November 17, 200520 yr For many years, people have been talking of the long-awaited Carpentry Skill. I, myself, believe it could be by far the most interesting and enjoyable skill in the game if implemented correctly. However, in my opinion, Jagex could be on the wrong track. Player Owned Houses, or POH's, are the main event in the upcoming skill. The main difficulty is that it is in no way possible to give every player their own plot, and most people will be using a common entrance to their POH. However, there is still the oppurtunity for Jagex to sell a limited few plots via auction. The sale of these plots will not only add players' touches to the Runescape World, but can also greatly repair the inflation occurring in Rares, which is getting somewhat ridiculous. The reason the Runescape Rares are inflating at such a drastic rate is the imbalance between money that enters the game and money that exits the game. Currently, the only real money sink in the game, as Duke Freedom mentioned in a Tip.it Times article, is repair charges on Barrows armor. This, however, is by far outweighed by the huge amount entering game from the increasingly popular High Alchemy spell. If Jagex allowed Land in the game to be auctioned, it would allow much more money to exit the game, as the payments from the purchases would go to an NPC, and in effect be removed from the game. Now, I know it sounds sort of weird to sell Land, seeing as there are 91 Servers and counting. Yet, if Jagex only sold a limited amount of them, through auction, which appeared on every server, it would be very implementable. The method of purchasing these territories, would be a 5-7 day long auction period. To make a bid on a specific piece of land, you would talk to an associated NPC. Any bid made by a player (mind you every bid would be in cash) would be temporarily held by that NPC, as otherwise the player could spend it. At the end of the auction, losing players will be recompensated, and the winner would receive a "Deed" for the property he purchased. There are also other positives introduced when certain players' houses are on display. Some great playing atmospheres could be created, as most POH's will include Banks, Skill Areas, and a unique structure. I, for one, would create a massive Party Hat exchange area, and leave it open to the public. It would really help advance the Runescape community, and eliminate some of the clutter in areas like Falador Park. Hey, I'm sure Jagex is looking at every possibility for this new skill, since they've taken their sweet time on it. But it's important to also analyze the after-effects it will play on the market, and there's a real chance here to fix some of the mistakes of the past, while at the same time creating a fun and healthy gaming atmosphere. Land Sales would satisfy both of the latter, and would make Carpentry all that more fun to raise up.
November 17, 200520 yr Would work temporarily, but once people get high carpentry a good chunk of them would start paying even more outragous prices for phats.
November 17, 200520 yr i see where your coming from but auction off only x ammount of land will upset 99 percent of the runescape community who didnt get the land. It would also be unfair to the new players to the game who dont have money to throw around at the time like the older players. In all fairness its only benefiting the wealthy. Charging people for POH's that share a common entrance is still a good money drain. it would not just drain one persons money. But anyone who in turn buys to get a POH. The same concept was said for cannons but look what good they did draining money. Dragon Drops: 5 medium helmet, 3 left shield halfObby: Maul 1, Cape 1, Shield 1
November 17, 200520 yr It is fair though actually since only people with money should be able to get a POH, but this idea really won't happen since I'm sure they'll do the usual parallel system like they done with farming. And everybody shouldn't be able to have their POH and if they did auction off land like this way who says they couldn't auction off more land they created later?
November 17, 200520 yr Yes i agree, a system like Farming would work- But i think you should be able to type in a username in the front and if the person had their -allow visiting- on they would be able to see the house
November 17, 200520 yr Author It is fair though actually since only people with money should be able to get a POH, but this idea really won't happen since I'm sure they'll do the usual parallel system like they done with farming. And everybody shouldn't be able to have their POH and if they did auction off land like this way who says they couldn't auction off more land they created later? Exactly. Land would most certainly not be Discontinued. They could start with maybe 100 Plots, then introduce 2-3 new ones every week. It really wouldn't take up much space, and could brighten up some completely unused and boring areas in Runescape.
