Erewhon2 Posted August 24, 2009 Share Posted August 24, 2009 I was tempted to initially put this in the 'Rant' section, but decided to open it up for debate......should be interesting lol. I have been reading a number of the debates going on on Tip.It, and what strikes me is how easy everyone seems to want the game to be. Whether you are complaining about how much hard work it is to achieve a skill cape...well duh! Thats why its an achievement cape. And a huge amount of debate over the GE, price manipulation and merchanting....and yes I am aware there is a difference, and so what? Its there, its happening, live with it....so it makes the game harder, its not against the rules and at least makes buying and selling interesting. So what if raw lobbies are more expensive than cooked ones? Catch your own if its a problem. :shame: Praise to farmers before crops could be noted! Praise to merchanters who made money before GE! Praise to agility skills before the ability to have rest stops. Praise to thieves before Pyramid Plunder (which serves no real purpose except to achieve 99 faster)....can you see where I am going with this????? Even the ectophunctus automatically refills when you tele....how many times have I forgotten to do that and sworn about it, but it was part of the fun. Now it may be that some of this is covered elsewhere, but there appears to be some commonalities that deserved to be brought together, mainly people who cannot be bothered to enjoy the game for what it is. My point is that Runescape is a great game, but there appears to be a lot of players demanding that it is made easier and easier. I disagree with this and think that Jagex may have already gone too far. What do you think? Link to comment Share on other sites More sharing options...
All_Is_Great Posted August 24, 2009 Share Posted August 24, 2009 I personally liked it better when the GE wasn't around, simply because the fact that it is too easily exploited. Look at pray pots and sup restores right now :ohnoes: However, things that make the game more convenient, aka you latter examples, are fine with me. They don't neccessarily make the game "easier", I just didn't like it when i had to bank all my crops after every 2 patches, or if i forgot to fill my ectophial and was already at castle wars :wall: . As for cooked lobs less than raw, i guess it doesn't make any sense, but that's how the game goes. O well :| Link to comment Share on other sites More sharing options...
swampjedi Posted August 24, 2009 Share Posted August 24, 2009 Well, when I played WoW I liked the way "skills" were handled. You could really top them out in a day, and there were REAL REWARDS at the end. But with RS, there really is no point (as in, unlocking new content) to top out skills at 99, save a few. They're an end in and of themselves, whereas in WoW they're a means to an end. They prep you for end-game content, which in reality is most of the time you spend in WoW. For that reason, I'd say skills shouldn't be TOO easy. If there was a lot of end-game content that semi-required good skills, then they should be easier. That, however, would involve remaking ALL of RS into what realistically would be another game. My Goals and Achievements Link to comment Share on other sites More sharing options...
Erewhon2 Posted August 24, 2009 Author Share Posted August 24, 2009 I personally liked it better when the GE wasn't around, simply because the fact that it is too easily exploited. Look at pray pots and sup restores right now :ohnoes: People will always exploit anything for their own advantage....human nature. Personally I like the changing market values, makes it more interesting, and I'm exploiting the rising prices of prayer pots to the hilt! However, things that make the game more convenient, aka you latter examples, are fine with me. They don't neccessarily make the game "easier", I just didn't like it when i had to bank all my crops after every 2 patches, or if i forgot to fill my ectophial and was already at castle wars :wall: . As for making the game 'more convenient' I think you better go to the dictionary, the definition is "ease in use", therefore easier! You are clearly saying you found it annoying or didn't like it, it was part of the game. But no.....you too wanted it easier. #-o As for cooked lobs less than raw, i guess it doesn't make any sense, but that's how the game goes. O well :| The price of raw against cooked is due to players wanting to achieve their cooking cape the easy way, hence the downgraded status of the cooking skillcape (also in another debate) I don't understand why people cannot be honest about their opinions and have a true debate, if you want the game easier, say so and tell me why :wall: As for Swampjedi....I don't understand your point, WOW is an entirely different game, with no relevance, similarity or links to RS. Are you saying that the game should or shouldn't be easier or more convenient? Do you think Jagex have gone too far?, what is next....sending the butler out to collect all construction material? Mining 3 or 4 ores at a time? Being able to cook from noted lobbies? :shame: Link to comment Share on other sites More sharing options...
