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Dungeoneering Again


Seraphi

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I don't really see anything wrong with the current system.

 

 

Why not just keep it the way it is?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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As has been pointed out before, it has some fairly deep rooted issues, and my judgement, however much I try to prevent it, will always be biased in some form. Randomisation will prevent this from happening. This also requires me to inflate it a 1-100 instead of a .1-1 system, because a random system wont work very well with only 10 values.

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At least they're the same deep rooted issues that have existed.

 

 

It seems that it is much easier to reach higher levels now. Does this mean that risky actions are no more rewarding than safe, crafting actions? I preferred the previous system because it kinda rewards you for doing crazy stuff.

 

Any way that you decide, please post how it works. How should we convert our existing experience to this new system? :)

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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I like the premise of potential knowledge every time the magic is accessed, but I'm also afraid of Retech taking advantage of what he just pointed out.

 

EDIT: Quest modifiers, perhaps? In character bonuses might work, if not for Retech defending himself with the "I'm a magical scholar" argument.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Since it's fairly simple to convert stats back and forth, I'm going to try this system out for a session.

 

Your level remains the same, but the decimal should be converted to a percentage. That's pretty much it. When you perform an action, you'll get an amount of xp between 1 and 100. Add this to your percentage, and when it reaches 100, you advance to the next level.

 

The modifiers will reduce the average xp you get at higher levels, so expect 0 xp to come up fairly often at higher levels (30+), but it gets rid of the power creep problem, in that you no longer have to create seven castles, kill a dragon and cure the worlds diseases to gain any xp at higher levels.

 

Modifiers will be reduced or increased at some points, arbitrarily, to stop it from being totally cold and emotionless.

 

Is this alright?

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All good. I'll make my new character.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Wouldn't it just be more sensible to have levels increase from 100 to 200 and so on and so forth...Rather than high levels get a negative modifier...

It gets rid of the power creep thing(Which is a load of rubbish in my opinion, since with a human operating it it shouldn't be a problem*)...without introducing an 'Archi whistles innanely, and gains 100 XP.' dynamic.

 

 

Also, as Retech said, risky actions should yield more XP than safe actions...otherwise the game turns into Hegemony 'I spend 20 minutes research magic, give me XP'

 

 

Ultimately...% system could be a good improvement...but really, its no different than giving people 0.01 XP...

So, in my opinion, it adds complication, makes the game abusable, and doesn't solve any of the underlying problems.

 

 

*If you want to create an unbiased system then the geometric growth system (1=100, 2=200, ect) is the most unbiased thing that will still work...But realistic, unbiased systems are fundermentally flawed when a human operates them, unless you then introduce a level 5 = X% more powerful than level 1, system...which relegates the mod to NPC responces and reality checks.

Well I knew you wouldn't agree. I know how you hate facing facts.

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Name

Kantin

 

Appearance

He has steely blue eyes and his ink-black hair is closely cut. He is tall, with a lean build. His face is sharp, with elfish (not as in actual elf) features. Everything about him screams "If I can see you, you're about to lose an important piece."

 

Background

A "Witch-Hunter," distraught by his inability to use magic and determined to eliminate the threat of those who do. Some of his actions haunt him, though he refuses to run from his past.

 

Alignment/Personality

Fearless, calculating, and determined. Completely honest, though unafraid of activities looked down upon by society. Helps those in need, though he doesn't care for or about government or commitment to ones community. A True Neutral, Robinhood-like characer.

 

Traits

-Strength 5

-Skill 8

-Toughness 5

-Charisma 7

 

Inventory

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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I'm still not going to be giving xp to completely inane things, and modifiers will still be applied that aren't based on level. It's basically a way for me to standardise the system, and while bias still plays a role, it cannot completely sway the flow of the game now.

 

Also, Nex, I'm like 90% sure that your description leads to chaotic neutral, possibly chaotic good, probably not true neutral. Still, the alignment system isn't a good way to judge things. Easier to let actions speak for themselves.

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Meh. You define Chaotic and Lawful as adherence to laws, I define it as consistency and what decisions can be made with confidence. I was originally thinking Lawful Evil, but the quiz and my thought process disagreed.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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I think I will try a new kind of magic this session. :)

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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If there is a session... Cough Cough ROSS.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Creating ironwood book + 57 exp Cartography + 14 exp Water magic

Writing in book + 61 exp Cartography

Levitating Snowball + 42 exp Warp Magic

 

 

Level - Skill - Experience

 

0 - Illusion magic - 90

4 - Air magic - 70

6 - Water magic - 54

11 - Ice magic - 20

1 - Light magic - 0

0 - Bludgeoning - 70

0 - Healing magic - 20

0 - Necromancy -20

0 - Force magic - 20

0 - Crafting - 60

2 - Cartography - 38

0 -Fire magic - 67

1 - Engineering - 80

0 - Alchemy - 30

0 - Polearms - 90

0 - Foraging - 30

0 - Warp Magic - 42

0 - Aura Magic - 64

 

Inventory:

Calming blue robes

Recreating bear tooth amulet

Decorated Quarterstaff

425 Gold

Thick Fur Coat

 

Property:

Igloo near Hallowsdale

 

Physiology:

Missing two legs and left arm and eye (from frostbite caused by drowning at the bottom of the ocean)

Arcgold legs and left arm replacement

Metal plate over one eye

 

Accomplishments:

Reached the bottom of the ocean and did not die

 

Knowledge:

Geography of Serapova

Bestiary of Serapova

Intricacies of Golem making

Machinery and Tools

History and Geography of Adalgor

Basics of Polearms

Botany

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Stats:

0 Crafting - 30 exp

0 Thievery - 55 Exp

 

Inventory:

Iron Dagger

Quiver of Iron Arrows

Ghostwood Shortbow

you step out of the pod, dizzily, and are coaxed into a hallway with another set of booths

reference:

(Getting to Fractus to the Milenniam forest, to talk with someone about sealing methods)

In the Skyway building in Fractus

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Charecter: Earth

Skillset:

86% light

96% crafting

61% geomancey

8 and 80% nature

3 and 20% axes

1 and 70% telepathy

50% alchemy

70% dodging

10% unarmed

1 and 10% healing

40 % foargin

items:

building tools.

Kick ass robes.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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Oh Ross, I was wondering if I could have an idea of the general rules for the fortress? Like not all inclusive, but general stuff. It seems that "don't tell about the Fortress" is one of these rules, but are there any important other ones?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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When's the session? Assassin's Creed is making me want to play this. :)

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Res, you just show up on the chat with your nickname as the name of your character, say what you do and then wait for Ross to respond.

I advice you to use the /me function followed by the action in third-person without the name first (that's what /me does). However some people dislike that for some reason even though it is more aestetically pleasing.

 

Examples as to why I think so.

(I jump up and down.) <Hakon> I jump up and down.

(Hakon jumps up and down.) <Hakon> Hakon jumps up and down.

(/me I jump up and down.) * Hakon I jump up and down.

(/me Hakon jumps up and down.) * Hakon Hakon jumps up and down.

(/me jump up and down.) * Hakon jump up and down.

(/me jumps up and down.) * Hakon jumps up and down.

I guess you can see why most people use the last.

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TheMather1.jpg

Twitter:

@TheMather1

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/me is essentially a requirement. Helps him keep track of things and not get stressed out looking for stuff, reading everything. :thumbup:

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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