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fastortoise

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My nation went from Bulgaria to The Combine

MetaHuman research begins (0/10)

The sour dough of the epitmous pie hungers for another's sweet lips to be dulled into a state of most irreverant humbleness

TUBULAR BELLS!

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I just had an idea. Maybe we could keep matter creation (or element creation, whatever) in the game, but it requires a certain rare resource. We randomly pick several planets that it is found on, and it is found on those planets exclusively. They will all be in uninhabitable systems, so no one has an advantage to start. We also wouldn't be able to produce it in any other way. Each planet would have a limit of how much they produce per year. I actually really, really like this idea. It would add some tension to the game on a solar level. The material could have other uses too, maybe it can speed up warps and so on. This would give whoever controls the small amounts of it a nice advantage, and a reason for people to care about it.

 

I think that this idea is fairly reasonable and should have some kind of tech to go with it, giving larger empires an advantage, since Retech could colonise a planet in 2 years and I could keep you off the planets for the next 80.

Course I can still do that but it gives me an incentive to colonise more planets...though to be perfectly honest I think I am just going to develop my strange matter tech, creating Elemental Strange Matter eventually. Just to allay any fears of this I will do proper amounts of research(14 years per element) and will need to process far more material(Thinking about 20 Tonnes to create 1 Tonne) than I get out of it. Since I have such a large Quark Matter base any other system would be foolish to enter into. Also I have begun limited extractions on Iomru, the material, while not coming anywhere near replacing Asterisk as my main source of conversion material, should lengthen my supply to 10 years, giving me time to develop my infrastructure on Iomru, which should mean that I can replace Asterisk fully.(Note the epic weakeness in my super tech is that in a seige my empire will collapse, hence why my ships are designed to be blockade runners(since they are 99% defence)

Well I knew you wouldn't agree. I know how you hate facing facts.

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Do you mean uninhabited (like some desert planets) or uninhabitable (like a gas giant)?

 

Man up. Build a fleet.

 

I've never given any indication as to my gender. If you could delay attacking until December 7th, and promise not to use the virus, I'll happily meet you in combat.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Probably a uninhabited.

Sounds like a good idea, but I probably won't get involved...I plan to follow my Quark tech to the maxium extent, eventually creating Strange Quark Elements.

 

Research for each element will be 14 days, and it will take (1*the Da of the thing I am breaking down) tonnes of mass to create (1/'the Da of the thing I am making) tonne of any strange element

 

Da is short for Daltons, which measures atomic weight.

 

Also, Sere, those 'Gunships' are the ones that were transporting your people. They should be heading back now.

Well I knew you wouldn't agree. I know how you hate facing facts.

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For this stone, we should make it an earthlike world with a map, so we can fight for it just like we did on Earth.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Research into airships has begun. These new vessels will be like flying 18th century era ships, and they will be used for tourism and to add an utopian feel to Britanniae, the "First Realm" as some people call it.

SWAG

 

Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on.

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I think the idea of using a single mineral as fuel for matter converters is just bull[cabbage], it should rather be stricter rules witin matter conversion that all(including Archi) must follow.

Well I don't mind ignoring your opinion too much, so it all works out.

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Hegemony-Spain

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I agree, part of Role Playing is limiting yourself, not operating within narrow parameters, strict rules only encourage people to get annoyed. We need strong guidelines yes, but active regulation takes all the fun out of the game.

Well I knew you wouldn't agree. I know how you hate facing facts.

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I'd say the ability to turn tons of useless materials into anything you want instantly with no ill effects, no need for mining, and no need for any significant research time takes all the fun out of the game. This isn't regulating the entire game, it's making it more interesting.

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Hegemony-Spain

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I agree this game would be much better if it were less of a number game and more of a roleplay. Which is why I think that if you do a good amount of research on something it shouldn't matter whether or not it's scientifically plausible. If I want to spend 20 years researching quantum lasers and hydrogen beams, then I should be able to. This isn't a simulation, it's a game. We need to lighten up on the whole physics thing.

 

Also, what if Archi became the "game master" so to speak? He could organize "events" like alien invasions, etc. that would keep the game from being boring in non war periods.

This isn't about physics, it's about keeping the game interesting. I didn't mention anything about scientific plausibility, or physics or anything in what I was talking about.

My reasoning is that matter compilers, or whatever you call them devalue everything, make trade pointless, make mining pointless, make wars unnecessary, and generally make the game [cabbage]ty.

 

The basis of my idea is this:

There's a substance that there's a limited amount of, that allows people to do things that would normally be overpowered. Everyone wants it, but there's not enough to go around.

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Hegemony-Spain

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Also, what if Archi became the "game master" so to speak? He could organize "events" like alien invasions, etc. that would keep the game from being boring in non war periods.

 

Thats what the probes and such are there for...Me launching a grand invasion of known space, destroying 5 planets and wrecking the combined space-fleet because no one is ready for it(and then enslaving the universe) seems a tad game wrecking.

