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Dungeoneering XP formula


Arceus

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Hi. I am an f2p player with an ambitious goal: to derive the formula for dungeoneering "Prestige" and "floor" base totals at the end of a dungeon. But I need help-primarily with collecting the data. If you would like to help, here are the requirements:

 

-Must be f2p with 90+ cmb and do 5:5 dgs with 3 skillers.

-Must have 35 prestige.

 

If you have both of those crudentials, and complete a floor, please write down or screenshot it, and post the following WHEN A DUNGEON IS COMPLETED 100% (you have to unlock every room, but there is no need to clear it):

 

-Prestige base total

-Floor base total

-Size of dungeon

-Floor (of course)

-Total number of rooms

Your combat level

Avg party combat level

 

If I am successful in finding a formula, I will of course include your name.

Edited by Arceus

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I'm not sure if this is the right forum area, but I would like to know if anyone has cracked down the DG formula

 

I know some hidden factors is the "average combat at the end of the dungeon"

and the number of rooms left unopened affects the XP also (not talking about the bonus room xp)

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Recruitments for such a thing belong in the Clans section of the site, Plus no offence but being someone who only JUST joined with no background on what they're doing, doesn't help your cause.

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http://peacefull.rsbandb.com/viewtopic.php?f=21&t=18119

 

This seems to kinda help a bit, but it's f35 only and there are TWO different rates. However both involve all rooms being opened and +10% mod.

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I don;t think dungeoneering particularly has a formula as such. If it did it would on no doubt been uncovered by now. as formulas to equate level to xp are generally pretty easy to crack. Prime example being shattered heart was cracked within a couple of hours.

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http://peacefull.rsbandb.com/viewtopic.php?f=21&t=18119

 

This seems to kinda help a bit, but it's f35 only and there are TWO different rates. However both involve all rooms being opened and +10% mod.

That does help a bit. Thanks! :D. Also remember, all large dungeons are not equal. Maybe one had more TOTAL ROOMS than the other?

 

I have also determined that prestige DOES NOT depend on the following:

 

-Level mod

-Deaths

-Party position (there are people who believe it does!)

"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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I don;t think dungeoneering particularly has a formula as such. If it did it would on no doubt been uncovered by now. as formulas to equate level to xp are generally pretty easy to crack. Prime example being shattered heart was cracked within a couple of hours.

Well there are still some formulas that still need to be cracked or might have only recently been cracked. So I wouldn't be so quick to put it down.

Jesus Christ, can't you just admit that you're wrong? :rolleyes:

Cause I'm not wrong.

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I don;t think dungeoneering particularly has a formula as such. If it did it would on no doubt been uncovered by now. as formulas to equate level to xp are generally pretty easy to crack. Prime example being shattered heart was cracked within a couple of hours.

Well there are still some formulas that still need to be cracked or might have only recently been cracked. So I wouldn't be so quick to put it down.

 

Care to give an example?

 

I can't think of any undiscovered formulas to date.

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I don;t think dungeoneering particularly has a formula as such. If it did it would on no doubt been uncovered by now. as formulas to equate level to xp are generally pretty easy to crack. Prime example being shattered heart was cracked within a couple of hours.

Well there are still some formulas that still need to be cracked or might have only recently been cracked. So I wouldn't be so quick to put it down.

 

Care to give an example?

 

I can't think of any undiscovered formulas to date.

That Professor Goddard with his ′chair′ at Clark College and the countenance of the Smithsonian Institution does not know the relation between action and reaction, and the need [for a rocket] to have something better than a vacuum against which to reactto say that would be absurd. Of course, he only seems to lack the knowledge ladled out daily in high schools.

 

That was published by the New York Times in a 1920 editorial.

 

It took 49 years for them to retract the error. So don't tell me it's impossible or this or that. Jagex must be determining our xp by some formula, and if you don't want to help, there is no need to post here.

"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

---

 

 

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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I don;t think dungeoneering particularly has a formula as such. If it did it would on no doubt been uncovered by now. as formulas to equate level to xp are generally pretty easy to crack. Prime example being shattered heart was cracked within a couple of hours.

