Dire_Wolf Posted October 1, 2010 Share Posted October 1, 2010 Wouldn't Berserk custome on your ring and Primal rapier be good? Link to comment Share on other sites More sharing options...
essal Posted October 2, 2010 Share Posted October 2, 2010 Berserker :thumbup: Primal rapier :thumbdown: Promethium spear (p++) :thumbup: Link to comment Share on other sites More sharing options...
Dire_Wolf Posted October 2, 2010 Author Share Posted October 2, 2010 Berserker :thumbup: Primal rapier :thumbdown: Promethium spear (p++) :thumbup:But Berserker dont work for Spear? Link to comment Share on other sites More sharing options...
Cactuaar Posted October 2, 2010 Share Posted October 2, 2010 I think best overall is 2h with berserker setting, although I've read arguments that in teams with all 2h/spear, 1 rapier will help more than a 5th 2h/spear, but I have no idea on that really. Link to comment Share on other sites More sharing options...
essal Posted October 2, 2010 Share Posted October 2, 2010 Berserker :thumbup: Primal rapier :thumbdown: Promethium spear (p++) :thumbup:But Berserker dont work for Spear?Proof? Link to comment Share on other sites More sharing options...
Low C Posted October 2, 2010 Share Posted October 2, 2010 Berserker :thumbup: Primal rapier :thumbdown: Promethium spear (p++) :thumbup:But Berserker dont work for Spear?Proof? Was confirmed by Jagex, and I'm sure all the dge elites who switched to Prom 2h wouldn't have taken the time if it wasn't confirmed. Link to comment Share on other sites More sharing options...
essal Posted October 2, 2010 Share Posted October 2, 2010 Tank: damage is reduced when wielding a shield (you don't wield shields in dungeoneering) :thumbdown: Tactician: increases chance of hitting in accurate stance (you don't always use accurate stance) :thumbdown: Berserker: increases strength levels when calculating damage (jackpot!) :thumbup: Link to comment Share on other sites More sharing options...
essal Posted October 2, 2010 Share Posted October 2, 2010 Conclusion: Berserker mode and promethium 2h sword. :thumbsup: Link to comment Share on other sites More sharing options...
Low C Posted October 2, 2010 Share Posted October 2, 2010 Tank: damage is reduced when wielding a shield (you don't wield shields in dungeoneering) :thumbdown: Tactician: increases chance of hitting in accurate stance (you don't always use accurate stance) :thumbdown: Berserker: increases strength levels when calculating damage (jackpot!) :thumbup:Â Tank is very useful for keyers since they normally bind a Primal Baxe and use a shield off the starting table. Â Go read Theancient's dungeoneering guide for some knowledge to some of these things. Link to comment Share on other sites More sharing options...
essal Posted October 2, 2010 Share Posted October 2, 2010 Tank: damage is reduced when wielding a shield (you don't wield shields in dungeoneering) :thumbdown: Tactician: increases chance of hitting in accurate stance (you don't always use accurate stance) :thumbdown: Berserker: increases strength levels when calculating damage (jackpot!) :thumbup: Tank is very useful for keyers since they normally bind a Primal Baxe and use a shield off the starting table.  Go read Theancient's dungeoneering guide for some knowledge to some of these things. Unless you're dungeoneering with a private group (where roles have been selected prematurely), you'd have to adapt in certain situations meaning that you won't always be the key holder. Besides, key holders should have shadow silk hoods. Most dungeoneers can only bind 2 items and you wouldn't want no weapon, right? Link to comment Share on other sites More sharing options...
essal Posted October 2, 2010 Share Posted October 2, 2010 Tank: damage is reduced when wielding a shield (you don't wield shields in dungeoneering) :thumbdown: Tactician: increases chance of hitting in accurate stance (you don't always use accurate stance) :thumbdown: Berserker: increases strength levels when calculating damage (jackpot!) :thumbup:Â Tank is very useful for keyers since they normally bind a Primal Baxe and use a shield off the starting table. Â Go read Theancient's dungeoneering guide for some knowledge to some of these things.Sorry, misread that. But still, battleaxes suck lol. <.< Link to comment Share on other sites More sharing options...
