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Why Prestige?


Owned_Nex

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I consider myself a Dungeoneering noob. I have not played extensively, as I don't have the time. One thing that has always confused me was Prestige. They claim it was so you didn't do the same Dungeon over and over and over. Even after the little amount of experience I have, it seems the only difference between floor is...well...the skin. The first few have a ice look. The ones highest for me are earthy. The rooms simply have a different color. Monsters, bosses, events...all the same.

 

So I started thinking why the added Prestige. It seemed obvious to me it was simply to slow down people from getting 99 too quickly.

 

First off, it is confusing. I doubt many people understood it fully the first time they did Dungeoneering. It wasn't for a few days until the vast majority of educated players could even find out what this was.

Secondly, it almost always decreases EXP. It prevents you from "spamming" a floor. That seems ridiculous to me. If Jagex didn't want the game to be a grind, why is EVERY OTHER SKILL fine with it. Look at High Alchemy. If it was as diminished, it should give 1exp at this point. Kill alot of zombies? I don't think you're getting 1/1000 exp per damage.

 

It just seems like Prestige is simply out here to waste our time. imo its even more of a failure than Bnet2.0.

 

 

I' d like to see if anyone can come up with a reason to support Prestige.

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Jagex wants to reduce the exp per hour of dungeoneering and also spread out the player base over 35 floors to screw us all over and make it hard to find a team. Oh and the variety thing too.

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well high lvl dungeoneers can play with low dungeoneers w/ the prestige w/o losing exp because if they did say 1-10 with a nub dungeoneer and didnt have those theyd get better exp for those floors instead of only being forced to do 35 with higher dungeoneers. but with batch 2 it will become more apparerent because people looking for teams would have such a narrow level area to look for for max exp.

 

i'm 91 dungeoneering if thier was no prestige i could only group with 91-92 dungeoneers because 93 dungeoneers would be a floor above me and 90 dungeoneers could not do my highest floor.

 

Yes dungeoneering is repetetive liek all other skills......i fought all the bosses a billion times.....but most of the time we try and get the low floors done as fast as possible and then do the high floors for max expirience too..

 

Jagex did want this skill to be a hard skill thats why thhey made the level cap go to 120 but when more floors get released, probably kinda late.............the expirience will increase dramatically over all floors not just our highest.....

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how was prestige ever confusing? I understood it right off the bat.

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Damnit, I tripped over Magzar's half inflated blow-up doll and hurt myself. I wish he wouldn't leave that thing lying around. -.-

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how was prestige ever confusing? I understood it right off the bat.

OP is overreacting. I got it too the first day, but there were probably a lot of people who didn't get it. The prestige is in place to prevent players from doing the same floor over and over.

 

And there is a significant difference between floor types. There are different monsters, different rooms and, most importantly, different bosses.

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Well really, prestige doesn't slow down your hourly xp because without it, jagex would no doubt have let you gain less experiance per dungeon(they plan a skill or a method in terms of xp an hour, not how it will be trained).

 

Prestige has quite a few advantages to the skill- firstly and foremost, what botan mentioned, it makes the skill at all work in terms of having people to train with(because it is a team skill), secondly- it makes the skill alot more diverse, it's quite alike slayer(a majorly popular skill) in terms of grind and thirdly, it opens up alot of different efficent training methods with alike experiEnce to be gained.

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'Cause you get an extra inventory slot at 1st, 3rd, 5th, 7th, and 9th. Oh, wrong game...

 

Average of your prestige and floor xp is xp gained, then that is modified by things such as bonus rooms, etc.

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Because it adds variety to the skill without sacrificing too much experience, and is also a pretty good way of implementing a decent reward for higher levels playing with their lower leveled companions. And Prestige is not the direct cause of the experience rates, because the experience rates were balanced with Prestige in mind. If Jagex wanted this experience rate, then without prestige they'd simply lower the experience for the highest floor instead to compensate. With this system, we get a bit more variety and flexibility regarding which floor we want to play.

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I seem to notice that, as a whole, monsters are higher level as the floors progress. So floor 1 has generally lower levels than floor 5, even though both are ice.

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how was prestige ever confusing? I understood it right off the bat.

 

 

So the first time you came out of a dungeon you knew how to make Prestige work?

Right....

 

Although levels do kinda go up, as a 119 on F2P, the highest I fight solo is in the 70s. Anything lower and really its just a 1-2 punch

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Dungeoneering isn't a skill.

I'm faster than bots at Sorceress Garden.

PM me if you want to chat. My PM is always off.

My keyboard is on fire. Want some?

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how was prestige ever confusing? I understood it right off the bat.

 

 

So the first time you came out of a dungeon you knew how to make Prestige work?

Right....

 

Although levels do kinda go up, as a 119 on F2P, the highest I fight solo is in the 70s. Anything lower and really its just a 1-2 punch

 

Actually, yes. The directions on how to use it made perfect sense to me. the number of consecutive floors you've done without repeating = prestige level. It seemed pretty much common sense.

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Damnit, I tripped over Magzar's half inflated blow-up doll and hurt myself. I wish he wouldn't leave that thing lying around. -.-

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It does make sense, even if it requires a slightly clearer explanation than Jagex initially gave, but I think that people have the idea now. The different levels do increase the combat levels of creatures you're fighting, but the style changes bring completely different sets of bosses and puzzle rooms. It just gives a variety, and people would be far more annoyed if you could just go to the highest level that you can and do it repeatedly for the biggest XP rates. Too many skills have fallen into that trap.

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Anyone know where we can find how much base exp. (and how to calculate Prestige exp.) we earn per floor? I like surprises and all, but I'd like to see just a general idea of how much I can get before I do the dungeon...

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Anyone know where we can find how much base exp. (and how to calculate Prestige exp.) we earn per floor? I like surprises and all, but I'd like to see just a general idea of how much I can get before I do the dungeon...

 

Prestige experience is the exact same as the equivelant floor, i.e a Prestige of 13 will yield the same experience as "Base" 13.

 

 

If you know how much experience you get on your maximum floor, you can then calculate the experience recieved on any other floor by.

 

M/2 * [1+(1-.0657)^x]

 

 

 

Where M is the experience you gain on your maximum floor (with the maximum prestige), x is the number of floors below that floor (i.e if you had a max floor of 24, and you wanted to find the experience for 21, then, x would be 3).

 

 

For example, if I normally get 50 thousand experience for a floor 35 run, and wanted to find out how much experience I get at floor 31,then I would plug in....

 

50000/2 * [1+(1-.0657)^4]

 

(1-.0657)^4 turns out to be about .762, so...

 

 

25000* [1+.762]

 

25000*1.762

 

44050

 

So we would get about 44050 experience for floor 31, assuming you did it in essentially the same way you did floor 35. This works for any "max" floor and for any floor below it, within a couple points of experience due to rounding.

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I'm quite sure it actually increases experience if used correctly.

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It actually increases it LOADS!

Say you have 30 prestige on floor 30.

You get like 10k xp cus of the floor and 10k prestige cus 30 prestige.

You would get 10k average xp that would then be increased by the other factors.

 

But then if you have 0 prestige on floor 30.

You get 10k for the floor and 0 for the prestige.

That would be a average xp of 5k.

 

So you should always try to get max prestige on every floor to maximize xp.

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