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which can deflect lasers to a point,

Impossible. I can't find the article but basically the tiniest imperfection in the shell renders the reflective or deflective capacity nil.

Effectively fighting a laser by reflection is the same as flighting a brick with a sheet of plate glass, hence why I didn't attempt to make reflective armour.

Also....Just the one gun?

Well I knew you wouldn't agree. I know how you hate facing facts.

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which can deflect lasers to a point,

Impossible. I can't find the article but basically the tiniest imperfection in the shell renders the reflective or deflective capacity nil.

Effectively fighting a laser by reflection is the same as flighting a brick with a sheet of plate glass, hence why I didn't attempt to make reflective armour.

Also....Just the one gun?

Hmm. I could have sworn I read about that working, as long as the initial heat from the laser didn't melt through it. But whatever, I won't argue that.

The ship is only designed for a support role, either for destroying super, or ultra battleships (1 hit from the main gun and your dead, or atleast useless). It does have some small lasers for shooting down missiles, though not nearly as many as your caravels. This isn't gonna be my main battleship or anything, it's the artillery where my battleships are the tanks.

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Instead of reflecting the laser, isn't it possible to somehow absorb the energy and disperse it across a wide surface in order to counteract the damage (sort of like how bullet-proof armor works)?

SWAG

 

Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on.

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Just did the math. For the exterior armor, and oxygen inside the ship alone it weights 103,560 Tons. Including internal walls, supplies, ammunition and so on, I'll say it weighs 163,560 tons. It's largest projectile is 100 tons, a 166 cubic foot solid tungsten shot.

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Just did the math. For the exterior armor, and oxygen inside the ship alone it weights 103,560 Tons. Including internal walls, supplies, ammunition and so on, I'll say it weighs 163,560 tons. It's largest projectile is 100 tons, a 166 cubic foot solid tungsten shot.

 

What would be the purpose of firing a single, enormous rail gun projectile at the Urk-Orz? Due to their mass numbers, wouldn't it be a lot better to have some sort of flak-like projectile that can attack several ships at once? Also, keep in mind that their ships are filled with liquid ethanol, a highly flammable substance. A spark on the interior should be enough to compromise the ship.

 

(You might also want to read my post on the bottom of the last page. It might be pretty helpful.)

SWAG

 

Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on.

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Just did the math. For the exterior armor, and oxygen inside the ship alone it weights 103,560 Tons. Including internal walls, supplies, ammunition and so on, I'll say it weighs 163,560 tons. It's largest projectile is 100 tons, a 166 cubic foot solid tungsten shot.

 

What would be the purpose of firing a single, enormous rail gun projectile at the Urk-Orz? Due to their mass numbers, wouldn't it be a lot better to have some sort of flak-like projectile that can attack several ships at once? Also, keep in mind that their ships are filled with liquid ethanol, a highly flammable substance. A spark on the interior should be enough to compromise the ship.

 

(You might also want to read my post on the bottom of the last page. It might be pretty helpful.)

Eh, this isn't necessarily for use against them. But, it is useful if I put a high powered bomb, fire it into a center of a swarm of them, and have it detonate with no chance of it being stopped. And I'll look into what you said.

Here's a to scale model of the projectile. It's not actually that big, but it's very dense with a high melting point.

 

http://img223.imageshack.us/img223/4369/projectile.jpg

 

For reference, here's a pro-cons of the ship:

 

Pro:

Massive firepower, can destroy almost anything other than a dreadnought or Sa Matra in a single shot.

Strong Armor

Massive Range

Cons:

Only close range defensive abilities are 500 fighters and anti missile/projectile lasers.

Long Reload time

Limited number of shots.

 

Each ship is worth 5,000 PP (5 super battleships worth)

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Dusty's bomb is a planet-buster, correct? The tungsten shell should protect Dusty's bomb long enough for it to be calibrated and detonated in the middle of the swarm. Assuming that the ships travel close to each other, the bomb should be powerful enough to at least wipe out a good number of the ships (if not most).

SWAG

 

Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on.

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Something like that would be possible, I think.

Terran transports have arrived in centauri, the remainder of the population is loaded up an head to Tefarn.

