Retech Posted May 1, 2011 Share Posted May 1, 2011 Restart comp/router? Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Alg Posted May 1, 2011 Share Posted May 1, 2011 Did both, same issue. Will probably try again later today or next time. I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
Nexaduro Posted May 1, 2011 Share Posted May 1, 2011 NICE GOING GRIM. Damnit, we were willing to do a two-person quest. :( 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Grim_ Posted May 1, 2011 Author Share Posted May 1, 2011 Well, I waited an hour or so and when no one other than mask (occasionally (joking)), retech and nex showed up decided to cancel the session for today. Link to comment Share on other sites More sharing options...
Retech Posted May 1, 2011 Share Posted May 1, 2011 Look, it's Wyvren! Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Corvus Posted May 1, 2011 Share Posted May 1, 2011 Sorry I didn't make it, but my client was unable to finish connecting with the server Thanks to DrCue at DeviantArt for the signature source Link to comment Share on other sites More sharing options...
Retech Posted May 1, 2011 Share Posted May 1, 2011 After he posted that the server was up? We could try again. :) Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Nexaduro Posted May 1, 2011 Share Posted May 1, 2011 Indeed. I don't see why this is happening now, though... Maybe it's just a bad map? We could forget about it and take another terrain thing? 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
paul191600 Posted May 1, 2011 Share Posted May 1, 2011 (If you notice an error, please do tell.) [hide=Viscen]Viscen Anselm Paul Abadar Chaotic Neutral NAME PLAYERNAME DEITY ALIGNMENT Ftr4 9000 Human Medium 5' 9" 156 lbs. CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION 4 15000 32 Male Green Brown, 0 Character Level NEXT LEVEL AGE GENDER EYES HAIR POINTS ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED SCORE MOD SCORE MOD SCORE MOD STR Strength 20 +5 20 +5 20 +5 DEX Dexterity 12 +1 12 +1 12 +1 CON Constitution 16 +3 16 +3 16 +3 INT Intelligence 10 +0 10 +0 10 +0 WIS Wisdom 10 +0 10 +0 10 +0 CHA Charisma 10 +0 10 +0 10 +0 INITIATIVE modifier +1 = +1 + +0 TOTAL DEX MODIFIER MISC MODIFIER BASE ATTACK bonus +4 SKILLS MAX RANKS 4/4 SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER 3 Acrobatics DEX 0 = 1 + + -1 3 Appraise INT 0 = 0 + + 3 Bluff CHA 0 = 0 + + 3 Climb STR 4 = 5 + + -1 3 Craft (Untrained) INT 0 = 0 + + 3 Diplomacy CHA 6 = 0 + 4.0 + 2 3 Disguise CHA 0 = 0 + + 3 Escape Artist DEX 0 = 1 + + -1 3 Fly DEX 0 = 1 + + -1 3 Heal WIS 0 = 0 + + 3 Intimidate CHA 12 = 0 + 2.0 + 10 Knowledge (Dungeoneering) INT 4 = 0 + 1.0 + 3 Knowledge (Engineering) INT 4 = 0 + 1.0 + 3 3 Perception WIS 4 = 0 + 4.0 + 3 Perform (Untrained) CHA 0 = 0 + + Profession (Soldier) WIS 4 = 0 + 1.0 + 3 3 Ride DEX 4 = 1 + 1.0 + 2 3 Sense Motive WIS 0 = 0 + + 3 Stealth DEX 0 = 1 + + -1 3 Survival WIS 5 = 0 + 2.0 + 3 3 Swim STR 4 = 5 + + -1 = + + = + + 3: can be used untrained. 