Nadril Posted May 22, 2010 Share Posted May 22, 2010 NEW [hide=Large][/hide] Created using Terragen 2 and Photoshop CS5. I'm starting to get a handle on surface maps (textures) in Terragen 2 and likewise on atmospheres. Plus I have an awesome post process technique that makes them look great :P. Link to comment Share on other sites More sharing options...
Georgelemmons Posted May 22, 2010 Share Posted May 22, 2010 That water looks extremely brushy. I don't know if that's normal or not. Other than that, it's awesome :thumbup: Thanks to Uno for the awsome sig <3 Link to comment Share on other sites More sharing options...
Nadril Posted May 22, 2010 Author Share Posted May 22, 2010 Yeah I don't really know many of the water related settings yet. Much different than the Terragen (1) settings. Link to comment Share on other sites More sharing options...
obfuscator Posted May 22, 2010 Share Posted May 22, 2010 Same as above, water looks weird. Other than that, looks very nice :) "It's not a rest for me, it's a rest for the weights." - Dom Mazzetti Link to comment Share on other sites More sharing options...
Soa Posted May 22, 2010 Share Posted May 22, 2010 I'm not good at surface maps and you need an awesome atmosphere, which I'm pro at. :D Cool looking none the less. Link to comment Share on other sites More sharing options...
Shiny Posted May 22, 2010 Share Posted May 22, 2010 I agree with Soa, with one thing I might add. Why are all the clouds lame-looking in Terragen? Every single time I have generated a cloud, in terragen 1 and 2 they looked uncool... Link to comment Share on other sites More sharing options...
Soa Posted May 22, 2010 Share Posted May 22, 2010 Choose the 3D clouds instead 2D, if that's what you're doing. Then experiment with the settings. Link to comment Share on other sites More sharing options...
Nadril Posted May 23, 2010 Author Share Posted May 23, 2010 Yeah I can never get good results with 3D clouds. Need to just mess with it more. Link to comment Share on other sites More sharing options...
Nero Posted May 23, 2010 Share Posted May 23, 2010 NOW DRAW A SPACESHIP Vienna Raszyn Warsaw Klushino Link to comment Share on other sites More sharing options...
i_love_burritos Posted May 23, 2010 Share Posted May 23, 2010 I came. Link to comment Share on other sites More sharing options...
Shiny Posted May 23, 2010 Share Posted May 23, 2010 This thread is full of win. You always inspire me to open my completely legal copy of Terragen, Nadril. Link to comment Share on other sites More sharing options...
Nadril Posted May 23, 2010 Author Share Posted May 23, 2010 This thread is full of win. You always inspire me to open my completely legal copy of Terragen, Nadril. Lol. Well you can thank Adrenal for that :P. Link to comment Share on other sites More sharing options...
Nadril Posted May 24, 2010 Author Share Posted May 24, 2010 New signature up. Link to comment Share on other sites More sharing options...
Shiny Posted May 24, 2010 Share Posted May 24, 2010 My thing came out grainy and lame - Help me NADRIL. What render settings are you using, and how long do they take? And your awesome post process skills? This is just a screenshot, as well. Final render was rubbish and I forgot to save. Link to comment Share on other sites More sharing options...
Nadril Posted May 24, 2010 Author Share Posted May 24, 2010 My thing came out grainy and lame - Help me NADRIL. What render settings are you using, and how long do they take? And your awesome post process skills? This is just a screenshot, as well. Final render was rubbish and I forgot to save. I'll go over what I do tonight when I'm done playing HoN. Link to comment Share on other sites More sharing options...
Nadril Posted May 24, 2010 Author Share Posted May 24, 2010 Alright. [hide][/hide] Really basic but explains what I do and shows the render settings. To be honest though the only real set in stone method I use is the gradient map soft light/overlay. I find it really helps. I tend to really experiment a lot with settings. Link to comment Share on other sites More sharing options...
Skully Posted May 24, 2010 Share Posted May 24, 2010 I don't know why as it's pretty simple, but I really like your text. Link to comment Share on other sites More sharing options...
DementedHero Posted May 24, 2010 Share Posted May 24, 2010 Looks good man. I never really got into Terragen, especially not Terragen 2, got confused big time, so i just gave up xD. About the colors, Selective Color is also very cool to mess around with. Looks a bit too light here on the dark background, but oh well:I find it has a bit more control over the colors than you have with color balance. Link to comment Share on other sites More sharing options...
Soa Posted May 24, 2010 Share Posted May 24, 2010 How about a little shaders tutorial. Detail on mountains confuse me with the max/min alt. constraints. Then I can help you with something if you want. D: Edit: Probably the best I can do. Link to comment Share on other sites More sharing options...
ElkNight Posted May 24, 2010 Share Posted May 24, 2010 Whats kraken? 8,180WONGTONG IS THE BEST AND IS MORE SUPERIOR THAN ME#1 Wongtong stalker.Im looking for some No Limit soldiers! Link to comment Share on other sites More sharing options...
Sam Posted May 24, 2010 Share Posted May 24, 2010 I don't know why as it's pretty simple, but I really like your text. It's the appeal of Myriad Pro :thumbup: 2257AD.TUMBLR.COM Link to comment Share on other sites More sharing options...
dsavi Posted May 25, 2010 Share Posted May 25, 2010 I think I get the interface of Terragen 2, it suddenly makes sense. It's all node based. Link to comment Share on other sites More sharing options...
Shiny Posted May 25, 2010 Share Posted May 25, 2010 Took your time, Davis.... Haha. It is, but I find the node network hard to get to grips, and I don't know how to do good textures in it, and atmospheres, and such. Very confused. I just play with the sliders. I do now how to make decent 3D cumulus clouds. Link to comment Share on other sites More sharing options...
dsavi Posted May 25, 2010 Share Posted May 25, 2010 Took your time, Davis.... Haha. It is, but I find the node network hard to get to grips, and I don't know how to do good textures in it, and atmospheres, and such. Very confused. I just play with the sliders. I do now how to make decent 3D cumulus clouds.Yeah, well I installed it this morning for the first time in four months or something. :razz: Link to comment Share on other sites More sharing options...
Soa Posted May 25, 2010 Share Posted May 25, 2010 Took your time, Davis.... Haha. It is, but I find the node network hard to get to grips, and I don't know how to do good textures in it, and atmospheres, and such. Very confused. I just play with the sliders. I do now how to make decent 3D cumulus clouds.If you want your clouds just under the mountain tops (if you have any), right click on the preview where you want your clouds hight to be, copy altitude, and paste it in the clouds dialogue(sp?). Then increase the depth to like 400-500 and coverage. Then increase the jitter samples or something so it won't look grainy when rendering. Link to comment Share on other sites More sharing options...
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