RpgGamer Posted December 2, 2009 Share Posted December 2, 2009 Are these aliens the same aliens that crash landed on Earth some 150 years ago? If so, I have fairly good relations with them. Also, more importantly: @ArchiEverytime I click one of your links from esnips, my computer gets a false adware alert, crashes my IE, locks tskmngr[Caution: Executable File], and then actively locks up any application I try to open including the simple things like MSpaint and all of my anti-virus programs. This has happened three times now, and I'm starting to think that it's coming from esnips. I would apreciate a soultion to this problem, because I'm sick of running my OS in safe mode just to do a three hour scan :/ And OT:I have officially claimed pretty much all of Met'Al as of pg. 255. If you have not claimed a planet in the system prior to that page, then you will have to barter with me to get some space. I'm willing to lease it out. All land claimed prior to my post regarding this subject on 255 stands as is by the owner. Quote Quote Anyone who likes tacos is incapable of logic. Anyone who likes logic is incapable of tacos. PSA: SaqPrets is an Estonian Dude Steam: NippleBeardTM Origin: Brand_New_iPwn Link to comment Share on other sites More sharing options...
archimage_a Posted December 2, 2009 Share Posted December 2, 2009 http://amapciv.webs.com/Hegemony%204.htm Are these aliens the same aliens that crash landed on Earth some 150 years ago? If so, I have fairly good relations with them.I am guessing not. I think the new mineral has paled into unimportance... http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Wisp Posted December 2, 2009 Share Posted December 2, 2009 I think the new mineral has paled into unimportance...Depends. I should have a coupla years atleast before they get to alpha centauri. That's almost a half ton of the stuff, so I can put that in a decent amount of ships to super-speed them. Here's my plan for the next two years:This year, 216 massive transports and nothing else.Next year, one mega transport and nothing else. After that, we'll see. Oh, and my Deep Space Research Station is now producing massive sheets of nanotubes, similar to those used in the dyson sphere, only on a slightly larger scale per statite. Hegemony-Spain Link to comment Share on other sites More sharing options...
The Dark Lord Posted December 2, 2009 Share Posted December 2, 2009 The White Trees have reached maturity, and the fruits are being distributed throughout the Holy Britannian Empire. White Trees will be planted regularly now. 14 years are left until Second Life goes public. SWAG Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on. Link to comment Share on other sites More sharing options...
RpgGamer Posted December 2, 2009 Share Posted December 2, 2009 Over the downtime, I should now have 800 kg of the new material. It is now being transported back to Harakkis and will be placed in a deep underground facility. I thought it was implied that over down time, the game is placed on hold? I figure this because while certain things can be done (like production, research and collection). But other things can not be done, like response and counters to other's actions. Example:You send a battleship to my homeworld. Before I have a chance to say anything, the forum dies. The forum is rendered useless for lets say, 3 days. In these three days, that battleship could actually arrive in my homeworld. But had the forums been open, I could have prepared a defence, and released a counter attack. This gives an unfair advantage to explanatory moves or "variables" while completely eliminating the response move or "variable". And this is why the game should pause when the forum goes down. Quote Quote Anyone who likes tacos is incapable of logic. Anyone who likes logic is incapable of tacos. PSA: SaqPrets is an Estonian Dude Steam: NippleBeardTM Origin: Brand_New_iPwn Link to comment Share on other sites More sharing options...
Wisp Posted December 2, 2009 Share Posted December 2, 2009 Over the downtime, I should now have 800 kg of the new material. It is now being transported back to Harakkis and will be placed in a deep underground facility. I thought it was implied that over down time, the game is placed on hold? I figure this because while certain things can be done (like production, research and collection). But other things can not be done, like response and counters to other's actions. Example:You send a battleship to my homeworld. Before I have a chance to say anything, the forum dies. The forum is rendered useless for lets say, 3 days. In these three days, that battleship could actually arrive in my homeworld. But had the forums been open, I could have prepared a defence, and released a counter attack. This gives an unfair advantage to explanatory moves or "variables" while completely eliminating the response move or "variable". And this is why the game should pause when the forum goes down.We'll just say for sake of ease for everyone ships on course advance 2 days, production goes for 2 more days, and all that, and since no acts of war happened we don't have any problems.Plus pauses mess up the game's date. Cuz right now, I remember when the game started, and can figure out the year from that. Hegemony-Spain Link to comment Share on other sites More sharing options...