3hitm4g3u Posted August 24, 2009 Share Posted August 24, 2009 Depends on your definition of easy. I'd like more things to do between the levels, as most skills have nothing new 90 - 99 and sometimes 80 - 99. Might make the skills easier but I really don't care. It's variety I'm after, not easyness. Link to comment Share on other sites More sharing options...
Zamorakshadow Posted August 24, 2009 Share Posted August 24, 2009 First of, almost all possible updates to a skill will make it easier, so we either never moove forward not to make the game easier, or we never make a new training area and make new updates give no xp. LOL @ that. Second, i see no problem with making training easier. Seriously, the "challenge" of the game should be in quests, challenges like fight caves and uber bosses, not in training. I do think the game is too easy at the moment and requires waaay more challenge, but training should not be the challenge. Grinding is not challenging at all, is just annoying and lots of people hate it. Getting the annoying 99 cape should not be the "achievement" here, the achievement should be beating the Uber Ultimate Grandmaster Quest, that unlocks a Fight Caves-like challenge, which gives the game Ultimate weapons that are required to beat the Z0mg-Giant-Corporeal-Tztok-Dragon-Mahjarrat-Beast-. (level - 1337) What i think that DO make the game too easy is things like Gravestones, that take away all risk of death. They should not work in boss areas and/or have to be rebought everytime we die, IMHO. Link to comment Share on other sites More sharing options...
Erewhon2 Posted August 24, 2009 Author Share Posted August 24, 2009 Depends on your definition of easy. I'd like more things to do between the levels, as most skills have nothing new 90 - 99 and sometimes 80 - 99. Might make the skills easier but I really don't care. It's variety I'm after, not easyness. I think you make a really good point here and I agree about the variety, and also more stages of achievements at the high levels, people may complain its easier or harder, but I definitely think its worth considering :thumbsup: Well...Zamorakshadow, you have certainly portrayed your personality and game interest clearly here. You have presented a completely bigoted, egotistical and biased view point, based on the idea that combat is the only skill worth having. That hardly warrants debate space on wanting things easier or not! :thumbdown: Where on earth do you get the idea that updating skills automatically makes them easier? You want to make training easier? To what purpose? Its 'training' or if you play the game like I do, its part of the game and fun to do lots of things and put variety into developing the skills, not necessarily 'training', talk about blinkered! As for "getting the annoying 99 cape"....so you don't want a cape and would never wear one if you achieved 99? Yeah right. The best you could come up with is gravestones making it too easy. I would suggest going away and having a sensible think about what you want to say before posting, this makes no valuable contribution to the debate. :wall: Link to comment Share on other sites More sharing options...
Zamorakshadow Posted August 24, 2009 Share Posted August 24, 2009 Depends on your definition of easy. I'd like more things to do between the levels, as most skills have nothing new 90 - 99 and sometimes 80 - 99. Might make the skills easier but I really don't care. It's variety I'm after, not easyness. I think you make a really good point here and I agree about the variety, and also more stages of achievements at the high levels, people may complain its easier or harder, but I definitely think its worth considering :thumbsup: Well...Zamorakshadow, you have certainly portrayed your personality and game interest clearly here. You have presented a completely bigoted, egotistical and biased view point, based on the idea that combat is the only skill worth having. That hardly warrants debate space on wanting things easier or not! :thumbdown: Where on earth do you get the idea that updating skills automatically makes them easier? You want to make training easier? To what purpose? Its 'training' or if you play the game like I do, its part of the game and fun to do lots of things and put variety into developing the skills, not necessarily 'training', talk about blinkered! As for "getting the annoying 99 cape"....so you don't want a cape and would never wear one if you achieved 99? Yeah right. The best you could come up with is gravestones making it too easy. I would suggest going away and having a sensible think about what you want to say before posting, this makes no valuable contribution to the debate. :wall: No, i don't think cbt skills are the only worth having, it was just an example. Heck, i don't train combat in my main for a few months, and even on my pure i'm fishing more than pking recently. Updating skills doesn't automatically make them easier, but most updates do. For example, Jagex likes making new training areas, and players like new training areas.Obviously new training areas make the skill easier to train. New weapons would make cbt train easier, new money-making skilling ways would make us get money faster and train buyable skills faster... updates almost always make at least one aspect of the game easier, unless it's an update supposed to make it harder. And i would wear a 99 cape, and i do think it is an achievement, i just don't think that the big challenge in the game should be just getting the cape. As i said, the "hard" part about the game should be the challenges, the quests, the mini-games, the mini-quests, etc. Not just the training part. And no, i don't want to make things easier, in fact i think some of the xp/hour rates could be nerfed a bit. I just think that it's impossible not to make leveling a little bit easier with time and updates, and that the "hard" part of the game should not come from getting XP, but from doing things with the level you got with that XP. Sorry if i didn't add anything to the thread besides graves comment tho, i was actually thinking i didn't say anything very useful after i posted >.< What was my point: Training not-being insanely hard is fine, as long as at higher levels ( more high lvl content pl0x >.<) it unlocks hard stuff, that brings challenge into the game. One aspect is made easier, but a hard aspect is added, balanced. Though, some updates that made things easier are just outrageous ( Graves, Xp-fabric mini-games, etc). There is a max on how easy training can be, and we reached it a while ago >.< I believe training is fine as it is now, don't make it easier and add challenging stuff. Simple. Did i add something useful to the topic? Because i actually think i haven't :wall: EDIT: I noticed that i am completely divided in the subject and that what i said doesn't actually makes a lot of sense... oh well... You have presented a completely bigoted, egotistical and biased view point Do non-biased opinions exist? Gotta call the mythbusters on that >.> Link to comment Share on other sites More sharing options...
