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fastortoise

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I think scenarios might be a better option. We set up a scenario of a couple of countries in a certain area and then fight it out. No research or anything like that, just straight forward combat.

Course it will probably degenerate into WW1 but still.

 

I still prefer my idea though....Free states running around everywhere is just confusing.

Well I knew you wouldn't agree. I know how you hate facing facts.

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I think scenarios might be a better option. We set up a scenario of a couple of countries in a certain area and then fight it out. No research or anything like that, just straight forward combat.

Course it will probably degenerate into WW1 but still.

 

I still prefer my idea though....Free states running around everywhere is just confusing.

 

The main idea with the free states is that it gives us land to conquer, hehe. There could be another Scramble for Africa, and Germany could conquer the remaining European states. With Asia, China could expand, or European powers could try to colonise it. There are a lot of ideas. I like the idea of little to no research. Since World War II didn't happen, no one would have the atomic bomb.

SWAG

 

Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on.

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Anyway, update time for the Britannian Empire:

 

Four years until Second Life.

 

The joint-research with Kamino will be done within a week.

 

Elysia is being built.

 

--

 

Also, I do request that this thread remains open simply because I (and I'm sure at least a few other people) enjoy continuing the history. I don't care much about aliens or interstellar warfare at all, but I still do feel as if some aspects of the thread's history isn't completely overrun with sci-fi. For example, my society isn't really "futuristic" where everyone rides in flying cars and wears spandex. We actually closely resemble IRL society, but we have more advanced and efficient technology (but again, not "too futurist"), and our politics are less corrupt.

SWAG

 

Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on.

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We actually closely resemble IRL society

 

more advanced...efficient technology...politics are less corrupt.

 

Hmmmmm...

 

 

I would prefer a more societal game, where we could build our empires, have random events occur, try to overcome them, work together to solve problems...ect ect. Hence why I like the idea of not have the free nations to conquer, they just generate tension which makes the game interesting by anti-climatic.

I would be interesting to have societies of spandex wearers and bearskin wearers almost side by side. Probably not for everyone though =(

Well I knew you wouldn't agree. I know how you hate facing facts.

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Noooo, if we play either of those games, I don't get my fun alien race. :(

 

 

 

I'll go with the Japanese then. :thumbsup:

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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[spoiler=Income]Taxes

Human

16 300 000 000

50 000

30 %

244 500 000 000 000

 

Jaffa

4 000 000

60 000

25 %

60 000 000 000

 

Goa'uld

5 500

1 500 000

10 %

825 000 000

 

Loan

1 500 000 000

5 %

75 000 000

 

Building company

Apartements

5 000

30 000

40 %

60 000 000

 

Townhouses

2 500

75 000

40 %

75 000 000

 

Farms

900

125 000

40 %

45 000 000

 

Mansions

1 500

1 000 000

40 %

600 000 000

 

Pyramids

50

5 000 000

40 %

100 000 000

 

Skyscrapers

100

1 000

40 000

40 %

1 600 000 000

 

Trade

Ring transporters

500 000

 

Naguadah bars

1 000 000

 

Drone sets

2 000 000 000

 

Tel'tac cargoships

5 000 000 000

 

 

Sales

Ross

500 000 000

 

Archi

1 000 000

 

 

Income

244 563 881 000 000

 

Budget

10 %

24 456 388 100 000

 

 

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We're keeping this thread open for people who enjoy playing this game.

 

We are just discussing the idea of making some sort of alternative history thread.

SWAG

 

Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on.

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Yeah, if we start another thread people will assume we know what we are doing and start posting country sheets and then things get complicated and the whole thing turns into a snowball that has crushed Sere beneath it's snowy goodness.

Well I knew you wouldn't agree. I know how you hate facing facts.

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Hey guys, guess what!

I finally downloaded Screenmonkey, the full version. If you give me a few days to work it out, I might actually recreate kingdoms, but enforce some stricter rules so that people don't go nuts with the unit values.

 

What do you guys think?

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Yay! After Chrismas launch maybe? Otherwise we will start and then stop(although we all say we won't we know that there will be a three or four day period when we are not on(at least)) and then try to start again but not really be with it.

 

Anyway, ought to be fun.

Well I knew you wouldn't agree. I know how you hate facing facts.

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We actually closely resemble IRL society

 

more advanced...efficient technology...politics are less corrupt.

 

Hmmmmm...