November 17, 200520 yr Are you talking permenant ownership of land, or only about a week per plot? I perfer having some permenant and some temporary so the people that you want to see like zezima and you would be in the same spot all the time, while the others are for rent on a weekly or monthly basis. And would these deeds be tradable? Heaven forbid a merchant get a hold of one and be able to set the price however he wanted. If these plot were permenant, deeds would be worth more than a party hat set! Think about how much some merchant would pay to be able to customize a house in Falador park on world 2!
November 17, 200520 yr Author Are you talking permenant ownership of land, or only about a week per plot? I perfer having some permenant and some temporary so the people that you want to see like zezima and you would be in the same spot all the time, while the others are for rent on a weekly or monthly basis. And would these deeds be tradable? Heaven forbid a merchant get a hold of one and be able to set the price however he wanted. If these plot were permenant, deeds would be worth more than a party hat set! Think about how much some merchant would pay to be able to customize a house in Falador park on world 2! I'm pretty sure they would be untradeable; I mean, Land prices would be pretty high otherwise. Every plot that was sold would be permanent, I just meant 2-3 New plots would be added every week or two, to allow anyone to gain possession of land. IF Land was tradeable, it would have to be auctioned in the same method as it was sold. A player would put it up for auction, and it would appear on the next week's list of new plots. HOWEVER, there would be a 10-20% tax on whatever is paid, so basically, the seller only gets 80-90% of the sale price, and the rest gets removed from the game. Although I am a player that loves Merchanting, the idea of these plots is to create interesting atmospheres, not to exchange deeds everyday.
November 17, 200520 yr Are you talking permenant ownership of land, or only about a week per plot? I perfer having some permenant and some temporary so the people that you want to see like zezima and you would be in the same spot all the time, while the others are for rent on a weekly or monthly basis. And would these deeds be tradable? Heaven forbid a merchant get a hold of one and be able to set the price however he wanted. If these plot were permenant, deeds would be worth more than a party hat set! Think about how much some merchant would pay to be able to customize a house in Falador park on world 2! I'm pretty sure they would be untradeable; I mean, Land prices would be pretty high otherwise. Every plot that was sold would be permanent, I just meant 2-3 New plots would be added every week or two, to allow anyone to gain possession of land. Yea, we could have like a 'deed" to the amount of Land IF Land was tradeable, it would have to be auctioned in the same method as it was sold. A player would put it up for auction, and it would appear on the next week's list of new plots. HOWEVER, there would be a 10-20% tax on whatever is paid, so basically, the seller only gets 80-90% of the sale price, and the rest gets removed from the game. Although I am a player that loves Merchanting, the idea of these plots is to create interesting atmospheres, not to exchange deeds everyday.
November 17, 200520 yr lets say im poor, since i am... lol... how can i get a piece of this land? perhaps a certain area is available to b used, get a 2x2 space for 10k, 3x3 for 50k, 4x4 for 100k and increase it till like u get a 15x15 space for 10 mill or something, and make the skill really sweet, and b able to invite people to your home so u can show off and have rares for ur house so theres a new market AND a reason to expand your land Banned from Runescape on a day I didn't play, for a real world trade I never did. Combat 113 - Total 1796 - Top 500 Cooking
November 17, 200520 yr Author lets say im poor, since i am... lol... how can i get a piece of this land? perhaps a certain area is available to b used, get a 2x2 space for 10k, 3x3 for 50k, 4x4 for 100k and increase it till like u get a 15x15 space for 10 mill or something, and make the skill really sweet, and b able to invite people to your home so u can show off and have rares for ur house so theres a new market AND a reason to expand your land Well, if you're "poor", then you don't have to buy Land. Every Player has the option to use the common plot, which will allow you to invite anyone you wish. These purchaseable plots would be only for those who wish to pay a large wad of cash to display their house to the public.
