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Dungeoneering Again


Seraphi

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Well I was interested in taking a quest with the ice magic tutor, but I kinda have a problem.

 

 

My character never figured out the door puzzle to get to the ice magic tutor, but I know how to get to the magic tutor because I saw how Mask got in. That's why I've been staying away from the ice magic tutor even though I wanted a quest, because regardless of what I did, it would be metagaming. (Since I could pretend not to know, but that's always harder than not actually knowing)

 

So I figured that I would stay away from the ice magic tutor for a few sessions (I think it's been 5-6 now) and that would counteract the fact that my character didn't figure out the door puzzle. Would it be possible if there is still a way that I could see the ice magic tutor to inquire about a quest that I would like to do?

 

 

I was doing a buncha random stuffs because there wasn't anything that interesting to me or my character. (Scholars want to delve into the hidden arts of magic, and getting tangled in a lot of stuff could always be fun. :P)

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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... Does no-one here ever take the easy route?

 

Ross, do you want to tell them how I "beat" the puzzle or should I?

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Puzzle changes every time Retech.

 

You're a scholar, so your first thought at the massive gaping abyss, exploding with an unkown magic, or a semi-sentient jungle, also possessed of mysterious magic, is to stay away and piddle about with ice magic on a lakeside instead...

 

Take initiative and go look for these things. You say you want to learn the secrets of magic? Then go be on the frontlines and help MAKE the secrets of magic.

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Ah kay, I'll attempt that puzzle again. :thumbup:

 

 

I have an idea already about where I'd like to go.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Would killing enough of for example baerls improve ones knowledge of their weaknesses and strenghts and thus make killing them easier after some time?

That is asuming that a different method of combat is used each time as to negate any effect weapon/magic proficiency has.

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For yesterday/whenever/intersession(Just say how long):*

Xarax continues constructing the Smithy until she has a reasonable forge, and lights it with the Charcoal, having it on a slow burn to warm up the room and to make sure nothing explodes. She fills a container with sand and leaves it in the corner, just in case the fire needs extinguishing.

Travelling to Ryhdall in the interim, with cart, where she buys a decently sized Cauldron for 15 GP, she also consider throwing in the Emerald Skull if it makes a reasonable difference in the quality of the Cauldron she can acquire.

She also get the Obsiden Sword with the Glyphs valued by the City Guard, saying that they know their swords.

Then heads to Arborsing Forest and collects a cartload of wood.(This is kept as wood and not turned into charcoal)

She then returns to Kaol, setting up the Cauldron above the Forge, staking up some additonal charcoal** to boost the flame sufficently. Then adds a goodly amount of seaweed to burn down into soda ash. While this occurs, gets enough clay to make six large (1,000 litre) containers(Which I name Amphos). I set 5 in the kiln, and then build a frame for the sixth out of the wood previously aquired, so I retains its shape when stuff is put in.

Once a goodly amount of soda ash has been made and seaweed collected, she sets another set on to reduce(storing the current lot in the 6th Amphos), then, keeping track of the time, takes the cart to Arborsing Forest, collects more wood.

Returns to Kaol, waits for the seaweed to finish reducing, adds that stock to the amphora, sets another lot on, stacks the wood into a bonfire, then covers it with earth, creating charcoal pile, a good distance from the Smithy. Then lights it.

She then checks the seaweed/soda ash, once it is completed she empties that load into the amphos***. Then, using containers(so the Cauldron doesn't fill and drown/sink her) fills the cauldron with sea water, and sets it to boil.

She then travels off to collect more clay, using the cart, collecting enough to make enough bricks for a house, in more than one trip if required, checking the sea water levels each time, topping it up when required. The clay is then mixed with sand to make brick clay, then made into bricks using the set block made awhile ago. The bricks are added to the kiln to cook.

Once the clay has been collected she takes the cauldron off the heat, pours the remaining water away, and deposits the salt in the corner of the Smithy.

She then rinses the cauldron out, using containers again, refilling it with sea water and then setting it to boil yet again.

She then makes three more trips to collect Coal, Iron and Copper, checking the sea water and filling it up when required.

She then returns to the Smithy and puts some of the Coal around the forge, allowing it to bake into coke.

She then pours away the water from the cauldron and deposits the salt in the corner.

Then she goes out to collect a goodly amount of lime, approximately 2.8 cubic meters worth. The Heavy Leather Gloves are used to prevent the lime burning the skin.

