SirIzenhime Posted January 2, 2011 Share Posted January 2, 2011 Note how it says "Nex", and not "a/the Nex". I think it may be a Wyrm. Or Nex is his name?Like..General Nex, Commander Nex, Leader Nex. Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^ Link to comment Share on other sites More sharing options...
Misterknowitall Posted January 2, 2011 Share Posted January 2, 2011 Note how it says "Nex", and not "a/the Nex". I think it may be a Wyrm. Or Nex is his name?Like..General Nex, Commander Nex, Leader Nex.That's what I'm suggesting: a Wyrm named Nex :) Link to comment Share on other sites More sharing options...
jettrider Posted January 2, 2011 Share Posted January 2, 2011 The storyline is made up to fit the developed content...not the other way around. Who cares if it's inconsistent with things other Jmods have written? Consistent and interesting lore has never been RS' strong point. Along with the drops, I'm hoping for Spiritual Mages that drop effigies so I don't have to skip those tasks :D I'm also glad I hung on to the Zaros Coif I got from an elite clue a while back, should be useful for killcount. Ancient gear is unbuyable of course :) 2496 Completionist Link to comment Share on other sites More sharing options...
Dax Posted January 2, 2011 Share Posted January 2, 2011 The storyline is made up to fit the developed content...not the other way around. Who cares if it's inconsistent with things other Jmods have written? Consistent and interesting lore has never been RS' strong point. I disagree (partly). I find most of the lore to be interesting, but not always consistent. #KERR2016/17/18/19/20/21. #rpgformod Link to comment Share on other sites More sharing options...
Articultural Posted January 2, 2011 Share Posted January 2, 2011 Note how it says "Nex", and not "a/the Nex". I think it may be a Wyrm. Or Nex is his name?Like..General Nex, Commander Nex, Leader Nex.That's what I'm suggesting: a Wyrm named Nex :) Why a wyrm? Link to comment Share on other sites More sharing options...
Misterknowitall Posted January 2, 2011 Share Posted January 2, 2011 Tbh, the Third Age is one big open plothole, so I can't say I find the lore inconsistent here. It's a plausible (though clichéd :P) idea that more Zarosians have been locked up during this period. Going by the bts description, I also think this fraction of the Zarosian army has been sealed away right before the God Wars, while Zamorak was still in banishment. Why a wyrm? According to the Runescape wikia, Wyrms were used by Zaros as bodyguards, so that would make sense. It's also the only thing I can think of that could pass as being "majestic". Link to comment Share on other sites More sharing options...
Articultural Posted January 2, 2011 Share Posted January 2, 2011 I found this thread quite interesting, some of you might want to take a look: 16-17-46-61412052 Link to comment Share on other sites More sharing options...
K4ylan Posted January 2, 2011 Share Posted January 2, 2011 The storyline is made up to fit the developed content...not the other way around. Who cares if it's inconsistent with things other Jmods have written? Consistent and interesting lore has never been RS' strong point. Along with the drops, I'm hoping for Spiritual Mages that drop effigies so I don't have to skip those tasks :D I'm also glad I hung on to the Zaros Coif I got from an elite clue a while back, should be useful for killcount. Ancient gear is unbuyable of course :) Oh yeah, I forgot that there might be a killcount required. Would they add Zaros monsters throughout the normal Godwars? ~~~The Harpy List~~~Harpy Facts~~~It's Super Effective~~~The Beginning~~~Harpy Therapy Center~~~Alg~~~Jedi Harpy~~~Rohirrim~~~Attenuation~~~ Link to comment Share on other sites More sharing options...
Articultural Posted January 2, 2011 Share Posted January 2, 2011 Might require 40kc from all gods to open the frozen door then an additional 40 Zaros kc to get into Nex's room. Link to comment Share on other sites More sharing options...
Red_Eyed6 Posted January 2, 2011 Share Posted January 2, 2011 Might require 40kc from all gods to open the frozen door then an additional 40 Zaros kc to get into Nex's room. Even if you could solo this boss, if it is like this it will put off so many people. Link to comment Share on other sites More sharing options...
Articultural Posted January 2, 2011 Share Posted January 2, 2011 Get a 200 spirit mage task. :P Link to comment Share on other sites More sharing options...
