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Vestra Imperiosus Civitas


paul191600

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(Long post is long)

 

Icuownage:

 

As your small nomadic tribe stops for the night, you decided that this location is a prime place to start a permanent dwelling. The people gather around, and you declare that this place will be known as Karikiro. The villagers get busy constructing small wigwams.

 

1. You call for a small scouting party to assemble, and a few men gather around, listening to your instructions. They don't seem very enthusiastic, but set off on your instructions nevertheless.

 

2. As a new trial of man is announced, most people simply continue their daily work, ignoring the idea. However, a few eager fellows seem interested in the concept, and take the trial. Out of the lot, you find one stoneworker who seems to excel in his field of work, named Keirichi.

 

3. Keirichi begins tinkering with a small pile of stones. Before long he returns with a rather blunt stone axe. He requests more stone to continue his work.

 

 

Archi:

 

Your villagers take heed to the instructions to settle down, and begin constructing various crude dwellings. They don't seem to be too thrilled at the prospect of working.

 

1. A scouting party is assembled, and they quickly set off, as per your instructions. The lot seems competent, and you feel at ease.

 

2. You come across a particular woodworker, tinkering with a few small logs on the ground. He abruptly smashes a log against a sharp stone, and it splits in half, much to your surprise. The man takes notice of you, and introduces himself as Joshua, the carpenter.

 

3. The idea of such a floating vessel is presented to Joshua, but he seems rather reluctant to begin testing such an idea. However, he tells you that he will begin tests once you bring him a sufficient amount of wood (4 units).

 

4. A competition is announced, and you get a large crowd of men gathering around for the fights. Roughly 21 men fight, 9 of which show themselves to be skilled in the art of combat. One particular man stands out, by the name of Greg. He is crowned the champion. Him and the 9 men join the Kaol Braves, and request your next command.

 

5. You find a young man, fiddling with a few sticks. As he looks up at you, you toss a small piece of wood at him, which hits him square in the forehead. He curses you, taking the wood and running off.

 

6. Your men are sent to search for a stonemason, and you quickly come across a man, sitting atop a pile of dirt. He appears to be chipping away at a small stone. When you request that he create such a weapon, he lights up, rambling on about stone, but notes that he needs a few units of stone to experiment with. He introduces himself as Elijah.

 

7. After searching for some time, you find another small group of men willing to explore. They set off, as per your instructions.

 

8. Several women begin foraging around the village, bringing back a small handful of seed.

 

 

Mather:

 

Your people settle down, constructing haphazard houses and small shelters.

 

1. The villagers hear of your building projects, and manage to construct a large lean-to for a dining area. However, they lack the stone needed to create the storage, digging a small pit as a temporary fix.

 

2. As you walk around the village, you spot a large group of men, with one seemingly leading them. You approach the group, and they present themselves as a small clan of hunters. Some of them don wooden spears, but they have little else in terms of equipment. The leader of the clan greets you, calling himself Ansgar.

 

3. You tell the small clan that the village requires food, and they agree, setting off for the lake.

 

 

Retech:

 

Your people agree that this area is a fine place to settle, and they begin constructing various dwelling places.

 

1. Many of the villagers seem to be busy about their work, but you come across one that is sitting by a small pond, gazing at the water. He takes a small basket, scooping it in the water for no apparent reason. As you ask him about fishing, he begins telling you his various theories and ideas about the subject. However, he also tells you that he will require some sort of fibrous plant for one of his ideas to work. For the time being, he takes a small branch, whittling away at it with a rock.

 

2. You search far and wide for any group resembling hunters, but you cannot seem to find any at this time.

 

(1 action for this cycle remains)

 

 

Rocco:

 

Your people, weary from the time spent traveling, agree that settling down permanently would be a good idea. They get to work, making a variety of lean-to shelters.

 

1. A scouting party is requested, and a large group of men quickly assemble, as instructed. They set off to scout the area around the village.

 

2. Several idle villagers volunteer to forage around the village outskirts, and return with a copious amount of seed. One villager returns with a small, impressionable lump of dirt.

(One additional action remaining for this cycle)

 

 

Ross:

 

Your villagers agree that settling down and constructing a village in the jungle would be better than the previous style of life. As they construct wigwams and lean-tos, a light rain begins to wet the area.

 

1. As you search for men willing to explore, you overhear that a group had just recently set out to do such a thing. No further volunteers are found.

 

2. A large portion of the villagers volunteer to forage for any food, and set off, scouring the village outskirts for resources. After some time, many of them return, arms full of a strange, yellow fruit. Some of it is completely dry, while other pieces are moist, and sweet.

 

(1 action remains for this cycle)

 

 

Mask:

 

A small camp is constructed, although the villagers seem clueless on the issue of naming it.