She then sets about making glass trinkets(Christmas Tree Decorations, teapots, wine glasses, ect) to sell, using the soda ash and sand. (Around 550 Gold Pieces worth****.) Collecting sand as required from the beach outside.

Once the few hundred kilograms of glass has been produced, she loads up the cart with the trinkets and heads into Rhydall to sell the trinkets for around 500 Gold Pieces. (or 400 Gold Pieces selling whole sale to shop keepers)

While there she attempts to set up a good rapport with townsfolk, shop keepers, travellers who are passing through...everyone really.

Between/after sales she buys four sheets of paper with ink and quill, and a series of thumbtacks(If Thumbtacks do not exist then she buys whatever is used already on the noticeboard).(5 GP assumedly, willing to go to 10 GP overal)

On the first she writes:

'Master Guardsman required for new settlement on the southern coast. Settlement is small and would most suit an inexperianced by brave Guardsman. No armour provided as of present, wages start at 5 Gold Pieces per day.'

On the second she draws five sketches of the local area with Kaol's Location on and uses the quill to perforate the spaces between the sketches to allow for easy tearing. Above each of the maps the words 'Kaol, Industrial Town' are written.

On the third she writes:

Size 36, Bold:

'Animal organs wants!'

Underneath, size 18:

'Stomachs, intestines, hooves, bones, muscles and lungs prefered, but all welcome!'

Underneath, size 12:

'Payment requires animal to be, at most, two days old.'

Underneath, size 8:

'Payment relative to size of animal, payments shall not exceed 100 Gold Pieces, except for rare animals.'

Underneath, size 16:

'Repeat Suppliers will be given an additional payments!'

 

On the forth:

'Are you tired of having to buy glass, pottery, wood or metal works? Do you have a lazy child who has yet to find a job? Then an exciting apprenticeships in Tradesmithing could await them! 500 Gold Pieces for the first year, if they are are progressing well another 250 Gold pieces will be required per year. Those interested should apply to the Master Tradesmith Xarax, when she is selling her wares here.'

 

She then posts these four papers on the noticeboard.

Taking a quick detor to the Quarry to collect a couple of handfuls of clay, along with more copper, before departing for Kaol.

Once there she checks the forge fires, the coke, the charcoal pile and the bricks. Assuming none of them will be ready for 8-12 hours, she then sits down and rests, otherwise she attends to them and goes to sleep when and where is is safe to do so.

When fully rested she checks everything, attending as neccessary, then sets about making some tool steel, using the coke and iron.

Using the tool steel, and clay for moulds, she then sets about making a full set of blacksmithing equipment, along with a hand operated drawing die.

 

Once completed with that she makes a dozen or so casks(Barrels) from the wood that was collected somewhile ago.

 

 

 

 

*It is very repetative and since XP will reduce dramatically with repetative, it is not worth taking up my, or Ross', time to garner the measely amount of XP (Elsewise I will be cooking and eating large amounts of pizza waiting for actions to complete :thumbsup: )...Presently I think 3-4 sessions worth of actions are here.

**In the interests of brevity, charcoal is added whenever is required, and coal replaces the coke when completed.

***Once the 5 in the kiln have completed hardening she transfers the soda ash, then puts the remaining one into the kiln(minus wooden frame, which is kept on the wood pile)

****Assuming an average cauldron with dimentions of 6" high by 6"3/4 diameter, thus equating just over 3 cubic meters, reduced to 2.5 cubic meters for the rim...and that soda ash reduces on a scale of 1 in 4...thus giving just under 2 cubic meters of soda ash. Since Lime, Soda and Sand are mixed in proportions 13, 12, 70, this should mean I am capable of making 15 cubic meters of glass. Glass has a minimal density of 2,000 kilograms per cubic meter, thus meaning I should have, at least 30 Tonnes of POTENTIAL(not made) Glass. The average glass teapot weighs 48 ounces, or 1.3 kilograms, baubles weigh less, as do wine glasses...*****

***** Since I don't actually improve in my glass making skill I am gonna be stuck making basic quality stuff, so I may as well make a lot. (Capitalism 101)

Well I knew you wouldn't agree. I know how you hate facing facts.

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Interesting. :blink:

 

And here we are, the rest of us mortals, fighting demons and getting lost. Simply shameful. :rolleyes:

 

Anyways, I hope I don't have to kill Minoogle, but if I do I'll think about selling his organs to you Archi.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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So are we doing a session today or is it another day?