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I would create an update for today, but it's nearly midnight and I have school tomorrow. I guess I'll just post an update for what should have been today's update along with the update for tomorrow at a later time. I was going to create an awesome update post today, but my creativity kinda went dead after I discovered that I couldn't think of a name for a certain region of Kajea. I might go ahead and just put some updates for the Gaian expedition tomorrow.

 

Maybe I'll just think of a ton of stuff to research and just do that.

SWAG

 

Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on.

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Fair enough =D

 

In other news all Caravels are being fitted with Eletron Lattice Forceshields. These devices are aranged on the hull with nodes every 1.6 meteres, with a maxium range for each lattice at 5 meteres. The forceshields are not terribly powerful, they are designed to protect against light weapons, such as light goalkeepers and weak Arc Casters. However they can hold off quite sustantial amounts of power for short periods(This is not aimed at Dooms new weapon, I doubt they could withstand that). This refit is being conducted due to the scaling back of the production parameters of the stations(Which are basically now 1,000 for each station, 2,000 for Kent, and 300 for the middle 10 days) Caravels have been scaled back to 5,000 PP(including lattice addon). Building a station(prefab or otherwise) takes 9,600 PP, total.

 

I currently have 5,000 PP per turn and am utlising this to build 38 Stations.

However because of the dire need for Caravels(Either to fight the Urk-Orz in their eventual conquering of my space(so I believe) or to plunder the weak coalition of nations which defeated the Urk-Orz) I am going to complete(fully) two stations(in Eos) in 4 turns.

These stations will generate 2,000 PP per turn, total.

I will spend this 2,000 PP on build another 2 stations to level 2 and one station to level 1 over two years.(Expending 4,000 of the 4,000 I have over two years)

I will then upgrade the level 1 to a level 2(at the cost of 800PP) and begin work on another two level 2 stations. (Expending 3,200 on the new stations, 800 on finishing and 600 on prefabing)

I will then finish prefabing (at a cost of 1,000) a station to level 2, and build 2 more to level 2 and 1 to level 1(Expending 3,200 on new stations, 1,000 on prefabbing, 800 on building a level 1)

I will finish the level 1 and 3 stations to level 2 and begin another level 1 and start upgrading it to level 2(Expending 4,800 on stations and 800 on upgrading and 1,200 on the level 1 with upgrades)

I will then finish the level 1 and start 5 more stations to level 2 and 1 station to level 1 (Expending 8,000 on stations, 400 on upgrades and 800 on the level 1)

I will then finish the level 1 and start 7 to level 2 and 1 to level 1 (11,200 to stations, 800 to finishing, 800 to level 1 station)

I will then finish the level 1 and start 10 level 2 and 1 to level 1. (Spending 16,000 on stations, 800 on finishing and 800 on level 1s)

I will then finish the level 1 and begin upgrading all the stations to level 12. (Spending 800 on the level 1 and then 21,400 on the stations which amount to 304,000 to complete)

I will then spend 13,400 per year on completing these stations, taking 22 years to complete normally, but though careful upgrading I can finish in 17 turns(plus the 16 years to get there, so 33 years total). Yielding a net output of 38,000 PP for Eos. Both of my mineral system planets will follow the standard 12 year program and Adrigas will continue with its 5,000 PP per year. These 5,000 PP will produce 4 Caravels every 4 years, with the next 4 years on hold.

 

To summerise,:

Massive building program is Eos over the next 33 years.

2 New stations in the two mineral systems over the next 12 years,

Caravel construction suspended for the next 4 years

All Caravels to be upgrade with Lattice Forceshields.

 

My current fleet deployment is, 5 Caravels in Fadou, 10 in Yare, 10 in Netio, 10 in Adrigas(as well as 30 Transports), 20 in Eos and 205 prepared for Rapid responce duties(including all 10 of the Capital Class). Also 1 ship is on loan to Sere to explore the Heavy space Portal.

Well I knew you wouldn't agree. I know how you hate facing facts.

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It has been discovered that by setting a weak EM-beam to a certain frequency it is able to; not only dematerialize, but also rematerialize an object within range. It seems the exact frequency of the EM-field is what decides the distance the object must be at and where it reapears.

