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Think about it...


Robert_de_Sable

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RS is a horrible excuse for a game, the entire mechanic is click-and-wait. However, it's addictive and some things about it can be enjoyable. To enjoy something it doesn't have to be difficult or require a lot of skill. For example, I've been able to read pretty much anything you put in front of me since I was 9 years old, yet I still get a good deal of enjoyment out of reading.

 

 

 

That being said, Runescape really does suck. I fit into the first category of addict, I honestly am not sure if I could quit if I tried. Which I did and only made it 2 days.

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i completely agree with you, thats why i just afk while getting ep%, and while im afk im playing halo 3 online.. then i just 76k. im going to get a phat then quit.. yay for me

 

 

 

that's what you think.

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I find it extremely funny, that the majority of the people who have posted on this thread saying that pking takes no skill, have probably hardly pked in their Runescape careers. I'd like to see some you guys go tribrid someone in level 2 wilderness, tell me is that easy? No, half of you are probably to uncoordinated to even switch between, items, spells, and prayers, so you just flame true pkers on here just because you suck at it, and can't face that truth. So unless you have tried this type of pking then don't say it takes no skill, because IT DOES.

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I would like to offer my own opinion here. Just exactly what is skill?

 

Google and the 'define:skill' syntax would procure this:

 

ability to produce solutions in some problem domain

 

Which loosely means that skill is the ability to solve a problem. So, in that case, we can look at our tasks like WC for instance, and see that there is a problem, albeit basic, that needs to be solved. In that sense, it requires skill.

 

 

 

Most people here are either talking about "twitch skill", which is required in something like an FPS or something that operates on a fast paced environment, or strategical skill which is used to help plan out things like how to lead a clan or PK correctly.

 

 

 

Runescape requires basic problem solving skill at the very minimum, and at the maximum would require strategical skill. No real need or use for the twitch skill here, which so many like to tout as "true skill".

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Everything takes skill, theres very very very few things which don't.

 

Skill is merely the use of a memory to predict, adapt and react to a situation.

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Runescape requires different sorts of skills

 

 

 

Planning/knowledge/patience/prediction is a huge part of it. These arent reflex skills, but are still skills

 

 

 

Pking is more of a reflex skill.

 

 

 

Effectively maxing out exps/hour is alot of timing skills, and knowledge, and dexterity at times

 

 

 

 

 

An FPS is mostly reflex skill.

 

An RTS is reflex/planning/strategy etc etc

 

 

 

 

 

Runescape has its skills but in different ways

 

 

 

50% Time, 30% knowledge/planning, 10% patience, 10% dexterity is an example of runescapes overall skills. (just an example, i know its not accurate)Time isnt necisarilary a skill by anymeans, but like any mmo, its required to get up levls quickly

 

 

 

Halo/Cod etc is like 90% reflex, 10% knowledge

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Think about it...

 

 

 

Because you certainly didn't when making this thread.

 

 

 

Runescape is a stat-based game where you grind individual stats to mold the character of your choosing, and you get better at doing things by doing them, a lot.

 

 

 

What do you want, Runescape to be like Free Realms where leveling your certain skills requires you to partake in mini-games, like woodcutting would be you gain exp based on how close to the green meter you get the the swinging axe? Skill in Runescape is figuring how to do things more efficiently, not acting like a 10 year old with ADD and a twitchy trigger finger shooting enemies.

 

 

 

The issue is that you're equating the slower paced portions of Runescape, the non-combat skills, to tactical fps' and arcade fps' (Cod and Halo respectively). You're comparing apples and Boeing 747's, they are 100% different games with completely different goals, methods, mechanics, and ideas. No, Runescape isn't as fast paced, tactical, or flashy as Call of Duty, but it's not trying to be, and that's where the massive difference comes in. You're comparing chess to a game of GOT YOUR NOSE, complaining that chess doesn't give you the flashy ADD-driven gameplay you long for.