 

1. You call for a foraging group, and some villagers eagerly join. They search the village and village outskirts for any hint of materials, coming across 3 units of wood, and two units of stone.

 

2. The villagers begin tinkering with the small cache of resources found, creating a large array of blunt stone axes, and a few sharpened wooden spears. -3 wood, -2 stone.

 

(1 action remains)

 

 

Grim:

 

The camp of Baile Gealtachta is founded. The followers of Laal begin a grand celebration, lightening the mood.

 

1. As you search for hunters, one particular group of men stands out. The small group of men seems to be sparring, some with wooden spears, others with clubs. They take notice of you watching, and stop, saluting you. A man by the man of Conlan approaches you, claiming to be the leader of the hunting group. You tell him to begin scouting for food, and they set off.

 

2. A few various craftsmen construct a small amount of stone tools, but demand the proper building resources in order to commence larger-scale production.

 

(1 action remains this cycle)

The sour dough of the epitmous pie hungers for another's sweet lips to be dulled into a state of most irreverant humbleness

TUBULAR BELLS!

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Whadabout me? Confirmed, right?

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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@Nex:

Yes, post your first actions when you wish.

 

@Rocco:

Generally, scouts return 1 cycle after they are sent out (IRL day), unless instructed otherwise.

The sour dough of the epitmous pie hungers for another's sweet lips to be dulled into a state of most irreverant humbleness

TUBULAR BELLS!

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3. Foragers are instructed to go out into the forest to look for food (berries and such) as well as a fibrous plant. If the plant is found, it is given to the contemplative pond guy for his fishing purposes.

 

(Stealing one action from the bank)

 

4. Granar(y/ies) are built to store the excess food that will be made from the fertile grassland.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Gah, bloody hell.

Kingdom ahs been named Blade.

Adjective? Sharp. (Haha,funny.)

Erm..

1. My troop of nomads wanders around the current area we are in, looking for a good place to settle and recources.

2. Research begins about more advanced tools, Stone based (If not already done) and more complex for things such as masonry, carpentry, and farming.

3. Is currently being reserved.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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Ross:

1. You call out for any individuals to forage for wood, but most of the villagers are preoccupied. A few of your loyal men volunteer to do the job, although although they are much less than you had hoped for. After some time, they return, dragging a felled tree. +5 units of wood.

 

Mask:

 

1. The strong, hard-working men of the village are armed with the new tools, and are told to begin a foraging expedition. After giving their goodbyes, they head off. The remaining villagers continue to forage, but find nothing of interest.

 

Rocco:

 

1. Many of the villagers seem interested in helping gather resources from the forest. A large group departs to the village outskirts, returning with a few small felled trees, an assortment of vines, and a large lump of a strange, sticky dirt. +7 units of wood, +2 units of fibrous material, +1 strange lump.

 

 

Retech:

 

1. A small gathering party is sent into the forest, returning shortly after. Their findings include bushels of a strange plant, with small blue flowers. It seems slightly fibrous, but clearly not enough to work with in this state. +2 units of unknown plant

 

2. Citizens being using fallen branches and leaves to construct crude granaries.

 

 

Grim:

 

1. Your workers depart on a search for resources. A few return, with 2 units of stone, and 1 unit of wood. They report a healthy grove of wood and a large cliff face near a small lake.

The sour dough of the epitmous pie hungers for another's sweet lips to be dulled into a state of most irreverant humbleness

TUBULAR BELLS!

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9. Greg's Braves of Kaol are dispatched, along with a number of strong men, to one of the small outcroppings of Jungle to the North East. They are charged with collecting wood.

Well I knew you wouldn't agree. I know how you hate facing facts.

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Why did Arch get 8 actions right off the start?

 

1.) The mongol tribes start fighting with one another and quickly split off into a number of different minor tribes

 

2.) Selective horse breeding begins with the goal of creating a hardy, nimble, and long endurance pony

 

3.) Bow & Arrow research

 

4.) Scouts go out to neighbouring areas looking for stoof, as well as make contant with Deutchland to the East

 

5.) Begin work on the wheel

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First Action: The tents are unpacked and set up at the current location in a circular pattern, with space in the middle for gatherings. Traders also set their wares out on cloths in this area.

Second Action: Some of the faster individuals are sent out to locate animal herds, note the general locations, and return.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Why does Arch get 9 actions per turn?

 

1.) The mongol tribes start fighting with one another and quickly split off into a number of different minor tribes

 

2.) Selective horse breeding begins with the goal of creating a hardy, nimble, and long endurance pony

 

3.) Bow & Arrow research

You get a bank of 10 actions you can draw from whenever, but it doesn't automatically refill.

Ahh ok. I thought you had to save 10 actions first, rather than start off with 10 already.

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I should've also made note; the types of animals are reported on as well. :rolleyes:

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Earth:

 

1. Your band of nomads finds a little clear spot in the middle of the forest, ideal for starting a small encampment. There is plenty of wood surrounding it, along with various plants in the forest.

