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How Easy Do You Want It?


Erewhon2

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Debates are meant to be aggressive and heated. If you can't take the heat, get out of the kitchen. Anyway, just because I'm not a full-time player doesn't mean I can't relax/kill time on the forums by debating/ranting/whatever.

 

 

 

And also, you seem to be resorting to a lot of personal issues and "ad hominems". Why don't you cut the crap about questioning "why I posted here anyway since I'm XXX" and all that and focus on the debate instead?

 

 

 

 

hum have you ever taken a debate class because the first thing they tell you is to stay calm and be willing to argue any point but also be willing to accept that there are two sides to every story

 

 

 

so take the heat or get out of the kitchen doesnt really work here since everyone should be calm and peaceful

 

if you dont believe me watch a presidential debate and the one who loses his cool if they do almost always loses

98% Of teenagers surround their minds with rap music, if you're part of the 2% that stayed with rock, put this in your signature, ROCK IS BETTER!

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There's a subtle difference. I've said before, one change making the game easier, e.g. cook-x is EXTREMELY minuscule on the chain of events that make the game easier. It would take hundreds thousands of events making the game easier to make it so easy it doesn't even serve it's purpose as a game.

 

 

 

If we were seeing the odd miniscule change here and there I would agree. However I disagree. What happened with pyramid plunder or noted farm produce could happen to any skill. All it takes is for more people to whinge a skill takes them too long or Jagex to have another of its bright ideas to devalue another skill. Same with weapons, items, G.E etc. As soon as you start to make things easier in some way it starts to lose its original value.

 

 

 

I'll just say it here - you're too stubborn.

 

 

 

Just because you got your 99s or whatever stats the "old" way, you hate any new, easier ways to do things? And it's not like making the things SO easy until you just have to click a few times to get 99. You still have to be quite dedicated.

 

 

 

Things like weapons and items don't make the game THAT much easier. What you're saying is really too extreme and you're making it sound like the end of the world because there's an easier way to do things. I can't comment on things like pyramid plunder since I've never tried them, but items and weapons don't "devalue" the game as much as you claim, definitely.

 

 

 

Debates are meant to be aggressive and heated. If you can't take the heat, get out of the kitchen. Anyway, just because I'm not a full-time player doesn't mean I can't relax/kill time on the forums by debating/ranting/whatever.

 

 

 

And also, you seem to be resorting to a lot of personal issues and "ad hominems". Why don't you cut the crap about questioning "why I posted here anyway since I'm XXX" and all that and focus on the debate instead?

 

 

 

 

hum have you ever taken a debate class because the first thing they tell you is to stay calm and be willing to argue any point but also be willing to accept that there are two sides to every story

 

 

 

so take the heat or get out of the kitchen doesnt really work here since everyone should be calm and peaceful

 

if you dont believe me watch a presidential debate and the one who loses his cool if they do almost always loses

 

 

 

Too bad, this isn't an official debate or some kind of contest. It's a debate on a forum. Things are very different in the cyber world.

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hum have you ever taken a debate class because the first thing they tell you is to stay calm and be willing to argue any point but also be willing to accept that there are two sides to every story

 

 

 

so take the heat or get out of the kitchen doesnt really work here since everyone should be calm and peaceful

 

if you dont believe me watch a presidential debate and the one who loses his cool if they do almost always loses

 

 

 

Formal debates suck.

 

 

 

Everyone getting one say and not being able to rebut anyones arguments is a bit [developmentally delayed]ed. Real debates don't have rules like "oh you can't talk because you have had your turn"

O.O

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It's not "at the expense" of anybody. Nobody's xp is being revoked.

 

Not been revoked, but when you offer methods that give faster xp then its not the achievement it once was.