quelmotz Posted August 25, 2009 Share Posted August 25, 2009 Honestly, I disagree. The game is always going to be made easier and easier, more convenient and more convenient. It's part of progress, and you can't stop it. Even if the game is "easy" enough now, why not just go all out and make all skills of the same "easiness" level? Put in bury-x, firemake-x, etc. Who cares about those people who complain that they got "xxx skill the old way". The game is always changing. They can go and boast about it if they want - skillcapes are to show that you HAVE a 99, not HOW you got the 99. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Sir_Kurity Posted August 25, 2009 Share Posted August 25, 2009 Because if every skill is easy as hell then everyone would max out, quit, and leave jagex with less money. O.O Link to comment Share on other sites More sharing options...
swampjedi Posted August 25, 2009 Share Posted August 25, 2009 As for Swampjedi....I don't understand your point, WOW is an entirely different game, with no relevance, similarity or links to RS. Are you saying that the game should or shouldn't be easier or more convenient? Do you think Jagex have gone too far?, what is next....sending the butler out to collect all construction material? Mining 3 or 4 ores at a time? Being able to cook from noted lobbies? :shame: It's relevant. My POINT was that since RS and WoW have very different endgames, it's natural that they treat skills differently. In WoW, skills SUPPORT the endgame, so they should be relatively easy. In RS, skills ARE the endgame, so they shouldn't be easy. Est0rrath is right; if skills are too easy, people max and leave. Just like in WoW - if the top-tier raids are easy, people will blast through them and be "done" with the game. My Goals and Achievements Link to comment Share on other sites More sharing options...
Erewhon2 Posted August 25, 2009 Author Share Posted August 25, 2009 Ok lets respond to some of these points raised: Zamorakshadow....you did make a point or two, you appear to be fairly 'middle of the road' with regard to everyday skills, they shouldn't be too easy nor too hard, so not agreeing they should be easy at least. I do agree that the game would benefit from some harder challenges, but I think that should be in the skill development as well as for higher level cb and by Jagex keep providing better and harder hitting weapons negates any increase in cb challenges. So again I do agree there should be an improved balance. And btw, my point about biased was an 'unreasoned and predjudice opinion'. But since then you have given a much more thought out view point :thumbsup: Quelmotz.....I totally disagree with your assumption that progress automatically results in 'easier', this is not convenience foods we're talking about, but a game that is supposed to be stimulating and fun to play. As for the skillcapes...who here has not been asked "how u get?" "where u train dat"? "how long it take" and "can I do it in 2 weeks/3 days etc"? Lmao! I am not saying that things should not change, of course they should, we all want progress but not at the expense of those players who are actually over 10 yrs of age. I would also add that you have failed to give an opinion here, are you whinging or trying to say something sensible? :thumbdown: Est0rrath....good point, and we must remember Jagex is here for the money, so where is the line? Do you think it is too easy now? Swampjedi.....you have managed to make a clearer point. Question: Who here has a godsword? Bandos etc? If so, do you only use them with high level monsters? Does anyone challenge themselves to make things harder and maybe more interesting, or do you always go for the easy option? Lets have some honesty! :pray: Link to comment Share on other sites More sharing options...
