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Some people... (Dungeoneering)


TranquilSky

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This is my rant on why other people are complaining about the new skill.

"It's a group skill, and that ruins it!" - Runescape is an MMO; It's SUPPOSED to have group implemented activities in it. Not to mention you can train it by yourself if you like. (Sure low levels will hinder you but that's noone's choice but your own)

 

"This isn't a skill, it's a minigame!" - First off, we don't have minigames in Runescape. Secondly, you could say the same about Slayer but noone does. Just because it has a unique training style doesn't make it an activity.

 

"The rewards aren't good enough" - If you were expecting an "End All" weapon or another such unlockable which made everything easier, you should know that Jagex likes to keep everything as balanced as possible.

 

"The rewards and experience take to long to get!" - Anything worth having should be worth the effort earning it. You can't expect to have them handed to you on a silver platter.

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People are crybabies.

 

Every update results in the same discussion. The same people whine about how it isn't a "real" update, Me_Hate_Libs [cabbage]posts, and we all wait for next week's update.

 

The usual banter over a skill, the same people who haven't even tried it whining over features that don't actually exist but are presumed by the whiner.

 

You'll get used to it eventually.

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Yep, this happens with every update. Just have fun trying out the new skill while they have fun whining over a game :thumbsup:

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this new skill has been a weird one at best. When i looked at it, i immediately thought of a f2p soul wars with slightly better rewards, and by playing it, it seems more of a minigame than an actual skill. It truly confuses me though, as everyone was saying that sailing was gonna be the new skill, and the fact that those idiots were wrong more or less gives me a huuuge grin on my face, mind you, changing the name of the new skill to something a little less dumb would help...maybe "exploring"?

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First off, we don't have minigames in Runescape.

 

Can you explain that please?

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First off, we don't have minigames in Runescape.

Can you explain that please?

The proper name for them is now "activities".

 

And I agree, people just complain too much. Need I bring up the Runescape cycle again?

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First off, we don't have minigames in Runescape.

Can you explain that please?

The proper name for them is now "activities".

 

And I agree, people just complain too much. Need I bring up the Runescape cycle again?

 

theoretically though, anything you do is an activity so long as you're active, as that is what the word means. If you click something on the computer screen, or spend 8 hours chopping yews, you're theoretically as active as if you were in a minigame. As for that cycle thing, I haven't seen it, but judging on the way i played runescape, it'd go playing runescape->getting bored of runescape->switching to counterstrike->periodically checking runescape for new cruddy updates.

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This is my rant on why other people are complaining about the new skill.

"It's a group skill, and that ruins it!" - Runescape is an MMO; It's SUPPOSED to have group implemented activities in it. Not to mention you can train it by yourself if you like. (Sure low levels will hinder you but that's noone's choice but your own)

 

"This isn't a skill, it's a minigame!" - First off, we don't have minigames in Runescape. Secondly, you could say the same about Slayer but noone does. Just because it has a unique training style doesn't make it an activity.

 

"The rewards aren't good enough" - If you were expecting an "End All" weapon or another such unlockable which made everything easier, you should know that Jagex likes to keep everything as balanced as possible.

 

"The rewards and experience take to long to get!" - Anything worth having should be worth the effort earning it. You can't expect to have them handed to you on a silver platter.

 

 

Dungeoneering does not have to be done in groups. I have done it solo many times. I don't see this is a real issue, at least not for me.

 

The new skill is EXACTLY like a mini-game/activity. Slayer is not like an activity because you get xp for each and every monster kill during each assignment, not getting all of your slayer xp at the end of the entire assignment (that would make Slayer like a mini-game activity, but it's not even close). With Dungeoneering, you only get xp after completion of each instance. Again, this makes Dungeonerring EXACTLY like a mini-game/activity.

 

I generally have accepted most updates with no complaint, but I think this skill could have been done a bit better. One thing that would have made the skill more fun to train is by allowing some dungeoneering experience to be gained while completing puzzles in the rooms, instead of an "all or nothing" xp reward at the end of each instance. If someone has an Internet issue in the middle of an instance, he/she would lose everything that had been done so far. It happened to me when I was close to finishing a pretty lengthy instance - annoying waste of time that was!

 

Again, I generally have liked most Jagex updates (unlike those that seem to gripe about most of them), but just the one suggestion I gave above would really improve this new skill dramatically!

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mmhmm...this isn't exactly a skill. Next, they're gonna be saying that everything is a skill....if you run from ardy zoo to yanille, then that's a skill. If you pay 2gp for a chisel, then that's a skill. If you hate all the new skills that they're coming out with, then that's a skill. Getting pretty pointless to start training them now when they aren't really worth training...lol

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The rewards dont' scale like people expect a skill to scale, thats my biggest complaint. There are basically only these amazing items that take a massive time investment to acquire... thats all you get to keep outside of the dungeon. At least in the old skills you were rewarded as your level went up, the only thing you get as your dungeoneering level goes up is access to more dungeon content that can't be used outside of the skill itself. For me personally thats a pretty lame way to structure a skill.

