darkjab Posted July 28, 2009 Share Posted July 28, 2009 The Animation Pack Recent additions to the RuneScape engine have allowed us to make some improvements to the games animations. As you can see by the heading, this release is called Animation Pack 1, as this will be an ongoing project. These improvements will take time, however, so we have grouped the animations that we're improving into packs, so we can release them as we complete them, rather than keeping you waiting. This pack focuses on some of the most popular melee weapons and their animations (abyssal whip, the godswords, Zamorakian spear, Saradomin sword, Dharoks axe, and dragon and rune longswords and scimitars), tweening (animation smoothing), and updates to the Agility animations. We hope you enjoy these updates as much as we've enjoyed creating them; make sure to keep an eye out for future animation updates. For a more in-depth look at these improvements, check out this recent dev blog. It takes you through the process in more detail. Mod Paul B RuneScape Lead Animator The Poison Arrow Pub and Aquanite From time to time, we like to open up a forum thread to give you, the players, the chance to come up with specific ideas to add to the game. We then put our favourite ideas into a poll and let the community vote for their favourite. This time, it was to name and fill the vacant pub in Ardougne, and to name a new Slayer creature. This isnt because we run out of ideas far from it! - its so you get a chance to genuinely contribute to the content in the game. Of course, we read as many suggestions as we can every day, but running forum threads, discussing your suggestions and knowing that there would be a definite result at the end of the work is a great way to add content to the game. So, this month, were delighted to add the Poison Arrow pub to Ardougne and the aquanite Slayer creature. The pub is just south of Ardougnes east bank and is filled with a host of suggestions that all came from you! The aquanite is a level 78 Slayer creature that deals magic damage, so do take care if youre going to visit. Youll find them at the end of the Fremennik Slayer Dungeon, past the kurasks you cant miss them. Mod Mark Lead Designer In other news... You will now be properly classed as being 'in combat' when you are attacking someone else, even if you've not been attacked back. Also, if you teleport while in combat, you will now lose 20% of your Earning Potential (EP). Korvak in the Runecrafting Guild has had his chat improved to make it easier to ask for help with any essence pouches you may have on you. We've updated the spell icons in the Ancient and Lunar spellbooks in line with those of the standard spellbook. The Amulet of Ranging Dropped by aquanites, which are found deep within the Fremennik Slayer Dungeon. The Amulet of Ranging is the perfect complement for any ranger, being, as it is, an amulet created just for those adventurers who love flinging arrows and bolts. The Amulet of Ranging gives +15 Ranged attack and +10 Magic defence bonuses. Patch Notes [hide=Patch Notes 28/7/09]The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website). Graphical The red dragonhide coif now better matches the rest of the dragonhide items. Dagon'hai robe bottoms have been fixed to look better when fishing. Updated the model for Third Age armour to not stretch when doing various emotes or riding on a magic carpet. Audio Added sounds to help you determine when your Barrows equipment gets broken. Changed a few wrong notes in the Autumn Voyage song. Quests Tightened checks in the Fremennik Trials quest. Corrected some grammar in the History of Iban book. Rewrote some of the code in the Red Raktuber quest. Minigames You should always receive at least one of your selected reward item(s) from Mobilising Armies. Stealing Creation knives now work properly with ogre arrow shafts. Miscellaneous Fixed an issue with the circus tent occasionally disappearing. Removed the 1-3 versions of charged amulets of glory from the Grand Exchange. Corrected "Chief Tess" when talking to the player. Stopped people walking through a wall on Lunar Isle. Added some messages in the Rogues Den to the spam filter and tidied up some code at the same time. Gnome kit has been renamed to give you a bit more information about it, such as the colour. Standardised the holiday unlock information in the music unlock hints. Fixed the mouse-over for the beast of burden deposit button on the bank interface. The skill guide now talks about Third Age items in a singular sense. Updated a bit of map near the jade vine in the jungle to look better on the mini-map. Fixed typos in One Small Favour, The Curse of Arrav and Legacy of Seergaze. Rewrote some of the evil tree code, so that it can't interrupt players at random moments. Fixed some remove roof issues near the west exit of Yanille. The gates to the Legends Guild now show the same gates when opened. Some of the tutorial text referred to the old icons on the various stone tabs. Removed a few 'safe' spots on PVP worlds. Your combat range is now correctly displayed if you're at the very top of the Wilderness. Changed a few unlock hints to more closely match their quest names. The messages you get when using a knife on cursed logs is now more consistent. Removed some outdated dialog from the Mining Tutor. You can no longer attack other players familiars if they're out of your combat range. Fixed a label issue with the falconer's gloves. Slightly modified a rockslide in the Underground Pass so you can't get stuck. Stopped rendering issues with bricks and your character on Crandor Island. Capitalised Fremennik in a few places for consistency.[/hide] Quite a few bits and bobs but altogether I think this makes an awesome update! Link to comment Share on other sites More sharing options...