 

[spoiler=Income]Taxes

Human

150 000 000 000

50 000

30 %

2 250 000 000 000 000

 

Jaffa

2 400 000

60 000

25 %

36 000 000 000

 

Goa'uld

2 500

1 500 000

10 %

375 000 000

 

Loan

1 500 000 000

5 %

75 000 000

 

Building company

Apartements

5 000

30 000

40 %

60 000 000

 

Townhouses

2 500

75 000

40 %

75 000 000

 

Farms

900

125 000

40 %

45 000 000

 

Mansions

1 500

1 000 000

40 %

600 000 000

 

Pyramids

50

5 000 000

40 %

100 000 000

 

Trade

Ring transporters

500 000

 

Naguadah bars

1 000 000

 

Drone sets

2 000 000 000

 

Tel'tac cargoships

5 000 000 000

 

 

Sales

Ross

500 000 000

 

Archi

1 000 000

 

 

Income

2 250 037 831 000 000

 

Budget

10 %

225 003 783 100 000

 

 

Does anyone know of an empty, habbitable planet within a few systems away from Imezon?

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Capiah has 7 planets. :)

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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It has been discovered that by setting a weak EM-beam to a certain frequency it is able to; not only dematerialize, but also rematerialize an object within range. It seems the exact frequency of the EM-field is what decides the distance the object must be at and where it reapears.

 

 

I'm gonna go ahead and say that no, it hasn't. No randomly discovering things, especially those that are completely stupid, and probably violate heisenburg's uncertainty principle.

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[hide=Today's Progress]

[hide=Capiahs]

 

System: Capiah

-

Planet: Capiah 1 and 2 (same stats)

Distance: 175,000,000 km

Radius: 8,000

Gravity: 1.3 G

Orbit Period: 390 days

Rotation: 22.8 hrs

Mean Temp: 18 C

Atmosphere: 1.2 ATM (N2 73%, O2 26%, Ar 1%,)

Hospitable

Population: 60,000,000

Moons: None

 

About it: Capiah is the most established colony besides that of Japan on Earth. With a quickly expanding population and abundant species of kelp, the settlers are thriving. The relatively large amount of land is still mostly unused, aside from defences, but future uses could be found.

 

Military:

Regulars: 100,000

Heavy Battleships: LDS Sea Kelp, LDS Sea Current, LDS Wave, LDS Kelp Seed (1 per day total)

Battleships: 4 (1 a day)

Fighters: 20 (10 a day)

Transports: 0 (100 a day)

 

Transports currently heading to Capiah:

 

 

[/hide]

[hide=Erikio]

System: Recea Decimus

-

Planet: Erikio

Distance: 500,000,000 km

Radius: 18,000 km

Gravity: 2 G

Orbit Period: 747 days

Rotation: 18 hrs

Mean Temp: 20 C (really hot on the surface, cool in the oceans)

Atmosphere: 2 atm (N 58 %, O2 28%, Ar 2%, Carbon Dioxide 12%)

Hospitable

Population: 20,000,000

Moons: None

 

Erikio is the seat of the Lichtes government and homeworld to most of its people. Skyscrapers exist that are taller than almost any structure on Earth, mainly because the buoyancy that the water provides. It is covered by 99% water, with the land harnessed to grow luxury food crops, meat, and defensive installations.

 

Military:

Regulars: 25,000,000

Heavy Battleships: LDS Sturgeon, LDS Sea king, LDS Fried Fish, LDS Wavebreaker, LDS Manta Line(1 per turn)

Battleships: 25 (5 a turn)

Fighters: 250 (50 a turn)

Transports: 0 (100 a day)

 

 

[/hide]

[hide=Meoxo]

 

System: Meoxo

-

Planet: New Erikio (Replaces aquatic)

Distance: 160,000,000 km

Radius: 7500 km

Gravity: 1.1G

Orbit Period: 385 days

Rotation: 22.9 hrs

Mean Temp: 287K/17C

Atmosphere: 1 atm (N2 78%, O2 21%, Ar 1%)

Hospitable

Population: 600,000,000

Moons: None

--

 

New Erikio has quickly been upgraded into a full scale military base. Massive underground tunnels snake through the continental shelf and deeper into the sea crust. The majority of Lichtes citizens live here, sheltered from infectious viruses and invading aliens by the limitless fortifications and defences.