 

 

 

So my point is that RuneScape doesn't take skill to play, and at its core is really just a boring version of tiresome medieval chores. Wake up and see it.

 

 

 

And I'm sure the reaction half the people had here was along the lines of "what are you, stupid?" You're asking an obvious question, to make obvious conclusions, to make a stupid point. Ok, so Runescape is a "second job" to you, virtually all MMOs have a huge element of grind to them, it's how companies rope people into paying a monthly fee, they give them countless hours of grind. And you know what? People like it. You might not, but you're not the demographic that companies are shooting for, and none of us who enjoy grind-games care that you think of it as a second job.

 

 

 

You say "wake up and see it" as if we're all in denial that Runescape is a massive grind. If you can find me one person who truly believes that Runescape is NOT a massive grind, go ahead and show them to me. Until then, all you're doing is stating the obvious to make some invalid argument.

 

 

 

I'll show how your argument can sum up another genre: You sit there every day for two hours playing Call of Duty. And what do you do the entire time? You lay prone, you take cover, you shoot imaginary people, and finally at the end of the day you find someone that takes more skill.

 

 

 

or do they? When does Call of Duty really take any skill to play? When you break it down, even firefights take no skill whatsoever. You lay prone, and camp, wait for someone to run by, and shoot them. You find a spot where people can't see you, and you just pick them off one at a time. There's no gravity pull on bullets, you don't have to worry about damage to the gun from freezing temperatures, water damage, etc. Hit z to prone, click the mouse a few times.

 

 

 

So my point is that Call of Duty takes no skill to play, at its core it's a really boring version of tiresome point and click games, just in a 3d atmosphere. Wake up and see it.

 

 

 

Your point summed up: emot-shivdurf.gif

 

 

 

The argument you make is perfectly valid and find, and I agree for the most part. However, I think he is right to an extent too. Now I can't speak for you, but chances are we have all been addicted at one point or another. To be 'sucessful' in Runescape, by definition you have to be addicted. It is sad that in our society this kind of behavior is condoned and is becoming somewhat acceptable. I am all for self-control, but this is the sort of thing that governments should be reigning in, I have known people who played a good 15 hours EVERYDAY the whole summer, this sort of behavior is simply not healthy. And yeah, all games have to an extent--whether its Runescape or console based--but I don't think either is healthy. I definetely agree that there are other things (more productive things) that one can spend their time on. Though, we don't(myself included) don't want to hear these things because we are addicted. ;)

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So you don't think it takes dexterity to point your mouse onto different things and click them at the right time? It definitely does. I have played this game since Classic and I can tell you, even when it comes to the most simple tasks, I am BETTER than many people. I can do RC runs, farming runs etc...all FASTER because I can point my mouse better and time things better.

 

 

 

Also you speak of Halo and other FPS. Imagine that instead of a crosshair, you see a mouse pointer. In FPS you move a crosshair around a screen and shoot. In RS you move the mouse around and click. There really is little difference. It is all about knowing where to activate your pointing device at the correct time.

 

 

 

A lot of people have this misconception of FPS games that you are either good at them or you arent. Like it takes some type of "natural aiming skill". Well I have realized, in my years of playing all types of games, that FPS, for the most part, is NOT more "skill" oriented. At first, it is easy to have this misconception (since it is the way that people make themselves feel better about losing). Most FPS (most good ones, at least) are more strategy oriented than aiming oriented.

 

 

 

When you advance your gaming to the professional level, you see that it just isn't aiming. It really isnt that hard to just put a crosshair over somebody's head. Eventually everyone gets to the same point in their shooting, near perfection. If you rely on aiming, you are actually leaving it to luck. Why? Because there is no way to consistently outshoot people. Even the slightest movement by your oponent can make you miss your shot.

 

 

 

So how do you win FPS on a professional level? Strategy. You need to know what corners give what angles on the map, you need to know when the power ups are coming back, you need to know all of the sounds in the game and be able to tell where they are coming from. FPS gaming is 95% about this type of stuff, and 5% about your aim.

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