n64jive Posted July 28, 2009 Share Posted July 28, 2009 Edit: Posted before slayer update :) Need to try it yet Link to comment Share on other sites More sharing options...
Low C Posted July 28, 2009 Share Posted July 28, 2009 Wonder what the aquanite drops. Link to comment Share on other sites More sharing options...
Racheya Posted July 28, 2009 Share Posted July 28, 2009 Wonder what the aquanite drops. Yes I'm excited to hear the drop too :) I REALLY hope it's some good mage equipment. I edit for the [Tip.It Times]. I rarely write in [My Blog]. I am an [Ex-Moderator]. Link to comment Share on other sites More sharing options...
Donkeykong23 Posted July 28, 2009 Share Posted July 28, 2009 The EP update is pretty cool. :thumbup: Link to comment Share on other sites More sharing options...
Zaaps1 Posted July 28, 2009 Share Posted July 28, 2009 You will now be properly classed as being 'in combat' when you are attacking someone else, even if you've not been attacked back. Also, if you teleport while in combat, you will now lose 20% of your Earning Potential (EP). Gf trickers and bolters. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
Low C Posted July 28, 2009 Share Posted July 28, 2009 Wonder what the aquanite drops. Yes I'm excited to hear the drop too :) I REALLY hope it's some good mage equipment. Too bad im only 76 slayer :( Link to comment Share on other sites More sharing options...
Clay_More12 Posted July 28, 2009 Share Posted July 28, 2009 Pretty nice update! Divine Forces | #DF on irc.seersirc.net | Most Motivated | http://rs-df.com/forums Link to comment Share on other sites More sharing options...
jonni Posted July 28, 2009 Share Posted July 28, 2009 poised on the edge of the new aquanite cave... dedicate your idle computer power to a scientific project. Link to comment Share on other sites More sharing options...
Mike_Ike111 Posted July 28, 2009 Share Posted July 28, 2009 I was moderately surprised by the teleporting EP update. Link to comment Share on other sites More sharing options...
demby123 Posted July 28, 2009 Share Posted July 28, 2009 "You will now be properly classed as being 'in combat' when you are attacking someone else, even if you've not been attacked back. Also, if you teleport while in combat, you will now lose 20% of your Earning Potential (EP)." YEEEES!!!! *stumbles around looking for runes and staffs.* If this means what I think it means, I think I love jagex! :thumbup: =D> Link to comment Share on other sites More sharing options...
123neopet Posted July 28, 2009 Share Posted July 28, 2009 Unique item is the "amulet of ranging". It's in the knowledge base Stats are +15 Range attack and +10 Magic Defense P2P forever!... Or at least 'til <insert excuse here> happens98% of people have signatures with made up statistics in them. If you're one of the 2% that doesn't, copy this and add it to your signature. Link to comment Share on other sites More sharing options...
3hitm4g3u Posted July 28, 2009 Share Posted July 28, 2009 I was moderately surprised by the teleporting EP update. I was even more surprised that Jagex actually fixed the issue of PJing. Link to comment Share on other sites More sharing options...
miracleman58 Posted July 28, 2009 Share Posted July 28, 2009 78 Slayer Requirement isnt too low, so it should be quite fun with half decent drops. 1593th to 99 Farming - July 08. Link to comment Share on other sites More sharing options...