Low C Posted October 2, 2010 Share Posted October 2, 2010 Tank: damage is reduced when wielding a shield (you don't wield shields in dungeoneering) :thumbdown: Tactician: increases chance of hitting in accurate stance (you don't always use accurate stance) :thumbdown: Berserker: increases strength levels when calculating damage (jackpot!) :thumbup: Tank is very useful for keyers since they normally bind a Primal Baxe and use a shield off the starting table.  Go read Theancient's dungeoneering guide for some knowledge to some of these things. Unless you're dungeoneering with a private group (where roles have been selected prematurely), you'd have to adapt in certain situations meaning that you won't always be the key holder. Besides, key holders should have shadow silk hoods. Most dungeoneers can only bind 2 items and you wouldn't want no weapon, right? Most key holders I've dungeoned with have had Hood + B axe bound. I have hood + prom 2h bound. Generally the b axe is the better choice but I don't claim to be an elite keyer so I'll stick with my 2h. Link to comment Share on other sites More sharing options...
Bladewing Posted October 2, 2010 Share Posted October 2, 2010 several people have told me that PRIMAL baxe is possibly superior to PROMETHIUM 2h. PRIMAL 2h will definitely surpass PRIMAL baxe when warped (and therefore primal2h) are released. How to Chin Nechyraels for fast XP and profit Link to comment Share on other sites More sharing options...
Will H Posted October 2, 2010 Share Posted October 2, 2010 Always remember that the Berserker effect only kicks in when you use an aggressive style! Spears don't work because they only have accurate, controlled or defensive styles. I think everyone already knows this, but I thought I'd throw it in just in case. ~ W ~Â Link to comment Share on other sites More sharing options...
Dire_Wolf Posted October 2, 2010 Author Share Posted October 2, 2010 I don't understand. Why isn't Primal or Prothium rapier + Berserker good? It's faster than 2h...and many monsters have low defence so it's not like you will find yourself hitting 0s all time. Link to comment Share on other sites More sharing options...
Low C Posted October 2, 2010 Share Posted October 2, 2010 I don't understand. Why isn't Primal or Prothium rapier + Berserker good? It's faster than 2h...and many monsters have low defence so it's not like you will find yourself hitting 0s all time.Because more monsters in daemonhiem are weak to slash and crush than they are to stab. Link to comment Share on other sites More sharing options...
Dire_Wolf Posted October 2, 2010 Author Share Posted October 2, 2010 I don't understand. Why isn't Primal or Prothium rapier + Berserker good? It's faster than 2h...and many monsters have low defence so it's not like you will find yourself hitting 0s all time.Because more monsters in daemonhiem are weak to slash and crush than they are to stab.Ok, thanks. Link to comment Share on other sites More sharing options...
SirIzenhime Posted October 2, 2010 Share Posted October 2, 2010 Always remember that the Berserker effect only kicks in when you use an aggressive style! Spears don't work because they only have accurate, controlled or defensive styles. I think everyone already knows this, but I thought I'd throw it in just in case. They don't have accurate. Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^ Link to comment Share on other sites More sharing options...
Grimy_Bunyip Posted October 2, 2010 Share Posted October 2, 2010 several people have told me that PRIMAL baxe is possibly superior to PROMETHIUM 2h. PRIMAL 2h will definitely surpass PRIMAL baxe when warped (and therefore primal2h) are released.stick with prom 2h unless you key often. Link to comment Share on other sites More sharing options...
Sir_Squab Posted October 2, 2010 Share Posted October 2, 2010 I don't understand. Why isn't Primal or Prothium rapier + Berserker good? It's faster than 2h...and many monsters have low defence so it's not like you will find yourself hitting 0s all time. Plus, not all monsters have low def. Rapier is really inaccurate and sucks on higher def monsters. Squab unleashes Megiddo! Completed all quests and hard diaries. 75+ Skiller. (At one point.) 2000+ total. 99 Magic.[spoiler=The rest of my sig. You know you wanna see it.]my difinition of noob is i dont like u, either u are better then me or u are worst them meBuying spins make you a bad person...don't do it. It's like buying nukes for North Korea.Well if it bothers you that the game is more fun now, then you can go cry in a corner. :shame:your article was the equivalent of a circumcized porcupineThe only thing wrong with it is the lack of a percentage for when you need to stroke it. Poignant Purple to Lokie's Ravishing Red and Alg's Brilliant Blue. Link to comment Share on other sites More sharing options...