 

We need to lighten up on the whole physics thing.

Well I don't have a problem with that, I just want to know exactly what your weapon does beyond 'BLOWS EVERYTHING UP'. If you want to come up with(or me to come up with) a standardized list of weapon traits with damage modifiers and such then we can do that.

 

The science thing is simply to help me translate 'uber weapon' into stable weapon.

 

Also if you do come up with an ingenuous way round something then you should be able to bypass some science, not a-lot, but some.

 

My reasoning is that matter compilers, or whatever you call them devalue everything, make trade pointless, make mining pointless, make wars unnecessary, and generally make the game [cabbage]ty.

Matter compilers move things, they don't actually compile stuff(as far as I know).

Creating the proverbial something out of nothing should be banned. If you pay a good exchange though there is nothing wrong with that.

Well I knew you wouldn't agree. I know how you hate facing facts.

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That reminds me I have an Idea! How about we have this new "element" have a 10% chance of being found on either major volcanic worlds or major arctic worlds (could be only one of the two) because as of now I l think only two people have the capability to efficently mine said worlds and if we had a lead up time it would allow others to build up a way to mine taking away all advantage of fore runners (or at least some). Just putting this out as it would seem that we have worlds that we are not using (well most of us).

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I don't remember what exactly they're called, but what I'm against are things that:

 

Take some useless material (Scrap rock) and turn it into something needed (tungsten, gold, diamonds, steel, etc) with no cost.

 

Hex you're banned from this thread as of now. Any posts you make here will be ignored.

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Hegemony-Spain

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I'd say the ability to turn tons of useless materials into anything you want instantly with no ill effects, no need for mining, and no need for any significant research time takes all the fun out of the game. This isn't regulating the entire game, it's making it more interesting.

 

 

+1

 

Can we go back to random disaster drawings?

Those were partially enjoyable.

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Anyone who likes logic is incapable of tacos.

 

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Can we go back to random disaster drawings?

 

Hey, me attacking Earth was not a random disaster[/Joke]

 

Yeah, I do that. Does anyone have a list of disasters?

I had a whole system set up before. I'll go find it in the depths of my computer.

 

EDIT: I can't find it, it must have been on my laptop which is now dead. But here is the gist of it. I had a list of all the empires. Each was given a number (If there were 8 total players, they would each get a number 1-8).

There were three "random event" categories.

 

The first were localized disasters, things like hurricanes, earthquakes, rioting, food shortages, minor epidemics (think h1n1, but not as bad as spanish influenza), electrical failure, and so on.

The second were global disasters. Things like temperature changes, pandemics, major pandemics, massive increases in piracy of ships and so on.

Then there were Empire Bonuses/anti-bonuses. An empire would be randomly chosen to get one of the following benefits: 5% gdp increase, 5% gdp decrease, 5 year research bonus, lose 3 years on a research, Increase production by 50% for a year, decrease it by 50% a year and so on.

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Hegemony-Spain

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I disagree with the major arctic/major volcano idea. They are very unevenly spaced out, in some people's systems.

 

I'd like Arch to be a game master.

 

Rocco, what do you say to what I said earlier?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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EDIT: I can't find it, but here was the gist of it. I had a list of all the empires. Each was given a number (If there were 8 total players, they would each get a number 1-8).

There were three "random event" categories.

 

The first were localized disasters, things like hurricanes, earthquakes, rioting, food shortages, minor epidemics (think h1n1, but not as bad as spanish influenza), electrical failure, and so on.

The second were global disasters. Things like temperature changes, pandemics, major pandemics, massive increases in piracy of ships and so on.

Then there were Empire Bonuses/anti-bonuses. An empire would be randomly chosen to get one of the following benefits: 5% gdp increase, 5% gdp decrease, 5 year research bonus, lose 3 years on a research, Increase production by 50% for a year, decrease it by 50% a year and so on.

 

 

Hmmm, I shall develop a system after the 2nd(since then I will know how many people are playing exactly.)

Well I knew you wouldn't agree. I know how you hate facing facts.

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There should be some more positive things. :P

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Would my SAC be rendered useless until I find the neccessary fuel then? I've had it since the old thread and then I'm just supposed to scrap it until I become a primary miletary power with enough forces to take one of those mines? Keep in mind that some actually know how to limit themselves with their power; I for example have not yet used it to make large ammounts of anything, and the only improbable substance I've ever made with it is now for sale.

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I disagree with the major arctic/major volcano idea. They are very unevenly spaced out, in some people's systems.

Err... There is a 10% chance that the planet will have said material so I wouldnt be to worried if I were you...

EDIT: Archi as to the deep space probes would it be alright if you pmed the player the results of their probe. Then the player would have a 10 year grace period in which they would not have to tell anyone else what they got. (ex. If I find a system I would want to have 10 years to colonize it and set up defenses)

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