape - 31st October 200968,238th to Fletching Cape - 7th February 2010Champion's tackle box - 26th July 2010Nomad killed - 4th of November 2010140,305th to Woodcutting Cape - 12th April 2011187,690th to Cooking Cape - 6th June 201172,234th to Fishing Cape - 7th July 201119,010th to Crafting Cape - 8th July 2011[/hide] Link to comment Share on other sites More sharing options...
SportsGuy Posted August 1, 2009 Share Posted August 1, 2009 I go at most two days without checking in...so the "loss" from the extra decimal points, I suppose, is negligible. [hide=My Stats]Attack:86/Hitpoints:88/Mining:74Strength:86/Agility:76/Smithing:75Defence:86/Herblore:74/Fishing:78Ranged:86/Thieving:73/Cooking:92Prayer:78/Crafting:82/Firemaking:86Magic:85/Fletching:77/Woodcutting:88Runecraft:71/Slayer:80/Farming:88Construction:70/Hunter:70/Summoning:69Dungeoneering:18Total level: 1936295/303 Quest PointsCombat Level: 117[/hide][hide=Interesting Links]My BlogSportsGuy's Short Guide to Ghostly WarriorsFamiliarisation Reward Research[/hide] Link to comment Share on other sites More sharing options...
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