 

Military:

Regulars: 100,000

Heavy battleships:

Battleships: 6 (2 per turn)

Fighters: 40 (10 per turn)

Transports: 0 (100 per turn)

 

Transports currently heading to Erikio:

 

[/hide]

 

 

[hide=Technology in progress]

 

Name: Coilguns

Completion Date: December 20th

Effects: Uses monopoles to power a gun which has little to no recoil

 

Name: Scram Cannon

Completion Date: Christmas!

Effects: Uses Kinetic energy and supersonic combustion to launch a projectile as far as other weapons without the complexity.

 

[/hide]

 

[hide=Constructions]

 

Name: Sector E battlestation

Completion Date: December 7th

Effects: Helps defend Japan from space attacks

 

Name: Sector VI battlestations

Completion Date: December 1st

Effects: Colonizes Capiah VI

 

Name: Sector VII battlestations

Completion Date: December 1st

Effects: Colonized Capiah VII

 

Name: Sector Capital battlestation

Completion Date: December 1st

Effects: Protects Erikio

 

Name: Royal Engineering school of Erikio

Competion Date: December 1st

Effects: Increase production of engineers, speeds up spacefleet construction and design

 

Name: Lichtes Embassy in Kyoto, Japan

Completion Date: December 1st

Effects: None, just housing for royal officials

 

Name: Sector O Bunker

Completion Date: December 1st

Effects: Hides up to 50 million people in a defensive location with filtration and food

 

Name: Advanced tunnel fortifications and life support

Completion Date: First Phase, December 1st (Ongoing)

Effects: Increases time Japan can withstand siege, increases defence bonus slightly

 

Name: Advanced Tunnel fortification and life support systems

Completion Date: December 1st

Effects: Provides housing, food, and supplies in the event of a virus attack

 

Name: LDS Ocean Trench

Completion Date: December 1st

Effects: Super battleship

 

Name: LDS Manta Ray

Completion Date: December 1st

Effects: Super battleship

[/hide]

 

[hide=Standing Army]

 

Regulars: ~50,000,000

Super Battleships: LDS Ocean Trench, LDS Manta Ray

Heavy Battleships: 12

Battleships: ~60

Fighters: ~ 700

Transports: 700

 

Super Battleships: Produced on case by case basis

Heavy Battleships: 1 per turn

Battleships: 5 a turn

Fighters: 100 a turn

Transports: 100 a turn

[/hide]

[/hide]

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Is the lump heading towards my planet a big lump?

 

 

 

Also, I won't be on until 9pm or so in the United States. I have a math competition. :thumbsup:

 

 

Please don't make the Urk-Orz attack me in that time, I want to get my defensive plans in.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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It has been discovered that by setting a weak EM-beam to a certain frequency it is able to; not only dematerialize, but also rematerialize an object within range. It seems the exact frequency of the EM-field is what decides the distance the object must be at and where it reapears.

 

 

I'm gonna go ahead and say that no, it hasn't. No randomly discovering things, especially those that are completely stupid, and probably violate heisenburg's uncertainty principle.

But I previously said I was going to do further research on effects caused by the EM-beam, I even specified it to the demolecularisation effect caused by it.

 

And Retech; May I ask that my people be allowed to settle on the lands by your great seas of the Capiahs?

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Not to be nagging but if in order for me to make stargates I would be ready to compromise.

 

As well I have some points to make clear before you start argumenting against it:

-Wormholes are physically possible.

-They can also be made artifically.

-I know of one exotic matter which could be used as a stabilizer.

-They require only 112 887 160 294 992 watts of power(aprox 113 terrawatt).

-That ammount of power is available to me as to be generated by small devices January 5th.

-The owner of the planet each gate is to be housed on can himself chose if and where it shall be situated.

-All matter coming through the gate(including the unstable vortex that comeseach time the gate is activated) can be blocked by a barrier of "any" kind placed within micrometers of the event horizon.