 

 

I would prefer a more societal game, where we could build our empires, have random events occur, try to overcome them, work together to solve problems...ect ect. Hence why I like the idea of not have the free nations to conquer, they just generate tension which makes the game interesting by anti-climatic.

I would be interesting to have societies of spandex wearers and bearskin wearers almost side by side. Probably not for everyone though =(

But...but...then what would I do?

 

I think we should do an alternative history if we start over.

 

That's an idea I had. For example, the outcome of WWII could have been different, and France, Italy, Poland, Austria, Switzerland, etc. could be part of the German Empire. Or the British Empire could be still intact, rather than being dismembered.

 

http://www.youtube.com/watch?v=vv9fFCpusQc&feature=related

 

It would be awesome if we could play as major world powers, and each major power could be ruled by multiple players. For example, in the alternate universe, a person could be part of the British Empire, but they rule a colony or whatever.

Could be done like the Hearts of Iron Doomsday-Armageddon scenario, where there's like...19 super-powers in the world, I'll go find it somewhere.

 

Yes....But the is the complicated notion of starting again and getting interested again. Effectively we would need a month or so off of Hegemony before we could start again, just to let our minds reset.

I mean if you were Dusty what would be the point of starting again when you have already won? Kind of like going up to the President of the United States and saying 'Now I know you have done pretty well but the world is a bit boring right now so would you mind, you know, going back to being 13 colonies rented out by Britain?'

 

But we could if people wanted to. I don't mind because it would give me a chance to actually play!

:P

I don't mind starting over, but like Grim said I think this is more of a short lull.

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Can't wait! :thumbsup:

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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I love how we go through phases on this thread where people stop playing the game and discuss ideas. I'm only partially being sarcastic, too. I'm guilty of it to, it's just funny to read 5 pages of "I think we should go in this direction" as opposed to "I research project x"

Quote

 

Quote

Anyone who likes tacos is incapable of logic.

Anyone who likes logic is incapable of tacos.

 

PSA: SaqPrets is an Estonian Dude

Steam: NippleBeardTM

Origin: Brand_New_iPwn

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Idea: time is circa 1800. every player chooses an empire from that period in time. the only difference is The Americas have not been discovered, Australia hasn't been discovered, and no african colonization south of the Sahara has happened. if we get too many players for everyone to have an empire, they can play as colonies. this would create interesting new scenarios for colonization of the new world. the rules would be like hegemony 1, with a bit more attention to detail required. you would need to post a fairly detailed report every day, and it MUST include cultural happenings. However, there would be no points for building system, no defense zones, and no unit strength/attack/defense bs. instead we would need common sense, intelligence, and a dedicated moderator to resolve issues. we could also beg the OT mods to put up a recruitment sticky for us in the OT. (id prefer to be in the OT, but the powers that be dont approve...)

 

OnTopic: If the NWO still exists, they can have all kazakhian lands. if not, ross and sepherus can split them up.

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Idea: time is circa 1800. every player chooses an empire from that period in time. the only difference is The Americas have not been discovered, Australia hasn't been discovered, and no african colonization south of the Sahara has happened. if we get too many players for everyone to have an empire, they can play as colonies. this would create interesting new scenarios for colonization of the new world. the rules would be like hegemony 1, with a bit more attention to detail required. you would need to post a fairly detailed report every day, and it MUST include cultural happenings. However, there would be no points for building system, no defense zones, and no unit strength/attack/defense bs. instead we would need common sense, intelligence, and a dedicated moderator to resolve issues. we could also beg the OT mods to put up a recruitment sticky for us in the OT. (id prefer to be in the OT, but the powers that be dont approve...)

 

OnTopic: If the NWO still exists, they can have all kazakhian lands. if not, ross and sepherus can split them up.

 

Sad to see you go. Rpg and I were joking about some of your projects the other day (Rectum, etc).

 

--

 

I totally agree about the abolition of the points systems and calculations. They make the game less story-like. As for the New World not being discovered, I would have to disagree. If the New World wasn't discovered by the 1800s, then I believe that Europe would be a little messed up. Even with the New World already being colonised, I don't see how come a rebellion couldn't occur or how another empire couldn't intervene and take over land.

SWAG

 

Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on.

