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Dungeoneering Again


Seraphi

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It's because I usually only use one skill at a time or the spell I'm using with three is considerably more difficult (tempest beam!). It's basically the finishing move, which I've only used against Baerl and once to test against a pillar of ice. :)

 

 

 

I figure that if we get to a stage where things need to be changed, then everyone should be able to recombine their magical exp, moving it all to one or two of their currently highest skills, or separating it into up to five total related skills (fire would be like closely related elemental skills and nature might get geomancy).

 

Then if there turns out to be one "class" of mages that everyone deems to be weaker and nerfed, then they can get on out of there, and there won't be an issue. There's only really an issue after you start nerfing people for game balance, instead of putting out the rules so everyone can see them.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Five classes:

Mass: Geo, Water, Allo...

Energy: Fire, Ice, Aura...

Momentum: Sound, Force, Electricity...

Life: Healing, Nature, Beast...

Distortion: Warp, Ilusion, Necro...

Not sugguesting, only saying that those could be the classes if we have to use Retech's last resort option.

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I really do fail to see why the 'last resort' would be to totally alter the game...

 

Any change should work with what has already been established...and thus not need to redistribute skills.

 

I said people who choose to specialise, losing access to all other branches of magic, should gain a benefit in the branches of magic which remain open to them...

You are saying that people HAVE to specialise into classes of closely related skills.

 

I have said that walking into every situation and adapting instantly to it with magic is poor roleplaying.

You are saying that, if it turns out you made a bad decision, you want to backtrack with no consequences.

 

 

 

 

 

If it turns out the .3 system doesn't work for some reason, then I propose we simply adopt this table:

Table.png

So magic is balanced by probability/effect.

Well I knew you wouldn't agree. I know how you hate facing facts.

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Point system should work fine. I was worried about you're 'revised' system, becauseit totally gave power to those who used only one or two powers. People like me, who have multi magics to back each other up, would only be able to have one level per any magic, which is stupid. And those who only had a few magics would be only able to go too level 5. And pures could go up to 500 and back, no limits! Stupid, really. (At least, it's my understanding of it.)

I think we should worry more on things wanting to kill us than magic point distribution.

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Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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To be honest guys, I don't think Ross ever intended to really work any aspect of a game, especially as the current one has worked fine.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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Sorcerer:

I really do fail to see how halving the check required to cast makes the person invunerable...Assume the check for a fire shield is 10...For that person it is 5...They still have the capacity to fail...other people still have the capacity to summon Ice or Water to quench the shield...The only real difference is that person who ONLY has fire magic doesn't get screwed over by a random ice shard to the eye because they rolled a 9.

Yeah, you can say 'Well, if there was something at check 18, then they could do it at check 9'...Yeah, they could, that is the defination of a benefit...If I am firing Magma Beams I don't want to fail 18 out of 20 times...9 out of 20...its not great but I can actually use it productively when I know I have over 50% chance of success.

It is not doubling my level, or allowing me to roll 40s every turn...It is just making sure that I can actually use high level magic proficently.

Especially when a branch grows behind me, a flashing light and a swooping ghost distracts me, the ground behind the branch disappears, and a strong breeze blows me backwards, while I am trying to fight off a hoard of zombie eyes which are reporting everything back to whoever in their battle bunker...I would really prefer to be able to destroy those zombie eyes so I can focus on not dying...

 

 

Magician:

People who are using more than 5 magics on a regular basis are?

Retech has 7 Magic skills, you have 3 magic skills...(So far as I can find)

And Retech does not regularly summon Undead, Luminous, Flying, Water Elementals, made of Ice, that Self Heal...

I suggested 5 because I assumed no one had yet got to five different magics(obviously wrong there :wall: )

But it is a reasonable number of magic skills to have...I mean:

Healing, Fire, Water, Nature and Force...You can do just about anything with that.