 

 

And is that thing really allowed?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Free glass? Is interested.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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Isn't that worth bundles and bundles of money?

 

I mean 30 tonnes of glass = lots of glass.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Its not worth that much...Considering that I gain no XP, and making 30 Tonnes of Glass involves collecting 4 Tonnes of Seaweed, 1 Tonne of Lime and 28 Tonnes of Sand...

And given that is a theoretical amount, not a practical amount, and given that could create 30 tonnes of ice statues in 20 minutes...

 

I am just following the addage:

'When life gives you lemons, make lemonade.'

...If I am gonna get XP nerfed then I might as well get as much money as possible.

Well I knew you wouldn't agree. I know how you hate facing facts.

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Probably wont get nerfed if you actually did stuff with those materials, I mean it doesn't really give much experience if you just pick it up and take it somewhere else XD

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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True.

 

 

There isn't anyone here who has an "evil" character and would rob you (at least, I don't think so), so at least you're off scot-free in that regard. I'm sure Ross will balance it that the money will be worth less comparatively than what we'll get from going off on adventures.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Nah, if I made glass or glasswares my XP would be something like 1XP per two hours, maybe 1XP per hour if I am lucky...And wasting my and Ross' time in a convoluted XP grubbing exercise* seems...well...wasteful.

 

 

And I sure Ross will balance the money I get from sessions of pure glass-smithing-non-presence...50 teapots/other items per hour seems fairly reasonable(If it is pure glass-smithing, not collecting resources)...With the lack of XP and lack of significant risk.

 

 

In any event, I have 2 more sessions of non-presence before I reach the point mentioned above.

 

 

 

*I make a teapot, then I go outside and stoke the fire, then I boil some salt, then I do this, that and the other...now give me XP, since there was no repetition.

Well I knew you wouldn't agree. I know how you hate facing facts.

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Nice how Archi is the one going Dungeon Master, while Earth is enslaved to Orks. Nice job filling in Arch. :thumbup:

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Are we starting upz? :)

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Name: Niveus Grim

Status:

Wounded Shoulder

Special:

Holding the worm's soul

Skills:

5.6 Force

4.9 Soul

2.1 Fire

0.4 Geomancy

0.3 Healing

0.1 Telepathy

0.1 Necromancy

0.1 Aura

 

Inventory:

Iron Chach Glyph (drawn in left hand)

Slightly Bloodied Coin Pouch

 

Fighting the Google's cousin in an underground sauna.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Dead from bloodloss. Hoping that Cagoro finds and loots my body for all of the awesome stuff within. Especially the sword!

 

Aura .3

Fire 2.6

Ice 1.3

Swords 3.9

Dodging .2

Wind 4.2

Water .1

Light .3

Healing .3

 

Items:

Sword

Iron chainmail

Torn linen cloak

Iron shield (Hindsight: 20:20)

Giant spider's head

 

Coming up with a new character by the next session. Awesome as that guy was in the end, he was the result of learning how RPs work here.

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7.2 fire magic

1.8 crafting

Eyepatch

Dull glass spikes

Glass caltrops

Fireproof robes

Engraved glass spear with obsidian decorations (default focus)

Treasure map on leather

Twisted glass fire staff with mythril alloy arrowhead-tip and overly decorated, attached via bracelet and chain

 

+

 

A SHIP

 

=

 

7.2 fire magic

1.8 crafting

Eyepatch

Dull glass spikes

Glass caltrops

Fireproof robes

Engraved glass spear with obsidian decorations (default focus)

Treasure map on leather

Twisted glass fire staff with mythril alloy arrowhead-tip and overly decorated, attached via bracelet and chain

A Ship, now christened the Flaming Buttress

 

Currently on the ship getting ready to RUN LIKE HELL from the Avatar of Creation.

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3.0 warp

1.8 sound

1.4 force

1.0 unarmed

1.0 allomancy

0.5 electricity

0.5 aura

0.2 stupidity

0.2 geomancy

0.2 foraging

0.1 mining

 

Items:

Iron lute

X-ray tube

Broken antler

Antler

Baerl skin/bone/flesh body armour

Baerl, bone and spine shard staff/mace

FaladorTavern-2.png

TheMather1.jpg

Twitter:

@TheMather1

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