Retech Posted December 8, 2010 Share Posted December 8, 2010 That undoubtedly happens to people when they read other people's rolls because they're curious. Either you're stuck trying to pretend you don't know because it would be metagaming or you use your knowledge to finish faster. Hence why I try to do different things compared to other people or try not to read other people's rolls (even though sometimes I do anyways, just because I'm curious). Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Nexaduro Posted December 8, 2010 Share Posted December 8, 2010 Well, I have pretty good knowledge of what goes on. An Ars Arcanum wouldn't take too much effort, and with a bit of attention and help from you guys I'd have it done in a snap. Ross, it would be a bit helpful if you could get the records up somewhere... So yeah. We'll need:A Story So Far (to be filled out as we go along, and only for significant events)A Character Compendium (Trent, Briar, Vyne)A Bestiary (Elkbirds, Raptorines, Sand Wyrms)An Ars Arcanum (the different magicks and their uses) To be honest, I'm not sure we should have significant player information. People will NEVER admit their mistakes, especially Mather, and the records would either make people unhappy or be completely inaccurate. If Ross wanted, he could fill this out in all likelyhood. Anyways, I'll make the thread and get to work. EDIT: Or you guys could, y'know, go along with the game? Personally, I say to hell with metagaming player communication. It's a great mechanic, makes things more easy-going. Ross, what sort of magic levels would it take to create a telepathic hub for the players? With multiple people possessing Soul or Telepathic magics, maybe a total level of 10? 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Icuownage Posted December 8, 2010 Share Posted December 8, 2010 Well cause of the IRC's chat function, most of the time I'm not even in the same tab, as my rolls appear brown. So I check back every so often and look for brown :P. Although if someone starts talking about their roll and I was looking at the time, I'll probably read their rolls and stuff. @Nex I've not even made mistakes yet, well I probably have made minor ones, but this is the longest life I've ever had in a dungeoneering-esque game, and it is also the one I've been so far even slightly successful in my main goal, and that is to become a good crafter, and it's my biggest stat :D at 3.2 :D. It's a REALLY big shaft.I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time? Link to comment Share on other sites More sharing options...
Earth Posted December 8, 2010 Share Posted December 8, 2010 Hell, i don't mind saying my mistakes. If i can rmember the exact details, howevr, is the problm. Also, the database could jsut not include the weaknesses, just record what they are, what they look like, and how they kill you. Youtube account: Earthgragonsage; currently uploading not an effing thing.[hide=Memorable Crossroads Quotes.]Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.[/hide] Link to comment Share on other sites More sharing options...
Icuownage Posted December 8, 2010 Share Posted December 8, 2010 This is what we should AVOID. Metagaming is not a good thing. Nor is detaling the weakness of creatures. It's a REALLY big shaft.I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time? Link to comment Share on other sites More sharing options...
Retech Posted December 8, 2010 Share Posted December 8, 2010 Nex, how would we meet up and make such a telepathic hub without metagaming? :P So really it's just between metagaming and non-metagaming. ---- It sorta worked in the original because all the players started together and were forced to interact. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Alg Posted December 8, 2010 Share Posted December 8, 2010 Nor is detaling the weakness of creatures.It would make sense in universe though. There's bound to be someone who's at least working on a bestiary. Have a guy hire someone to poke monsters in various places and see what annoys them most :lol: I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
Icuownage Posted December 8, 2010 Share Posted December 8, 2010 Yeah it makes sense, if he actually faced all of those monsters and figured out the weaknesses himself. I mean most creatures have specialised books, while others it's common sense. Like there is probably a book on demon hunting, but it is common sense to know that an ice giant would probably melt with fire spells. It's a REALLY big shaft.I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time? Link to comment Share on other sites More sharing options...
Seraphi Posted December 8, 2010 Author Share Posted December 8, 2010 For the record, I'm already keeping a list of stuff I introduce, and adding it to the frontpage would be a terrible idea. It would ruin the experience for those who are actually trying not to metagame. And Mask, this is why I designed the world as it is. Since magic is only just discovered, most magical creatures have not been documented yet. If somebody has a beastiary in the world, it'll be pmed to the player who has read it. Link to comment Share on other sites More sharing options...