7: exclusive skills. *: Skill Mastery. SAVING THROWS TOTAL BASE SAVE ABILITY MAGIC MISC EPIC TEMP FORTITUDE (constitution) +7 = +4 + +3 + +0 + +0 + +0 REFLEX (dexterity) +2 = +1 + +1 + +0 + +0 + +0 WILL (wisdom) +1 = +1 + +0 + +0 + +0 + +0 + + + conditional modifiers +1 Will vs. fear TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP MELEE attack bonus +9 = +4 + +5 + +0 + +0 + +0 + RANGED attack bonus +5 = +4 + +1 + +0 + +0 + +0 + CMB attack bonus +9 = +4 + +5 + +0 + +0 + + GRAPPLE TRIP DISARM SUNDER BULL RUSHOVERRUN Offense +9 +9 +9 +9 +9 +9 Defense 20 20 20 20 20 20 UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH +9 1d3+5 20/x2 5 ft. *Longspear +1 HAND TYPE SIZE CRITICAL REACH Both P M 20/x3 10 ft. To Hit Dam To Hit Dam 2H +11 1d8+10 2W-OH N/A N/A Special Properties Extra damage when set against a charging character (pg. 144) HP hit points 43 Walk 30 ft. AC armor class 17 : 16 : 11 10= + 6 0+ 1+ 0+ + 0 0+ 0+ 25 -1 0 BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC-MISC MISS ARCANE ARMOR SPELL BONUS BONUS ARMOR TION CHANCE SPELL CHECK RESIST FAILURE PENALTY TOTAL FLAT TOUCH *: weapon is equipped 1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand. ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE *Masterwork Breastplate Medium +6 +3 -3 25 Character: Viscen Anselm PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. Page 1 Player: Paul For suggestions please post to [email protected] with "OS Suggestion" in the subject line. Created using PCGen 5.16.4 on Apr 30, 2011 at 11:27:48 PM EQUIPMENT ITEM LOCATION QTY WT COST TOTAL WEIGHT CARRIED/VALUE 65 lbs. 3636.02 gp Backpack 21 lbs., 1 Blanket (Winter), 1 Inkpen, 1 Oil (1 Pint Flask), 5 Potion of Cure Light Wounds, 2 Candle, 1 Wine (Fine/Bottle), 1 Silver Pearl, 20 Chalk (1 Piece), 1 Crowbar, 1 Ink (1 oz. Vial), 1 Hourglass, 1 Lantern (Hooded), 2 Sunrod, 1 Mirror (Small/Steel), 5 Holy Water (Flask) Equipped 1 2.0 2.0 Bedroll 1 5.0 0.1 Blanket (Winter) Backpack 1 3.0 0.5 Candle Increases light level (5') for 1 hr. oo Backpack 2 0.0 (0.0) 0.01 (0.02) Carriage 27 lbs., 2 Lock (Superior), 1 Chest 1 600.0 100.0 Cart 0 lbs. 1 200.0 15.0 Chalk (1 Piece) Backpack 20 0.0 (0.0) 0.01 (0.2) Chest 0 lbs. Carriage 1 25.0 2.0 Crowbar +2 circumstance bonus to Strength checks to force open a door or chest Backpack 1 5.0 2.0 Dog (Guard) 0 lbs. 1 0.0 25.0 Helmet-Morion (Helmet (Add TypeHeadgear)) Equipped 1 3.0 15.0 Holy Water (Flask) ooooo Backpack 5 1.0 (5.0) 25.0 (125.0) Horse (Light) 15 lbs., 1 Saddle (Pack) 1 0.0 75.0 Hourglass Backpack 1 1.0 25.0 Ink (1 oz. Vial) Backpack 1 0.0 8.0 Inkpen Backpack 1 0.0 0.1 Lantern (Hooded) Bright illumination (30'), shadowy illumination (60'), 6 hr./pint Backpack 1 2.0 7.0 Lock (Superior) Carriage 2 1.0 (2.0) 150.0 (300.0) Longspear +1 Extra damage when set against a charging character (pg. 144) Equipped 1 9.0 2305.0 Masterwork Breastplate Equipped 1 30.0 350.0 Mirror (Small/Steel) Backpack 1 0.5 10.0 Oil (1 Pint Flask) o Backpack 1 1.0 0.1 Explorer's Outfit Equipped 1 8.0 0.0 Potion of Cure Light Wounds Cures 1d8+1 points of damage ooooo Backpack 5 0.0 (0.0) 50.0 (250.0) Saddle (Pack) 0 lbs. Horse (Light) 1 15.0 5.0 Sunrod oo Backpack 2 1.0 (2.0) 2.0 (4.0) Wine (Fine/Bottle) o Backpack 1 1.5 10.0 WEIGHT ALLOWANCE Light 133 Medium 266 Heavy 400 Lift over head 400 Lift off ground 800 Push / Drag 2000 MONEY Total = 100.0 gp 1 x Silver Pearl (100) [backpack] Traits Armor Expert [Paizo Publishing -Pathfinder Roleplaying Game Character Traits, p.3] You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. Natural-Born Leader [Paizo Publishing -Pathfinder Roleplaying Game Character Traits, p.6] You've always