 

After playing since 2001 I've grown up with this game, and now i'm at a stage in my life that I don't have that kind of free time to invest into a game for 1 item... at least in runecrafting you don't have to get level 91 to craft nature runes, you only have to get to level 44. There is practically no reward for having a mid level in dungeoneering outside of the skill itself... it severely lacks mid level content to add to Runescape itself. I hope this isn't indicitave of how future skills will be handled, a player shouldn't have to invest all of their free time into one skill just to get a reward.

 

I don't have a problem with the skill itself, and I think it can be fun... but I probably won't ever level it up besides lamps/pengs because of the lack of obtainable content.

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Well for starters slayer Is Not Safe....Soul wars is safe its very easy to compare this to a minigame.

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It'd be cool if you got assigned a location to explore from a Dungeonerring Master, like slayer tasks. From there you have so many levels to go down to finish your "Task" Then you go back to a Dungeonerring Master for a new task.

 

It's fairly new and they could easily expand it. As for people complaining it that will always happen.

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If bonecrusher need 110k tokens that mean u need around 1.1m xp in this damned skill. That take a 'while' to do it. And theres no links even on manual to relative skills like what does summons doing or which potion i should make to open doors with 100+ req. So many things to figure ourself.

 

 

But in other side its alternative way to train - totaly for free - many skills :D

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So what if a skill seems like a minigame (or activity)?

 

Can't Jagex create something remotely innovative without people ranting about it being too revolutionary or something?

 

Plenty of people spend almost all their time training a skill (or at least within a certain range of levels) in "activities", so does it mean those skills are essentially "activities" too?

 

Admittedly it could do with improvements as people have mentioned, but you can't expect a skill to be perfect on the release. Skills are changed and have things added upon them all the time.

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So what if a skill seems like a minigame (or activity)?

 

Can't Jagex create something remotely innovative without people ranting about it being too revolutionary or something?

 

Plenty of people spend almost all their time training a skill (or at least within a certain range of levels) in "activities", so does it mean those skills are essentially "activities" too?

 

Admittedly it could do with improvements as people have mentioned, but you can't expect a skill to be perfect on the release. Skills are changed and have things added upon them all the time.

 

the point is though...they're trying to bridge the gap between things that should not be bridged. Bridging the gap between quests and minigames is different, as then nothing is really affected other than qp. But having a skill like a minigame, well, it'd be like if they told you that mining was no longer a skill...or summoning, and that they'd be removing all the xp, all the 99's, everything, and just turning it into everyone allowing to get any ores they wanted.

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I'm just angry I'm going to drop on the high score tables now until I start doing it. I usually play at work too, so a skill that requires collaboration with others (I've always been self-sufficient for the most part) as well as a consistent amount of attention isn't my cup of tea.

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I think I must have had the stupidest glitch ever,

I go down the ladder to the first room, door A. woodcutting requirement that I don't have,

Door B. prayer requirement that I don't have,

Door C. Key that I don't have,

And no money to buy anything that might get the levels needed?

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You know, I get by QUITE fine doing solo runs. Although, having reasonably high stats in all skills does help. (All skills except this one are 70+)

 

Tis not a group skill. But, rewards...the token system needs to be re-thought out. Bonecrusher: 110k tokens. Level 21. You get tokens at a rate of 1 token for 10 exp....meaning by the time you have enough tokens for it, you'll be level 75.

 

A slightly more reasonable one. Gem bags. 25k tokens. By the time you get 250k exp, you'll be between 52 and 53.

 

And this is for ONE reward. This token thing needs to go back to the drawing board. If it wasn't for the damn token thing it wouldn't be as bad.... It could also use just *more* in the rewards department. Maybe, for instance, more "sighted bow" type things - more items that you can attach to weapons to upgrade them, based on your dungeoneering level.

 

The skill is simply lacking in terms of connection to the rest of the game and the token system seems ridiculous. It needs some form of changing.

 

And this skill needs integration into the rest of the game. Perhaps it could give bonuses in already existing dungeons? Lower GW kc, perhaps shortcuts, special rooms in existing dungeons...

 

The training method, while being unique, seems....underfocused? You aren't really "training" a skill so much as just using a wide variety of others.

 

And I'm not even trying here. I find the skill fun in its own right, although it would get tedious after a while - but so do the rest of them. There are a few fundamental flaws they need to fix. I think I'll join the hopefuls who hope this will turn out like summoning - underpowered when it came out, but then was rebalanced and fixed and made amazing.

 

Also, another big problem is when your doing this as a group, and a group member leaves, making it impossible to finish the dungeon...

 

Conclusion: more "fun" (in my opinion, this is subjective) then other skills, but too much like a minigame - one that needs re-balancing for it to work.

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So what if a skill seems like a minigame (or activity)?

 

Can't Jagex create something remotely innovative without people ranting about it being too revolutionary or something?

