November 17, 200520 yr Wow, you still post here r2? Havent read one of your posts in ages, mainly because I havent been here.. Yeah i agree with this, the rare market is getting rediculous and its not taking the outrageous step of making them untradable. And another add-on for this could be all the money given for a plot in runescape auctions could be used for a monthly/weekly competition in which some lucky runescaper could win the money. Actually, forget that idea, people will just buy rares with it for merchanting :P There would have to be limited plots of course because you cant fill every were with houses otherwise jagex would have to bring in new routes to travel. If they did this idea, i'd definitly start playing again...
November 17, 200520 yr I find it kind of dumb to implement taxes into rs..... some people play MMOs to get away from life's problems, not have to deal with them in a game.
November 17, 200520 yr Author So you want to combat the inflation of rares by adding an even rarer rare to the game? This will get money out of the economy in the short run, but it's a one time deal unless you allow them to sell the land. And if you allow that then it's not a money sink. Here's a similar solution I came up with a while ago. Add an E-bay style auction house to the game. Players bid on goods for cash, the house holds your money while the bid is active (works just like you said). When an item is won, the house takes a cut. Players can easily sell their goods and money is removed from the game. EDIT: Should have read the comments before I hit reply. Adding more land every couple of weeks will add up over time and get very crowded. Crowded? If they started with my suggestion of 100 or so plots, and then added 2-3 each week, it would be far from crowded. The Falador area alone could *technically* hold pretty close to 100 plots. If these were spread correctly across the World, the new plots would be more than balanced out by the new areas created by the weekly updates. You have to remember that it doesn't take much space to make a house. As far as permanent / part-time ownership goes, I can definitely see upsides to both. Permanent plots would favour the richer players for sure, as it would require a large sum to purchase. However, it would also create a better atmosphere if the houses are there to stay, and aren't changing every few weeks. On the other hand, rent would allow nearly anyone in Runescape the chance to display their house to the public, and create a MUCH steadier rate of decline in GP. If rental plots were implemented, I believe there would only need to be 20-30 total areas for rent. Of course, a combination of the two would work great as well. As far as the people calling me a Rares hater, that couldn't be farther from the truth. I love Rares, and spend nearly all my time on Runescape dealing with them. I am simply stating that they are beginning to really slip away from the rest of the economy. Around this time next year, if the game continues at its current rate, we could be paying 150 Mil for Blue Party Hats. Now, this wouldn't be a real problem if there were any methods whatsoever to acquire this money in the game, but there really isn't. Jagex temporarily made Rares very obtainable with the release of Slayer, but by next year it will likely require 50+ Whips just to buy a Blue. Staking aside, there's no way for any new player to make that much money these days (unless he's ready to mine 750,000 Coal).
November 17, 200520 yr Interesting idea, but who said there's a problem with the economy? I find it funny how merchants are the only ones I ever see talking about how messed up the economy is, and how overpriced rares are, yet they're the ones jacking up the prices of rares, trying to get more and more gp with each trade. Proud to have gotten 1800 skill total before access to fishing guild Why make a house when you can rob one?
November 17, 200520 yr Author Interesting idea, but who said there's a problem with the economy? I find it funny how merchants are the only ones I ever see talking about how messed up the economy is, and how overpriced rares are, yet they're the ones jacking up the prices of rares, trying to get more and more gp with each trade. How exactly do you find Merchants to blame for these increases in prices? The Rares economy is a Buyer's Market, and no matter what a Merchant says, his sale price is completely limited to what his customer will pay. It's simple economics. Rares are only increasing because the value of GP is going down all the time, and the effect is spread naturally throughout the game. The real problem is that instead of everything in the market inflating (which is the effect in the real world), most items are actually dropping, and only Rares become inflated.
November 17, 200520 yr this would finally put a use to empty, useless houses like all of the ones to the east of falador park... just think how much that mansion would sell for :o RSN - Sirlaser [ Private Chat: ON ]~~115/120 Combat~~Leader of Exile [X]>> Click to Enter EXILE <<
November 17, 200520 yr Woah! what happened to games becoming games not politacal debates :?: besides the games like GTA-SA
November 17, 200520 yr It wouldn't change anything. Some people would buy land/houses, some wouldn't I won't ever buy a hours, nor any land if I had to. Which means all the money I make in the game is going to stay with me, and be spent on whatever I want to spend it on. There are plenty of people who feel the same way.
November 17, 200520 yr Problem: Jagex will probably make this as stupid as the kingdom that you "Rule". Hahah what kingdom has to pay their people to be happy. Anyways, they will probably make it the same way. You will probably have to complete a quest, then at the end you talk to an npc and s/he says " Oh thank you so much for doing blah... blah.. blah Would you liek to rent my house?". And you will have to pay a certain amount per week. Hopefully, they make it so that you can truly OWN it, but I doubt they will. Hehe hopefully we can put allotments and such in them :) .:: RSC Product ::..:: 116 Combat ::..:: 1777 Overall ::..:: Biggest Single Drop Log Ever ::.
November 17, 200520 yr Sorry, i disagree with this idea, as it wouldn't be fair on the players with under 50million gp and they wouldn't get a turn. Wouldn't it help shorten the ammount of players with their own plots if it was members only. Or maybe you could make a "Family" kind of thing where you get 4 players sharing a house, all of which would have to agree of course. Thanks To: Everyone for the siggies, especially Kal for the Pixel.Currently Playing: FIFA 07, NFS: Carbon, Morrowind and Dungeon Siege II.
November 17, 200520 yr Good idea, but then how will the average player level carpentry? Carpentry will become a see whos richer contest instead of a skill.