found yourself in positions where others look up to you as a leader, and you can distinctly remember an event from your early childhood where you led several other children to accomplish a goal that each of you individually could not. Special Qualities Armor Training (Ex) [Paizo Publishing -Core Rulebook, p.55] You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by 1 and increase the maximum Dexterity bonus allowed by your armor by +1 Bonus Feat [Paizo Publishing -Core Rulebook] Humans select one extra feat at 1st level. Bravery (Ex) [Paizo Publishing -Core Rulebook, p.55] You gain a +1 bonus to Will saves against fear effects. Skilled [Paizo Publishing -Core Rulebook] Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Feats Combat Reflexes [Paizo Publishing -Core Rulebook, p.119] You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed. Intimidating Prowess [Paizo Publishing -Core Rulebook, p.128] Add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier. Persuasive [Paizo Publishing -Core Rulebook, p.131] You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Power Attack [Paizo Publishing -Core Rulebook, p.131] You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by -1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Weapon Focus (Longspear) [Paizo Publishing -Core Rulebook, p.136] You gain a +1 bonus on all attack rolls you make using the selected weapon. Weapon Specialization (Longspear) [Paizo Publishing -Core Rulebook, p.137] You gain a +2 bonus on all damage rolls you make using the selected weapon. Armor Proficiency, Heavy [Paizo Publishing -Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity-and Strength-based skill checks. Armor Proficiency, Light [Paizo Publishing -Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity-and Strength-based skill checks. Armor Proficiency, Medium [Paizo Publishing -Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity-and Strength-based skill checks. Martial Weapon Proficiency [Paizo Publishing -Core Rulebook, p.130] You make attack rolls with the selected weapon normally (without the non-proficient penalty). Shield Proficiency [Paizo Publishing -Core Rulebook, p.133] When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength-and Dexterity-based skills. Simple Weapon Proficiency [Paizo Publishing -Core Rulebook, p.133] You make attack rolls with simple weapons without penalty. Tower Shield Proficiency [Paizo Publishing -Core Rulebook, p.135] When you use a tower shield, the shield's armor check penalty only applies to Strength and Dexterity-based skills. PROFICIENCIES Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Rock, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells (Ray), Spells (Touch), Spiked Armor, Starknife, Sword (Bastard), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven), Warhammer EQUIPMENT ITEM LOCATION QTY WT COST TOTAL WEIGHT CARRIED/VALUE 65 lbs. 3636.02 gp Backpack 21 lbs., 1 Blanket (Winter), 1 Inkpen, 1 Oil (1 Pint Flask), 5 Potion of Cure Light Wounds, 2 Candle, 1 Wine (Fine/Bottle), 1 Silver Pearl, 20 Chalk (1 Piece), 1 Crowbar, 1 Ink (1 oz. Vial), 1 Hourglass, 1 Lantern (Hooded), 2 Sunrod, 1 Mirror (Small/Steel), 5 Holy Water (Flask) Equipped 1 2.0 2.0 Bedroll 1 5.0 0.1 Blanket (Winter) Backpack 1 3.0 0.5 Candle Increases light level (5') for 1 hr. oo Backpack 2 0.0 (0.0) 