Necromancy, Electricity, Soul, Warp and Illusion...Its a pretty broad group of skills.

 

And you can, if you so chose, to occasionally use other magics to assist you.

 

 

Common Practitioner:

That is just a default position, allowing people to get into the game and experiment with different magics without making a big scary decision...and for people who don't want to use magic all the time, so they don't have to make decisions about what magics they want.

 

 

Common Practitioner: Jack of all magic trades but master of none...All magic skills limited at level 1.

 

Magician: More focused than a Common Practitioner, with 5 magics that can be trained to any level. Can use other magics but can't gain XP in them

 

Sorcerer: Master of two magics, with double the chances of success. Can't use any other forms of magic.

 

 

Ultimately, if the system stays the same as before I will just live with it...I am only complaining because other people felt there was a problem as well...

 

It would be interesting, though, to actually test who would win in a Multi-Magic VS Uni-Magic contest.

Would probably be done in five rounds:

Uni-Mage, using Uni-Magic, attacking a Multi-Magic Fortress.

Uni-Mage, using Multi-Magic, attacking a Uni-Magic Fortress.

Multi-Mage, using Multi-Magic, attacking a Uni-Magic Fortress.

Multi-Mage, using Uni-Magic, attacking a Multi-Magic Fortress.

Multi-Mage VS Uni-Mage, straight fight.

Well I knew you wouldn't agree. I know how you hate facing facts.

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Okay, explanation on why I have 7 different magicks.

 

Ice magic - I like Ice magic < Core magic

Water magic - Floods and rainstorms are cool + Always annoying when fighting a fire mage < Core magic

Air magic - Who doesn't like flying? Again, storms are good with a howling wind < Core magic

Light magic - Everything looks more awesome when you're entering an area with a flash of light. Basically showmanship < Entertainment

Illusion - More subtle Light magic really < Entertainment

Healing magic - Just a one time thing that I used, but it is useful. < One time thing

Necromancy - I was trying to summon an ice spirit horse but I didn't realise that was going in the realm of "magic doing stupid stuff", so it actually ended up as an undead horse, so accidental necromancy exp. I would get rid of it if I could (in exchange for something else :D) < Me being stupid

 

Besides, generally as a scholar, Jen wants to learn about a lot of different kinds of stuff. She's the kind of person that would jump off a cliff (if no one had before) to see if she could fly, though she's generally smart enough not to touch things that could explode.

 

----

 

And how would that work? Would multi-mages that volunteered go to one side and uni-mages that volunteered to go the other side?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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And how would that work? Would multi-mages that volunteered go to one side and uni-mages that volunteered to go the other side?

I would imagine just 1 on 1...With each person taking on all the roles so they couldn't fix it.

 

Okay, explanation on why I have 7 different magicks

Indeed, 2 of those are just silliness. So 5 is reasonable.

Well I knew you wouldn't agree. I know how you hate facing facts.

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So it would be with arbitrary testing characters rather than existing characters?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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All I hear is more time to play minecraft

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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Could ya put up a channel so we can talk while we wait, and then start when you're done?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Are we still having the session today?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Name: Niveus Grim

Status:

Wounded Shoulder

Special:

Holding the worm's soul

Skills:

5.0 Force

4.3 Soul

1.4 Fire

0.4 Geomancy

0.1 Telepathy

0.1 Necromancy

0.1 Aura

 

Inventory:

Iron Chach Glyph (drawn in left hand)

Slightly Bloodied Coin Pouch

 

Fighting the Google's cousin in an underground sauna.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Fire 2

Ice 1.6

Swords 1.3

Dodging .2

Wind 3.3

Water .1

 

Inventory is a sword

 

"you arrive and look at the noticeboard. There are several advertisments, one for the magical academy, one for the town guard, one for defending the miners at the quarry, one for a voyage to serpova which says "Only powerful mages need apply", and one for The Orginisation, recently scribbled out and renamed to Clockwork"