Nexaduro Posted December 8, 2010 Share Posted December 8, 2010 Only just discovered more than 100 years ago...? And Ross, I think all the characters should at least know each other if they want to. That was part of why Dungeoneering was fun. 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Earth Posted December 8, 2010 Share Posted December 8, 2010 Which is why i like my idea of giving a better description of it through 'research'. Basically, if you find it first, you get a basic description. if you fight it, you learn how it kills you. Thn you get to name it. simpl, easy and no weaknesses.. Also, Telepathic hub would work, but we can't do it immdiately upon meeting, so people jsut can;'t 'happen' to run into each other and set up the hub. Also, distance will limit how easy it is to talk to each other. Youtube account: Earthgragonsage; currently uploading not an effing thing.[hide=Memorable Crossroads Quotes.]Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.[/hide] Link to comment Share on other sites More sharing options...
Retech Posted December 8, 2010 Share Posted December 8, 2010 There should just be a clear policy though. If all the players are working together and metagaming is allowed, then so be it. If it's a roleplaying world and metagaming is generally disallowed, then that would be fine too. Just generally there should be a policy that we can work with. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Nexaduro Posted December 8, 2010 Share Posted December 8, 2010 I liked Dungeoneering's player telepathy, I mean perhaps you could restrict it somehow, but it was the only reason ANYONE ever worked together in that game. 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Seraphi Posted December 8, 2010 Author Share Posted December 8, 2010 Thus far, nobody has shown any enthusiasm at all about working together, so that's a bit of a non statement. Link to comment Share on other sites More sharing options...
Nexaduro Posted December 8, 2010 Share Posted December 8, 2010 I've shown interest in it. And people would, if it weren't for the fact that we have no way to contact each other. I'd sure as hell be ordering some stuff from Maplewise, fighting monsters with Colin, and learning about magic with Jen. 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Retech Posted December 8, 2010 Share Posted December 8, 2010 I could see that being interesting, but it's up to Ross and the world that's he's created (and spent some good time on). So I guess, maybe we could try it one session and see how it goes? Also, random comic about rpg. :thumbup: http://xkcd.com/593/ Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
archimage_a Posted December 8, 2010 Share Posted December 8, 2010 To be honest, I'm not sure we should have significant player information. People will NEVER admit their mistakes, especially Mather, and the records would either make people unhappy or be completely inaccurate. If Ross wanted, he could fill this out in all likelyhood.Sounds like a wiki... I mean most creatures have specialised books, while others it's common sense. Like there is probably a book on demon hunting, but it is common sense to know that an ice giant would probably melt with fire spells. This is just an idea...But if people kept a record of beasts they have slayed, just like they keep track of their experiance, then they could, perhaps, when they have killed 10 or 20 of monster X, gain the Monster X Hunting Skill/Item which makes hunting them easier. Reading a book or whatever about them amounts to killing 5 beasts, but can't be used twice. And yeah...Monsters have weaknesses...as long as they don't have a self destruct button it shouldn't be problematic. This is also just a thought, but I think there should be three magic paths you can follow:Common Practitioner: Jack of all magic trades but master of none...maybe all magic skills limited at level 5? Magician: More focused than a Common Practitioner, with 5 magics that can be trained to any level. All other magics capped at level 1. Sorcerer: Master of two magics, which never fails (As long as it actually doable at that level). Other forms of magic can't be used. Someone like Raymond, who uses magic very rarely, would be a Common Practitioner.Jen or Mask would be Magicians, since they use a wide varity of magic skills.While myself and Nex would be Sorcerers, since we only use one or two magic skills to any real effect. People default as Common Practitioner and can choose to become a Magician or Sorcerer when they reach level 1 in a magic skill.People who fall outside said classes would be able to swap out their XP. The main goal of which is to balance specialisms...Since at the moment it makes far more sense to walk into a clearing, use Geomancy to create a pit, Water magic to turn it into a pond, Nature magic to fill it with fish and then summon a Fire Elemental to guard the camp, while using Force Magic to move some trees into forming a shelter, and then level up fishing. Which just inspires everyone to use magic for everything. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
The_Mather1 Posted December 8, 2010 Share Posted December 8, 2010 This is just an idea...But if people kept a record of beasts they have slayed, just like they keep track of their experiance, then they could, perhaps, when they have killed 10 or 20 of monster X, gain the Monster X Hunting Skill/Item which makes hunting them easier.I like that idea, I'd go for bearl hunting... I just need some metal-ribbed hardleather armour to make sure I don't break any more ribs and get impaled by shrapnell. And the reason I only admit major mistakes is because they are the only true mistakes. You could call my concussion a mistake, but it helped me find the bearl (I think) and it sure as hell made my victory more epic. I, a scarred man with an open head wound, a recently stiched, major internal injury, a concussion and a jaw disconfiguration beat a bearl even though my spirit attacked me at first. Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
Earth Posted December 8, 2010 Share Posted December 8, 2010 Its not epic. Its a fail, when you could have just healed, and not have had a concussion in the first place. Blatant stupidity, in all honesty.Edit: I'm sorry, that was harsh. How about bad planning instead? Youtube account: Earthgragonsage; currently uploading not an effing thing.[hide=Memorable Crossroads Quotes.]Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.[/hide] Link to comment Share on other sites More sharing options...
