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Hidden Corp Update?


green9090

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Let me preface this by saying that I have a significant amount of corp FFA experience, so I'm not just some rambling noob who doesn't know what he's talking about.

 

Tonight I went to a corp trio and literally 80% of the mage attacks hit me, including the splashes that usually miss often. My partners experienced the exact same thing. It stayed this way for several trips and over 15 doses of overload, so if it was a bad luck streak it was incredibly long. Both my partners died at least once, I just barely hung on, more through luck than anything else.

 

My theory is that Jagex adjusted Corp's accuracy to adjust for the damage soaking making it harder for him to KO, and overdid it somewhat. Has anyone else who's been to corp since the update experienced something similar, or did we just have the worst several corp trips any of us have ever had in a row? If this is true small corp teams are effectively dead, because I was getting hammered CONSTANTLY. Hopefully it was just bad luck, but I thought I'd check to see if anyone else has noticed a difference.

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if so, div/ely will rise. sigh. let's see if more people can corroborate this claim

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You don't suppose there have been other threads like this before?

You know the kind about Jagex's hidden game rigging.

My favorite one was were axemanjack swore up and down that they changed the drop rate on whips.

He had a whole army of believers in his slayer club.

 

I'm not just some rambling noob who doesn't know what he's talking about.

I must admit, I am beginning to have my doubts.

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If your claim is correct we could see a major upheaval in the spirit shield market. However, if there really is a change and you didn't just experience some bad luck I would say we would see more hardcore corp slayers creating buzz about this on other fansites.

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Just to be clear before some noob tries to troll-jack this thread:

This theory is perfectly testable. Measure corp magic accuracy now and and measure corp magic accuracy before via YT vids of people in most optimal gear and maxed cb stats to control for those variables. See if the two are likely to be the same or not the same based on statistics.

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It's entirely possible (unlike the theory of a drop-wheel).

 

Why are you bringing that to this thread? If you want to respond to my posts do so in the correct thread.

 

This theory is certainly possible, but we really do need to see some testing done, or see others with the same situation to even merit the time it takes to test such a thing.

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Yeah, exactly. While 15 overload doses is a long time to have crap luck, it's still entirely possible that we were having a bad night and nothing's changed. I'm mostly interested in hearing from experienced corpers who have tried corp since the damage soaking update- I haven't been able to find anyone of that description to ask yet.

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Yeah, exactly. While 15 overload doses is a long time to have crap luck, it's still entirely possible that we were having a bad night and nothing's changed. I'm mostly interested in hearing from experienced corpers who have tried corp since the damage soaking update- I haven't been able to find anyone of that description to ask yet.

 

Rahzam (or Maz -- I don't know what his RSN is right now) has extensive Corp experience. I wouldn't doubt that he's been there since the damage soak update.

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Wouldn't be surprised if they changed that - and it's not a bad thing. Corp is ridiculously underpowered.

 

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Wouldn't be surprised if they changed that - and it's not a bad thing. Corp is ridiculously underpowered.

 

inb4maz

No, not really. It's just that players are ridiculously overpowered now, lol. The DSS in particular is extremely OP.

 

I would disagree, because the players are what the game is based on, which means other stuff in the game (quests, skills, monsters) should be compared to the players, i.e. corp, compared to the players, is underpowered.

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Wouldn't be surprised if they changed that - and it's not a bad thing. Corp is ridiculously underpowered.

 

inb4maz

No, not really. It's just that players are ridiculously overpowered now, lol. The DSS in particular is extremely OP.

 

I would disagree, because the players are what the game is based on, which means other stuff in the game (quests, skills, monsters) should be compared to the players, i.e. corp, compared to the players, is underpowered.

 

You realise that you're saying exactly the same thing, right? Being overpowered or underpowered is relative.

 

The theory is perfectly testable, and it's plausible that Jagex can and does tweak some bosses to change the flow of their drops into the game. Testing, ahoy!

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If they did change it, I agree: they definitely overdid it. Increasing magic accuracy = compensates lower max hits? Why not just increase corp's max hit by 50 or something? Makes no sense.

 

I think it's completely possible that Jagex changed it because of the damage soaking, then just screwed up.

 

On that note, is his max hit any higher as well?

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The only thing I noticed about his max hit is that my gear was reducing it, but that wasn't such a big deal with every splash attack was hitting me like a claw spec and every big mage attack was hitting over 300.

 

Still nobody here who's actually been to corp? Surprising...