0.01 (0.02) Carriage 27 lbs., 2 Lock (Superior), 1 Chest 1 600.0 100.0 Cart 0 lbs. 1 200.0 15.0 Chalk (1 Piece) Backpack 20 0.0 (0.0) 0.01 (0.2) Chest 0 lbs. Carriage 1 25.0 2.0 Crowbar +2 circumstance bonus to Strength checks to force open a door or chest Backpack 1 5.0 2.0 Dog (Guard) 0 lbs. 1 0.0 25.0 Helmet-Morion (Helmet (Add TypeHeadgear)) Equipped 1 3.0 15.0 Holy Water (Flask) ooooo Backpack 5 1.0 (5.0) 25.0 (125.0) Horse (Light) 15 lbs., 1 Saddle (Pack) 1 0.0 75.0 Hourglass Backpack 1 1.0 25.0 Ink (1 oz. Vial) Backpack 1 0.0 8.0 Inkpen Backpack 1 0.0 0.1 Lantern (Hooded) Bright illumination (30'), shadowy illumination (60'), 6 hr./pint Backpack 1 2.0 7.0 Lock (Superior) Carriage 2 1.0 (2.0) 150.0 (300.0) Longspear +1 Extra damage when set against a charging character (pg. 144) Equipped 1 9.0 2305.0 Masterwork Breastplate Equipped 1 30.0 350.0 Mirror (Small/Steel) Backpack 1 0.5 10.0 Oil (1 Pint Flask) o Backpack 1 1.0 0.1 Explorer's Outfit Equipped 1 8.0 0.0 Potion of Cure Light Wounds Cures 1d8+1 points of damage ooooo Backpack 5 0.0 (0.0) 50.0 (250.0) Saddle (Pack) 0 lbs. Horse (Light) 1 15.0 5.0 Sunrod oo Backpack 2 1.0 (2.0) 2.0 (4.0) Wine (Fine/Bottle) o Backpack 1 1.5 10.0 WEIGHT ALLOWANCE Light 133 Medium 266 Heavy 400 Lift over head 400 Lift off ground 800 Push / Drag 2000 MONEY Total = 100.0 gp 1 x Silver Pearl (100) [backpack] Traits Armor Expert [Paizo Publishing -Pathfinder Roleplaying Game Character Traits, p.3] You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. Natural-Born Leader [Paizo Publishing -Pathfinder Roleplaying Game Character Traits, p.6] You've always found yourself in positions where others look up to you as a leader, and you can distinctly remember an event from your early childhood where you led several other children to accomplish a goal that each of you individually could not. Special Qualities Armor Training (Ex) [Paizo Publishing -Core Rulebook, p.55] You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by 1 and increase the maximum Dexterity bonus allowed by your armor by +1 Bonus Feat [Paizo Publishing -Core Rulebook] Humans select one extra feat at 1st level. Bravery (Ex) [Paizo Publishing -Core Rulebook, p.55] You gain a +1 bonus to Will saves against fear effects. Skilled [Paizo Publishing -Core Rulebook] Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Feats Combat Reflexes [Paizo Publishing -Core Rulebook, p.119] You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed. Intimidating Prowess [Paizo Publishing -Core Rulebook, p.128] Add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier. Persuasive [Paizo Publishing -Core Rulebook, p.131] You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Power Attack [Paizo Publishing -Core Rulebook, p.131] You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by -1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Weapon Focus (Longspear) [Paizo Publishing -Core Rulebook, p.136] You gain a +1 bonus on all attack rolls you make using the selected weapon. Weapon Specialization (Longspear) [Paizo Publishing -Core Rulebook, p.137] You gain a +2 bonus on all damage rolls you make using the selected weapon. Armor Proficiency, Heavy [Paizo Publishing -Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity-and Strength-based skill checks. Armor Proficiency, Light [Paizo Publishing -Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity-and Strength-based skill checks. Armor Proficiency, Medium [Paizo Publishing -Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity-and Strength-based skill checks. Martial Weapon Proficiency [Paizo Publishing -Core Rulebook, p.130] You make attack rolls with the selected weapon normally (without the non-proficient penalty). Shield Proficiency [Paizo Publishing -Core Rulebook, p.133] When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength-and Dexterity-based skills. Simple Weapon Proficiency [Paizo Publishing -Core Rulebook, p.133] You make attack rolls with simple weapons without penalty. Tower Shield Proficiency [Paizo Publishing -Core Rulebook, p.135] When you use a tower shield, the shield's armor check penalty only applies to Strength and Dexterity-based skills. PROFICIENCIES Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Rock, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells (Ray), Spells (Touch), Spiked Armor, Starknife, Sword (Bastard), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven), Warhammer [/hide] I didn't notice any errors in a brief over view, however I did end up reformatting your sheet to be more readable in some parts:[hide=Viscen] NAME Viscen AnselmPLAYERNAME PaulDEITY AbadarALIGNMENT Chaotic Neutral CLASS Ftr4EXPERIENCE 9000RACE HumanSIZE MediumHEIGHT 5' 9"WEIGHT 156Character Level 4NEXT LEVEL 15000AGE 32GENDER Male EYES GreenHAIR BrownPOINTS 0 ABILITY SCORE MOD STR Strength 20 +5 DEX Dexterity 12 +1 CON Constitution 16 +3 INT Intelligence 10 +0 WIS Wisdom 10 +0 CHA Charisma 10 +0 INITIATIVE modifier +1 = +1 + +0 TOTAL DEX MODIFIER MISC MODIFIER BASE ATTACK bonus +4 SKILLS MAX RANKS 4/4 SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER Acrobatics DEX 0 = 1 + + -1 Appraise INT 0 = 0 + + Bluff CHA 0 = 0 + + Climb STR 4 = 5 + + -1 Craft (Untrained) INT 0 = 0 + + Diplomacy CHA 6 = 0 + 4.0 + 2 Disguise CHA 0 = 0 + + Escape Artist DEX 0 = 1 + + -1 Fly DEX 0 = 1 + + -1 Heal WIS 0 = 0 + + Intimidate CHA 12 = 0 + 2.0 + 10 Knowledge (Dungeoneering) INT 4 = 0 + 1.0 + 3 Knowledge (Engineering) INT 4 = 0 + 1.0 + 3 Perception WIS 4 = 0 + 4.0 + Perform (Untrained) CHA 0 = 0 + + Profession (Soldier) WIS 4 = 0 + 1.0 + 3 Ride DEX 4 = 1 + 1.0 + 2 Sense Motive WIS 0 = 0 + + Stealth DEX 0 = 1 + + -1 Survival WIS 5 = 0 + 2.0 + 3 Swim STR 4 = 5 + + -1 SAVING THROWS FORTITUDE (constitution) +7 = 4(base) +3 (stat) REFLEX (dexterity) +2 = 1 (base) +1 (stat) WILL (wisdom) +1 = 1(base) +0 (stat) conditional modifiers +1 Will vs. fear TOTAL BASE ATTACK BONUS STAT MELEE attack bonus +9 = +4 + +5 RANGED attack bonus +5 = +4 + +1 CMB attack bonus +9 = +4 + +5 GRAPPLE +9/20TRIP "DISARM "SUNDER "BULL "RUSHOVERRUN " UNARMED TOTAL ATTACK BONUS +9DAMAGE 1d3+5CRITICAL 20/x2REACH 5 ft . *Longspear +1 HAND two-handedTYPE PSIZE MCRITICAL 30/x3REACH 10ft To Hit +11Dam 1d8+10 HP hit points 43 Walk 30 ft. AC armor class TOTAL 17 FLAT 16TOUCH 11 BASE 10ARMOR +6SHIELD +0STAT +1SIZE 0NATURAL 0DEFLEC 0MISC 0Arcane spell failure - 25%Armor penalty -1??? 