quelmotz Posted August 26, 2009 Share Posted August 26, 2009 Because if every skill is easy as hell then everyone would max out, quit, and leave jagex with less money. Wow - I didn't know hell was easy... :lol: Anyway, even if all skills were as easy as cooking, it would still take a few years to get all 99s, and people might still want to get 200Million xp for every skill after that. People will always find new challenges to challenge themselves, so MMORPGs will never "end" and it would be near impossible to fully "complete" the game. Quelmotz.....I totally disagree with your assumption that progress automatically results in 'easier', this is not convenience foods we're talking about, but a game that is supposed to be stimulating and fun to play. As for the skillcapes...who here has not been asked "how u get?" "where u train dat"? "how long it take" and "can I do it in 2 weeks/3 days etc"? Lmao! I am not saying that things should not change, of course they should, we all want progress but not at the expense of those players who are actually over 10 yrs of age. I would also add that you have failed to give an opinion here, are you whinging or trying to say something sensible? :thumbdown: I totally disagree. Progress will naturally make things easier. A new monster would result in a reward that leads to easier training, more cash, etc. A new skill would lead to faster ways in making cash (usually) or bring about some other benefits. A new minigame would have rewards that make the game easier, with the minor exceptions of castle wars and some other minigames. A new quest would have some xp reward or item that makes the game easier irregardless of how little. I could go on, but you get my point. My opinion is what I said above. Can't you read? Anything a person says has his/her opinion...like duh... I don't support "over-easy-nizing" the game or whatever is your term for it. I'm saying the game will always become easier and easier, regardless of what you say. But because the "easiness" level only increases by an ever-so-small amount each time, therefore it is impossible to make the game incredibly easy as long as Jagex properly controls its updates. Anyway, RuneScape is still a remarkably difficult game. What with 20+ skills (260Million xp to get all 99s, with varying levels of difficulty) and a lot of quests. The game is FAR from becoming too easy. That's why I say people are still whining to make the game easier. Because it is STILL hard. No matter how much you decrease the difficulty (up to a certain point anyway), there will still be people whining to make the game easier. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Sir_Kurity Posted August 26, 2009 Share Posted August 26, 2009 Anyway, even if all skills were as easy as cooking, it would still take a few years to get all 99s, and people might still want to get 200Million xp for every skill after that. People will always find new challenges to challenge themselves, so MMORPGs will never "end" and it would be near impossible to fully "complete" the game. Chances are, people will just quit, not go for 200millxp which has no extra benifits over 99. O.O Link to comment Share on other sites More sharing options...
Erewhon2 Posted August 26, 2009 Author Share Posted August 26, 2009 I totally disagree. Progress will naturally make things easier. A new monster would result in a reward that leads to easier training, more cash, etc. A new skill would lead to faster ways in making cash (usually) or bring about some other benefits. A new minigame would have rewards that make the game easier, with the minor exceptions of castle wars and some other minigames. A new quest would have some xp reward or item that makes the game easier irregardless of how little. I could go on, but you get my point. My opinion is what I said above. Can't you read? Anything a person says has his/her opinion...like duh... quelmotz.....First off that is not an opinion its just pointing out the methods that Jagex use...duh! And that was the whole point of the debate :wall: Yes Jagex do tend to make things easier with their updates, but its not necessary to do that as part of progress and developments, sure there can be benefits that give new skills etc. Like introducing summoning, but another development was the high level agility courses, which provided some variety at the higher levels and that is what is needed (as someone mentioned earlier). But things like rest stops, the GE and noted crops etc have made some aspects significantly easier. You say you don't support the game being easier...well do you have a godsword? Bandos armour? Do you buy your prayer pots or super restores? Give me an example of one part of the game that you have taken the harder option purely for the pleasure of it and not gone for the 'easy option' :roll: And I think Est0rrath is correct, those who go for 200 mill xp are very few in comparison to the numbers of members. Link to comment Share on other sites More sharing options...
