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Terragen 2 thread! (new sig up!)


Nadril

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6lfPK.jpg

 

 

Terragen Beach Wall

[hide=Large]Terragen_Beach_Wall_by_Nadril.png[/hide]

 

Qipx7.jpg

 

Created using Terragen 2 and Photoshop CS5. I'm starting to get a handle on surface maps (textures) in Terragen 2 and likewise on atmospheres. Plus I have an awesome post process technique that makes them look great :P.

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This thread is full of win. You always inspire me to open my completely legal copy of Terragen, Nadril.

 

Lol. Well you can thank Adrenal for that :P.

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My thing came out grainy and lame - Help me NADRIL. What render settings are you using, and how long do they take? And your awesome post process skills?

 

23hvg9z.jpg

 

This is just a screenshot, as well. Final render was rubbish and I forgot to save.

lampost_sig_stark.png
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My thing came out grainy and lame - Help me NADRIL. What render settings are you using, and how long do they take? And your awesome post process skills?

 

23hvg9z.jpg

 

This is just a screenshot, as well. Final render was rubbish and I forgot to save.

 

I'll go over what I do tonight when I'm done playing HoN.

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Alright.

 

[hide]1nB1J.png[/hide]

 

Really basic but explains what I do and shows the render settings.

 

 

To be honest though the only real set in stone method I use is the gradient map soft light/overlay. I find it really helps. I tend to really experiment a lot with settings.

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Looks good man. I never really got into Terragen, especially not Terragen 2, got confused big time, so i just gave up xD.

 

 

About the colors, Selective Color is also very cool to mess around with. Looks a bit too light here on the dark background, but oh well:

nadril.jpg

I find it has a bit more control over the colors than you have with color balance.

tipitsigte0.png
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How about a little shaders tutorial. Detail on mountains confuse me with the max/min alt. constraints.

Then I can help you with something if you want. D:

 

Edit: Probably the best I can do.

33lpbgj.png

Dart.jpg
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Took your time, Davis.... Haha. It is, but I find the node network hard to get to grips, and I don't know how to do good textures in it, and atmospheres, and such. Very confused. I just play with the sliders. I do now how to make decent 3D cumulus clouds.

lampost_sig_stark.png
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Took your time, Davis.... Haha. It is, but I find the node network hard to get to grips, and I don't know how to do good textures in it, and atmospheres, and such. Very confused. I just play with the sliders. I do now how to make decent 3D cumulus clouds.

Yeah, well I installed it this morning for the first time in four months or something. :razz:

C2b6gs7.png

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Took your time, Davis.... Haha. It is, but I find the node network hard to get to grips, and I don't know how to do good textures in it, and atmospheres, and such. Very confused. I just play with the sliders. I do now how to make decent 3D cumulus clouds.

If you want your clouds just under the mountain tops (if you have any), right click on the preview where you want your clouds hight to be, copy altitude, and paste it in the clouds dialogue(sp?). Then increase the depth to like 400-500 and coverage. Then increase the jitter samples or something so it won't look grainy when rendering.

Dart.jpg
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