0 ARMOR : *Masterwork BreastplateTYPE : MediumAC : +6MAXDEX : +3CHECK : -3SPELL FAILURE : 25 EQUIPMENT ITEM LOCATION QTY WT COST TOTAL WEIGHT CARRIED/VALUE 65 lbs. 3636.02 gp Backpack 21 lbs., 1 Blanket (Winter), 1 Inkpen, 1 Oil (1 Pint Flask), 5 Potion of Cure Light Wounds, 2 Candle, 1 Wine (Fine/Bottle), 1 Silver Pearl, 20 Chalk (1 Piece), 1 Crowbar, 1 Ink (1 oz. Vial), 1 Hourglass, 1 Lantern (Hooded), 2 Sunrod, 1 Mirror (Small/Steel), 5 Holy Water (Flask) Equipped 1 2.0 2.0 Bedroll 1 5.0 0.1 Blanket (Winter) Backpack 1 3.0 0.5 Candle Increases light level (5') for 1 hr. oo Backpack 2 0.0 (0.0) 0.01 (0.02) Carriage 27 lbs., 2 Lock (Superior), 1 Chest 1 600.0 100.0 Cart 0 lbs. 1 200.0 15.0 Chalk (1 Piece) Backpack 20 0.0 (0.0) 0.01 (0.2) Chest 0 lbs. Carriage 1 25.0 2.0 Crowbar +2 circumstance bonus to Strength checks to force open a door or chest Backpack 1 5.0 2.0 Dog (Guard) 0 lbs. 1 0.0 25.0 Helmet-Morion (Helmet (Add TypeHeadgear)) Equipped 1 3.0 15.0 Holy Water (Flask) ooooo Backpack 5 1.0 (5.0) 25.0 (125.0) Horse (Light) 15 lbs., 1 Saddle (Pack) 1 0.0 75.0 Hourglass Backpack 1 1.0 25.0 Ink (1 oz. Vial) Backpack 1 0.0 8.0 Inkpen Backpack 1 0.0 0.1 Lantern (Hooded) Bright illumination (30'), shadowy illumination (60'), 6 hr./pint Backpack 1 2.0 7.0 Lock (Superior) Carriage 2 1.0 (2.0) 150.0 (300.0) Longspear +1 Extra damage when set against a charging character (pg. 144) Equipped 1 9.0 2305.0 Masterwork Breastplate Equipped 1 30.0 350.0 Mirror (Small/Steel) Backpack 1 0.5 10.0 Oil (1 Pint Flask) o Backpack 1 1.0 0.1 Explorer's Outfit Equipped 1 8.0 0.0 Potion of Cure Light Wounds Cures 1d8+1 points of damage ooooo Backpack 5 0.0 (0.0) 50.0 (250.0) Saddle (Pack) 0 lbs. Horse (Light) 1 15.0 5.0 Sunrod oo Backpack 2 1.0 (2.0) 2.0 (4.0) Wine (Fine/Bottle) o Backpack 1 1.5 10.0 WEIGHT ALLOWANCE Light 133 Medium 266 Heavy 400 Lift over head 400 Lift off ground 800 Push / Drag 2000 MONEY Total = 100.0 gp 1 x Silver Pearl (100) [backpack] Traits Armor ExpertNatural-Born Leader Special Qualities Armor Training (Ex) Bonus Feat Bravery (Ex) Skilled Feats Combat Reflexes Intimidating ProwessPersuasive Power AttackWeapon Focus (Longspear) Weapon Specialization (Longspear)[/hide] Thanks for that. The original sheet is in a .pdf format, which I was too tired / lazy to convert to an image and upload it, rather just changing the .pdf to a text file. It was more of a reference for anyone else that wants to have a look, since I will end up sending the actual file to grim. The sour dough of the epitmous pie hungers for another's sweet lips to be dulled into a state of most irreverant humblenessTUBULAR BELLS! Link to comment Share on other sites More sharing options...
Seraphi Posted May 2, 2011 Share Posted May 2, 2011 I was busy setting up planters in the garden. I think my arms are permenantly dead. Link to comment Share on other sites More sharing options...
Nexaduro Posted May 2, 2011 Share Posted May 2, 2011 Am I allowed to take Armor Bonded as a Prestige Class? Doesn't seem that OP, and fits just perfect. 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Retech Posted May 2, 2011 Share Posted May 2, 2011 I was busy setting up planters in the garden. I think my arms are permenantly dead. Ah, well now is as good as time as any to finally put your brain into a jar and fit it on a robot body. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Grim_ Posted May 5, 2011 Author Share Posted May 5, 2011 In light of the dungeomaster campaign, a poll has been set up. I will explain the systems as necessary. Link to comment Share on other sites More sharing options...