quelmotz Posted August 27, 2009 Share Posted August 27, 2009 I totally disagree. Progress will naturally make things easier. A new monster would result in a reward that leads to easier training, more cash, etc. A new skill would lead to faster ways in making cash (usually) or bring about some other benefits. A new minigame would have rewards that make the game easier, with the minor exceptions of castle wars and some other minigames. A new quest would have some xp reward or item that makes the game easier irregardless of how little. I could go on, but you get my point. My opinion is what I said above. Can't you read? Anything a person says has his/her opinion...like duh... quelmotz.....First off that is not an opinion its just pointing out the methods that Jagex use...duh! And that was the whole point of the debate :wall: Yes Jagex do tend to make things easier with their updates, but its not necessary to do that as part of progress and developments, sure there can be benefits that give new skills etc. Like introducing summoning, but another development was the high level agility courses, which provided some variety at the higher levels and that is what is needed (as someone mentioned earlier). But things like rest stops, the GE and noted crops etc have made some aspects significantly easier. You say you don't support the game being easier...well do you have a godsword? Bandos armour? Do you buy your prayer pots or super restores? Give me an example of one part of the game that you have taken the harder option purely for the pleasure of it and not gone for the 'easy option' :roll: And I think Est0rrath is correct, those who go for 200 mill xp are very few in comparison to the numbers of members. Firstly, there's no need to type out a huge paragraph in bolded and huge text. Too bad, so what if I don't give an opinion? What are you going to do? Kill me? I don't understand what you're saying. How the hell are rest stops, the Grand Exchange, noted crops, etc not in the name of progress? Aren't they all updates? Don't they make the game more convenient and smooth-playing for the players? I've mined my own ores many times - to save $$ and also for the "fun". Those who go for 200M xp might be few, but I can tell you, Jagex just has to click their fingers and type a few lines of code and ta-da! A new item to show off that you have officially maxed out a skill completely. They can EASILY do that if they want to. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
Erewhon2 Posted August 27, 2009 Author Share Posted August 27, 2009 So now you personalise what is supposed to be a debate? Which is by the way: "a discussion, involving opposing viewpoints or opinions". As you confirm you do not have an opinion or unable to express one, you are not part of this debate. :-# Too bad, so what if I don't give an opinion? What are you going to do? Kill me? What an extremely childish comment, I apologise if you are under the age of 16, in which case this may be more understandable. Its hardly opening up the debate is it? :shame: I don't understand what you're saying. How the hell are rest stops, the Grand Exchange, noted crops, etc not in the name of progress? Aren't they all updates? Don't they make the game more convenient and smooth-playing for the players? Did I say they weren't progress? No I didn't, I said it wasn't necessary to make things easier as part of that progress, you need to learn to read things properly before you dispute them. :wall: I've mined my own ores many times - to save $$ and also for the "fun". I looked at your mining level, need I say more? And I just don't understand the last point you made, I have to say that I am unclear how you feel experienced enough to debate at this level, of course everyone is entitled to debate, but usually only if they have something of value to contribute. I repeat that I think too many people keep asking for things to be made easier, maybe in the drive to achieve 99. I am concerned that Jagex are catering to this, I am asking people if this is this is what they, as individual players, want, if so why.....if not why not? Link to comment Share on other sites More sharing options...
Sir_Kurity Posted August 27, 2009 Share Posted August 27, 2009 Those who go for 200M xp might be few, but I can tell you, Jagex just has to click their fingers and type a few lines of code and ta-da! A new item to show off that you have officially maxed out a skill completely. They can EASILY do that if they want to. So, your saying someone would do 99 cooking 15 times just to get a slightly cooler cape. Hah, I'm sure a few people would, but the great majority would quit once they maxed everything they felt like, and then get bored and quit. O.O Link to comment Share on other sites More sharing options...
mister_moocky Posted August 28, 2009 Share Posted August 28, 2009 You seem to be forgetting that Jagex releases new skills and content to do. Since I made my first account, many skills' training has been made faster, or require less clicking. I dislike the word easier, because nothing in runescape is hard, in the end it's just picking a meathod and pressing buttons in the same pattern over and over. Melee has had abyssal whips, defenders, and armoured zombies, prayer gilded altars and offer-X, ranging chinchompas and void, runecrafting graahks and abyssal famliars, and potions for all applications are much cheaper. And how do you get these things? New skills like slayer, contruction, hunter, summoning, and farming. Get void from best control, defenders from the warrior's guild. Want better rings? Imbue them with mobilising armies. When I think back to how long it would take to get 99 in all skills, finish all the quests, and get all the minigame items when I first became a member compared to now, it's much shorter. quit Link to comment Share on other sites More sharing options...