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arcane, spectral, and ely have no street

divine has little, if any, left

 

corp team is like 2m/h profit or something, plus charms, and is much more dangerous than any other boss

 

and it's surprising to you that not many people corp a lot anymore?

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I'm not saying I'm surprised you all aren't no lifing corp, but I'd think after leaving the thread overnight I'd have at least one person comment who'd actually been there.

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I'm not saying I'm surprised you all aren't no lifing corp, but I'd think after leaving the thread overnight I'd have at least one person comment who'd actually been there.

First, there is a point that corp isn't very popular(for different reasons, some of them named on the thread).

 

Secondly, as we are talking about accuracy, we would also need a credible account for the accuracy before this proposed change, which, unfortunately, we don't have, thus even if other people tried to somehow test this, it still wouldn't confirm much. You might be able to draw parallels by counting the accuracy on a corp solo vid with the same gear, then comparing it to the accuracy you've experienced, but otherwise it's just speculation(and i'm not saying i don't believe you, there is, afterall, a logical reasoning for this proposed change).

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I'd agree if I were proposing a marginal change, but this really was day and night, for me at least. In the past I was often able to make it through an entire tank living off soul split flashing and maybe a couple doses of brew- getting to the point where I was spamming brews was not super rare, but neither was it overly common. I spent hours and hours and over 100 overloads at corp FFA with these results.

 

Meanwhile, for an entire hour of corp killing after the update, MOST tanks were having me and my partners spamming our brews and consistently getting near death. The only respite, really, was when he started meleeing a lot- magic attacks were deadly accurate throughout the trip.

 

If there was a change like the one I experienced, people would notice.

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I'd agree if I were proposing a marginal change, but this really was day and night, for me at least. In the past I was often able to make it through an entire tank living off soul split flashing and maybe a couple doses of brew- getting to the point where I was spamming brews was not super rare, but neither was it overly common. I spent hours and hours and over 100 overloads at corp FFA with these results.

 

Meanwhile, for an entire hour of corp killing after the update, MOST tanks were having me and my partners spamming our brews and consistently getting near death. The only respite, really, was when he started meleeing a lot- magic attacks were deadly accurate throughout the trip.

 

If there was a change like the one I experienced, people would notice.

You might be right although i don't think many people will believe you without any numerical proof or atleast a video so we can see it for ourselves.

 

I've personally done some of FFA corping and massing(even got an FFA divine) and it seems like corp has some unforeseen mechanics. For example, once i was ranging with divine and ruby bolts in a mass and i was the only person really getting hammered of the ~30 people there trough 5-6 kills, barely surviving with food/brews(before ovls) because of his magic attack. Therefore it might just be that they changed the mechanics oh how corp focuses on people and not accuracy(which would make sense as he used to spin 99% of the time instead of attacking).

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I'd agree if I were proposing a marginal change, but this really was day and night, for me at least. In the past I was often able to make it through an entire tank living off soul split flashing and maybe a couple doses of brew- getting to the point where I was spamming brews was not super rare, but neither was it overly common. I spent hours and hours and over 100 overloads at corp FFA with these results.

 

Meanwhile, for an entire hour of corp killing after the update, MOST tanks were having me and my partners spamming our brews and consistently getting near death. The only respite, really, was when he started meleeing a lot- magic attacks were deadly accurate throughout the trip.

 

If there was a change like the one I experienced, people would notice.

You might be right although i don't think many people will believe you without any numerical proof or atleast a video so we can see it for ourselves.

 

I've personally done some of FFA corping and massing(even got an FFA divine) and it seems like corp has some unforeseen mechanics. For example, once i was ranging with divine and ruby bolts in a mass and i was the only person really getting hammered of the ~30 people there trough 5-6 kills, barely surviving with food/brews(before ovls) because of his magic attack. Therefore it might just be that they changed the mechanics oh how corp focuses on people and not accuracy(which would make sense as he used to spin 99% of the time instead of attacking).

 

 

This seems somewhat correct, from my experience. It seems to matter WHEN your attack hits in relation to the other people in the party. I've attacked, he turned towards me, but someone else hit right after, and I wasn't tank then. Interesting to test out.

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Corp aggressiveness was working as usual, this is straight up less 0s than he should have been hitting. I know the difference.

 

As a side note, xpx, the reason you were getting hammered as a ranger is because one of the ways corp decides who to go after is who hit him hardest. This is why rangers and Vesta spear users are targeted more often even if they aren't necessarily doing the MOST damage (though doing a lot of damage in a short amount of time can also contribute to him turning to you).

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