 

Plenty of people spend almost all their time training a skill (or at least within a certain range of levels) in "activities", so does it mean those skills are essentially "activities" too?

 

Admittedly it could do with improvements as people have mentioned, but you can't expect a skill to be perfect on the release. Skills are changed and have things added upon them all the time.

 

the point is though...they're trying to bridge the gap between things that should not be bridged. Bridging the gap between quests and minigames is different, as then nothing is really affected other than qp. But having a skill like a minigame, well, it'd be like if they told you that mining was no longer a skill...or summoning, and that they'd be removing all the xp, all the 99's, everything, and just turning it into everyone allowing to get any ores they wanted.

 

I fail to see your logic.

 

You claim it's bridging the gap between skills and minigames...this I agree. But your analogy about mining becoming not a skill, etc is ridiculous. Firstly, just because one skill is similar to a minigame doesn't mean ALL skills are. And dungeoneering is more of an "applied" skill, as in it uses levels from other skills, so I cannot see how in the world would the negative consequences be as disastrous as you pontificate.

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This is my rant on why other people are complaining about the new skill.

"It's a group skill, and that ruins it!" - Runescape is an MMO; It's SUPPOSED to have group implemented activities in it. Not to mention you can train it by yourself if you like. (Sure low levels will hinder you but that's noone's choice but your own)

 

"This isn't a skill, it's a minigame!" - First off, we don't have minigames in Runescape. Secondly, you could say the same about Slayer but noone does. Just because it has a unique training style doesn't make it an activity.

 

"The rewards aren't good enough" - If you were expecting an "End All" weapon or another such unlockable which made everything easier, you should know that Jagex likes to keep everything as balanced as possible.

 

"The rewards and experience take to long to get!" - Anything worth having should be worth the effort earning it. You can't expect to have them handed to you on a silver platter.

 

 

Dungeoneering does not have to be done in groups. I have done it solo many times. I don't see this is a real issue, at least not for me.

 

The new skill is EXACTLY like a mini-game/activity. Slayer is not like an activity because you get xp for each and every monster kill during each assignment, not getting all of your slayer xp at the end of the entire assignment (that would make Slayer like a mini-game activity, but it's not even close). With Dungeoneering, you only get xp after completion of each instance. Again, this makes Dungeonerring EXACTLY like a mini-game/activity.

 

I generally have accepted most updates with no complaint, but I think this skill could have been done a bit better. One thing that would have made the skill more fun to train is by allowing some dungeoneering experience to be gained while completing puzzles in the rooms, instead of an "all or nothing" xp reward at the end of each instance. If someone has an Internet issue in the middle of an instance, he/she would lose everything that had been done so far. It happened to me when I was close to finishing a pretty lengthy instance - annoying waste of time that was!

 

Again, I generally have liked most Jagex updates (unlike those that seem to gripe about most of them), but just the one suggestion I gave above would really improve this new skill dramatically!

 

Actually, if you leave before you finish a dungeon, you still get some experience.

~ W ~

 

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This is my rant on why other people are complaining about the new skill.

"It's a group skill, and that ruins it!" - Runescape is an MMO; It's SUPPOSED to have group implemented activities in it. Not to mention you can train it by yourself if you like. (Sure low levels will hinder you but that's noone's choice but your own)

 

"This isn't a skill, it's a minigame!" - First off, we don't have minigames in Runescape. Secondly, you could say the same about Slayer but noone does. Just because it has a unique training style doesn't make it an activity.

 

"The rewards aren't good enough" - If you were expecting an "End All" weapon or another such unlockable which made everything easier, you should know that Jagex likes to keep everything as balanced as possible.

 

"The rewards and experience take to long to get!" - Anything worth having should be worth the effort earning it. You can't expect to have them handed to you on a silver platter.

 

 

Dungeoneering does not have to be done in groups. I have done it solo many times. I don't see this is a real issue, at least not for me.

 

The new skill is EXACTLY like a mini-game/activity. Slayer is not like an activity because you get xp for each and every monster kill during each assignment, not getting all of your slayer xp at the end of the entire assignment (that would make Slayer like a mini-game activity, but it's not even close). With Dungeoneering, you only get xp after completion of each instance. Again, this makes Dungeonerring EXACTLY like a mini-game/activity.

 

I generally have accepted most updates with no complaint, but I think this skill could have been done a bit better. One thing that would have made the skill more fun to train is by allowing some dungeoneering experience to be gained while completing puzzles in the rooms, instead of an "all or nothing" xp reward at the end of each instance. If someone has an Internet issue in the middle of an instance, he/she would lose everything that had been done so far. It happened to me when I was close to finishing a pretty lengthy instance - annoying waste of time that was!

 

Again, I generally have liked most Jagex updates (unlike those that seem to gripe about most of them), but just the one suggestion I gave above would really improve this new skill dramatically!

 

Actually, if you leave before you finish a dungeon, you still get some experience.

:thumbup: This.

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What's been said must be done.

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