-They are one-way, an incoming wormhole cannot be traveled through with an exeption for radiation(such as radio waves), outgoing wormholes however can be used.

-The DHD(dial-home-device) that comes with the gate can be replaced by some sort of advanced remote controll or dialing computer.

-Gates can also be dialed by manually turning the inner ring.

 

As you see this is in no way unfair, overpowered or physics-breaking.

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-Wormholes are physically possible.

-They can also be made artifically.

-I know of one exotic matter which could be used as a stabilizer.

-They require only 112 887 160 294 992 watts of power(aprox 113 terrawatt).

-That ammount of power is available to me as to be generated by small devices January 5th.

-The owner of the planet each gate is to be housed on can himself chose if and where it shall be situated.

-All matter coming through the gate(including the unstable vortex that comeseach time the gate is activated) can be blocked by a barrier of "any" kind placed within micrometers of the event horizon.

-They are one-way, an incoming wormhole cannot be traveled through with an exeption for radiation(such as radio waves), outgoing wormholes however can be used.

-The DHD(dial-home-device) that comes with the gate can be replaced by some sort of advanced remote controll or dialing computer.

-Gates can also be dialed by manually turning the inner ring.

 

Fine, 2000(5 and a half real life years) years time you can build them, they will then take 90 million PP each. I believe that was something like how long it took the ancients to research them...Research cannot be sped up by anything, even random events.

Also all wormholes will be on the star trek model, except that the gates anchor them. This means that matter can travel both ways, the wormhole will remain active for some years and violently explode when it has finished, it will also be non-instantaneous and will kick out lethal doses of radiation so cannot be transverse by single humans, but instead requires space ship transports. It cannot be blocked by any known method, but if the 'gate' is turned off at one end then wormhole will destabilize...sort of like a loose hosepipe...spraying its contents over the system and surrounding space. If two wormholes collide they will form a net, which is twice as hard to navigate but leads to 3 or 4 different locations. This can be cumulative, effectively linking all of space, but navigating this would be neigh impossible. Powerful explosions inside the wormhole will cauterize the link, turning the wormhole into a cul-de-sac.

 

It's largest projectile is 100 tons, a 166 cubic foot solid tungsten shot.

The math for that indicates you need thrusters which are 200,000 times as powerful as ones that can move you up to light speed instantly. Basically the recoil is 6^13 Joules...so about the same as the Hiroshima bomb.

 

I'm gonna go ahead and say that no, it hasn't. No randomly discovering things, especially those that are completely stupid, and probably violate heisenburg's uncertainty principle.

Despite the fact that Doom invokes the HUP just about every time anything happens I agree that it isn't gonna happen.

Well I knew you wouldn't agree. I know how you hate facing facts.

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Instead of reflecting the laser, isn't it possible to somehow absorb the energy and disperse it across a wide surface in order to counteract the damage (sort of like how bullet-proof armor works)?

That would be Dirithanium plating :D

 

Also, TFed's combat fleet is heading to Sinabo.

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Can I get figures by the fifth? Thanks.

3 Super Battleships

40 Heavy Battleships

80 Battleships

120 Carriers (which have had ion cannons added to them so they pack more of an offensive punch)

12,000 Fighters

 

Maybe more, idk, I just made that up weeee.

 

--

 

The colonies on Sinabo have converted their factories to churn out E2S fighters at alarming numbers, to help assist the Federation fleet when it arrives.

 

http://www.youtube.com/watch?v=2G6auIFn5yc&feature=PlayList&p=1CD04928E73E3009&index=10

Actually I think the battle should be fought to this tune:

http://www.youtube.com/watch?v=1bQ-SpgzmWc&feature=PlayList&p=1CD04928E73E3009&index=20

:P

Slay the dragon would be cool too...

http://www.youtube.com/watch?v=G1xOeH3W-14&feature=PlayList&p=1CD04928E73E3009&index=46

http://www.youtube.com/watch?v=OLx7JvYsUWY&feature=PlayList&p=1CD04928E73E3009&index=86

[bleep] it I can't decide.

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