Troacctid Posted August 28, 2009 Share Posted August 28, 2009 What is "easy"? It's not as if any of the skills require any sort of prowess to train to high levels--getting to 99 is solely a matter of grinding. Difficulty doesn't come from forcing players to make extra clicks or play for extra hours. If you want a game that requires skill, go play FunOrb, and let's see how well you do in Geoblox, Vertigo 2, and Pixelate. Skill in Runescape comes from thinking economically about the most efficient ways to earn money and train each skill--in other words, time management. Skills are mostly grinding-based, and updates that make skills, as you say, "easier," are primarily aimed at taking the grinding out of grinding. There are actually two main categories of update that have this impact, those being interface improvements like cook-x, and totally new training methods like minigames. The first type is hardly something you can resent Jagex updating. A good interface is integral to a good game. Remember how you put in a new offer when the Grand Exchange first came out? If you wanted to buy something, you had to click on the box you wanted to use, click the box to say you wanted to buy something rather than sell, and then click the magnifying glass to begin your search. Thanks to an update, all three steps have been condensed into one click. That sort of streamlining is nearly always an improvement. But what I really want to talk about is the second type of update. Allow me to use Smoking Kills's slayer update as an example of the second type, arguably the most successful update in this category. Sure, it makes the skill easier, but it does so by providing rewards for completing consecutive slayer tasks in a manner that definitely makes the skill more fun to train, and introduces additional layers of decisions. Should I get a task from Mazchna and finish more quickly to get faster points, or should I go straight for Duradel tasks for better xp and drops? Should I cancel my so-so task for 30 points and miss out on some rewards? Do I go straight for the slayer helm or do I block my least favorite tasks, or do I go for the slayer rings? When I buy my slayer helm, do I want to leave some points left over to cancel tasks, just in case? If I get a steel dragon task and I'm low on points, is it worth Burthorping and losing my streak, or should I slog through it? As you can see, while on the surface the skill gets faster and easier, it also gets much deeper, giving a thoughtful player a better opportunity to take advantage of the new features than a less-experienced player. The additional incentives also add fun to the skill by creating subgoals and giving payoffs that are independent of the leveling itself, and by allowing players to more easily skip tasks that they personally dislike. I'll grant that the process of making a skill more fun can easily backfire if the developers don't bother to balance it properly--I think we saw this with Pyramid Plunder's super-fast experience rates, and I agree that aspect of the minigame was definitely overdone. But if you look at more modern examples of new training methods like Stealing Creation or the Runecrafting Guild, you have more balanced xp rates, as well as some added tension of where you want to use your rewards. Or the Distractions and Diversions thing, which is pretty much exactly what it says on the tin--little daily or weekly things that are supplementary at best. On the whole, the more training methods you have to choose from, the more you need to think about which method you want to choose. As a result, while training gets faster, it's not necessarily getting easier. Quite the opposite, in fact. Read my blog | Follow me on Twitter | Track my XP Link to comment Share on other sites More sharing options...
quelmotz Posted August 28, 2009 Share Posted August 28, 2009 So now you personalise what is supposed to be a debate? Which is by the way: "a discussion, involving opposing viewpoints or opinions". As you confirm you do not have an opinion or unable to express one, you are not part of this debate. :-# Amazing. Just because I don't post an opinion, you start dwelling on that as if I said something extremely insulting to you. Look- I've said it before. Change will naturally and inevitably cause things to become easier. I've already given you tons of examples. Too bad, so what if I don't give an opinion? What are you going to do? Kill me? What an extremely childish comment, I apologise if you are under the age of 16, in which case this may be more understandable. Its hardly opening up the debate is it? :shame: You're the one who's making yourself look more immature. You didn't reply, instead you resort to personal attacks. =D> I don't understand what you're saying. How the hell are rest stops, the Grand Exchange, noted crops, etc not in the name of progress? Aren't they all updates? Don't they make the game more convenient and smooth-playing for the players? Did I say they weren't progress? No I didn't, I said it wasn't necessary to make things easier as part of that progress, you need to learn to read things properly before you dispute them. :wall: I strongly disagree with your statement. It is necessary except in very rare cases to make things easier as part of progress. I have given numerous examples whereas you have as of now provided absolutely no evidence backing up your claim that change need not make things easier. I've mined my own ores many times - to save $$ and also for the "fun". I looked at your mining level, need I say more? Amazing. Judging people by levels. Just because I have a lower mining level you suddenly feel a sense of superiority and that I have no right to post my opinions here? And I just don't understand the last point you made, I have to say that I am unclear how you feel experienced enough to debate at this level, of course everyone is entitled to debate, but usually only if they have something of value to contribute. Wow, now you're saying I'm a inexperienced idiot with nothing to contribute to the debate just because I have lower levels? Seriously, shut up with your sense of "superiority" just because you have high levels in some stupid skills. You've said it yourself - anyone can debate, so shut up. Apparently, you feel that you have a right to troll and determine that people with skill levels below XXX levels cannot contribute anything of value? You're subtly insulting low levels. Just because you're a high level doesn't mean you can treat people with lower virtual stats than you as if they were inferior. I repeat that I think too many people keep asking for things to be made easier, maybe in the drive to achieve 99. I am concerned that Jagex are catering to this, I am asking people if this is this is what they, as individual players, want, if so why.....if not why not? People will always want things to be easier. I'm with the majority, and you're not. Jagex has not been specially catering to these people at all. They've been continuing with their usual train of updates, and I cannot see a trend where they are explicitly making the game easier. All the updates they're making are natural and are part of change. It's too bad if you interpret them as a new trend where Jagex is making the game easier, because it is not in my opinion. Click here for an awesome suggestion to revive smithing! Link to comment Share on other sites More sharing options...
