May 22, 201016 yr NEW [hide=Large][/hide] Created using Terragen 2 and Photoshop CS5. I'm starting to get a handle on surface maps (textures) in Terragen 2 and likewise on atmospheres. Plus I have an awesome post process technique that makes them look great :P.
May 22, 201016 yr That water looks extremely brushy. I don't know if that's normal or not. Other than that, it's awesome :thumbup: Thanks to Uno for the awsome sig <3
May 22, 201016 yr Author Yeah I don't really know many of the water related settings yet. Much different than the Terragen (1) settings.
May 22, 201016 yr Same as above, water looks weird. Other than that, looks very nice :) "It's not a rest for me, it's a rest for the weights." - Dom Mazzetti
May 22, 201016 yr I'm not good at surface maps and you need an awesome atmosphere, which I'm pro at. :D Cool looking none the less.
May 22, 201016 yr I agree with Soa, with one thing I might add. Why are all the clouds lame-looking in Terragen? Every single time I have generated a cloud, in terragen 1 and 2 they looked uncool...
May 22, 201016 yr Choose the 3D clouds instead 2D, if that's what you're doing. Then experiment with the settings.
May 23, 201016 yr Author Yeah I can never get good results with 3D clouds. Need to just mess with it more.
May 23, 201016 yr This thread is full of win. You always inspire me to open my completely legal copy of Terragen, Nadril.
May 23, 201016 yr Author This thread is full of win. You always inspire me to open my completely legal copy of Terragen, Nadril. Lol. Well you can thank Adrenal for that :P.
May 24, 201016 yr My thing came out grainy and lame - Help me NADRIL. What render settings are you using, and how long do they take? And your awesome post process skills? This is just a screenshot, as well. Final render was rubbish and I forgot to save.
May 24, 201016 yr Author My thing came out grainy and lame - Help me NADRIL. What render settings are you using, and how long do they take? And your awesome post process skills? This is just a screenshot, as well. Final render was rubbish and I forgot to save. I'll go over what I do tonight when I'm done playing HoN.
May 24, 201016 yr Author Alright. [hide][/hide] Really basic but explains what I do and shows the render settings. To be honest though the only real set in stone method I use is the gradient map soft light/overlay. I find it really helps. I tend to really experiment a lot with settings.
May 24, 201016 yr Looks good man. I never really got into Terragen, especially not Terragen 2, got confused big time, so i just gave up xD. About the colors, Selective Color is also very cool to mess around with. Looks a bit too light here on the dark background, but oh well:I find it has a bit more control over the colors than you have with color balance.
May 24, 201016 yr How about a little shaders tutorial. Detail on mountains confuse me with the max/min alt. constraints. Then I can help you with something if you want. D: Edit: Probably the best I can do.
May 24, 201016 yr Whats kraken? 8,180WONGTONG IS THE BEST AND IS MORE SUPERIOR THAN ME#1 Wongtong stalker.Im looking for some No Limit soldiers!
May 24, 201016 yr I don't know why as it's pretty simple, but I really like your text. It's the appeal of Myriad Pro :thumbup: 2257AD.TUMBLR.COM
May 25, 201016 yr I think I get the interface of Terragen 2, it suddenly makes sense. It's all node based.
May 25, 201016 yr Took your time, Davis.... Haha. It is, but I find the node network hard to get to grips, and I don't know how to do good textures in it, and atmospheres, and such. Very confused. I just play with the sliders. I do now how to make decent 3D cumulus clouds.
May 25, 201016 yr Took your time, Davis.... Haha. It is, but I find the node network hard to get to grips, and I don't know how to do good textures in it, and atmospheres, and such. Very confused. I just play with the sliders. I do now how to make decent 3D cumulus clouds.Yeah, well I installed it this morning for the first time in four months or something. :razz:
May 25, 201016 yr Took your time, Davis.... Haha. It is, but I find the node network hard to get to grips, and I don't know how to do good textures in it, and atmospheres, and such. Very confused. I just play with the sliders. I do now how to make decent 3D cumulus clouds.If you want your clouds just under the mountain tops (if you have any), right click on the preview where you want your clouds hight to be, copy altitude, and paste it in the clouds dialogue(sp?). Then increase the depth to like 400-500 and coverage. Then increase the jitter samples or something so it won't look grainy when rendering.
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