November 17, 200520 yr Interesting idea, but who said there's a problem with the economy? I find it funny how merchants are the only ones I ever see talking about how messed up the economy is, and how overpriced rares are, yet they're the ones jacking up the prices of rares, trying to get more and more gp with each trade. How exactly do you find Merchants to blame for these increases in prices? The Rares economy is a Buyer's Market, and no matter what a Merchant says, his sale price is completely limited to what his customer will pay. It's simple economics. Rares are only increasing because the value of GP is going down all the time, and the effect is spread naturally throughout the game. The real problem is that instead of everything in the market inflating (which is the effect in the real world), most items are actually dropping, and only Rares become inflated. Blaming for prices? That word somewhat implies a negative tone to it. Anyway, from what I've seen, about 95% of all rare trades are to other merchants buying who have hopes to sell for more in the future. VERY few buy them for the enjoyment of the item or to keep it. This is why they keep going up the way they do. Either way, I honestly don't really care how much phats are worth, and don't see why people consider it to be a problem. If somebody thinks it's worthwhile to spend 50-80m on a item of no use other than possibly reselling later for more, then let them spend it that way... Proud to have gotten 1800 skill total before access to fishing guild Why make a house when you can rob one?
November 17, 200520 yr thats the thing, if you buy rares now quit for 2 years come back, youll have a very nice start to your $
November 17, 200520 yr Crowded? If they started with my suggestion of 100 or so plots, and then added 2-3 each week, it would be far from crowded. The Falador area alone could *technically* hold pretty close to 100 plots. If these were spread correctly across the World, the new plots would be more than balanced out by the new areas created by the weekly updates. You have to remember that it doesn't take much space to make a house. Yes, crowded. Falador isn't as big as you make it sound. There are really only 2 unused areas, The east 1/4, and south west corner. 3 if you get rid of the park (I don't want that to happen). The world is made up of tiles. One door takes up one tile. The smallest possible configuration is |D D| |D D| or... -D-D-D-D D-D-D-D- ...and so on vertically/horizontally, where D is a door and a dash is a wall. This would take up 2x1 tiles per house. Opening a door could teleport you to a hidden area of the map where the inside of the house could be bigger. This wouldn't look very good, it would look crowded. Plus, houses would not be very distingushable from each other and difficult to find a specific one. The smallest possible house that I think would look good would be a 3x3 house. But if you do that then you can't put as many houses in the same area. Have you measured how many "paces" are available in Falador? So we know exactly how many houses can be built? Remember some of the buildings can not be removed (banks/barber/shops/mining guild/furnace/castle/entrance to dwarven mine). Also there's another technical hurdle to overcome. You say the same player should own the same house regardless of server. But the game servers don't actually link up with each other right now. So if I entered your house in world 88, and you are on world 2, there's no way I can appear to you in your world without "jumping" servers (Or introduce A POH server, like the chat server? It would still require a server switch..) If they want to introduce a money sink with the new skill, the simplest way would be to require you to purchase an untradable item from an NPC which is required to gain XP. These items should not be player creatable, and the shop's stock should be player specific. Or, require money in the creation process somehow. This will drain money from almost ALL players, not just the richest 100 or so.
November 17, 200520 yr Holy crap, did I just log into Project Entropia? Let all the rich people buy all the land...yeah...brilliant idea. This is how much you all raised for charity. Thank you.
November 17, 200520 yr Unfortunately for people who have a lot of wealth, Jagex doesn't cater to them. The top small percent of runescape's wealthy would only be able to buy land, leaving all of the work jagex put into a proposed plot of land received poorly, because most people wouldn't ever experience the whole thing. Maybe make only certain plots buyable and very expensive, but 90% of the other houses all be on one changing spot - the way that people say it will be. Either way, jagex is shifting away from its focus on gp. They won't want people to be buying up carpentry with gp, for those who envisioned it being like that. I'd like it to be gp orientated, but jagex has really moved away from gp in general by introducing new currencies and making only a few things buyable from stores with gp, and the rest as monster drops. Overall I don't see that much of an economical fix to your idea. Party hats will go up in the long run no matter what, and that would just temporarily crash them.
November 17, 200520 yr What applies to the rares also applies to the commodities... I agree that the ever shrinking gp may be a problem eventually but high alching has little to do with it - people would use the store instead. Also I highly doubt that auctioning off housing plots would serve little but upset those who can't compete with the millionares at the time.
November 17, 200520 yr I find it slightly ironic that a merchant talks about saving RuneScape's economy...
November 17, 200520 yr Your name sounds like Traction, thats very important at very high speeds because if you had no traction, u have a big chance to slip away and get urself wounded or killed. :wink:
November 17, 200520 yr I think that it would be a bad idea to sell land cuz then ppl couldn't go anywhere.
November 17, 200520 yr Your name sounds like Traction, thats very important at very high speeds because if you had no traction, u have a big chance to slip away and get urself wounded or killed. :wink: Well that's just super. This is how much you all raised for charity. Thank you.
November 17, 200520 yr Well see it probably wont be in fally anyways, or in any city. Hopefully you will be able to buy a hosue there, but most likely it will be one house that everyone goes into which then turn into what they made their hosue like "Imagine the kingdom you own again" otherwise this would take up a HUGE amount of space considering there are over 300,000 active members. .:: RSC Product ::..:: 116 Combat ::..:: 1777 Overall ::..:: Biggest Single Drop Log Ever ::.
November 17, 200520 yr ya i personally think this is a terrible idea yet another way for the rich few to own and control yet another aspect of runescape, all players should be given the same opportunity of plots for the same price, not turn the whole thing into another excuse for players who spend there whole rs day rippin off fellow players and merchanting (which is 1 of the causes of this massive inflation your complaing about) to be given a advantage.
November 18, 200520 yr wats going to be in the houses or wat are you going to get from owning a house thats gonna be so great that people will spend tons of money to buy one.
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