November 17, 200520 yr hmm, I don't think people should bid for the ability to make their house, they need more money sinks but in other ways we have no idea how carpentry and POH's will work exactly, so lets not jump to conclusions. heehee, how about they make a store selling party hats and rares at their current prices, or maybe even lower, that would fix their inflation! :lol: 100% noob since 2001
November 17, 200520 yr Author hmm, I don't think people should bid for the ability to make their house, they need more money sinks but in other ways we have no idea how carpentry and POH's will work exactly, so lets not jump to conclusions. heehee, how about they make a store selling party hats and rares at their current prices, or maybe even lower, that would fix their inflation! :lol: Like I said, this will not impact anyone's ability to make a House. Jagex has already said that houses will be like farming patches, as in everyone will use the same plot, and will only see their house. The point of buying Land would be to display your house to the public, and allow easier access, along with different locations.
November 17, 200520 yr Or just get rid of high alchemy :P Id like to see the high alchemy spell change from alching into coins into Tokkul. Imagine the game world were theres only a limited amount of coins coming into it....of course people with high piles of coins would benefit in the short run, as prices plummet. But most people tend to "invest" in rares, so even the higher valued banks are usually relatively low in coins. Bump low alchemy to where high alchemy is currently, then add the alchemy to Tokkul at a higher lvl. Money still comes in, albeit at a far slower pace... Runecrafting (and then the abyss) caused the inflation. Itll never be fixed, they cant create enough money sinks in the game now to reverse everything. When a person alone can alch several million into the game a day, who cares about a monkey sink. Only another mass dupe plus my suggested changes can help. But as we all know, Jagex would never decide to "fix" things. Once natures became equivalent to the value of dirt due to the ease of getting them, Jagex shouldve adjusted things. Im done, this should be moved to rants :D
November 17, 200520 yr Duke Freedom and the cursed brothers would own runescape, while all the other players would be stuck in a tiny place...almost like Japan.
November 17, 200520 yr Would you like to see RS being like Ultima online is/was? There was a limited amount of land and quick those lands became served. At least 1̢̮â¬Å¡Ãâý years ago people were buying and selling them for sick amounts of real money. I'd rather die for what I believe in than live for anything else.Name Removed by Administrator ~Turtlefemm
November 17, 200520 yr Or just get rid of high alchemy :P a lot of those who live off high alchemy would move to merchanting, not a good idea www.PETAkillsanimals.com
November 17, 200520 yr Or just get rid of high alchemy :P a lot of those who live off high alchemy would move to merchanting, not a good idea whats wrong with merchanting? The money to merchant is only available because of high alchemy, get rid of high alchemy, merchants quickly lose the ability to make huge profit, because no one can afford to jack up the prices anymore... If you cant make money off high alchemy anymore, are you going to spend 5 million coins for a Halloween mask? Wheres that 5 million coins coming from when high alchemy is gone? Youll spend the money into other skills. So until the money gets taken out of the system, various skill lvling items get a price jump. BUT, once all that money disappears via whatever monkey sink, consumables then drop down in price considerably, because the ability to make the market fluctuate rapidly is now gone without high alchemy to back it up. Merchants just exploit the huge amounts of money rolling in from high alchemy, thats all. And since almost any member can abyss natures, prices will continue to rise. Getting rid of high alchemy cuts everyone off right where it needs to be done the most. Merchants cant dominate the market, perceived values of various holiday items drop as the money disappears, and the game is restored to what is a more balanced level. And no one would "own RuneScape". Most of the top banks have a value tied into the fluctuating rare market. Ask any decent merchant, theyre losing money when they have it in coins instead of tradables. Disable the rare market, bye bye rare hoarders. Theyd be hoarding for a non-existant market, in which no one has the coins to buy their rares anymore. And no im not anti-merchant, theyre taking advantage of what the game presented them. Jagex doesnt have the sense to do it though.
November 17, 200520 yr Author Duke Freedom and the cursed brothers would own runescape, while all the other players would be stuck in a tiny place...almost like Japan. I would like to note that there are quite a few unknown players who have a great deal more than Duke and the Cursed brothers. The extreme rich players tend to stay on the down-low, so most people don't even know they exist. Duke would likely only be able to afford one nice plot if this was implemented, maybe two cheap ones. But trust me, no one would "dominate" the Land Market.