LatinII Posted July 28, 2009 Share Posted July 28, 2009 "You will now be properly classed as being 'in combat' when you are attacking someone else, even if you've not been attacked back. Also, if you teleport while in combat, you will now lose 20% of your Earning Potential (EP)." This is awesome! Hopefully we will see more mages now in PvP/Bounty worlds. Beware of mages and their stacking spells that can hit you for up to 62 :twisted: Link to comment Share on other sites More sharing options...
Donkeykong23 Posted July 28, 2009 Share Posted July 28, 2009 RSOF claims there's and amulet of ranging that does +15 range, dropped by the aquanite. EDIT: Saw it on the GE Page. 1.7M Link to comment Share on other sites More sharing options...
Koanga Posted July 28, 2009 Share Posted July 28, 2009 Amulet of Ranging Dropped by aquanites, which are found deep within the Fremennik Slayer Dungeon. The Amulet of Ranging is the perfect complement for any ranger, being, as it is, an amulet created just for those adventurers who love flinging arrows and bolts. The Amulet of Ranging gives +15 Ranged attack and +10 Magic defence bonuses. from rs manual Barrows: Verac's flail, Karil's top, Karil's skirt, Guthan's skirt (x2), Dharok's plate, Torag's hammers. Link to comment Share on other sites More sharing options...
Zepheras Posted July 28, 2009 Share Posted July 28, 2009 Get ready for all the unnecessary whining about how the old graphics/animation was more epic and whatsnot.... :wall: :wall: :wall: On the other hand, the pub and slayer monster are just released like that, no hidden content like dragon crossbow, epic quest? :o RSOF claims there's and amulet of ranging that does +15 range, dropped by the aquanite. EDIT: Saw it on the GE Page. 1.7M Get ready for the wave of rants on how rangers get good updates too... :wall: :wall: :wall: I love ranged I would say that the best update of all is the PVP changes, ironically. Who's going to camp at the mudkips later? "Do you really want to go back to the time when Falador was grey, lesser demon look like goats, dragons look like cows, hellhound look like cats and your character stands as stiff as a statue?" -F1775 Link to comment Share on other sites More sharing options...
Racheya Posted July 28, 2009 Share Posted July 28, 2009 The teleporting update might be quite annoying. I usually alch while gaining EP so if I get attacked and have to tele out, I'll lose a load of the EP just earned T_T Still, I think on the whole it'll make PvP much better. I edit for the [Tip.It Times]. I rarely write in [My Blog]. I am an [Ex-Moderator]. Link to comment Share on other sites More sharing options...
Maximusa Posted July 28, 2009 Share Posted July 28, 2009 I dont find the sound effect for the whip really matches the animation. But then most things dont. Animation is ok. Whip itself looks better. VMeh BlogV >Miscellaneous Goals< http://www.rsbandb.com/sigs/sig108/bazzaminxer.png Link to comment Share on other sites More sharing options...
n64jive Posted July 28, 2009 Share Posted July 28, 2009 You will now be properly classed as being 'in combat' when you are attacking someone else, even if you've not been attacked back. Also, if you teleport while in combat, you will now lose 20% of your Earning Potential (EP). Gf trickers and bolters. I don't see how this effects either of them... Link to comment Share on other sites More sharing options...
Runeman231 Posted July 28, 2009 Share Posted July 28, 2009 The whip looks downright epic. :shock: Link to comment Share on other sites More sharing options...
LatinII Posted July 28, 2009 Share Posted July 28, 2009 Oh crap, just browsed through the KB and, except for the amulet of ranging, there is no new magical equipment. :( Link to comment Share on other sites More sharing options...
jonni Posted July 28, 2009 Share Posted July 28, 2009 dragon weapons look awful dedicate your idle computer power to a scientific project. Link to comment Share on other sites More sharing options...
8756423524 Posted July 28, 2009 Share Posted July 28, 2009 :o Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now