 

 

 

Making excuses because I don't fancy it? I said right-out I don't fancy it, didn't I? I'm comfortable training fishing. I'm not comfortable training combat. Nothing to do with how good or bad the skills are. I just don't feel like getting 99 in a skill I don't like training. My capes of accomplishment are easy to explain. Well, I suppose the story of how and why I decided to get my first skillcape is a medium-length one that probably wouldn't interest you. But I wouldn't have gotten 99 fishing if I didn't like training it. And I got 99 woodcutting because fishing is my favorite skill to train, and I consider woodcutting and fishing to be more or less identical gameplay-wise. I completed all the quests third because quests are my favorite aspect of the game and I would have done most of them anyway. And I got 99 cooking fourth primarily for the money--made around 50m profit by the end, give or take; I'm not sure exactly because I didn't buy and sell everything at once and I was doing lots of farming and stuff at the same time, but it's somewhere in the ballpark. I mean, obviously there are a number of factors that would entice someone to commit hundreds of hours to one activity, so it's a little deeper than just that, but I assure you I did not consider "simplicity" to be a determining factor in which skill I chose to train.

 

So its not the fact that you get certain skills to around 70-80, youre finding the xp is starting to bite?

 

 

Personally, I consider the simplest skill in the game to be agility, because with the exception of the Brimhaven arena, nothing is consumed or produced and all the gameplay is the same. A monkey could get 99 agility. Pun intended. Cooking is actually relatively complicated because of the staggering amount of dishes to choose from--pizza, curry, monkfish, sharks, swordfish, trout, salmon, butter, potatoes, even karambwan.

 

Lmfao. Here are some figures here from RS of roughly how many have 99d the following skills. I guess not everyone would agree with you:

 

Cooking 85,000

 

Woodcut 38,000

 

Fishing - 19,600

 

Agility 3600

 

 

 

Yes now fishing and woodcut are more complex than agility arent they? After all clicking on a pool or tree and waiting is quite painstaking and demands lot of co-ordination, timing and a good sense of tactics. Oo the tree is chopped/pool is done, move again z...z...z..... Hitting cook all also is complex isnt it? A very nice list of those items you gave but everyone knows players power level with sharks, lobs or monks. Youd have had more of a case if youd 99d something that takes more thought or longer to do.

 

 

 

I don't see the contradiction.

 

You dislike or you dont. Make up your mind.

 

 

 

"As soon as you start to make things easier in some way" is too easy for you, then? That seems extreme, don't you think?

 

Anyway, "the odd miniscule change here and there" is pretty much exactly what we're seeing now.

 

Again you missed the point. What happened to thief could happen to any skill once the tinkering starts. Is it wrong to keep things challenging or make them even more challenging to players?

 

 

 

 

This last bit isn't related to my response to anyone else's post here, but I want to throw this quote out there from Andrew Gower's Q&A today, because he mentioned this topic.

 

Eum3 asks:

 

 

 

What do you think about the fact that RuneScape is slowly getting easier?

 

(Stealing Creation, Soul Wars, Run Energy update, etc.)

 

 

 

Answer:

 

 

 

Well I think SOME things are getting easier, but the overall challenge of completing everything the game has to offer certainly isn't getting easier. Doing everything and maxing out everything is probably harder than it has ever been, because we also add new skills, new quests, etc.. which makes finishing everything harder over all.

 

Also I always find it odd how whenever we make something easier people complain the game is getting easier, and whenever we remove something that was too rewarding and was making the game too easy people instead complain that we've just removed their favourite way of leveling or making money. We really can't win!

 

I think he brings up a valid point that new content also adds more new challenges for players to complete. If there's one thing that's not getting any easier over time, it's a quest cape.

 

This post was pretty obviously pointing out they get a lot of complaints out they get a lot of complaints about things being too easy and already admit that some things have got easier. If Jagex have to defend themselves on the issue, then its not just me is it? Other players see areas become devaluated and wonder why. Its very well to say new skills or quests but these are few and far between. I would agree with the quests that dont get easier and rightly so.

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I'll just say it here - you're too stubborn.

 

If not wanting the game to become a lame duck with no challenge, then Ill take stubborn anytime.

 

Just because you got your 99s or whatever stats the "old" way, you hate any new, easier ways to do things? And it's not like making the things SO easy until you just have to click a few times to get 99. You still have to be quite dedicated.

 

Theres a point to a game thats too easy is there? I realise youre happy with the updates and you like whatever it is that you do and maybe more easiness is your thing by the way you defend it. Some of us are quite happy with a challenge.

 

Things like weapons and items don't make the game THAT much easier. What you're saying is really too extreme and you're making it sound like the end of the world because there's an easier way to do things. I can't comment on things like pyramid plunder since I've never tried them, but items and weapons don't "devalue" the game as much as you claim, definitely.