November 17, 200520 yr lets say im poor, since i am... lol... how can i get a piece of this land? perhaps a certain area is available to b used, get a 2x2 space for 10k, 3x3 for 50k, 4x4 for 100k and increase it till like u get a 15x15 space for 10 mill or something, and make the skill really sweet, and b able to invite people to your home so u can show off and have rares for ur house so theres a new market AND a reason to expand your land Well, if you're "poor", then you don't have to buy Land. Every Player has the option to use the common plot, which will allow you to invite anyone you wish. These purchaseable plots would be only for those who wish to pay a large wad of cash to display their house to the public. but arent u saying theyre limited? since if they arent then theres no need to auction... plus that gives rich players and extreme advantage to the skill... it suddenly becomes "rich player gets 99 in less than one month, no one else close" as a post title Banned from Runescape on a day I didn't play, for a real world trade I never did. Combat 113 - Total 1796 - Top 500 Cooking
November 17, 200520 yr p hat respawn pl0x (with tele grab function) ^^ click my sig for my lesser ranging guide ^^jwrm22: 4816th > 99 cooking 100% f2p !1172 total! + 140mil in items.i dont play anymore... i think rs is ruined
November 17, 200520 yr So you want to combat the inflation of rares by adding an even rarer rare to the game? This will get money out of the economy in the short run, but it's a one time deal unless you allow them to sell the land. And if you allow that then it's not a money sink. Here's a similar solution I came up with a while ago. Add an E-bay style auction house to the game. Players bid on goods for cash, the house holds your money while the bid is active (works just like you said). When an item is won, the house takes a cut. Players can easily sell their goods and money is removed from the game. EDIT: Should have read the comments before I hit reply. Adding more land every couple of weeks will add up over time and get very crowded.
November 17, 200520 yr The doggone economy is not broken. Why do people always complain that it is... If you don't like the prices of rares and stuff, don't buy them; it won't kill you to have it. Owning land is a decent idea but it wouldn't do much more than spiral the "economy" into a downslide and cause more people to complain. Linux User/Enthusiast | Full-Stack Software Engineer | Stack Overflow Member | GIMP User...Alright, the Elf City update lured me back to RS over a year ago.
November 17, 200520 yr why would you be 99 in no time when you can buy a patch that everyone sees??? I think such a "land" is all about prestige. The only special thing is that everyone can see it, or not? R2? what i understood of it A Guide to Chinning in Ape atoll: up to 325kxp/h!
November 17, 200520 yr i prefer the idea of rentable homes or land plots than a one-time superhuge auction price and permanent ownership. if the solution is more ways to leech money back out of the game than just duke and barrows (and maybe crystal bows), then you need people to be paying on an on-going basis, not just one time. the other problem with auctions is that this will only cause the super-rich to spend a few millions of gp, but it really wont get rid of enough money steadily enough to cause inflation to go down as for high-alching, thats just a substitution for selling to shops. if i sell my 7k mith plates to the armor shop rather than high alch them, yes i wont get as much cash, but it would still make me considerably rich. removing high alching from the game really wont solve the problem of inflation either i think, if you really want the money to be regulated, then implement taxes, or bill people periodically for some type of service (like rent/land tax). this will ensure people are productive without ever becoming super rich the difference between runescape economics and real life is that there is no government, and no need for people to be productive. theres no government to benefit from the work of the citizens, so whatever an indivdual earns goes into his pocket and stays there. because of that, EVERYBODY accumulates wealth. th only way you lose big time is if you die with expensive armor on and nobdy recovers it. and if that, the game hardly loses because monsters and natural resources constantly respawn, and overall net is accumulated WAY faster than the sum of individual losses the only real solution is taxes, and nobody likes that. but its the only solution to out-of-control inflation Are you a member with a full bank and cancelling your subscription? Are you an F2P player that wants more bank space? Check out my guide on Going to F2P with a full bank
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