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Vestra Imperiosus Civitas


paul191600

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I'll wait it out then, hopefully i get good news.

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Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

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Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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3. The three gathering teams are sent out, fading away in the lush forest.

 

1, 2. The foraging parties head to their assigned tasks, respectively. The men begin harvesting additional lumber around the meadow, storing it there. +3 wood.

 

2. A large group of citizens head off towards the proposed camp site, setting up temporary dwellings until the camp is fully constructed. (6 food and 28 units of construction resources needed for a new camp)

 

Not an action: Waiting for the three gathering teams to bring back their materials, as well as the thingies for one and two

 

1. The large group of citizens heads out to work, gathering resources to build their own houses. Hopefully they will have more incentive, because they are building for themselves and their families. They use resources gathered to build/complete the city.

 

2. Researchers begin on the idea of a basic canoe, made with either wood, or wood with hide.

 

3. Children and mothers not currently occupied with anything are sent to the river to gather reeds and leaves, which are used in the construction of the city.

 

(If there are enough resources, then the city is completed)

 

The three gathering teams automatically bring back resources at this point, hence why I disregarded them. All automatic gathering will be stated during the coming scout / event / announcement post.

 

@rocco:

Whoops, apparently the index for your stone supply was right at the start of a new page. You are right. Here is the edited action:

 

1. Craftsmen work with some of the freshly-cut wood to create a mass of axe-handles. The stoneworkers of the camp make a large amount of axe-heads as well, completing quality axes. (Add -2 stone as well)

The sour dough of the epitmous pie hungers for another's sweet lips to be dulled into a state of most irreverant humbleness

TUBULAR BELLS!

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1 The foragers are sent out again, this time to get only wood and twigs.

2 As the huntsmen return they are given most of the spears, the rest are reserved for combat and fishermen (as harpoons).

3 A scouting party is sent out to locate any possibly viable campgrounds near the lake.

4 Stones are used to build the resource storage (the one that's currently just a hole in the ground).

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-Reports and events- (Giving an hour or two for revisions of today's actions)

 

Japan:

 

One of your craftsmen comes running to you one morning, holding a medium-sized circular object. He call it the "wheel', and demonstrates its use by rolling it down the road.

 

Shortly after dealing with the craftsman, Keirichi tells you of improved techniques to shape stone, and even the prospect of building magnificent structures with it.

 

Your workers tasked with finding wood return, with 9 units of it. They quickly return to their work after stockpiling the lumber.

 

The large assortment of hunters return, with their arms full of wolf pelts. They throw down the pelts to you, and your personal guards store the 14 units of hide in a small wigwam. Many of the hunters seem like competent men, but one stands out in particular. Your are certain you have seen the man before, and attempt to recall his name (name him please :P )

 

Some of your villagers complain about a loud banging emanating from the wilderness, and others seem somewhat disturbed by it.

 

Gathering teams return with:

14 stone

 

 

Kaol:

 

Your crafters finish the work with the stones. They seem to fit your specifications.

 

A loud banging of drums can be heard coming from the valley below your village.

 

 

Dakara:

 

Gathering teams return with:

7 hide

 

 

Belgium:

 

An artisan tells you that a successful "wheel" has been created, but was stolen shortly after. However, the concept has been finalized.

 

Gathering teams return with:

3 flax

8 wood

 

 

Vale:

 

Gathering teams return with:

8 stone

7 wood

 

 

Elysium:

 

Both of your scouting parties return. The first, tasked with locating any local fauna, returns, telling you of curious birds flocking not far from the village. They note that some of the birds have extraordinary feathers, shimmering in the light. The other scouting team returns, telling you of a strange stone found near the river. It is a dull white, although it seems to shimmer slightly in the light.

 

Some time after talking to you scouts, you hear a shriek towards the end of the village. By the time you and a few of your trusted men arrive, you come across a gristly scene. One of your villagers suffers a few large lacerations on his arm, but he seems to be standing over the dead body of another man. Upon closer inspection, his wooden spear seems to have penetrated the stranger's neck, leaving a bloody mess. When questioned, the villager says that the strange man tried to attack his children, but was ultimately unsuccessful.

 

Gathering teams return with:

11 wood

10 white stone

 

 

Phantoris:

 

Frank returns to you, holding a strange piece of hide. Upon further inspection, it seems quite stiff and durable.

 

 

Talamh na fir olc:

 

Your hunters return, bringing back 8 hides from the trip. One of them also brings you a fibrous plant, found by the small lake.

 

Gathering teams return with:

8 stone

12 wood

 

 

Blade:

 

The large hunting party returns, with 19 wolf hides. They tell you that they killed every wolf in sight.