Well there are still some formulas that still need to be cracked or might have only recently been cracked. So I wouldn't be so quick to put it down.

 

Care to give an example?

 

I can't think of any undiscovered formulas to date.

How the slayer xp of monsters are gotten? Since not all monsters slayer xp is their lp/10.

Jesus Christ, can't you just admit that you're wrong? :rolleyes:

Cause I'm not wrong.

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I don;t think dungeoneering particularly has a formula as such. If it did it would on no doubt been uncovered by now. as formulas to equate level to xp are generally pretty easy to crack. Prime example being shattered heart was cracked within a couple of hours.

Well there are still some formulas that still need to be cracked or might have only recently been cracked. So I wouldn't be so quick to put it down.

 

Care to give an example?

 

I can't think of any undiscovered formulas to date.

How the slayer xp of monsters are gotten? Since not all monsters slayer xp is their lp/10.

It is for most, the only difference is for a few, and we know what slayer xp that is. (Dag kings/miths IIRC)

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Yeah slayer xp isn't really an example since all the numbers are known and the only correlation is that most monsters its lp/10 with the exception of boss type monsters where it is slightly different. It all suggests arbitarily choosen numbers to avoid over powering the skill.

The same could be true for dungeoneering, it could literally just be arbitrarily chosen numbers with no real formula tying them together.

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Yeah slayer xp isn't really an example since all the numbers are known and the only correlation is that most monsters its lp/10 with the exception of boss type monsters where it is slightly different. It all suggests arbitarily choosen numbers to avoid over powering the skill.

The same could be true for dungeoneering, it could literally just be arbitrarily chosen numbers with no real formula tying them together.

I don't understand how you can say there is no formula. From an obvious mathematical standpoint, if there were no formula to predict/calculate a value, it would have to be random, and i think we all pretty much know dungeoneering xp isn't given out at random.

 

There is a formula, it is quite complex(has alot of variables), i don't know it, it is certainly not linear, most likely exponential or smth and if we had more data on it it wouldn't be tremendously hard to figure it out(i think we have some nice data about max prestige xp already).

 

For your information, the formula for dragonkin lamps took quite long to figure out, first being proposed as level cubed divided by 20, then 20.2 and after a while(some weeks, i think a tip.it mod cracked it) we got to the exact formula(which i don't exactly remember).

 

Another good example is the correlation between effigy droprate and combat level, which nobody at first thought were correlated. I'm quite sure the values for high level slayer monsters(and, for that matter, the xp per hit values on higher level monsters) are not random values but tied to some formula.

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Yeah slayer xp isn't really an example since all the numbers are known and the only correlation is that most monsters its lp/10 with the exception of boss type monsters where it is slightly different. It all suggests arbitarily choosen numbers to avoid over powering the skill.

The same could be true for dungeoneering, it could literally just be arbitrarily chosen numbers with no real formula tying them together.

I don't understand how you can say there is no formula. From an obvious mathematical standpoint, if there were no formula to predict/calculate a value, it would have to be random, and i think we all pretty much know dungeoneering xp isn't given out at random.

 

There is a formula, it is quite complex(has alot of variables), i don't know it, it is certainly not linear, most likely exponential or smth and if we had more data on it it wouldn't be tremendously hard to figure it out(i think we have some nice data about max prestige xp already).

 

For your information, the formula for dragonkin lamps took quite long to figure out, first being proposed as level cubed divided by 20, then 20.2 and after a while(some weeks, i think a tip.it mod cracked it) we got to the exact formula(which i don't exactly remember).

 

Another good example is the correlation between effigy droprate and combat level, which nobody at first thought were correlated. I'm quite sure the values for high level slayer monsters(and, for that matter, the xp per hit values on higher level monsters) are not random values but tied to some formula.

 

Like I said could be arbitrarily chosen numbers.

A jmod could of just sat and gone right floor 5, large lets give 10xp a room.

Then you go do a floor 5 large with 30 rooms oh look 300 base xp!

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Like I said could be arbitrarily chosen numbers.