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[spoiler=Income]Taxes

Human

17 000 000 000

50 000

30 %

255 000 000 000 000

 

Jaffa

4 200 000

60 000

25 %

63 000 000 000

 

Goa'uld

6 100

1 500 000

10 %

915 000 000

 

Loan

1 500 000 000

5 %

75 000 000

 

Building company

Apartements

5 000

30 000

40 %

60 000 000

 

Townhouses

2 500

75 000

40 %

75 000 000

 

Farms

900

125 000

40 %

45 000 000

 

Mansions

1 500

1 000 000

40 %

600 000 000

 

Pyramids

50

5 000 000

40 %

100 000 000

 

Skyscrapers

100

1 000

40 000

40 %

1 600 000 000

 

Trade

Ring transporters

500 000

 

Naguadah bars

1 000 000

 

Drone sets

2 000 000 000

 

Tel'tac cargoships

5 000 000 000

 

 

Sales

Ross

500 000 000

 

Archi

1 000 000

 

 

Income

255 066 971 000 000

 

Budget

10 %

25 506 697 100 000

 

 

The OCSs have now created more of themselves and now number 20 in all,10 over both planets. These new shall also work on creating more.

 

In other news, the corpses dumped on the arctic planet has so far generated enouch heat to increase the temperature with 15 degrees Celsius, the methane in the atmosphere has now started the greenhouse effect.

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[hide=Today's Progress]

[hide=Capiahs]

 

System: Capiah

-

Planet: Capiah 1 and 2 (same stats)

Distance: 175,000,000 km

Radius: 8,000

Gravity: 1.3 G

Orbit Period: 390 days

Rotation: 22.8 hrs

Mean Temp: 18 C

Atmosphere: 1.2 ATM (N2 73%, O2 26%, Ar 1%,)

Hospitable

Population: 300,000,000

Moons: None

 

About it: Capiah is the most established colony besides that of Japan on Earth. With a quickly expanding population and abundant species of kelp, the settlers are thriving. The relatively large amount of land is still mostly unused, aside from defences, but future uses could be found.

 

Military:

 

 

Transports currently heading to Capiah:

 

 

[/hide]

[hide=Erikio]

System: Recea Decimus

-

Planet: Erikio

Distance: 500,000,000 km

Radius: 18,000 km

Gravity: 2 G

Orbit Period: 747 days

Rotation: 18 hrs

Mean Temp: 20 C (really hot on the surface, cool in the oceans)

Atmosphere: 2 atm (N 58 %, O2 28%, Ar 2%, Carbon Dioxide 12%)

Hospitable

Population: 2,000,000,000

Moons: None

 

Erikio is the seat of the Lichtes government and homeworld to most of its people. Skyscrapers exist that are taller than almost any structure on Earth, mainly because the buoyancy that the water provides. It is covered by 99% water, with the land harnessed to grow luxury food crops, meat, and defensive installations.

 

Military:

Regulars: 25,000,000

Heavy Battleships: LDS Sturgeon, LDS Sea king, LDS Fried Fish, LDS Wavebreaker, LDS Manta Line(1 per turn)

Battleships: 25 (5 a turn)

Fighters: 250 (50 a turn)

Transports: 0 (100 a day)

 

 

[/hide]

[hide=Meoxo]

 

System: Meoxo

-

Planet: New Erikio (Replaces aquatic)

Distance: 160,000,000 km

Radius: 7500 km

Gravity: 1.1G

Orbit Period: 385 days

Rotation: 22.9 hrs

Mean Temp: 287K/17C

Atmosphere: 1 atm (N2 78%, O2 21%, Ar 1%)

Hospitable

Population: 1,000,000,000

Moons: None

--

 

New Erikio has quickly been upgraded into a full scale military base. Massive underground tunnels snake through the continental shelf and deeper into the sea crust. The majority of Lichtes citizens live here, sheltered from infectious viruses and invading aliens by the limitless fortifications and defences. This is a major Iridium monopole mining base. Deep within the tunnels, the worst of society (over 200 million) trudge down into the mines to get as much Iridium ion as they can. The ones that give above average get a comfortable bed for the night, while those below average can either go back to their homes or go down to get more Iridium to get a bed.

 

Military:

Regulars: 100,000

Heavy battleships:

Battleships: 6 (2 per turn)

Fighters: 40 (10 per turn)

Transports: 0 (100 per turn)

 

Transports currently heading to Erikio:

 

[/hide]

 

 

[hide=Technology in progress]

 

Name: Coilguns

Completion Date: December 20th

Effects: Uses monopoles to power a gun which has little to no recoil

 

Name: Scram Cannon

Completion Date: Christmas!

