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How long did it take you to adjust to the nested menus


Kimberly

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...when you right click piles at odd angles/out of range?

 

Update reference: http://services.runescape.com/m=news/graphics-options-and-take-item-changes

 

It's a rather simple topic with no frills or philosophical debates to be had. What were your overall impressions of the update as someone whose trade involves 90% of right clicking on a stack of something? If you are used it now do you find it easier or harder to find the target in a pile? What are the chances that they'll revert this change to the interface?

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It's easier and harder at the same time. I know when we had it for the first time during a CWA fight against TT. Made it hard to click so was lagging behind a little bit. However, on the bright side it lets you click on everyone in the pile rather than just some so there's less of a chance you will get the wrong click for a pile. As for Jagex reverting it? I doubt they will. They have very rarely reversed updates in the past so it'll probably be the same case here.

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It's a little bit awkward now since I'm used to the old way, but I'm sure it will become easier. Although it lets you click on everyone in a pile, I still prefer the old way because it was faster.

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§ Crimson Raiders Veteran | skull_crossbones.gif Ex Downfall Warlord | bcouncil.gif Ex Team Vendetta Council

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Having no affiliation of PVP scenarios, this long list rarely affected my playing of the game. However, now that even ONE ITEM over the limit of the page (ie dungeoneering drop) causes the whole list to go haywire.

Despite being asked not to show opinions on the update I feel that this prefaces my response:

I have not accustomed to the update yet, and actually refuse to, until jagex realises that removing examine options from long menu's would have been a much better solution.

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Not used to it, only had one war though since the release. Hope they change it back.

 

this pretty much

 

 

also its not hard if people are standing out, only if theres a big pile to right click that its a pain

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I actually thing this is good for when theres a big fall in but only for starting. If we have to call transitions on a fall in it will take a bit more of time. I personally don't like it/ haven't got used to it

cafq0zh5.gifElite Member of Ascension | hrkot2.gifSenior Member of Silent Ember | 3145bsw.jpgOld School of TPR

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I actually thing this is good for when theres a big fall in but only for starting. If we have to call transitions on a fall in it will take a bit more of time. I personally don't like it/ haven't got used to it

 

use object on pile in the old days to get the starting..

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I actually thing this is good for when theres a big fall in but only for starting. If we have to call transitions on a fall in it will take a bit more of time. I personally don't like it/ haven't got used to it

 

use object on pile in the old days to get the starting..

I didn't meant that kind of starting, i meant when you start the war and rush. Sorry didn't specify myself my bad.

cafq0zh5.gifElite Member of Ascension | hrkot2.gifSenior Member of Silent Ember | 3145bsw.jpgOld School of TPR

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When leading it's really annoying, you really need to go for people in the back if you want a transition now, as when getting a right click in a pile of more than 15 people I believe, the first person is normally a walk here regardless of who it is, and then you have to go and scroll through, and then get your click here, which takes time for everyone to do, so while your fall in leader is already attacking the guy is taking off to tank while everyone is still trying to get that attack click. This has led to many Duvasio transitions.

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Do us all a favor, construct a proper sentence.

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It depends where you're clicking, and what angle you click from. I only had 1 probem in SE's 1 hour CWRI with PH and that was with 40+ people on both sides, so I think I'll personally be fine but I guess I'll find out how hard it is to lead with it. Wars have got slower because of this though, which I have mixed opinions about.

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