archimage_a Posted December 2, 2009 Share Posted December 2, 2009 Yeah, for future reference if things do go randomly astray then your ships will disappear(unless they could feasible survive) and reappear in your home system 3 turns later. If anything major is going on, say another war on a planet or a ongoing space battle, then the game will be entirely suspended for the downtime... otherwise it will carry on as normal. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
paul191600 Posted December 2, 2009 Share Posted December 2, 2009 So did the game stop during downtime? I am pulling back my fleet to Opez. The sour dough of the epitmous pie hungers for another's sweet lips to be dulled into a state of most irreverant humblenessTUBULAR BELLS! Link to comment Share on other sites More sharing options...
Wisp Posted December 2, 2009 Share Posted December 2, 2009 310 transports are on the way from Tefarn. Cargo ship carrying 450kg of Duna is heading from Yale to Tefarn. 221 fully loaded transports heading from Centauri to Tefarn. Fleet Two is filled with refugees from Centauri aswell, heading back to Tefarn. Fleet 3 will stay and guard centauri, atleast for now. 80m People on Alpha Centauri at this point. Hegemony-Spain Link to comment Share on other sites More sharing options...
Retech Posted December 2, 2009 Share Posted December 2, 2009 Does anyone have enough of this material for a bomb? That's what we could do. I have 800kg, Rocco has 800, Doom has 450... I'm pretty sure others have some too. We could wipe them out in one fell swoop! :thumbsup: Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
The_Mather1 Posted December 2, 2009 Share Posted December 2, 2009 I doubt a plasma window would be able to stop a railgun shot unless it was powered by a few hundered nuclear reactors. True, it can reach the viscosity to stop a bullet, but getting it to that viscosity in the area around a ship? That would take absurd amounts of power.That is why most of my later research has been focused on power, remember Jahrium nuclear powerplants? Remember hot fusion? Remeber (current) cold fusion? Remember ZPMs?Also I stated a while back that I begun a massive construction of nuclear powerplants. Oh, I was just pointing out how Mather's plasma shields have to be constrained by technical issues while Rocco's weapons aren't. I'm pretty sure they both spent a long time researching them, so they should be able to use them or both have to be constrained by technical issues.More of whether Rocco wants to be technical or based on research time. He can't really go one way on one issue and one way on another issue.Yeah, having to be realistic is a "technical issue". How are my weapons unrealistic?And I want to be purely based on research time, but nobody will listen to me. If it wasn't based on research time it would turn into "Oh my scientists discover a light speed drive." "Oh but my scientists instantly discover railguns that travel at 9 times the speed of light!" etc.But no matter if you base it on research time things have to be physically possible, and you have to explain how(at least roughly). Oh and btw; If you even try to fire nukes at the speed you said they will just go of because of the massive G-forces they will expirience. [spoiler=Income]TaxesHuman 140 000 000 000 50 000 30 % 2 100 000 000 000 000 Jaffa 2 200 000 60 000 25 % 33 000 000 000 Goa'uld 2 000 1 500 000 10 % 300 000 000 Loan 1 500 000 000 5 % 75 000 000 Building company Apartements 5 000 30 000 40 % 60 000 000 Townhouses 2 500 75 000 40 % 75 000 000 Farms 900 125 000 40 % 45 000 000 Mansions 1 500 1 000 000 40 % 600 000 000 Pyramids 50 5 000 000 40 % 100 000 000 Trade Ring transporters 500 000 Naguadah bars 1 000 000 Drone sets 2 000 000 000 Tel'tac cargoships 5 000 000 000 Sales Ross 500 000 000 Archi 1 000 000 Income 2 100 034 756 000 000 Budget 10 % 210 003 475 600 000 Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
Seraphi Posted December 2, 2009 Share Posted December 2, 2009 Look, plasma windows are not an invincible shield. Once you activate a ship-wide plasma window, none of your weapons would be able to fire either, unless they were outside the shield, in which case they can be destroyed.Plus, the amount of power it would take to cover an entire ship is even more insane, and for the sake of fairness, I'd say that if your ships were ever going to go into full shield mode and become basically invincible, almost all the other non-essential functions would need to be cut off. Once again, that is for the sake of fairness, because having invincible ships which can still use a warp drive to run away or control the thousands of drone weapons you apparently have, is not really fair. Construction of space probes is finished, 25 probes with returning engines dispatched, 2 new construction yards finished this year, blah, blah. Link to comment Share on other sites More sharing options...
