Jump to content

Delta V


archimage_a

Recommended Posts

Oh and that white section is a high way to improve infrastructure and improves time it takes police armies and such to move around the city.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

Link to comment
Share on other sites

Space ports give you access to the orbital resources.*

Factories refine materials(making more cash through trade and decreasing the resource cost of stuff)

Garrisons give you a 100 man defence force per 1 pixal(up to 20 pixals)

 

*You can do this multiple times.

Well I knew you wouldn't agree. I know how you hate facing facts.

Link to comment
Share on other sites

citymap.png = 5 square metres?

500 Square Meters...Though it seems Mather has oversized his City Ship...hmmmm

It is not oversized, it is 100x100 pixels with:

100 pixels of jobs.

1,232 pixels of research facilities.

4,788 pixels of housing.

2,880 pixels of housing.

9,000/10,000 pixels used with 1,000 remaining as hallways.

FaladorTavern-2.png

TheMather1.jpg

Twitter:

@TheMather1

Link to comment
Share on other sites

Ok, so each pixal on the city ship is worth 2.5 square meters.

Check.

 

PS. Updating site, should be up in a few minutes.

Tech overviews and Religion has been developed.

 

Thoughts and feedback please.

 

 

Edit: Site is up, as per normal, it is 10:30 in the morning, I have been wake since about now yesterday morning, so fixing the file directories on the handful of files that didn't get replaced with more friendly ones will be done tommorow.

 

There is not supposed to be anything in the 'blueprints' and 'other' tech directory.

 

 

Any questions I am normally here or asleep. :thumbup:

Well I knew you wouldn't agree. I know how you hate facing facts.

Link to comment
Share on other sites

H1gmZ.jpg

 

Government Tower - Yellow

30

Garrisons - Brown

40

Police - Purple

74

Shield Generator - Light Blue

24

Power Plants - Light Green

22

Hospital - Pink

15

Fire Station - Orange

15

Jobs - Dark Blue

5701

Housing - Dark Green

1156

Research - Red

830

 

Redid my capitol block.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

Link to comment
Share on other sites

Ok, I'm just plain confused now. Can someone give me a list of all available non-unique buildings and what they do?

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

Link to comment
Share on other sites

Ok, I'm just plain confused now. Can someone give me a list of all available non-unique buildings and what they do?

At a guess.

 

House - one pixel = one person.

Workplace

Hospital

Police

Entertainment (nightclub)

[Falador tavern]

Link to comment
Share on other sites

... Erm, I KNOW that's incorrect. Can someone actually help, please?

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

Link to comment
Share on other sites

My planet

 

Nex, you need housing but the rest can be made up; Arch will make up bonus's for example if you build a hospital there will be longer life or if someone builds a space station there will be a bonus.

 

How many joules do I need to power all of the shields?

[Falador tavern]

Link to comment
Share on other sites

The best I've seen is from SciFi science, in which a bubble of energy is created around a ship which is propelled by positive and negative energy deforming spacetime around it. The entire concept is not only possible but completely plausible, given a method of generating significant negative energy (which has already been done, but not on that scale).

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

Link to comment
Share on other sites

Hyperdrives (from what I've heard about how they work, impossible)

Matter gates (plausible but would require lots of computational power to rearrange atoms perfectly)

Nex's idea (how do you know its possible? Scientfically it is not possible even if anti matter existed because matter and anti matter wouldn't create energy by being combined)

 

Just because something sounds possible it doesn't mean it is, but it hardly matters because this game is allowing impossabilitys like hyperdrives because Fun>Science :)

Roccodog, I just need to know how much I need to run a city, a ship and a shield. That way I can decide how many to place.

[Falador tavern]

Link to comment
Share on other sites

EDIT: Just my opinion, but getting into the actual resources / power generation stuff is the point where this game gets overcomplicated.

 

Agreed.

Hence why the power generators are mainly for shields and weapons, domestic use(and hyperdrives) are just factored in as a given, though extra power is always good.

 

I will try to keep the resource stuff as uncomplicated as possible.

 

 

Am I right when I guess blueprints are supposed to be of ships and stations?

 

Yup.

 

How many joules does a hyperdrive need to function?

Hyperdrives are just assumed to have an adequate powersource on ships. No reason to over complicate something that will never get changed.

 

How many joules do I need to power all of the shields?

You use capacitors, so your shields charge up while not in use.

Actual figures are research available.

Generally speaking they are in the trillions of Watts range.

Well I knew you wouldn't agree. I know how you hate facing facts.

Link to comment
Share on other sites

Nex, those are warp drives and most likely one of the least energy efficient alternatives.

Hyperdrives are plausible seeing how the key component is doing something we have yet to learn how to (transdimensional travel).

Matter gates, if they are just constructors/sensors then they do not solve how to travel FTL since they still relly on sending information.

Stargates are the most likely, as the others they are theoretical, but they simply require a complete void to function (as the actual space-time foam's sub-atomic wormholes are theorized to exist in the void between atoms) , something which is achiaveble though magnetic fields.

FaladorTavern-2.png

TheMather1.jpg

Twitter:

@TheMather1

Link to comment
Share on other sites

Okay. Also, Plasma shields weren't listed in the technology overview?

That was me being half asleep and unable to think out advantages or disadvantages to them.

 

 

FTL travel:

If it is feasible, moderately realistic and had advantages and disadvantages, then I will probably allow it.

Well I knew you wouldn't agree. I know how you hate facing facts.

Link to comment
Share on other sites

I think startgates are redundant because you have to walk through something, the design would probably be more like a transporter which could teleport unwilling people or people with no access to a stargate (IE, someone who is trapped on a planet)

 

I want to keep it on all the time to be EXTRA SAFE

[Falador tavern]

Link to comment
Share on other sites

Hyperdrives (from what I've heard about how they work, impossible)Matter gates (plausible but would require lots of computational power to rearrange atoms perfectly)Nex's idea (how do you know its possible? Scientfically it is not possible even if anti matter existed because matter and anti matter wouldn't create energy by being combined)Just because something sounds possible it doesn't mean it is, but it hardly matters because this game is allowing impossabilitys like hyperdrives because Fun>Science :)Roccodog, I just need to know how much I need to run a city, a ship and a shield. That way I can decide how many to place.

Meh. Unfortunately for my argument, it seems the energy required for spacetime distortion is more massive than you would assume from the show.

 

Relevant to this argument.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

Link to comment
Share on other sites

How many joules do I need to power all of the shields?

You use capacitors, so your shields charge up while not in use.

Actual figures are research available.

Generally speaking they are in the trillions of Watts range.

Watts = effect.

Joules = work.

Ampere = energy flow.

Volt = power.

Ohm (Ω) = resistance.

 

Neither of you used the proper measurement, the proper one would be ampere. To put it in an example:

The shields require ?V, with the generators ?Ω of resistance that requires ?A of electricity reulting in ?W of effect which according to the time means it exerts ?J of work.

FaladorTavern-2.png

TheMather1.jpg

Twitter:

@TheMather1

Link to comment
Share on other sites

Mather, we are using fringe physics with hyperdrives and stuff, we all understand what Archi is conveying (joule = constant, watt = one second) so why do we have to use amps?

[Falador tavern]

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.