Effects: Uses Kinetic energy and supersonic combustion to launch a projectile as far as other weapons without the complexity.

 

[/hide]

 

[hide=Constructions]

 

Name: Sector E battlestation

Completion Date: December 7th

Effects: Helps defend Japan from space attacks

 

Name: Earth to Space Artillery Batteries

Completion Date: December 7th

Effects: Massive Artillery and Flak installations are built on land and flotation devices on sea. The ones on land often have a tunnel that goes down into the main tunnels, but these are sealed except during peacetime. Though the projectiles cannot aim straight (due to the winds), the massive amounts of artillery flying through the air and the expanse of their fleet makes it easy to hit. If the enemy begins to land, then it will be far easier to hit them.

 

Name: Sector VI battlestations

Completion Date: December 1st

Effects: Colonizes Capiah VI

 

Name: Sector VII battlestations

Completion Date: December 1st

Effects: Colonized Capiah VII

 

Name: Sector Capital battlestation

Completion Date: December 1st

Effects: Protects Erikio

 

Name: Royal Engineering school of Erikio

Competion Date: December 1st

Effects: Increase production of engineers, speeds up spacefleet construction and design

 

Name: Lichtes Embassy in Kyoto, Japan

Completion Date: December 1st

Effects: None, just housing for royal officials

 

Name: Sector O Bunker

Completion Date: December 1st

Effects: Hides up to 50 million people in a defensive location with filtration and food

 

Name: Advanced tunnel fortifications and life support

Completion Date: First Phase, December 1st (Ongoing)

Effects: Increases time Japan can withstand siege, increases defence bonus slightly

 

Name: Advanced Tunnel fortification and life support systems

Completion Date: December 1st

Effects: Provides housing, food, and supplies in the event of a virus attack

 

Name: LDS Ocean Trench

Completion Date: December 1st

Effects: Super battleship

 

Name: LDS Manta Ray

Completion Date: December 1st

Effects: Super battleship

 

Name: Sector T Battlestation

Completion Date: Ongoing

Effects: Colonizes Ekedou 4

[/hide]

 

[hide=Standing Army]

 

Regulars: ~50,000,000 (Possible 300 million + availible to be conscripted)

Whale Class Ultra Battleship (Elite): 1

SeaCow Class Ultra Battleship: 2

Manta Ray Class Super Battleship: 5

Kelp Class Heavy Battleship: 0

Wave Class Battleship: 0

Plankton Class Fighters: 0

Sea Bottom Class Artillery Battleship: 0

Transports: 800

 

PP: 8,900 per turn

 

Capiah 1: 500

Capiah 2: 500

Capiah 6: 500

Capiah 7: 500

Erikio: 500

New Erikio: 2,400 (10 land production stations, 20 space)

Other planet (Strange material shared with Dusty): 500

Arctic Planet: (In Mather's system): 500

Ekedou 1: 500

Ekedou 2: 500

Ekedou 3: 500

Ekedou 4: 500

Mather's 2 home systems where he let me colonize the sea: 1,000

 

 

PP remaining: 2,900

 

Built over 4 turns:

-12 Space Production Stations

 

[/hide]

[/hide]

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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I love how people constantly compare kingdoms to hegemony when, in reality, the systems were SUPPOSED to be completely different, and they were supposed to be two different games.

 

I will actually be attempting to restart kingdoms after christmas, with a total rejig of the rules, so they're easier to understand and use.

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I love how we go through phases on this thread where people stop playing the game and discuss ideas. I'm only partially being sarcastic, too. I'm guilty of it to, it's just funny to read 5 pages of "I think we should go in this direction" as opposed to "I research project x"

 

Well it does show that people are actually interested, they arn't just posting because it is there....

 

I totally agree about the abolition of the points systems and calculations. They make the game less story-like. As for the New World not being discovered, I would have to disagree. If the New World wasn't discovered by the 1800s, then I believe that Europe would be a little messed up. Even with the New World already being colonised, I don't see how come a rebellion couldn't occur or how another empire couldn't intervene and take over land.

 

What about a complete alternative history? So different Earth and everything? We create nations and write about half an A4 page on their history(Which is a tiny amount) play around setting up the little countries and then try to develop the countries while Dusty and I(As the protagonists) throw random events at you?

Well I knew you wouldn't agree. I know how you hate facing facts.

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