 

If thats the case where does it stop? Are we in line for more powerful weapons? I would have thought itd have been better to look at the combat system for more versatility in the way things work rather than just having weapons that hit harder all the time.

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Theres a point to a game thats too easy is there? I realise youre happy with the updates and you like whatever it is that you do and maybe more easiness is your thing by the way you defend it. Some of us are quite happy with a challenge.

 

I'm beginning to be annoyed at the discussion of my skill levels and I'd prefer to get back on topic. Now, here you mentioned a challenge. But the game is hardly very challenging right now. (You said as much in your response to my last post--fishing, woodcutting, an cooking aren't very difficult, are they?) If you don't mind, I'm going to go back to what you gave as examples of what you found to be challenging in the game:

 

On the subject of what I find the most difficult I'd say sticking to skills as I have a habit of changing them (grinding we mentioned), combat as I'm not exactly the worlds best dueller or pker and some quests such as Mournings End's 2 are quite a challenge.

 

You said combat is difficult, specifically duelling and pking. (Obviously you aren't talking about getting 99 in combat skills.) I don't see how new content is going to make PvP any "easier," ever. Any new weapons or armour is released to all players (members anyway) equally. You can't say some new update that lets you do damage makes it easier to beat people in PvP, because other players are going to be using the same thing against you. How many updates have ever made PvP easier? I can't think of any. The worst that could happen is to make it unbalanced, which you could argue--but that isn't the same as making it easy, not by a long shot.

 

 

 

You also mentioned quests. Again something that is definitely not going to get easier with new updates; quite the opposite, in fact. I know you can agree on that because you already have, yes?

I would agree with the quests that dont get easier and rightly so.
I think so.

 

 

 

Finally, "grinding." Sticking to a skill for long periods of time is, by your definition, challenging. One of the things you find most difficult. Look, I can understand that you might think of grinding as an admirable or desirable activity. But honestly, it isn't. I'm going to go out on a limb and say that grinding is not fun. I think any video game critic is likely to agree with me as well, as is anyone who has ever rejected an MMO game. Jagex has even made a point of not making Mechscape a grindfest--there is no grinding for levels in Mechscape.

 

 

 

However "difficult" you find it to be, the bottom line is that it's just dull. And if making it less dull means making it "easier," then by all means let's make the game as easy as it can get. Newsflash: games are not supposed to be tedious. Don't go around saying "The only hard part of this game is overcoming my boredom! Now Jagex wants to take that way from me by making the game fun!" ;)

 

 

 

Was there some other aspect of the game you think is not easy to start with, or have I covered everything?

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If you got 99 fletching, stringing bows individually yadayadayada.

 

 

 

And the day after, string-X comes along.

 

 

 

Yea, you understand why people would be pissed off. If string X was there from the start, cook X was there from the start, then it would be fair, but suddenly adding string X when hundreds of people did it the hard way...

O.O

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If you got 99 fletching, stringing bows individually yadayadayada.

 

 

 

And the day after, string-X comes along.

 

 

 

Yea, you understand why people would be pissed off. If string X was there from the start, cook X was there from the start, then it would be fair, but suddenly adding string X when hundreds of people did it the hard way...

 

 

 

It's called change.

 

 

 

Then what's Jagex going to do about it? Stop a good update to please 10% of the population and not 90% and more new players?

 

 

 

Quote:

 

Just because you got your 99s or whatever stats the "old" way, you hate any new, easier ways to do things? And it's not like making the things SO easy until you just have to click a few times to get 99. You still have to be quite dedicated.

 

 

 

Theres a point to a game thats too easy is there? I realise youre happy with the updates and you like whatever it is that you do and maybe more easiness is your thing by the way you defend it. Some of us are quite happy with a challenge.

 

 

 

I never said I liked the game to be too easy.

 

 

 

I'm saying just because you got your crappy stats the "old" and "harder" way, you have to be selfish and prevent a large proportion of the newer population from getting something the easier way?

 

 

 

Quote:

 

Things like weapons and items don't make the game THAT much easier. What you're saying is really too extreme and you're making it sound like the end of the world because there's an easier way to do things. I can't comment on things like pyramid plunder since I've never tried them, but items and weapons don't "devalue" the game as much as you claim, definitely.

