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Delta V

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I would advise all to stay away from sector 88 as that is orkz territory (I won't be claiming all of it with colonies yet but I would rather not start a genocidal war in the early stages of the game against player races)

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  • Icuownage
    Icuownage

    Woah they both sound pretty kickass O-o.   I vote for either.

  • I like dungeoneering games.

  • Icuownage
    Icuownage

    Effectively with dungeoneering you could have a hegemony experience, running a ship or just killing the leader of an empire and taking control.

Sector 65 free?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

It should be. Mather I really advise against starting near a player race (especially one that gets a bonus towards genocide).

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I would advise all to stay away from sector 88 as that is orkz territory (I won't be claiming all of it with colonies yet but I would rather not start a genocidal war in the early stages of the game against player races)

It'd be a bad planet for any carbon based lifeform, it has 400 degrees c and co2 atmosphere, though it is optimal for me because it has a reasonable amount of resources and a low gravity as well as the only atmosphere which is win-win for me.

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Twitter:

@TheMather1

Bah Just don't expand to the right and we should be able to not meet eachother for quite awhile.

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Rocco, he'd have to send people down to fight me (co2 atmosphere), but it's too hot for them, they'd evapourate.

 

Grim, I won't, but I think this'll open up for a useful, though wierd, partnership.

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TheMather1.jpg

Twitter:

@TheMather1

Mather no I would not have to do that. I could simply blast the living hell out of the planet's surface with orbital bombardment (depending upon how long I keep it up it could do...bad things to the planet)

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I know, but they're bulky compared to not wearing anything and I'm pretty sure some of the orkz would demand to fight without them.

 

Grim, co2 weakens orbital bombardement and my drones would dispatch of enemy ships before too much damage was done (as well as take out any large bombs).

FaladorTavern-2.png

TheMather1.jpg

Twitter:

@TheMather1

  • Author

Well, I won't get involved too much, but CO2 Atomsphere only protects against energy weapons.

Torpedoes and such are largely uneffected.

Well I knew you wouldn't agree. I know how you hate facing facts.

Arch, are all things I research equal? If I resesrch less will I get greater effect from them?

I edited my race a couple of pages back adding five new disadvantages and changing am advantage, please update website.

[Falador tavern]

Yeah, but material weapons are easier to take out manually.

 

Rocco, I'm EMP proof, something would need to use EM components as stators and transformers to be successible to EMPs.

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TheMather1.jpg

Twitter:

@TheMather1

Rocco and mather you seem to forget one thing. I won't be attacking just with regular weapons (well I would probably be chucking massive hunks of iron with railguns as well as certain other uses of tech I have developed) I will try to re route half of the [bleep]ing asteroid belt into a collision course with your planet.

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  • Author
Arch, are all things I research equal? If I resesrch less will I get greater effect from them?

Just come up with some things and I will tell you how powerful they are.

 

I edited my race a couple of pages back adding five new disadvantages and changing am advantage, please update website

Can you PM me or repost, rather than editing.

Well I knew you wouldn't agree. I know how you hate facing facts.

Rocco, missiles aren't that fast, they don't move as fast as bullets.

 

Grim, astroids are easy to destroy, and the low gravity will ensure that they don't move too fast.

Anyways I'd rather offer help than go to war.

FaladorTavern-2.png

TheMather1.jpg

Twitter:

@TheMather1

My race is kitted for space combat, and my loyalty gun would eff their shizz up. I kinda want to start near a warlike race :P.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

  • Author
RELATED NOTE: When will we design our developments?

Soon as you like.

Make sure you leave spaces for Roads, try to use less than 256 colours:

Spaceports are 50 pixals by 50 pixals.

Each house is 1 pixal by 1 pixal and can support 10 workers.

Each job is 1 pixal by 1 pixal and will harvest 1 resource.

Garrisons are up to 20 pixals(total) can be any shape.

 

Laser batteries, shield generators, power generators, fire stations, police stations, farms, and all that jazz, have bigger effects the bigger they are, but require more workers(1 per pixal).

 

Everything on the planet works as one big city, so if you have 10,000 houses in one development then you can deploy 100,000 people overal.