Nexaduro Posted May 5, 2011 Share Posted May 5, 2011 WE'RE DOING KINGMAKER DAMNIT I'VE BEEN PREPARING MY CHARACTER FOR WEEKS NOW MY GPA HAS DROPPED IN ANTICIPATION OF THE SESSIONS YOU KEEP CANCELLING 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Retech Posted May 5, 2011 Share Posted May 5, 2011 In light of the dungeomaster campaign, a poll has been set up. I will explain the systems as necessary. Dungeonmaster = Powergaming DnD that is played while waiting for your sessions. There is no pretense of roleplaying with it, and as surprising as it may seem, I would like to play a roleplaying game too. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
archimage_a Posted May 6, 2011 Share Posted May 6, 2011 Re, The Abacus, Tech is a number crunching machine. One does not expect a fish to fly or a bird to swim, one should not expect a bean counter to have a sense of true empathy either. Anyway, DnD games are like Hegemony games...People spend an ineffably large amount of time arguing about how the game is going to be played... http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
Earth Posted May 6, 2011 Share Posted May 6, 2011 We are going to be playing this. I've been all looking forward too it, and stuff... Youtube account: Earthgragonsage; currently uploading not an effing thing.[hide=Memorable Crossroads Quotes.]Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.[/hide] Link to comment Share on other sites More sharing options...
Retech Posted May 7, 2011 Share Posted May 7, 2011 Play we DnD today? Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Nexaduro Posted May 7, 2011 Share Posted May 7, 2011 I hope not... Everything I held off doing to wait for this the last few weekends has caught up and is kicking my ass. Damn karma. :cry: 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Grim_ Posted May 7, 2011 Author Share Posted May 7, 2011 I'm not running Kinmaker on saturdays actually; if you want something to do the city creation rules are on the second post. You can choose three places to build your city off of.Olegs Trading Post: The trading post is a versatilestructure built to serve as a place of business. If the PCsdecide to found a city in this hex, they can incorporate Olegsas a free Shop, Stable, or Watchtower in their city grid (oncechosen, the function of Olegs within the new city cannotbe changed).Temple of the Elk: Although the Temple of the Elk ispartially ruined, building a city here gives the PCs a headstart on a Temple, halving the initial cost of building sucha structure.The Stag Lords Fort: Located at the heart of theGreenbelt on a defensible hill near a plentiful sourceof water, fishing, and trade, the Stag Lords Fort may bethe single best place to place a capital city. The fort itselfgives the PCs a head start on building a castle, halving theinitial cost of such a structure. In addition, if the PCs makethis site their capital city, their nation gains a +1 bonuson Economy, Loyalty, and Stability due to its centralizedlocation and ease of defense. Link to comment Share on other sites More sharing options...
Alg Posted May 7, 2011 Share Posted May 7, 2011 Fort seems like the best option to start with, if only because it will be ready by the time we get to other areas. I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
Grim_ Posted May 8, 2011 Author Share Posted May 8, 2011 Session postponed for 4 1/2 hours on account of mothers day and my mother wanting to do a family activity. Link to comment Share on other sites More sharing options...
Retech Posted May 8, 2011 Share Posted May 8, 2011 Ah well, I won't be able to make it to this session, since I have chamber orchestra around that time. Hopefully someone can finish the city creation? Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Corvus Posted May 8, 2011 Share Posted May 8, 2011 Probably wont attend this session as I am heading across town to a MTG New Phyrexia(sp?) prerelease event. Thanks to DrCue at DeviantArt for the signature source Link to comment Share on other sites More sharing options...
archimage_a Posted May 8, 2011 Share Posted May 8, 2011 If everyone is gonna be busy (kinda a small sample to base if off of) then I would be happy to do the city creation thing... My general plan is to establish a city over the temple ruins...yes it is the least advantagous of the three to begin with, but it is the least likely to come and bite us in the backside later on.Doubtless SOME other people will be on, so we can discuss where to go from there. http://www.uzzisoft..../archimage.jpegWell I knew you wouldn't agree. I know how you hate facing facts. Link to comment Share on other sites More sharing options...
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