The_Mather1 Posted December 2, 2009 Share Posted December 2, 2009 Look, plasma windows are not an invincible shield. Once you activate a ship-wide plasma window, none of your weapons would be able to fire either, unless they were outside the shield, in which case they can be destroyed.Plus, the amount of power it would take to cover an entire ship is even more insane, and for the sake of fairness, I'd say that if your ships were ever going to go into full shield mode and become basically invincible, almost all the other non-essential functions would need to be cut off. Once again, that is for the sake of fairness, because having invincible ships which can still use a warp drive to run away or control the thousands of drone weapons you apparently have, is not really fair. Construction of space probes is finished, 25 probes with returning engines dispatched, 2 new construction yards finished this year, blah, blah.My smaller vessels and drones are capable of exiting through shield due to magnetic distruptors, the main weapon of the Daedalus; the EM-beam, is oblivously capable of penetrating the shield due to the fact that they are both focused EM-fields. But since you oblivously are afraid of those shields(which you shouldn't be as I wouldn't want to engage you) I can say that the shields are innert during and when exiting warp, with the exeption of Atlantis which needs the shields to maintain atmosphere. And you have oblivously never seen any sci-fi movie/series since you think shielded = invinsible. Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
Nero Posted December 2, 2009 Share Posted December 2, 2009 Does anyone have enough of this material for a bomb? That's what we could do. I have 800kg, Rocco has 800, Doom has 450... I'm pretty sure others have some too. We could wipe them out in one fell swoop! :thumbsup:Huh? You only get 150kg per year (200 from the planet, 50 go to me each year). Oh, Dusty, do you want to form an anti-piracy alliance around Netio, since we both have vested interests.Sounds good. -- Anyways, the rare material is all being used in the Federation's ships. Ship Production has been kicked into overdrive, and production rates for ships have quadrupled, due to the citizens of the Federation now knowing about the imminent invasion. All Federation ships are assembling near Sol. -- Project SW coming along.Project SM started. Vienna Raszyn Warsaw Klushino Link to comment Share on other sites More sharing options...
Seraphi Posted December 2, 2009 Share Posted December 2, 2009 Dusty, you need to stick to the production points rate. a 300% increase is a little much, unless you weren't using your entire capacity before. Maybe if you want to go ahead and spend an extra 150% per ship in exchange for a 75% point boost or something. I'd also like to hire production stations if anybody has any spare. I'd be willing to pay 1t per production station per year, up to 20 production stations. They'll be producing more production stations, so no worries about battleships and such for now. Link to comment Share on other sites More sharing options...