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Cagoro

 

2.1 geomancy

1.7 fire magic

.9 lightning magic

1.5 axmanship

.4 healing magic

.2 wild magic

.3 dodging

.4 foraging

Inventory

Clothes

Ax

Obsidian pebble

Shard of rock from a pillar near the arborsing forest

Flask of Dragon blood

 

Currently at: Gilgar forest

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Elaborate Street Performance + 0.2 Water magic + 0.1 Ice magic

Unstable pillar + 0.2 Force magic + 0.1 Ice magic

Digging hole and blow the dust + 0.2 Water magic + 0.1 Air magic

Ice Crystal + 0.3 Ice magic

Igloo + 0.2 Ice magic

Balance human-sized pillar + 0.2 Air magic

Uneven Crater + 0.1 Water magic

Spring + 0.3 Water magic

Summon Water Elemental + 0.3 Water magic

Air Elemental + 0.2 Air magic

Ice elemental + 0.3 Ice magic

Ice elemental in crystal + 0.3 Ice magic

Books + 0.3 Water magic + 0.4 Air magic

Bear Statue + 0.1 Ice magic

 

0.6 Illusion magic

3.2 Air magic

4.7 Water magic

8.4 Ice magic

0.9 Light magic

0.2 Bludgeoning

0.2 Healing magic

0.2 Necromancy

0.2 Force magic

 

 

Inventory:

Enchanted Kaerite Mace (Wind magic)

Calming Bear Tooth Amulet

Calming blue robes

Mysterious Tome about blowing up mountains

Map of Hallowsdale

Basics of Ice Magic (Book)

Basics of Air Magic (Book)

Basics of Water Magic (Book)

 

Property:

Igloo near Hallowsdale

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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4.6 fire magic

0.4 crafting

Eyepatch

Dull glass spikes

Glass caltrops

Fireproof robes

Engraved glass spear (default focus)

 

+

 

1.1 fire magic

Weird oversized arrowhead thing

Treasure map on leather

 

=

5.7 fire magic

0.4 crafting

Eyepatch

Dull glass spikes

Glass caltrops

Fireproof robes

Engraved glass spear (default focus)

Weird oversized arrowhead thing

Treasure map on leather

 

Currently walking around the sewers like a baws

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Earth

Skills:

healing 1.1

dodging 0.6

Nature 5.9

Telepath 0.7

Geomancey 0.2

Alchemy 0.5

Crafting 0.2

Foraging 0.4

Items:

Axe

Hammer

Kickass robes

Plants

Chains from the people.

Currently building rage at Orcs

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Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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Jen: 18.6

Niveus: 11.4

Earth: 9.6

Mask: 8.5

Cagoro: 7.8

Colin: 6.1

 

Out of this session's players, Jen quite obviously is in the lead. Having shot up above expectations,

picture-7.png

Jen's level is now among the clouds. I come in at a fair second, with Earth trailing behind by 1.8 points. Thank you, mini-Google!

 

Oh, and I forgot one figure:

 

MI: >9000 <3:

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Stuff

You may also notice, however, that Colin's lack of XP is offset by an acquisition of ....certain.... items, over which Jen and Earth have been squabbling about how they might possibly steal them without metagaming and/or convenient plot devices. (Well, one in particular, but the other's probably pretty decent too.)

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Just for information:

 

6.7 Fire

0.1 Nature

0.2 Theivery

0.9 Mining

Obsiden Sword+glyphs

Brass Key

Emerald Skull on Chain

15 GP

Tongs

Heavy Leather Apron

Heavy Leather Gloves

 

Kaol Settlement:

Albino Cart

Clay Kiln

Few thousand Unfired Bricks

Couple of hundred branches from trees

Several containers full of sand

 

(Since I was out I asked if I could do some small, repetative, jobs, without XP gain.)

Well I knew you wouldn't agree. I know how you hate facing facts.

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