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Dungeoneering Again


Seraphi

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3.6 Fire Mage

5.9 Crafting

1.5 Alchemy

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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Wind elemental + 0.2 Air magic

Flying across to Fractus (and failing) + 0.2 Air magic

 

0.6 Illusion magic

3.9 Air magic

5.6 Water magic

10.0 Ice magic

1.0 Light magic

0.7 Bludgeoning

0.2 Healing magic

0.2 Necromancy

0.2 Force magic

0.2 Crafting

0.6 Cartography

 

What happened:

Tried to fly to Fractus

Hit by air currents into the river

Starting drowning and passed out

Ended up floating on driftwood in the Ocean

Passed out again

Wakes up on a beach during a snow storm

 

So I'm finally on a new continent. :)

 

Inventory:

Enchanted Kaerite Mace (Wind magic)

Calming Bear Tooth Amulet

Calming blue robes

Mysterious Tome about blowing up mountains

Map of Hallowsdale

Basics of Ice Magic (Book)

Basics of Air Magic (Book)

Basics of Water Magic (Book)

Large Ice Elemental (Polar Bear form)

Leather Saddle

 

Property:

Igloo near Hallowsdale

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Cagoro

 

2.4 geomancy

3.1 fire magic

.9 lightning magic

3.1 axmanship

.4 healing magic

.2 wild magic

.3 dodging

.4 foraging

Inventory

Clothes

Ax

Obsidian pebble

Shard of rock from a pillar near the arborsing forest

Flask of Dragon blood

 

Currently at: In a cavern under Gilgar fighting spiders

 

EDIT: I found out how dragon blood works for non ritual application: Evidently it gives a massive boost to combat for two rounds and then presumably gives a large crash for two rounds; Now to find out how it works for rituals.

Also you do know that you can simply take a 2.5 xp loss (spread out throughout your skills) and come back kicking on the same character?

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Also you do know that you can simply take a 2.5 xp loss (spread out throughout your skills) and come back kicking on the same character?

Part of the plan.

Intend to carry on with one of that character's siblings, either an older brother (Scholar/dark magic) or younger sister (stealth/thief) who at first tries to find what happened to him and then goes on doing whatever it is those characters would do.

Leaning towards the latter because everyone else is already magic-based. If I do the dark magic one it'll be the more "Think of the potential!" and less "Kill that guy and bring me his skeleton". If either dies again, there's a third character as well :razz:

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I personally don't think an avatar of creation will destroy anything.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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Bloody hell, and i'm jsut stuck in a hole. I hate missing sessions.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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Stork, are you implying that I won't take charge of this situation?

 

Pah, certainly not going to run away and steal a ship after endangering humanity.

 

I'm going to try to imprison Manipulation in the cube, gaining a Brandon Sanderson's Warbreaker "Nightblood" type artifact. Extremely powerful and potentially dangerous, though not evil by nature, and held in an object guarded by a determined Neutral Good watchman. ITS POWER MUST NEVER BE RELEASED.

 

But yeah, that would be a fun story arc. Like being a martyr without dying. :twss:

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Or it will eventually manipulate you or someone to open the cube despite your best efforts (possibly with magical manipulation like that Eldritch horror) when you're walking through a major city. :)

 

Good thing I am not on that continent anymore, though I suspect I won't be safe either way.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Meh. Maybe being in a slaver orc colony isn't such a good idea if everyone is going all, "lets see who can tame the biggest god damned monster this side of anywhere!!!". I'll jsut be in a hole, puzzling out how to break out.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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When is the next Dungeoneering session?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Pfft, we adventurers wouldn't even know what we awakened.

 

As for the artifacts, I assume they were not, in fact, the prisons, rather the centerstone that kept them intact.

 

And whoever sealed them away before, the duty now rests with me. :ugeek:

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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I'm considdering that they likely will be rushed soon, killing their assailants and getting pissed off. While I'll bide my time, gathering materials and experience to at least stand a chance if I team up with someone. Though I'd prefer to get them on my side.

 

I'm going to have to kill a lot of baerls...

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Twitter:

@TheMather1

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What I always find strange about ancient-sealed-magic tombs...is that they are always far easier to break into than if you just dug a relatively deep hole and stuck whatever it was at the bottom of it...I mean 15 meters down and it is likely never gonna be found again.

 

 

The other thing I find strange about that kind of thing...which I find strange in most games...is that the amount of effort required to build the place seem to far outweigh any kind of useful purpose...Since surely a deep 3-stone-wide hole, with a rope, would hide it far better than a massive chamber with vaunted celing and what not.

 

Anywho, I plan to just try to be a fixed point, rather than getting involved in a deep deep plotline.

Well I knew you wouldn't agree. I know how you hate facing facts.

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Let the gods play around until they defeat each other, and just have fun with it. :)

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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What I always find strange about ancient-sealed-magic tombs...is that they are always far easier to break into than if you just dug a relatively deep hole and stuck whatever it was at the bottom of it...I mean 15 meters down and it is likely never gonna be found again.

 

 

The other thing I find strange about that kind of thing...which I find strange in most games...is that the amount of effort required to build the place seem to far outweigh any kind of useful purpose...Since surely a deep 3-stone-wide hole, with a rope, would hide it far better than a massive chamber with vaunted celing and what not.

 

Anywho, I plan to just try to be a fixed point, rather than getting involved in a deep deep plotline.

Well, it could be that seals weaken over time... That's the excuse a lot of stories use.

 

As for overly elaborate chambers and such, that can be handwaved by ritualism.

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Nice try Mather, but I don't think that's going to work that well, since they're basically embodiments of GODS.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Silly ancients...No forward planning, if I was gonna create some kind of magic defensive shield to protect extreme power, I would want to know that in 40,000 years it would be as good against five adventurers as a 15 meter deep hole. =P

 

Ritualism, the bane of rationality since time immemorial.

 

 

 

Still, we make the same mistakes today....Look at the UN...Quietly burying diplomacy would be far saner than building a large mausoleum to house its remains.

Well I knew you wouldn't agree. I know how you hate facing facts.

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I think I'll return the artifact and keep Manipulation sealed, then spend my time in meditation there, ready to release him if Creation or one of the other avatars becomes a threat.

 

Or the Nightblood strategy. Nightblood is always a potential option.

 

My character might even fall prey to Manipulation as part of my storyline, considering my faith in my ideals. Then I'd probably sacrifice myself somehow to trap Manipulation in my mortal form, if I realized what he's doing.

 

EDIT: Mather, I'm not sure if you could even use Soul Magic. Your character is kinda... Chaotic [undefined].

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Nex, has soul magic been defined that way?

 

 

Naturally I assume that there is an antithesis of soul magic somewhere, but I cannot for the life of me think what it is.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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