 

 

 

If thats the case where does it stop? Are we in line for more powerful weapons? I would have thought itd have been better to look at the combat system for more versatility in the way things work rather than just having weapons that hit harder all the time.

 

 

 

It won't stop. When weapons get to a certain point of power, Jagex will just increase the value of defence or HP or armor and that sort of thing.

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Have to agree with quelmontz. 10 ercent of the population are just being selfish. Been pissed is one thing, but to want to delibrately disadvantage other players because "you young'uns have it so easy. Back in the day, I had to click 10 times more than you's! That's why my arthritis is muckin' up on me at such a tender age...".

 

 

 

I'm not saying all players who did it the old way carry on like this, but a good portion of them do. They have the right to be pissed, but not to disadvantage others.

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It's called change.

 

 

 

Then what's Jagex going to do about it? Stop a good update to please 10% of the population and not 90% and more new players?

 

 

 

 

Its never happened to me, but you have to by sympathetic to the older players.

 

 

 

If i were jagex, and implemented an update like that i would give a bonus to the poeple who got high XP before the update, like some gold/whatever as compensation. I don't know but it just annoys me that someone can do it the hard way, the easy way can come along (EG: string X) And suddenly all your hard work is worth half what it was before.

 

 

 

but to want to delibrately disadvantage other players because "you young'uns have it so easy.

 

 

 

But its NOT disadvantaging new players if its not changed, its making it the same as it was before. I like change just as much as anyone else, and would be glad for any skill to be made alot easier, but from a business sense, and from the point of view of older players, change is bad...

O.O

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It is disadvantaging them, preventing a better way of training to be implemented, and trying to stop change from "helping" the newer players.

 

 

 

Oh well, talk is cheap. We'll see that I'm right years from now, since change is inevitable and the complainers' threads and posts will be drowned out by the ever-spinning wheel of change.

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I'm beginning to be annoyed at the discussion of my skill levels and I'd prefer to get back on topic. Now, here you mentioned a challenge. But the game is hardly very challenging right now. (You said as much in your response to my last post--fishing, woodcutting, an cooking aren't very difficult, are they?) If you don't mind, I'm going to go back to what you gave as examples of what you found to be challenging in the game

 

 

 

I was merely pointing out that on the one hand you say the game is easy, but on the other you took the easy options. The cape stats were there to illustrate this purpose. I'd say that was on topic as the topic is 'How easy do you want it'? You answered this by going for the easier skills.

 

 

 

Edit - Heres a debate on this about least admirable skills on here. Proves very interesting reading, and discusses in some areas why they least admirable.

 

 

 

http://forum.tip.it/viewtopic.php?f=143&t=590266

 

 

 

You said combat is difficult, specifically duelling and pking. (Obviously you aren't talking about getting 99 in combat skills.) I don't see how new content is going to make PvP any "easier," ever. Any new weapons or armour is released to all players (members anyway) equally. You can't say some new update that lets you do damage makes it easier to beat people in PvP, because other players are going to be using the same thing against you. How many updates have ever made PvP easier? I can't think of any. The worst that could happen is to make it unbalanced, which you could argue--but that isn't the same as making it easy, not by a long shot.

 

 

 

 

I don't actually want it easier. Its up to me to get better, not the game to do it for me.

 

 

 

Finally, "grinding." Sticking to a skill for long periods of time is, by your definition, challenging. One of the things you find most difficult. Look, I can understand that you might think of grinding as an admirable or desirable activity. But honestly, it isn't. I'm going to go out on a limb and say that grinding is not fun. I think any video game critic is likely to agree with me as well, as is anyone who has ever rejected an MMO game. Jagex has even made a point of not making Mechscape a grindfest--there is no grinding for levels in Mechscape.

 

If grinding wasn't that desirable no-one would do it. We all do it for the rewards we want. No idea about mechscape as that isn't the subject here. That definately is off topic.

 

 

 

 

However "difficult" you find it to be, the bottom line is that it's just dull. And if making it less dull means making it "easier," then by all means let's make the game as easy as it can get. Newsflash: games are not supposed to be tedious. Don't go around saying "The only hard part of this game is overcoming my boredom! Now Jagex wants to take that way from me by making the game fun!" ;)

 

 

 

I guess you really do want to be king of the hill around 10 year olds then. Funny really, I thought games were supposed to get harder the more you progressed with them.