archimage_a Posted December 2, 2009 Share Posted December 2, 2009 I am beginning construction on two new stations in the two material systems. These stations will be the same as my orbital stations in Adrigas they have a PP of 3,000 for 12 years when they will increase to 10,000.I am deploying 20 million colonists to Eos along with heavy colony supplies, in 1 year(when my transports get back). They will arrive in 4 years(6th). When they arrive they will begin construction of 18 new stations, on the 8th these will have a net PP of 54,000. By the 14th they will have a net PP of 180,000.Since this will require a vast amount of input I am suspending the anti-piracy stations for the next 4 years to stockpile enough materials to get the project started. Thus my net PP will be 50,000(20k from Kent) in Adrigas, 10,000 in Yare, 10,000 in Netio, 180,000 in Eos. So Overall 250,000 PP. To support such a massive growth Inillimplar will be devoured by Quark Fusion. Recap on Strange Matter Elemental research:Chromium19 Potassium45 Rhodium73 Tantalum The new stations will be constructed mainly out of Strange Tantalum, as will all of the new ships.It should be noted that Strange Tantalum can interact with normal matter without starting a conversion process, but may do so if forced to do so(if it is vapourised or dissolved), the resulting strange matter will convert anything and everything. The stations are being built with a Ross Type AI core, with a few extras added in by my scientists, so even if the humans onboard are killed the station can carry on. In other news research into producing a Fusion reaction with Strange Quarks has begun thanks to a bit of help from Grim. The research will be completed in 30 years(so the 1st of January) and will provide a natural source for all strange elements, but in small quantities(basically I plan to ignite a Strange Star and then skim the star for Elemental Strange Matter).New research into building heat sinks has begun, to be finished on the 12th. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Nero Posted December 2, 2009 Share Posted December 2, 2009 Dusty, you need to stick to the production points rate. a 300% increase is a little much, unless you weren't using your entire capacity before. Maybe if you want to go ahead and spend an extra 150% per ship in exchange for a 75% point boost or something. I'd also like to hire production stations if anybody has any spare. I'd be willing to pay 1t per production station per year, up to 20 production stations. They'll be producing more production stations, so no worries about battleships and such for now.I was producing hardly any ships before. They're running at 150% normal rate atm. Transport ships have been dispatched to the Alpha Centauri system, and are placed under the command of Brazil for the time being. 20 Carrier ships have also been sent, as they can be used as transports as well. TFed has found veins of Tantalum and Hypernum on Vanaheim, mining has started on them. -Building of 10 large shipyards has started in the Holmgard system, they should be done in 20-30 years. Vienna Raszyn Warsaw Klushino Link to comment Share on other sites More sharing options...
Seraphi Posted December 2, 2009 Share Posted December 2, 2009 Archi, would you advise I also produce my new buildings, ships and structures from Strange Elements as well? And would you like my help with all of the strange matter research you do, or do you want to keep this seperate. I'm creating a new project, labelled Krypt. ETA is 30 years. Construction of 16 large, 2500 PP construction units is beggining in Sega-Res, to be finished in around 20 years at the cost of 60 trillion. Link to comment Share on other sites More sharing options...
Wisp Posted December 2, 2009 Share Posted December 2, 2009 I am beginning construction on two new stations in the two material systems. These stations will be the same as my orbital stations in Adrigas they have a PP of 3,000 for 12 years when they will increase to 10,000.I am deploying 20 million colonists to Eos along with heavy colony supplies, in 1 year(when my transports get back). They will arrive in 4 years(6th). When they arrive they will begin construction of 18 new stations, on the 8th these will have a net PP of 54,000. By the 14th they will have a net PP of 180,000.Since this will require a vast amount of input I am suspending the anti-piracy stations for the next 4 years to stockpile enough materials to get the project started. Thus my net PP will be 50,000(20k from Kent) in Adrigas, 10,000 in Yare, 10,000 in Netio, 180,000 in Eos. So Overall 250,000 PP. To support such a massive growth Inillimplar will be devoured by Quark Fusion. So how much PP are you getting per turn? I think you might be pushing it a bit much, seeing as in 6 years (8-14) you gained 130k pp. That's way too much for what you have, or will have. That's over 20k a turn, and people who have been building production stations and the like for over 50 years are below 10k.Dusty's ships will arrive in Centauri tomorrow, and will evacuate the remainder of the population. The ships heading from Tefarn to Centauri are rerouted to Sol, in case an evacuation is needed. Hegemony-Spain Link to comment Share on other sites More sharing options...