xpx Posted October 2, 2010 Share Posted October 2, 2010 Berserker :thumbup: Primal rapier :thumbdown: Promethium spear (p++) :thumbup:That post makes no sense at all- Prom spear has the same max hit as primal rapier with berserker t18(spears don't benefit from berserker).Prom spear is 25% slower than rapier.Prom spear has the same slash bonus as rapier.Prom spear has slightly higher stab bonus than rapier.Prom spear has a slightly useful crush attack mode. From that, prom spear can almost never be better than rapier, and is usually much worse. But yeah, i have been using a primal rapier for ages now, even before people found out 2h's were good. As i've said a thousand times, it's good because it's best where other people are at their worst(slow slash/crush vs. fast stab), so, no doubt, it's good for the team. As an overall weapon, however, it's not as good as prim baxe/prom 2h. Also- rapier is the best weapon for rushing low floors. First to 99 Farming on 27. September, 2005.First to 3766 Port Score on 20. March, 2014.First to 4664 Port Score on 2. March, 2015. Link to comment Share on other sites More sharing options...
Obtaurian Posted October 2, 2010 Share Posted October 2, 2010 I just made the switch from prom 2h to primal rapier, and I absolutely love it. I'm so used to killing stuff with a whip that the rapier feels completely natural to use. It makes dungeoneering feel a little like slaying, which is a HUGE plus for me. Â I know I'm not really contributing to the topic, but I thought I'd throw that out there. To put it bluntly, [bleep] off. Link to comment Share on other sites More sharing options...
xpx Posted October 2, 2010 Share Posted October 2, 2010 just to bring some science into mix, here are some DPS calculations from grimys sheets for the two best weapons(prim baxe and prom 2h) in comparison to the primal rapier, all of which use t8 berserker ring(they all have 2 strength modes): Max hit weapon(style) def DPS 445 Promethium 2H (slash) 10 217,443 20 214,915 40 209,858 80 199,744 160 179,517 320 139,063 640 74,746 1,280 37,373 445 Promethium 2H (crush) 10 216,645 20 213,717 40 207,862 80 196,151 160 172,730 320 125,888 640 64,316 1,280 32,158 411 Primal Battleaxe (slash) 10 239,347 20 235,721 40 228,468 80 213,962 160 184,950 320 126,926 640 63,577 1,280 31,788 411 Primal Battleaxe (crush) 10 239,127 20 235,391 40 227,918 80 212,973 160 183,082 320 123,300 640 61,650 1,280 30,825 350 Primal Rapier (stab) 10 253,448 20 248,922 40 239,871 80 221,767 160 185,560 320 114,844 640 57,422 1,280 28,711 350 Primal Rapier (slash 10 252,404 20 247,356 40 237,260 80 217,067 160 176,683 320 102,539 640 51,270 1,280 25,635 This is without any prayers. Max hit weapon(style) def DPS 580 Promethium 2H (slash) 10 284,821 20 282,232 40 277,054 80 266,696 160 245,982 320 204,554 640 124,609 1,280 62,305 580 Promethium 2H (crush) 10 283,958 20 280,938 40 274,896 80 262,813 160 238,646 320 190,313 640 106,484 1,280 53,242 536 Primal Battleaxe (slash) 10 314,291 20 310,636 40 303,327 80 288,709 160 259,473 320 201,000 640 108,038 1,280 54,019 536 Primal Battleaxe (crush) 10 313,943 20 310,114 40 302,457 80 287,143 160 256,514 320 195,257 640 103,013 1,280 51,506 455 Primal Rapier (stab) 10 331,771 20 327,031 40 317,552 80 298,594 160 260,677 320 184,844 640 93,311 1,280 46,655 455 Primal Rapier (slash) 10 330,909 20 325,739 40 315,398 80 294,716 160 253,352 320 170,625 640 85,313 1,280 42,656And this is with turmoil, maximum boost. So- without any boosts, rapier will be better or the same as the others up to around level 200 defense. With turmoil, rapier will be better or the same as the others up to 250 defense. And, not to forget, rapier has a stab mode, which makes it very useful to have in a dungeon. First to 99 Farming on 27. September, 2005.First to 3766 Port Score on 20. March, 2014.First to 4664 Port Score on 2. March, 2015. Link to comment Share on other sites More sharing options...
Dire_Wolf Posted October 2, 2010 Author Share Posted October 2, 2010 Wouldn't rapier be good to use for faster rushing of floors? Higher damage>Better Rapier gets? Link to comment Share on other sites More sharing options...
Quyneax Posted October 2, 2010 Share Posted October 2, 2010 Wouldn't rapier be good to use for faster rushing of floors? Higher damage>Better Rapier gets?Rapier > all others when 5:1 rushing. Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions 99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011) 99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012) 99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012) 99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013) 99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013) Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace 30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted Link to comment Share on other sites More sharing options...
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