 

 

 

 

Was there some other aspect of the game you think is not easy to start with, or have I covered everything?

 

Not at all. You going to 99 anything thats a real challenge or you sticking with the easy stuff? You going for 99 firemaking next then?

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It is disadvantaging them, preventing a better way of training to be implemented, and trying to stop change from "helping" the newer players.

 

 

 

No, you disadvantage if you make it harder, not easier. And how would you know? You've never grinded anything to 99.

 

 

 

 

Oh well, talk is cheap. We'll see that I'm right years from now, since change is inevitable and the complainers' threads and posts will be drowned out by the ever-spinning wheel of change.

 

 

 

If you want it easy it proves you're not up to any form of challenge. I don't actually think this will matter. Your skills will be exactly the same and you'll probably be in full retirement because the game beat you.

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If you got 99 fletching, stringing bows individually yadayadayada.

 

 

 

And the day after, string-X comes along.

 

 

 

Yea, you understand why people would be pissed off. If string X was there from the start, cook X was there from the start, then it would be fair, but suddenly adding string X when hundreds of people did it the hard way...

 

 

 

Precisely.

 

 

 

 

I know change is inevitable, im just saying its unfair for the people who did it the hard way.

 

 

 

If you still play RS a few years from now, and have a couple of 99's say in firemaking or something, and suddenly burn X comes along, i will be laughing.

 

 

 

 

What I find really peculiar is that most posts go along the lines of wanting it easier, that change is inevitable to go easier. Seems these days a challenge is some form of criminal offence.

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I think it is time to clarify some points for me as the originator of this thread.

 

If I wanted constant and intense game stimulation, I would be playing WoW not RS. If I wanted something really easy I would be playing The Little Mermaid.

 

 

 

What I do want is a game that offers choice, where I can unwind after work on what some are calling 'tedious' tasks, but I enjoy them because they relax me and they make some serious gp ;) A game where I can choose to go and do something harder or more challenging like a quest or skill development. My query about "how easy do you want it?" was aimed at those who are constantly complaining that things take too long, that are constantly seeking weapon improvements, shortcuts to 99 status and shortcuts through supposedly boring tasks. Well go play a different game then. I love RS and have played for a long time because it offers the choice.

 

 

 

What I do NOT want to end up with is The Little Mermaid. I have no issue with improvements and updates providing there is good balance. New weapons that hit harder may be fine, if they are balanced with creative new combat abilities....therefore keeping the challenge. I enjoy the variety RS offers and I feel that this is where updates should be focused, rather than removing tedium and making the game easier.

35cq0q9.png
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[hide=jrhairychest wrote]

 

I'm beginning to be annoyed at the discussion of my skill levels and I'd prefer to get back on topic. Now, here you mentioned a challenge. But the game is hardly very challenging right now. (You said as much in your response to my last post--fishing, woodcutting, an cooking aren't very difficult, are they?) If you don't mind, I'm going to go back to what you gave as examples of what you found to be challenging in the game

 

 

 

I was merely pointing out that on the one hand you say the game is easy, but on the other you took the easy options. The cape stats were there to illustrate this purpose. I'd say that was on topic as the topic is 'How easy do you want it'? You answered this by going for the easier skills.

 

 

 

Edit - Heres a debate on this about least admirable skills on here. Proves very interesting reading, and discusses in some areas why they least admirable.

 

 

 

http://forum.tip.it/viewtopic.php?f=143&t=590266

 

 

 

You said combat is difficult, specifically duelling and pking. (Obviously you aren't talking about getting 99 in combat skills.) I don't see how new content is going to make PvP any "easier," ever. Any new weapons or armour is released to all players (members anyway) equally. You can't say some new update that lets you do damage makes it easier to beat people in PvP, because other players are going to be using the same thing against you. How many updates have ever made PvP easier? I can't think of any. The worst that could happen is to make it unbalanced, which you could argue--but that isn't the same as making it easy, not by a long shot.

 

 

 

 

I don't actually want it easier. Its up to me to get better, not the game to do it for me.