 

2. A few worker volunteer to help improve the basic stone axes that a few of the tribe members have, although they lack the resources to effectively do so.

 

 

Archi:

 

The Braves do as instructed, heading to the jungle. They state that they will return at the beginning of the next cycle.

 

 

Rocco:

 

A man volunteers to fiddle with the fibrous material, and does so. Shortly after he proclaims that the material is too moist to be of use.

 

After you speak of building a storeroom, a man approaches you, claiming to be some sort of building planner. He gathers a team of workers, and they begin building a small storehouse. He estimates that it will be finished in one cycle. -5 units of wood.

 

You further examine the strange lump, but it appears to have hardened. A few of your men locate the citizen responsible for finding the substance, and the man claims that it was found by the river.

 

 

Grim:

 

1. The artisans make the most out of the materials provided, making a small stock of blunt axes and wooden spears.

 

2. When asked to make fishing tools, the workers point out the freshly-made wooden spears, claiming that such tools are all that is needed to properly fish.

 

3. You instruct a small group of workers to take up the wooden spears, and use them to fish at the nearby lake, for the next cycle. The workers agree with this, and prepare to depart for the lake.

 

 

Nero:

 

(PM me with further details on the effect of this)

 

1. Your tribesmen begin to selectively breed the little stock in horses that you have, aiming for the hardy pony you envision. However, you have a feeling that this will take a good deal of time.

 

2. You present the idea of a bow to a few of the craftsmen in your tribe. They agree that the idea is plausible, but request a source of wood and fibers to experiment with.

 

 

Nex:

Your fellow tribesmen begin setting up tents, in the manner specified. Soon, the small camp has been completely set up, according to your specifications.

 

1. A team of scouts is assembled, and likewise instructed to search for any herds of animals. Before leaving, they say that they will report their findings within the next cycle.

The sour dough of the epitmous pie hungers for another's sweet lips to be dulled into a state of most irreverant humbleness

TUBULAR BELLS!

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Bank stuff

 

1. People are sent to acquire various resources of the area, specifically lots of wood (from branches) and more of the fibrous material.

 

2. The plant's seeds are removed by whacking the plant and planted, while the stalks are left out in the sun to dry, before they are tested against to see if they are anymore fibrous.

 

3. Another group of people are sent to the other fertile grasslands in the same forest (northeasterly of my current area) to examine the area, bringing back resources and seeing how much it would cost to build another city there.

 

4. People begin researching the bow with the stuff provided (dried fibrous material + wood)

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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3. The nomads settle down, the town of Deepwood is founded.

Bank Stuff!

4. Voulenteers are asked for to gather stone, wood, and plants for food.

5. Research for basic weapons, made out of stones, (Beyond the simple club), begin.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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What about me?

 

EDIT:

Third Action: Teams of villagers head into the forests to collect wood for stockades (log walls).

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Actually, I'd like to use the collected wood to supply all the villagers with hatchets. The heads are made to be removed, so either the handle or head may be replaced (like throwing tomahawks, you just slide the head onto a widening handle and give it a good thump).

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Retech:

 

Another foraging party is sent out into the forest. They remain there for some time, before returning with another 4 units of wood, and an additional unit of the fibrous plant.

 

Unfortunately, most of the fibrous plants contain a very small amount of seeds, due to being in bloom. Workers manage to gather the small amount of seeds that are present, scattering them on the outskirts of the village. The plants are let out to dry for a cycle.

 

You search for citizens willing to scout out new lands, but most are either unwilling or busy with another task set.

 

 

Earthsage:

 

Your citizens begin settling down, building wigwams from twigs and branches. Deepwood is founded.

 

A large group of citizens agree to start a large foraging operation, searching the outskirts of the camp for resources. A few men come back, with 3 units of wood. They suggest setting up a large foresting operation, in order to acquire more wood.

 

You ask the local craftsmen to look into developing different weapons, and they agree that it should be a priority. Unfortunately, they also point out that the lack of stone will hinder progress significantly.

 

 

Nex:

 

After receiving short instructions, a large group of citizens head out to the forest. Before leaving, they state that they will be gone for one cycle.

 

 

Rocco:

 

Craftsmen begin working the remaining wood into axe handles, but you discover that you need more stone to make the axe heads, much to your dismay.

The sour dough of the epitmous pie hungers for another's sweet lips to be dulled into a state of most irreverant humbleness

TUBULAR BELLS!

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Fourth Action: Detail-minded and strong citizens sent to survey nearby accessible resources and carry back anything of interest, expecially stone.

Fifth Action: Both children and adults, in groups according to age, are set to work practicing running, climbing, and moving tents.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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6. Begin setting up the foresting operation.

7. Send out a foraging party to look for stone.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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