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Frozen door (New)


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#321
Articultural
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Jagex could always throw in a 120 Dungeoneering req, just for fun. :P

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#322
SirIzenhime
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I'd actually support a high dungeoneering level for the door...maybe not 120...but a fairly high level to make it a bit more exclusive and elite sort of content.

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#323
AdamMonkey0
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I'd actually support a high dungeoneering level for the door...maybe not 120...but a fairly high level to make it a bit more exclusive and elite sort of content.


That actually would be pretty good, in my opinion. Sure, I'm not a boss hunter type of person, but if anybody I knew wanted to raise Dungeoneering to use the floor, then I'd hop in and have fun helping them. Win/win :thumbsup:

#324
Articultural
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Would be nice to get some 100+ content other than floors & bosses. :P

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#325
pk3d_by_mike
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wait so you guys think that a dungeoneering room is behind this door?

#326
SirIzenhime
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No, I just think a dungeoneering requirement for something this big would be a good idea to make it more exclusive

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^Golvellius must be so proud^

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#327
DiscoShazam
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I think 90 or so Dungeoneering sounds fair, if it'll have a Dungeoneering requirement.

But dg's been givien so much attention lately.

There are other skills, guys.
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#328
Articultural
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Dungeoneering would relate to the frozen door the most, as you're delving deeper into GWD.

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#329
Dragonlordjl
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Yes, I agree that 90 DG is good.
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#330
Articultural
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I think it should be 110 DG. :P

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#331
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Higher dungeoneering would be nice but 90 is the logic continuation from Frost Dragons at 85. And I think it's a reasonable requirement, I mean it'd be pretty lame if the update was just that the Frozen Door disappeared. At least make us do something to open it.

11267 players already have 90 dungeoneering with many more waiting at 80-85 for actual content above that. This would be the right move to invigorate dungeoneering AND reduce congestion at the boss. That's still 139 people per member's world, even the PvP/Bounty worlds which don't really count.

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#332
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Level 80 equipment means level 80 dungeoneering :P
Na but seriously, if it would have a dungeoneering requirement, then 90 seems good.

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#333
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Whilst a high Dungeoneering level to access the boss would be pretty awesome, I really hope they don't put one there, at least not a high one. The only thing putting a Dg requirement on the boss will do is make all of it's drops even rarer and more expensive than they already will be.

Also, a lot of people are saying they think 40 kc for each faction will be needed to get in there. Personally, I think it's much more likely that Jagex will make it so one of each boss has to be killed to release each seal on the frozen door. This would make much more sense to be honest, as it will prove that the player can at least kill the other four bosses before getting his ass handed to him by Nex. As long as they made it a one time requirement so the door stayed open I think it would work fine.

#334
Quyneax
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The door has to be opened by praying at the four altars in the four boss rooms within 20 seconds of eachother. E.g. you need a team./nightmare

I'd prefer a high dg requirement to a kc requirement. 90 sounds good.
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#335
pulli23
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The door has to be opened by praying at the four altars in the four boss rooms within 20 seconds of eachother. E.g. you need a team./nightmare

I'd prefer a high dg requirement to a kc requirement. 90 sounds good.

Why is dungeoneering suddenly "all important"..

Really why not a mining requirement? - so you can clear the ice before the room.. - or a firemaking?

First they came to fishing
and I didn't speak out because I wasn't fishing

Then they came to the yews
and I didn't speak out because I didn't cut yews

Then they came for the ores
and I didn't speak out because I didn't collect ores

Then they came for me
and there was no one left to speak out for me.


#336
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Whilst a high Dungeoneering level to access the boss would be pretty awesome, I really hope they don't put one there, at least not a high one. The only thing putting a Dg requirement on the boss will do is make all of it's drops even rarer and more expensive than they already will be.

Also, a lot of people are saying they think 40 kc for each faction will be needed to get in there. Personally, I think it's much more likely that Jagex will make it so one of each boss has to be killed to release each seal on the frozen door. This would make much more sense to be honest, as it will prove that the player can at least kill the other four bosses before getting his ass handed to him by Nex. As long as they made it a one time requirement so the door stayed open I think it would work fine.


To kill each boss requries 40kc in its encampment, lol.
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#337
Stev
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I've not had the time to browse through 17 pages of replies, but wouldn't a boss that required magic to fight also be nice to see? Which bosses are really fought with magic?
GWD bosses... No.
TDs... No (Some people do though).
Corporeal Beast... No.
KQ... No.

And the list goes on.

09144a99bb.png


#338
TheAncient
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I've not had the time to browse through 17 pages of replies, but wouldn't a boss that required magic to fight also be nice to see? Which bosses are really fought with magic?
GWD bosses... No.
TDs... No (Some people do though).
Corporeal Beast... No.
KQ... No.

And the list goes on.


b/c magic attack also gives magic defense, and most bosses use magic attacks
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Nex Drops: Pernix Cowl, Pernix Chaps, Torva Helm, Torva Platebody, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Chaps, Virtus Robe Legs, Zaryte Bow, Virtus Mask, Torva Legs, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Zaryte Bow, Virtus Robe Legs, Virtus Robe Top, Virtus Robe Top, Torva Platelegs, Zaryte Bow, Pernix Body, Torva Platelegs, Torva Platelegs, Virtus Robe Top

#339
Krampell
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Yeah, It's sad to see that magic is horrible when it goes to pvm.
It would be nice to see a boss that both uses magic but is not stupidly resistant against it.


Anyway, I really hope this boss is a mix of different dungeoneering bosses where you have to use different tactics to kill it. Not just hack and slash against it.

Deactivating pillars to lower it's protection prayers which also makes you able to block entrances where other smaller monsters enter throughout the fight.
(if all styles are deactivated, then he draws power from somewhere and does a aoe attack that damages everyone.)
When it reaches 3/4 hp, he does a special attack which lowers everyones prayer depending what prayer level you are. He does the same at 1/2 and 1/4 but with different stats.
Once or twice during the boss he also extinguishes all light sources in the room, (either it's lit by torches or it like covers the holes in the cave that light from above comes through). This means you will have to light them (no tinderbox needed)
Screw Stomp, he sucks.
If too many people surround him with melee attacks, he will jump into the air and slams down, damaging everyone one spot next to him. This gives the players a reason to use range/mage.
The boss area has two different "rooms" after a while, he jumps over a crater and you'll have to use a mithril grappel to swing across or if you're high agility enough. Run over on the wall like in Kuradel's slayer dungeon.

Anyway, this is just gibberish how I want it to be.
This will make just attacking it not work, which means you will have to have some kind of teamwork to be able to defeat him.
I'm mad I know :)

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#340
SirIzenhime
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The door has to be opened by praying at the four altars in the four boss rooms within 20 seconds of eachother. E.g. you need a team./nightmare

I'd prefer a high dg requirement to a kc requirement. 90 sounds good.

Why is dungeoneering suddenly "all important"..

Really why not a mining requirement? - so you can clear the ice before the room.. - or a firemaking?


The ice is thawing on it's own, why would we need to do it?
Dungeoneering isn't really any more important than any other, it'd just be a good way to get people to train the new skill. And since we're talking about going deepering into the God Wars DUNGEON, it would actually make sense.

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Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher

^Golvellius must be so proud^

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