 

Scouting parties return, telling you of a large cliff nearby in the forest.

 

 

Mongolia:

 

Your scouts return, telling you of a large grassland, with a lush forest towards the east. They also report that fluffy white animals were found not far from the village.

The sour dough of the epitmous pie hungers for another's sweet lips to be dulled into a state of most irreverant humbleness

TUBULAR BELLS!

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Great!

1. ask the crafters to begin tanning the hides, so we can use them later.

2. Check the injuries and wounds of the people who hunted to wolves. Ask them, afterwards, if they would like to be the start of the city guard.

3. gather a team of masons to explore the cliff, and ask them to look for deffensible stone gathering areas.

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Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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Fibrous material = Construction material?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Revised actions -

 

I upgrade my village to T2 (discussed with Paul) taking away 4 food units and 20 construction units, leaving me with 2 stone 1 lumber

 

The remaining stone and lumber is used to construct granaries and a palisade around the village

 

Tsukune, the champion of the village who slain the wolf is now the captain of the military, his hunter team have become the military force.

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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1. The large group of citizens heads out to work, gathering resources to build their own houses. Hopefully they will have more incentive, because they are building for themselves and their families. They use resources gathered to build/complete the city. (This is gathering wood)

 

2. Researchers begin on the idea of a basic canoe, made with wood.

 

3. Children and mothers not currently occupied with anything are sent to the river to gather tough mud (clay) and stone, which are used in the construction of the city.

 

4. Carpenters use tools to chop five units of wood into planks, hopefully allowing them to be used more efficiently (aka more units of planks)

 

5. Four wheels are combined with two thingies for the wheels to turn on (I think this is part of the wheel research), which is then stuck on a platform that can now roll around (wagon). This is used to help haul wood to the village

 

+ Any number of wood gathering/clay gathering/stone gathering actions necessary until the 28 construction material resources is attained, whereupon the city is completed

 

(If there are enough resources, then the city is completed)

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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4. A scouting party is sent out to look for more of the fibrous material

5. A party is sent out to the lake to fish.

6. Workers are to gather more wood.

(whoo 1 action banked)

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I was wondering if they could be used as construction materials. Like for roofs or supports or something. :)

 

For reference:

 

Flax 5

Wood 19

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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So how many actions do I have?

(I count 7 banked now?)

 

Anywho:

1. A log is cut into tiny peices, around the size of finger...Hard, gruelling work, so children are told to help.

 

2. The plants that have grown from the seeds are looked at and more seeds gathered, then spread around the place the plants grew. (So turning 1 plant into 50-100 plants)

 

3. Greg's Braves are outfitted with the new sharper axes.

 

4. Dead animals are collected and a butcher is given the task of discovering sinews and harvesting them ready to be made into string.

 

5. Large square containers are made.(Around a meter square by half a meter deep)

 

6. Scouts are sent to survey the drumming source, they are given clear instructions that they are scouts, not envoys.

 

 

Three daily actions are banked.

Leaving 4 Actions.

Well I knew you wouldn't agree. I know how you hate facing facts.

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(Will post the results tomorrow, with the events / reports post. Cycle will still reset today at 8:00AM GMT, as usual)

The sour dough of the epitmous pie hungers for another's sweet lips to be dulled into a state of most irreverant humbleness

TUBULAR BELLS!

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Revised actions

 

1. The proclaimed scholar is given some white stone to work with.

 

2. The idea of a wheel is suggested repeatedly and subtly to the villages craftsmen.

 

3. The white stone is examined for any special properties it may have.

 

4. 6 more logs are cut into planks.

 

5. A team of villagers is sent to capture some of the birds, and lightly clip their wings (So that they are not capable of flying over the pen in the next action)

 

6. Wooden pens are built near the farms and any birds which were captures are put in them.

 

7. Basic wooden roundshield are proposed.

 

This leaves me with 4 banked actions, I believe.

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Ignore!

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Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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-Actions- (Reports / events coming next)

 

Mask:

 

1. The idea of a "boat" has already been in development for a short period of time by a local woodworker. He tells you that there is still some time until his project is complete, but will keep you updated.

 

2. (Settlement will cost 6 food and 28 construction resources) Banked

 

 

Mather:

 

1. Your villagers bring back a large pile of twigs, some of them complaining that it would be better to find a permanent source of wood for the village. However, many of them lack the diligence to go and harvest from the woods nearby.