The_Mather1 Posted December 2, 2009 Share Posted December 2, 2009 The new way the system/planet lis is set up takes years to look through(or I'm lacking some addon) and my planets as well as my allegiance is wrong; the planets are Dakara and Chulak, and the name of the allegiance is The Goa'uld Empire. Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
archimage_a Posted December 2, 2009 Share Posted December 2, 2009 I was just going from the front page. Also if everyone looks at their own area then it shouldn't take forever. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
archimage_a Posted December 2, 2009 Share Posted December 2, 2009 Sigh, computer just deleted my reasons why it is not overkill to have 250K In summery:My ships take 50K eachI am sacrificing 200K to start the project.I am scarfing two planets,My empire is spread over 4 systemsEos is key to my long term plans.Stations only produce 3K each until 12 days later.The construction system goes: Core(Year 1), Workshops(Year 2), Fabricator and Weapons (Year 3 to 12) http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Wisp Posted December 2, 2009 Share Posted December 2, 2009 My ships take 50K eachSo? If I had a ship that cost 100k it doesn't mean I should have huge production capabilities.I am sacrificing 200K to start the project.In order to get up to the point where you'd get that much you'd probably need to sacrifice more than that. Where is that 200k coming from anyway? What's your current points per turn?I am scarfing two planets,And? Thousands of millions of tons of resources won't get it done much faster.My empire is spread over 4 systemsSo? Mine is over 4 as well. Dusty's is over like 14.Eos is key to my long term plans.Tefarn is key to my long term plans.Stations only produce 3K each until 12 days later.3k over what time period? Even if it was over 12 years that's still too much, each standard station produces 200 per year. Hegemony-Spain Link to comment Share on other sites More sharing options...
The_Mather1 Posted December 2, 2009 Share Posted December 2, 2009 I was just going from the front page. Also if everyone looks at their own area then it shouldn't take forever.But could you please make it more tidy? I went there looking for a habbitable planet to colonize and came back none the wiser. Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
archimage_a Posted December 2, 2009 Share Posted December 2, 2009 My ships take 50K each So? If I had a ship that cost 100k it doesn't mean I should have huge production capabilities. No, but it would mean that you would build stations which could build at that rate. For example you would not open a shop selling 500 meter long tapestries if your production capacity was 1 old lady with some knitting needles. The stations are designed to be the focal point of the whole planet's industrial might. Like Kent is the focal point of the whole of the Systems industrial might. I am sacrificing 200K to start the project. In order to get up to the point where you'd get that much you'd probably need to sacrifice more than that. Where is that 200k coming from anyway? What's your current points per turn? Not really...For instance to build a machine, or rather the pieces for a machine, takes much less time and effort than if you tried to make a machine from scratch...Anyway current output is 50K per turn. I am scarfing two planets, And? Thousands of millions of tons of resources won't get it done much faster. Yes... that makes perfect sense. I see now how me having the resources, the manpower and the time would lead to me not producing anything.Look. Quark Fusion kicks out massive amounts of Strange Matter in accordance with the laws of Thermodynamics. This strange matter is harnessed and turned into something useful, Strange Tantalum in molds. So producing things made from Strange Tantalum is relatively straight forwards. My empire is spread over 4 systems So? Mine is over 4 as well. Dusty's is over like 14.I have just over 12 million people working on the 20 stations. Given that they are doing relatively little else, except building homes and such, which should be largely finished by now, (I think that 105,120,000,000 man hours(52,560,000,000 with sleep, eating and ect) is enough to build 20 stations) Eos is key to my long term plans. Tefarn is key to my long term plans....So me investing a large amount of resources in it is not a one off random affair. Stations only produce 3K each until 12 days later. 3k over what time period? Even if it was over 12 years that's still too much, each standard station produces 200 per year. No...Your stations produce 200 per year. Mine produce a decent amount(3K per year). They are tooled to produce 1 type of ship and 2 types of lasers... They are focal points for the entire planet's output. Kent is a focal point for the entire systems output. Look, basically the stations are designed to build ships and use resources, they are not sustainable, 250k of PP is more than I can reasonably supply with resources, hence why I am scarfing two planets to sustain it the production and the running of the production mechanism.I am perfectly happy to scale the numbers down because it makes no difference to me. 250 PP and each Caravel costs 50 PP means exactly the same to me... But could you please make it more tidy? I went there looking for a habbitable planet to colonize and came back none the wiser. I can try. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
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