 

Fortifications and natural landmarks are seperate.

 

 

Any Questions I am usually around.

Well I knew you wouldn't agree. I know how you hate facing facts.

 

Culture: Tribal representive democracy.

<font face="roman" color="red">BRAINS....!</font> and all protein based substances.

 

The Zygon race evolved on a planet dominated by Humanoid beings who were on the edge of grasping Sentience at the same time as the Zygons. As both sides struggled for dominance over the planet the Zygons evolved a complex sequestration process, making up for their weakness of being a small, weak and crushable. Eventually the Zygons defeated their humanoid counterparts and enslaved their bodies. Zygons can produce a jelly to live in, zygons spread there nerves out of there body to control other animals or there own jelly. They eat protein by sucking it out by protein tubes that grow out of there shell.

 

Advantages:

Technologically Savvy- Technology only requires 25% of normal time and cost.

Sequestration, thy name is Thee- Reverse Engineering almost always succeeds.

DIDN'T YOU MEAN TO ASK ME ABOUT FLOWERS?- Espionage bonus

Parasite(Human)- Can attempt, with a high probablity of success, to take control of any Humanoid

Parasite(General)- Can attempt, with a moderate probability of success to take control of any creature with a Brain

What's that sound coming from the Air Vent?- Espionage bonus

 

Disadvantages:

Just the right height and weight to be kicked- All races above 4 ft (1.2m) have a strong bonus in close quarter fighting

The shell is for show- Weight and Weapons fire will crack the shell, doing extra damage.

Little Legs- Takes four times as long to travel on land

Kill it with FIRE- when encased in jelly it will boil, thin shell does not protect from heat; fire is more effective.

Is the gas on?- Gas can seep directly through the shell.

Scary Sycophants- Humanoids will naturally hate them, therfore alliances can't be formed with organic humanoids.

The hole in the bubble- lack of any real immune system, increased vulnerability to biological weapons

 

also, we do have a few English players so can we just put the measurements in brackets, I've done them for you.

AI of Ross - 0cm, 0g

Human hegemony - 1.8m, 77kg

Illuminate - 2.1m, 54kg

Imperium - ............

Kademi - N/A

Licht - 2.4m, 3.6kg

Orkz - 1.3m, 68kg

Replicator - 0cm, 0g

Cicunis - 1.7m, 64kg

Elves - 59kg, 2m

Zygon - 15cm, 5kg

 

Can I please change my race weight to 3kg, otherwise if it sits in a humans brain the human will probably break there neck, a human brain is 1.4kg.

[Falador tavern]

A few questions, what would be the size and stats for city ships (when on ground) and what km/pixel relation would there be for planets?

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TheMather1.jpg

Twitter:

@TheMather1

Honestly I'm fine with meters and Kilograms (as well as non metric types of measurement). Also as a quick question to arch are the ork tanks and artillery (excluding stompas/gargants probably) racial tech?

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  • Author
A few questions, what would be the size and stats for city ships (when on ground) and what km/pixel relation would there be for planets?

 

City ships could be any size. Developments are .5 Square Kilometers though, and that is a minimum of 9,000 resources, assuming it was just a 1 meter thick square of metal.

 

 

KM-Pixals?

Developments (you have 10 on any planet) have 10,000(100*100) pixals and are .5 kilometers square in total. So each pixal is 5 square meters.

Well I knew you wouldn't agree. I know how you hate facing facts.

  • Author

Also as a quick question to arch are the ork tanks and artillery (excluding stompas/gargants probably) racial tech?

 

Same rules as Mather gets, I am afraid, while your race is based on them(and you can certainly copy the tanks and such), they are not carbon copies of the Orkz, so racial techs have to be oked with me first(Which means I need pictures and such).

Well I knew you wouldn't agree. I know how you hate facing facts.

Fine by me (Let me get the pictures [note there will be certain modifications due to tech])

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5 square meters holds 10 people how?

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

In that case one deveelopement could only fit one city ship (actually less, but...).

But what are the stats (housing space, defencive, etc)?

FaladorTavern-2.png

TheMather1.jpg

Twitter:

@TheMather1

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