 

2. The hunters are given quality spears for their hunt, and the rest are given to the fishermen for fishing harpoons.

 

3. The scouting party sets off, tasked with finding a suitable campsite.

 

4. Villagers begin stacking small stones around the pit, making a short, roofless storehouse.

 

 

Ross:

 

1. The scholar is given 3 units of stone, helping his research progress.

 

2. Many of the village craftsmen tell you they are already working on such an idea, but thank you for the reminder.

 

3. A scholar begins fiddling with the white stone. Some of the villagers covet the stone, but do little about it.

 

4. Another 6 units of wood are split into planks, with a yield of 14 planks. -6 wood, +14 planks

 

5. The villagers head out to retrieve the birds. You have a feeling they won't be back for some time.

 

6. Some of the villagers begin constructing wooden pens for the birds, using 4 planks. -4 planks.

 

7. You gather some of the village's finest crafters and warriors, discussing the idea of a round, wooden shield, used for defensive purposes. Some of the warriors boast, saying using such a device would make one seem weak, while others agree that it would help save lives. After much debate, the crafters agree to begin testing, but require wood for good progress.

 

 

Rocco:

 

1. The workers get busy with the 7 units of wood, making the walls of the longhouse. All that remains is the roof.

 

2. The fibrous material is carefully woven into nets by a local fisherman. The result is pristine nets, the quality astounding.

 

3. (Banked)

 

 

Earthsage:

 

1. Most of the craftsmen do not understand what you mean by "tanning", but one seems understand completely, telling you that he recently discovered how to do such a thing. He begins working with the hides.

 

2. Most of the men seem to be in good condition, barring a few lacerations and bite injuries. When asked about the city guard, 12 men volunteer to join. +12 reserves

 

3. Your stonemasons head off to the described cliff, disappearing as they enter the thick of the forest.

 

 

Icu:

 

1. Your builders get busy, working with the copious amount of stone in your stockpile. -2 food, -20 stone (You must have missed getting stone at some point)

 

2. Your villagers set aside some stone and wood for the proposed projects, but lack sufficient resources.

 

3. Tsukune and his fellow hunters seemed honored to be a part of the camp guard, gladly joining. +15 reserves.

 

 

Grim:

 

1. It appears that a team of woodcutters were recently sent out, and you feel as if sending another is not needed.

 

2. Most of your villagers already dwell in wigwams, but some of them begin building crude huts and shacks.

 

3. Various men in the village assemble, being trained with the new maces. They join the village guard shortly after. +17 reserves.

 

4. Your scouts head off to the rumored location of the fibrous plant.

 

5. A team of fishermen gather spears, heading off to the lake in hopes of a catch.

 

6. (Banked, already posted earlier.)

 

Retech:

 

1. The villagers get to work gathering wood, retrieving about 10 units for the new city.

 

2. One of your scholars is told to develop a vessel for use in the water, and he gets to work, asking for some wood for experimenting.

 

3. Children are sent out to scavenge for resources, and only manage to find the stone requested. +6 stone

 

4. Your carpenters perform excellent work in splitting the logs, making 12 planks. -5 wood, +12 planks

 

5. The builders tell you that it will take some time to make such a cart, and a good deal of wood. They take 5 units of wood for the time being, getting to work on the project.

 

 

Resources are sent off to construct the new city: -16 wood, -12 planks

 

 

Archi:

 

1. A log is cut into small pieces, as requested.

 

2. The plants that have sprouted are as follows:

-One with thin leaves, along with small blue flowers.

-Another with a large head of seeds, turning a slight yellow.

-A short shrub, with large oval leaves, and tiny white flowers. Large, strange lumps at the roots.

 

The seeds gathered from the plants are replanted.

 

3. The sharp axes are given to Greg and his men, which they begin practicing with.

 

4. A large pile of dead animals is given to the butcher, who begins working on dissecting the animals, looking for sinews.

 

5. Your craftsmen begin constructing a few of the large containers, using 2 units of wood in the process.

 

6. A scouting party is unwillingly sent to find the source of the drumming.

The sour dough of the epitmous pie hungers for another's sweet lips to be dulled into a state of most irreverant humbleness

TUBULAR BELLS!

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-Reports and Events- (Note that the cycle will reset on 8:00AM GMT of Saturday, due to having work / plans on Friday)

 

Japan:

 

Your proposal for villagers having their individual farms seems to be a success. Many of the villagers have tilled at least a small portion of their land, with personal crops growing in the plots.

 

After much work, the camp of Karikiro has been built up, now boasting stone and wooden houses. (Karikiro becomes T2 village)

 

Gathering teams return with:

12 wood

15 stone

 

 

Kaol:

 

One afternoon, you spot a group of villagers, surrounding a plume of smoke. In the center is a teenager, twiddling with two sticks near a fire. A tiny spark seems to emit from the sticks as he practices his technique. Your guards take him away, flogging him until he reveals the secrets of fire.