 

 

 

Finally, "grinding." Sticking to a skill for long periods of time is, by your definition, challenging. One of the things you find most difficult. Look, I can understand that you might think of grinding as an admirable or desirable activity. But honestly, it isn't. I'm going to go out on a limb and say that grinding is not fun. I think any video game critic is likely to agree with me as well, as is anyone who has ever rejected an MMO game. Jagex has even made a point of not making Mechscape a grindfest--there is no grinding for levels in Mechscape.

 

If grinding wasn't that desirable no-one would do it. We all do it for the rewards we want. No idea about mechscape as that isn't the subject here. That definately is off topic.

 

 

 

 

However "difficult" you find it to be, the bottom line is that it's just dull. And if making it less dull means making it "easier," then by all means let's make the game as easy as it can get. Newsflash: games are not supposed to be tedious. Don't go around saying "The only hard part of this game is overcoming my boredom! Now Jagex wants to take that way from me by making the game fun!" ;)

 

 

 

I guess you really do want to be king of the hill around 10 year olds then. Funny really, I thought games were supposed to get harder the more you progressed with them.

 

 

 

 

Was there some other aspect of the game you think is not easy to start with, or have I covered everything?

 

Not at all. You going to 99 anything thats a real challenge or you sticking with the easy stuff? You going for 99 firemaking next then?[/hide]

 

Sorry, but none of this really makes any sense. It's like you were reading a completely different post than mine. I no longer have any idea what you're trying to argue, so I'm going to respond to erewhon instead.

 

 

 

I think it is time to clarify some points for me as the originator of this thread.

 

If I wanted constant and intense game stimulation, I would be playing WoW not RS. If I wanted something really easy I would be playing The Little Mermaid.

 

 

 

What I do want is a game that offers choice, where I can unwind after work on what some are calling 'tedious' tasks, but I enjoy them because they relax me and they make some serious gp ;) A game where I can choose to go and do something harder or more challenging like a quest or skill development. My query about "how easy do you want it?" was aimed at those who are constantly complaining that things take too long, that are constantly seeking weapon improvements, shortcuts to 99 status and shortcuts through supposedly boring tasks. Well go play a different game then. I love RS and have played for a long time because it offers the choice.

 

 

 

What I do NOT want to end up with is The Little Mermaid. I have no issue with improvements and updates providing there is good balance. New weapons that hit harder may be fine, if they are balanced with creative new combat abilities....therefore keeping the challenge. I enjoy the variety RS offers and I feel that this is where updates should be focused, rather than removing tedium and making the game easier.

 

I don't think anyone really and truly thinks Jagex should be releasing more unbalanced updates like Pyramid Plunder. But I don't think Jagex is likely to release any such updates either. Pyramid Plunder is really the only example of such a radical change, and all evidence points to Jagex having learned its lesson from the debacle. The game developers know that for every n00b whining that the game is too hard, there's another n00b whining that the game is getting too easy. And I know they know this because Andrew Gower acknowledged it in the Q&A.

 

 

 

Xxhankyxx asks:

 

 

 

Q: 1. Are you guys going to be releasing a cheaper way to train prayer that will not take forever to do?

 

 

 

A: Ah, but if we did that everyone would then just say we are making RuneScape too easy :)

 

Thank you for clarifying your position--I can respect your concern that old content will eventually become increasingly irrelevant, but I don't see any evidence that it's going to happen. Not on purpose, anyway... but even when the QA team has failed to properly balance rewards in the past (hello Vinesweeper, hello Stealing Creation), they've erred on the side of underpowering them.

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Sorry, but none of this really makes any sense. It's like you were reading a completely different post than mine. I no longer have any idea what you're trying to argue, so I'm going to respond to erewhon instead.

 

I understand. The truth must hurt when you've gone for the easy stuff, when you say the game isn't hard. :lol:

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Sorry, but none of this really makes any sense. It's like you were reading a completely different post than mine. I no longer have any idea what you're trying to argue, so I'm going to respond to erewhon instead.

 

I understand. The truth must hurt when you've gone for the easy stuff, when you say the game isn't hard. :lol:

 

Are you listening to yourself? "You've gone for the easy stuff, when you say the game isn't hard." Think about that for a moment. Go ahead. I'll wait.