A jmod could of just sat and gone right floor 5, large lets give 10xp a room.

Then you go do a floor 5 large with 30 rooms oh look 300 base xp!

You understand that 10 xp a room would already be a formula, don't ya?

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Yeah slayer xp isn't really an example since all the numbers are known and the only correlation is that most monsters its lp/10 with the exception of boss type monsters where it is slightly different.

It's not just boss monsters.

Unless Elf warriors, Suqahs, Blue Dragons, Dagannoths, Dark beasts, (at least some) Revenants, Living rock striker, Living rock protector, (at least some) trolls, to name a few are now all boss monsters?

With Revenants their slayer xp is a good bit less than lp/10, and atm the biggest difference between lp/10 and slayer xp is 130xp.

 

Just because something hasn't been found out yet, doesn't mean it doesn't exist.

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5:5 dung formulas are boring.

I'd rather see a hidden formula entailing the butchering of base xp for complexity <6 and less than 5:5 conditions.

Also, I'd love for jagex to explain the need to run through lower level floors for next to nothing xp.

The whole prestige system sucks.

If they didn't want people grinding a small number of floors then they failed miserablely because people c1 most of the floors and play only a few....

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5:5 dung formulas are boring.

I'd rather see a hidden formula entailing the butchering of base xp for complexity <6 and less than 5:5 conditions.

Also, I'd love for jagex to explain the need to run through lower level floors for next to nothing xp.

The whole prestige system sucks.

If they didn't want people grinding a small number of floors then they failed miserablely because people c1 most of the floors and play only a few....

I'd very much like this, although I c1 only slightly more then half. TBH you shouldn't even NEED to do the lower floors at higher levels.

 

Should be more trio-friendly, as finding 3 ppl to DG with is easier.

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Should be more trio-friendly, as finding 3 ppl to DG with is easier.

Larges can be done in trios. Though, I guess that is slower than five-man larges, since people don't really do them...

 

Also to create a PROPER formula, we need xp rates for ALL floors, done c6 5:5 large, all rooms opened. Given the state of f2p and member doors, as well as p2p and c1's, this would be tough...

 

I would love to see a formula created though.

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5:5 dung formulas are boring.

I'd rather see a hidden formula entailing the butchering of base xp for complexity <6 and less than 5:5 conditions.

Also, I'd love for jagex to explain the need to run through lower level floors for next to nothing xp.

The whole prestige system sucks.

If they didn't want people grinding a small number of floors then they failed miserablely because people c1 most of the floors and play only a few....

The lower floors are lower xp, but they are easier and faster.

"Fight for what you believe in, and believe in what you're fighting for." Can games be art?

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My blog here if you want to check out my Times articles and other writings! I always appreciate comments/feedback.

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The lower floors are lower xp, but they are easier and faster.

Are you sure? Abandoned theme has way more monsters you can be protected under your hood than frozen theme.

 

Plus frozen bosses can be annoying (looking at you Astea Frostweb).

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Like I said could be arbitrarily chosen numbers.

A jmod could of just sat and gone right floor 5, large lets give 10xp a room.

Then you go do a floor 5 large with 30 rooms oh look 300 base xp!

You don't know what "formula" means, do you?

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Should be more trio-friendly, as finding 3 ppl to DG with is easier.

Larges can be done in trios. Though, I guess that is slower than five-man larges, since people don't really do them...

 

Also to create a PROPER formula, we need xp rates for ALL floors, done c6 5:5 large, all rooms opened. Given the state of f2p and member doors, as well as p2p and c1's, this would be tough...

 

I would love to see a formula created though.

3:3 also gives less xp.

Stonewall337.png
[hide=Drops]Araxxor Eye x1 Leg pieces x2
GWD: 5000 Addy bar Steam B Staff x3 Z Spear x6 Sara. Hilt x2 Bandos Hilt x2 (LS, Solo)SS x6 (1 LS)
Tormented Demons: Shard x6 Slice x5 Claws x9 Limbs x3
DKS: Archer x21 Warrior x31 Berserker x30 Axe x51[/hide]

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