 

The scouting party tasked with discovering the source of the loud drumming never return.

 

 

Dakara:

 

Your scouts return, telling you that most of the area around the lake seems ideal for settling, most areas having some form of wood, and even stone.

 

Gathering teams return with:

7 hide

 

 

Belgium:

 

The cart is finished by the crafters although it seems somewhat crude, even clumsy.

 

Your villagers report that the new camp is still under construction.

 

Gathering teams return with:

3 flax

8 wood

5 stone

 

 

Vale:

 

An artisan approaches you, showing a completed wheel.

 

Gathering teams return with:

7 stone

8 wood

 

 

Elysium:

 

The villagers tasked with retrieving the birds return. The birds they carry seem quite large, some with magnificent tails and beautiful coloring. They are stored in the pens, and some villagers complain with how vocal the birds can be.

 

One of your scholars returns with the white stone. However, it seems to have cracked in half revealing a dazzling inside. It shines in many colors when it strikes the light. The stone itself is a pale white.

 

Gathering teams return with:

11 wood

10 stone

 

 

Talamh na fir olc:

 

Your foraging team returns, with 7 units of the reported fibrous plant. They tell you there is much more at the lake, with some suggesting to propagate it at the village.

 

Gathering teams return with:

8 stone

12 wood

 

 

Blade:

 

The mason team returns from the cliff, bringing a large amount of stone. Some of them note that the area seems prime for harvesting. +12 stone.

 

Your craftsmen present the treated hides, which seem to be stiff. One man tells you he calls it "leather" +19 leather.

The sour dough of the epitmous pie hungers for another's sweet lips to be dulled into a state of most irreverant humbleness

TUBULAR BELLS!

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Not really an action: Boat guy allowed to take as much as he needs, up to five wood

 

1. The team of carpenters makes a few more carts and team up with the stonecrafters to make a series of stone axes.

 

2. Scouts/haulers are sent with and the cart following the southern branch of the river fork eastward into the mountains (aka the heartlands up there). They load up on rare stones and resources (lighter the better), but otherwise normal stone.

 

3. The lumberjacks are equipped with the stone axes and they head out with the carpenters and haulers to the forest. The lumberjacks cut down trees, which are then processed into planks, so that the haulers can bring them back to camp. (This is because the planks are easier to transport). The rest of the folks just continue their regular gathering. Children with stones, mothers with clay, etc.

 

 

REMINDER - City under Construction

 

For reference:

 

Flax 6

Wood 8

Stone 6

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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My three actions:

 

-Feast is prepared to commemorate the Tsukune, the hero, and our hardwork which has paid off as living conditions and food have peaked :D. The feast is prepared mostly from the food the villagers have grown themselves, to show just what you get when you work hard.

 

-(I'm not sure if this is an action but) The resources neccessary for the previous plans are now readily available.

 

-Tsukune and his men are sent off to scout out the weird noises the villagers complained about

 

And if 2 wasn't an action then - The proposol of turning our reeds into papyrus and begin the process of record keeping.

 

Kakoriko Village(T2) -

 

Resources (I think anyway)

15 Stone

21 Lumber

1 Strange lump

10 Reeds

 

Buildings

Palisade (Planning stage)

Granary (Planning stage)

Personal Farmland

 

Military

Tsukune - Champion

15 Reserves

It's a REALLY big shaft.

I didn't catch fire, I used the can of hairspray as a flamethrower and pointed it at my arm.

how are you going to ignore my posts when I'm offering to let you live as my vassal in two weeks time?

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1 A title is set as reward for whoever creates the best tool for chopping trees (not the best design, but actually making the tool (basically the one who makes the sharpest axe)).

2 5 pieces of skin are cut into 1 cm thin slices and given to the tribe's best weaver to be wowen into a net (weaving was practiced already before 5000BC).

3 A group of ten people is chosen, 50-50 male and female, they are told to pack their stuff while tents are arranged for them to bring with them, while the scouts are told to decide where would be the best place for a new camp.

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Okay.. Changing actions.

1. Send the stonemason team back, wth a group of workers to set up a good camp. Same is done with the lumbering area.

2. The tanner (Who shall be known as Tam, if that's allowed.) Is given a special workshop, and is told to begin experimenting with 10 units of leather for more durable armor.

3. The person who i set to research stone weapons is given 7 units of stone to work with.

Bank actions:

4. I see if there is anyone among the Deepwood Guard (Current name for the reserveists defending the town.) or anyone, really, who has a knack for leading men into battle.

5. A team is sent out to find animals that could be tamed, or other usefull materiels. They are to bring back anything that is plausibly able to be taken, although they are told to avoid trying to bring agressive wild animals back.

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Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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