 

[hide=Click here when you're done.]I already said I think all of the stuff is easy. What is there left to go for? But hey, you're right, I admit it: I just wanted a fast and easy skillcape, so for my first 99, I trained one of the slowest skills in the game. :wall:[/hide]

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Sorry, but none of this really makes any sense. It's like you were reading a completely different post than mine. I no longer have any idea what you're trying to argue, so I'm going to respond to erewhon instead.

 

I understand. The truth must hurt when you've gone for the easy stuff, when you say the game isn't hard. :lol:

 

Are you listening to yourself? "You've gone for the easy stuff, when you say the game isn't hard." Think about that for a moment. Go ahead. I'll wait.

 

[hide=Click here when you're done.]I already said I think all of the stuff is easy. What is there left to go for? But hey, you're right, I admit it: I just wanted a fast and easy skillcape, so for my first 99, I trained one of the slowest skills in the game. :wall:[/hide]

 

 

 

Wow you went for RC, Slayer......? Oh no Fishing, Woodcut and Cooking. Yep they were slow.

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I think it is time to clarify some points for me as the originator of this thread.

 

If I wanted constant and intense game stimulation, I would be playing WoW not RS. If I wanted something really easy I would be playing The Little Mermaid.

 

 

 

What I do want is a game that offers choice, where I can unwind after work on what some are calling 'tedious' tasks, but I enjoy them because they relax me and they make some serious gp ;) A game where I can choose to go and do something harder or more challenging like a quest or skill development. My query about "how easy do you want it?" was aimed at those who are constantly complaining that things take too long, that are constantly seeking weapon improvements, shortcuts to 99 status and shortcuts through supposedly boring tasks. Well go play a different game then. I love RS and have played for a long time because it offers the choice.

 

 

 

What I do NOT want to end up with is The Little Mermaid. I have no issue with improvements and updates providing there is good balance. New weapons that hit harder may be fine, if they are balanced with creative new combat abilities....therefore keeping the challenge. I enjoy the variety RS offers and I feel that this is where updates should be focused, rather than removing tedium and making the game easier.

 

 

 

Excellent post. I would like to see players make thier choices on this. At least it will show where people actually stand.

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Sorry, but none of this really makes any sense. It's like you were reading a completely different post than mine. I no longer have any idea what you're trying to argue, so I'm going to respond to erewhon instead.

 

I understand. The truth must hurt when you've gone for the easy stuff, when you say the game isn't hard. :lol:

 

Are you listening to yourself? "You've gone for the easy stuff, when you say the game isn't hard." Think about that for a moment. Go ahead. I'll wait.

 

[hide=Click here when you're done.]I already said I think all of the stuff is easy. What is there left to go for? But hey, you're right, I admit it: I just wanted a fast and easy skillcape, so for my first 99, I trained one of the slowest skills in the game. :wall:[/hide]

 

 

 

Wow you went for RC, Slayer......? Oh no Fishing, Woodcut and Cooking. Yep they were slow.

 

I believe I've made it quite clear that those skills are easy as well. Remember? I said this back on page 3 specifically in regards to slayer:

 

Honestly, it doesn't take a Zezima to get 99 slayer. Any moron can get a black mask, a whip, and some barrows armor and do what Duradel tells them to do.

 

(And for reference, runecrafting is actually very similar to fishing in speed. Runecrafting to 99 at Ourania takes roughly the same amount of time as fishing to 99 at Shilo Village.)

 

 

 

When I want a challenge, I play FunOrb. Some of my favorites are Escape Vector, Bouncedown, Orb Defence, StarCannon, Dungeon Assault, and Arcanists, although I will openly admit I'm not especially good at all of them.

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(And for reference, runecrafting is actually very similar to fishing in speed. Runecrafting to 99 at Ourania takes roughly the same amount of time as fishing to 99 at Shilo Village.)

 

 

 

When I want a challenge, I play FunOrb. Some of my favorites are Escape Vector, Bouncedown, Orb Defence, StarCannon, Dungeon Assault, and Arcanists, although I will openly admit I'm not especially good at all of them.

 

 

 

2400 RC 99's with no-one at the 200m mark, compared with 19,700 says your wrong compared to fishing. We'd see as many RC capes as fishing capes.

 

 

 

Never played Funorb. I'm more of a X3 man myself.

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