gummibear95 Posted August 28, 2009 Share Posted August 28, 2009 personaly,... i would be all for getting some sort of update in runescape to reduce the number of clicks, and likelyness of repeditive strain injury when doing any skill... but i dont think it should be too easy... a little bit less clicks would be nice.... but i think thats as far as it should go.. lots of money is tainted, it taint yours, and it taint mine Link to comment Share on other sites More sharing options...
Erewhon2 Posted August 29, 2009 Author Share Posted August 29, 2009 Amazing. Just because I don't post an opinion, you start dwelling on that as if I said something extremely insulting to you. Look- I've said it before. Change will naturally and inevitably cause things to become easier. I've already given you tons of examples. The entire point of debate is to give an opinion #-o , I don't believe I have been insulting to you, just pointed out evidence that you have failed to read posts properly...as you have done yet again! Too bad, so what if I don't give an opinion? What are you going to do? Kill me? And this is not immature or personalised? It hardly warranted a reply did it? :thumbdown: I strongly disagree with your statement. It is necessary except in very rare cases to make things easier as part of progress. I have given numerous examples whereas you have as of now provided absolutely no evidence backing up your claim that change need not make things easier. I will grant that there are degrees of easiness in some progress and updates from Jagex, but it is not necessary. But things like Revenants in the Wildy and high level agility courses (which I have already used as an example) create variety rather than making things significantly easier like the GE or noted crops :roll: Amazing. Judging people by levels. Just because I have a lower mining level you suddenly feel a sense of superiority and that I have no right to post my opinions here? Unbelievable! Yet again you fail to read the post properly! You said "I've mined my own ores many times - to save $$ and also for the "fun". So I looked up your stats because of the implication that you were an experienced miner. I then went on to say "everyone is entitled to debate, but usually only if they have something of value to contribute." which you did not. What is strange is that you actually say "You've said it yourself - anyone can debate", so make up your mind, read posts properly and stop contradicting yourself. :wall: Wow, now you're saying I'm a inexperienced idiot with nothing to contribute to the debate just because I have lower levels? Seriously, shut up with your sense of "superiority" just because you have high levels in some stupid skills. Where did this come from????? I do not 'name call' unlike yourself, At no time have I put down anyone stats or skills, unlike yourself. I am sure there are people here with even lower stats than you, but who are able to provide stimulating and adult discussion to the debate forum, they may even still be playing rs fully, which was the point I was making. I do not judge a person by their rs levels, whereas you obviously do. :shame: Link to comment Share on other sites More sharing options...
Erewhon2 Posted August 29, 2009 Author Share Posted August 29, 2009 Est0rrath...... I agree with you and think it is a valid view. When things continue to get easier, Jagex have to come up with more things to aim for. This then result in exactly what you are saying. :roll: Link to comment Share on other sites More sharing options...
Erewhon2 Posted August 29, 2009 Author Share Posted August 29, 2009 gummibear95.....honest answer lol! I do understand what you are saying, but the only way to do this would be do give you numbered choices i.e. 'X' that would make things easier. Difficult to know when to stop with things like that. Link to comment Share on other sites More sharing options...
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