The_Mather1 Posted December 8, 2010 Share Posted December 8, 2010 Earth, I beat the most powerful kind of creature we've met yet in six actions (one of which was actually more of a theory since I didn't even begin casting) with multiple injuries and disadvantages. And I'm not going to heal, that's certain, I want scars and no healing magic, the closest thing I might do is to use normal medical equipment like bandages. Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
Earth Posted December 8, 2010 Share Posted December 8, 2010 Mather, you did it because you decided to spam the magics to see what happens. And it's not very powerful. Just hit the spines with an axe and you're good to go. (Or any other weapon of choice) Also, Multiple injuries and disadvantages you inflicted on yourself, ON PURPOSE. It's not an epic win if you do that dude, just means you like to see yourself bleed. Youtube account: Earthgragonsage; currently uploading not an effing thing.[hide=Memorable Crossroads Quotes.]Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.[/hide] Link to comment Share on other sites More sharing options...
The_Mather1 Posted December 8, 2010 Share Posted December 8, 2010 Earth, it is unrelated how I got the injuries.And I didn't spam magic, each spell had its own pourpose, the sound spirit was a distraction, the force was a stun, the electricity was a weakener, the geomancy was an attack and the aura was an attempt to eat its soul. Twitter: @TheMather1 Link to comment Share on other sites More sharing options...
Earth Posted December 8, 2010 Share Posted December 8, 2010 You just started casting magics to try and mess with the bear. And it is totally related that the fact that you self-injure yourself that caused youto look like an idiot, and caused you to, Y'know, get concussions and stuff unnececarily? Youtube account: Earthgragonsage; currently uploading not an effing thing.[hide=Memorable Crossroads Quotes.]Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.[/hide] Link to comment Share on other sites More sharing options...
Retech Posted December 8, 2010 Share Posted December 8, 2010 Well I think it's much easier just to blow the Baerl up from afar with the help of Briar (fire + ice,water,wind tagteam!). At the beginning I was ambushed, so I didn't really have anything to do except run, but then we came back and just blew it up in four hits with no casualties (it just sorta got dizzy and we spammed it with magic). Archi, I don't think that's such a great idea. Namely because you can perform awesome magic at level 5, if you rolled a 19-20. (Meteor, for example) Comparatively, no sane magician would try that awesome magic until at least level 10. There is no point in balancing the specialisms, because people always have options. They can try and use all kinds of magic and never become good at a single one, they can focus on a few (like a magician) and get medium-high skills, or become masters at one or two (sorcerers) and become masters. Basically if you choose to train two skills compared to five, it's likely that your two skills will be considerably higher than someone with five. Then if you add the fact that sorcerers cannot fail for spells that they can cast, then sorcery is clearly better and I would switch my air magic skill into ice magic if the system were implemented. = Leading to boringness where everyone has just one or two magical skills (in all likelyhood one really strong one, so that they can cast all sorts of powerful spells without failure) Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
archimage_a Posted December 8, 2010 Share Posted December 8, 2010 Earth, I beat the most powerful kind of creature we've met yet in six actions (one of which was actually more of a theory since I didn't even begin casting)Even a blind squirrel finds nuts sometimes. Achieving something through blind luck isn't something to boast about... http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
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