Zaaps1 Posted January 2, 2011 Share Posted January 2, 2011 I think he means considering the initial crowd of people, getting the kc will be just about impossible. ~It's Super Effective! (The Zaaps Blog)~My YouTube Channel, where you get to watch me go around and make a fool out of myself and all comp capersGuides:~Yeah I wrote them once~Suggestions:~Yeah I made those once~ Link to comment Share on other sites More sharing options...
The_Gabe Posted January 2, 2011 Share Posted January 2, 2011 I think he means considering the initial crowd of people, getting the kc will be just about impossible. Goblins for bandos, 2 pray pots max for arma, and sara and zam kill the mages and things outside. At most that'd be about 5-6 inv spaces used up for kc though. Three months banishment to 9gag is something i would never wish upon anybody, not even my worst enemy. Link to comment Share on other sites More sharing options...
jettrider Posted January 2, 2011 Share Posted January 2, 2011 Or they could make drops hard to get by making bosses hard and in a team-instanced area instead of making them rare drops while limiting the killrate. 2496 Completionist Link to comment Share on other sites More sharing options...
Articultural Posted January 2, 2011 Share Posted January 2, 2011 200kc per banking trip would might make it worth it to use BoBs rather than a uni/titan. I don't really use yaks for any bosses except DKs anymore, as banking is so quick. If banking took a long time, it could make BoBs worth it again. Link to comment Share on other sites More sharing options...
K4ylan Posted January 2, 2011 Share Posted January 2, 2011 I think he means considering the initial crowd of people, getting the kc will be just about impossible. Goblins for bandos, 2 pray pots max for arma, and sara and zam kill the mages and things outside. At most that'd be about 5-6 inv spaces used up for kc though. There's going to be 200 people getting KC, so you might have to use extremes to beat other people out. ~~~The Harpy List~~~Harpy Facts~~~It's Super Effective~~~The Beginning~~~Harpy Therapy Center~~~Alg~~~Jedi Harpy~~~Rohirrim~~~Attenuation~~~ Link to comment Share on other sites More sharing options...
Articultural Posted January 2, 2011 Share Posted January 2, 2011 With all the monsters in GWD and over 150 worlds, I don't think you'll have too much trouble trying to find a single monster from each faction to kill 40 times, especially if there is an 80/85 skill req just to get in. Link to comment Share on other sites More sharing options...
SirIzenhime Posted January 2, 2011 Share Posted January 2, 2011 With all the monsters in GWD and over 150 worlds, I don't think you'll have too much trouble trying to find a single monster from each faction to kill 40 times, especially if there is an 80/85 skill req just to get in. Heh, you'd be surprised :rolleyes: Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^ Link to comment Share on other sites More sharing options...
Articultural Posted January 2, 2011 Share Posted January 2, 2011 Jagex could always throw in a 120 Dungeoneering req, just for fun. :P Link to comment Share on other sites More sharing options...
SirIzenhime Posted January 2, 2011 Share Posted January 2, 2011 I'd actually support a high dungeoneering level for the door...maybe not 120...but a fairly high level to make it a bit more exclusive and elite sort of content. Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^ Link to comment Share on other sites More sharing options...
AdamMonkey0 Posted January 2, 2011 Share Posted January 2, 2011 I'd actually support a high dungeoneering level for the door...maybe not 120...but a fairly high level to make it a bit more exclusive and elite sort of content. That actually would be pretty good, in my opinion. Sure, I'm not a boss hunter type of person, but if anybody I knew wanted to raise Dungeoneering to use the floor, then I'd hop in and have fun helping them. Win/win :thumbsup: Link to comment Share on other sites More sharing options...
Articultural Posted January 2, 2011 Share Posted January 2, 2011 Would be nice to get some 100+ content other than floors & bosses. :P Link to comment Share on other sites More sharing options...
pk3d_by_mike Posted January 2, 2011 Share Posted January 2, 2011 wait so you guys think that a dungeoneering room is behind this door? Link to comment Share on other sites More sharing options...
SirIzenhime Posted January 2, 2011 Share Posted January 2, 2011 No, I just think a dungeoneering requirement for something this big would be a good idea to make it more exclusive Fisher/Woodcut------Me-----Miner/crafter----Stabber----Leecher ^Golvellius must be so proud^ Link to comment Share on other sites More sharing options...
DiscoShazam Posted January 2, 2011 Share Posted January 2, 2011 I think 90 or so Dungeoneering sounds fair, if it'll have a Dungeoneering requirement. But dg's been givien so much attention lately. There are other skills, guys. Link to comment Share on other sites More sharing options...
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