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What do we want  

20 members have voted

  1. 1. Do you want to play on Earth

    • Yes
      14
    • No
      6
  2. 2. Do you want Alernative History?

    • Yes
      15
    • No
      5
  3. 3. Are you happy with Archimage A to run this game?

    • Yes
      10
    • No
      2
    • Only if he doesn't participate
      6
    • There doesn't need to be a 'runner'
      2


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Right... I think that those kind of airships are slightly impossible with the current level of technology.

 

Hey, it's a fantasy novel. What did you expect? :lol:

SWAG

 

Mayn U wanna be like me but U can't be me cuz U ain't got ma swagga on.

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I think its a good place to start, but would be over complicated(I think that without a program to do most of the work its unfeasible...added to that most people don't want to sit though an hour of explaination before they can play the game) and limiting if we just went for that.

The upgrade tree from a page back would probably fill the role of the three doctrines and the infantry/armor and artillary/naval/aircraft, and would be much easier to deal with. Though if you want you can use the HOI system, so long as you explain what each tech upgrade means.

The Secret Weapons page is almost entirely no go's. Computers and Radar are alright though.

Industry looks fairly compatible too.

Well I knew you wouldn't agree. I know how you hate facing facts.

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That sort of thing. It's fantasy and we're laxing physics a bit, so I don't think it's overpowered or anything.

 

The upgrade tree that Archi did looks fine to me, but I think it should cost 200% of the unit cost for the first one, 10% to retrofit, then 250% of the unit cost for the second upgrade tier, still 10% of the unit cost etc.

 

An example would be better.

Okay, you have 3 airships that cost 5 million man-hours each. You buy an upgrade which costs 10 million-man hours(200% unit cost) and then you produce 3 more airships. The 3 airships you had at ths start will cost 500,000 man-hours to fit with the upgrade, wheras the 3 ships you produced after the upgrade will have it automatically.

 

The 3 airships you produced afterwards DO NOT cost more than the 3 your produced before. It only costs extra to retrofit.

 

How would that work?

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Ok so you have 3 airships, at the cost of 5 million man hours.

You then have to upgrade them for .5 million man hours each.

So you have spent 1.5 million man hours on keeping ahead of the curve and 16.5 Million total.

You then build 3 new airships for 5 million each, so 31.5 total.

 

Is that what you mean?

If so then it can be abused. I mean upgrading a ship should not cost twice the cost of a ship...sort of like going from the Wright Brothers plane to a Sopwith Camel at the cost of 50 pieces of timber and two petrol engines

 

 

As for airships, I am against the idea, but if its what people want...

Well I knew you wouldn't agree. I know how you hate facing facts.

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Yeah, thats why we are keeping it as simple as possible and I am not enforcing it unless you want me to decide on the outcome of the battle...otherwise you can do it however you like.

Well I knew you wouldn't agree. I know how you hate facing facts.

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Yes you CAN do that, but then people like me and Mather scream at each other for a week over the result because we both have silly amounts of time to argue. So I am here to be the final decider.

Well I knew you wouldn't agree. I know how you hate facing facts.

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I'm thinking the system for research points should be something like this:

 

Each nation starts with 100 research points per year. Simple.

 

We set a price in points per each research. For example, let's say that petrol costs 1,000 points. That means, researching nothing else it would take you 10 years to research.

Maybe research points can be converted to manpower too, so lets say you were low on manpower, you can turn your 100 points into an extra X manpower hours.

If two nations want to work together on a research each's points are only worth 75% of their normal value. This means that if two countries were working together on petrol 150 points per year would go towards it. No more than 2 countries can work together on any one research.

 

Maybe as time goes on nations can invest in better research facilities and slightly increase their research points, but not by too much.

 

Anyone not like?

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Hegemony-Spain

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Well, this system is really simple. Let's say I want to research Petrol (1,000 points), Medium tanks (500 points) and better guns for my troops (200 points) (all random numbers)

I say:

I'm putting 50% of my points per turn towards Petrol, 25% towards Tanks and 25% towards better guns. Better guns will be complete in 8 years, Tanks in 20 years, and Petrol in 20 years.

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Hegemony-Spain

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Too equal...I could have 1 island and have the same research capacity as the rest of the world.

The manpower system means you need to make one calculation for everything.

Well I knew you wouldn't agree. I know how you hate facing facts.

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Too equal...I could have 1 island and have the same research capacity as the rest of the world.

The manpower system means you need to make one calculation for everything.

Maybe we make some equation for research point similar to manpower? That way bigger nations can research a bit faster? I dunno.

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Hegemony-Spain

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We could get rid of the man power system entire and just do a factory/institute/mine/powerplant sort of division, based on RNG numbers for each country. Then say each technology needs X number of insitutes. Factories produce X number of tanks....and whatever.

Well I knew you wouldn't agree. I know how you hate facing facts.

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I like Doom's system. It just cuts out the whole "my country is more technologically advanced" argument or the "I have more people" argument. What's your idea about the factory/institute/mine/power plant thing Archi? Also, what are RNG numbers?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Random Number Generator. Mines produce raw materials, power plant produce power, factories turn power and raw materials into stuff and institutes produce research.

 

Power plants are basically infrastructure.

Raw materials give an element of trade and need to conquer.

Factories are obvouis.

Institutes generate 1 research point per year. Stuff costs 1 billion man hours = 100 research points.

 

If we use a 20 sided die then we can keep numbers relative small. Or we can use a hundred sided die and have big numbers with more variation between countries.

Well I knew you wouldn't agree. I know how you hate facing facts.

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Why don't you use a 20 sided dice for everyone. Those are the values for each of em. Then subtract the values from a hundred, which is the amount of spendable points you can add. This adds customization as well.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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I think there should be a research cap around the 1940's. That means, no nukes, no icbm's etc.

We can always have different stuff than in real life, but we have to be creative. I don't want to see people just trying to get f16's in this game, I want everything to be different than real life pretty much.

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Hegemony-Spain

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I don't have a baseline Archi. :P

 

Are we just going with "reasonable" figures here based on other people's figures?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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I think there should be a research cap around the 1940's. That means, no nukes, no icbm's etc.

We can always have different stuff than in real life, but we have to be creative. I don't want to see people just trying to get f16's in this game, I want everything to be different than real life pretty much.

I personally dont think that there should be a tech. max as well we should be allowed to find something that works or simply research the bloody internal combustion engine and go from there (you could not have a jet engine under steam power)

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