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Rivers Run Red


Grim_

Should Kingmaker continue?  

12 members have voted

  1. 1. Well, should it?

    • Yes
    • No
    • [s]moderate[/s] undecided/ doesn't matter
    • Muffins!@!!!!!!!!1one
  2. 2. If no, then what system should be used?

    • Pathfinder, again
    • Dresden Files rpg
    • Shadow run
    • Legend of the Five rings
    • FATAL


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Restart comp/router?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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NICE GOING GRIM.

 

Damnit, we were willing to do a two-person quest. :(

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Well, I waited an hour or so and when no one other than mask (occasionally (joking)), retech and nex showed up decided to cancel the session for today.

LNYvk.png
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Look, it's Wyvren!

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Share on other sites

After he posted that the server was up?

 

We could try again. :)

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Indeed.

 

I don't see why this is happening now, though... Maybe it's just a bad map? We could forget about it and take another terrain thing?

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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(If you notice an error, please do tell.)

 

[hide=Viscen]

Viscen Anselm Paul Abadar Chaotic Neutral

NAME PLAYERNAME DEITY ALIGNMENT

Ftr4 9000 Human Medium 5' 9" 156 lbs.

CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION

4 15000 32 Male Green Brown, 0

Character Level NEXT LEVEL AGE GENDER EYES HAIR POINTS

 

ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP

 

WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED

 

SCORE MOD SCORE MOD SCORE MOD

 

STR

Strength 20 +5 20 +5 20 +5

DEX

Dexterity 12 +1 12 +1 12 +1

CON

Constitution 16 +3 16 +3 16 +3

INT

Intelligence 10 +0 10 +0 10 +0

WIS

Wisdom 10 +0 10 +0 10 +0

CHA

Charisma 10 +0 10 +0 10 +0

INITIATIVE

modifier +1 = +1 + +0

TOTAL DEX

MODIFIER

MISC

MODIFIER

BASE ATTACK

bonus +4

SKILLS MAX RANKS 4/4

SKILL NAME KEY ABILITY SKILL

MODIFIER

ABILITY

MODIFIER

RANKS MISC

MODIFIER

3 Acrobatics DEX 0 = 1 + + -1

3 Appraise INT 0 = 0 + +

3 Bluff CHA 0 = 0 + +

3 Climb STR 4 = 5 + + -1

3 Craft (Untrained) INT 0 = 0 + +

3 Diplomacy CHA 6 = 0 + 4.0 + 2

3 Disguise CHA 0 = 0 + +

3 Escape Artist DEX 0 = 1 + + -1

3 Fly DEX 0 = 1 + + -1

3 Heal WIS 0 = 0 + +

3 Intimidate CHA 12 = 0 + 2.0 + 10

Knowledge (Dungeoneering) INT 4 = 0 + 1.0 + 3

Knowledge (Engineering) INT 4 = 0 + 1.0 + 3

3 Perception WIS 4 = 0 + 4.0 +

3 Perform (Untrained) CHA 0 = 0 + +

Profession (Soldier) WIS 4 = 0 + 1.0 + 3

3 Ride DEX 4 = 1 + 1.0 + 2

3 Sense Motive WIS 0 = 0 + +

3 Stealth DEX 0 = 1 + + -1

3 Survival WIS 5 = 0 + 2.0 + 3

3 Swim STR 4 = 5 + + -1

= + +

= + +

3: can be used untrained. 7: exclusive skills. *: Skill Mastery.

SAVING THROWS TOTAL BASE

SAVE

ABILITY MAGIC MISC EPIC TEMP

FORTITUDE

(constitution) +7 = +4 + +3 + +0 + +0 + +0

REFLEX

(dexterity) +2 = +1 + +1 + +0 + +0 + +0

WILL

(wisdom) +1 = +1 + +0 + +0 + +0 + +0

+

+

+

conditional modifiers

+1 Will vs. fear

TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP

MELEE

attack bonus +9 = +4 + +5 + +0 + +0 + +0 +

RANGED

attack bonus +5 = +4 + +1 + +0 + +0 + +0 +

CMB

attack bonus +9 = +4 + +5 + +0 + +0 + +

GRAPPLE TRIP DISARM SUNDER

BULL

RUSHOVERRUN

Offense +9 +9 +9 +9 +9 +9

Defense 20 20 20 20 20 20

UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH

+9 1d3+5 20/x2 5 ft.

*Longspear +1 HAND TYPE SIZE CRITICAL REACH

Both P M 20/x3 10 ft.

To Hit Dam To Hit Dam

2H +11 1d8+10 2W-OH N/A N/A

Special Properties Extra damage when set against a charging character (pg. 144)

HP

hit points 43 Walk 30 ft.

AC

armor class 17 : 16 : 11 10= + 6 0+ 1+ 0+ + 0 0+ 0+ 25 -1 0

 

BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC-MISC MISS ARCANE ARMOR SPELL

BONUS BONUS ARMOR TION CHANCE SPELL CHECK RESIST

FAILURE PENALTY

 

TOTAL FLAT TOUCH

 

*: weapon is equipped

1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off

hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

 

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

 

*Masterwork Breastplate Medium +6 +3 -3 25

 

Character: Viscen Anselm PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker.

 

Page 1

 

Player: Paul For suggestions please post to [email protected] with "OS Suggestion" in the subject line.

Created using PCGen 5.16.4 on Apr 30, 2011 at 11:27:48 PM

 

 

EQUIPMENT

ITEM LOCATION QTY WT COST

TOTAL WEIGHT CARRIED/VALUE 65 lbs. 3636.02

gp

Backpack

21 lbs., 1 Blanket (Winter), 1 Inkpen, 1 Oil (1 Pint Flask), 5 Potion

of Cure Light Wounds, 2 Candle, 1 Wine (Fine/Bottle), 1 Silver

Pearl, 20 Chalk (1 Piece), 1 Crowbar, 1 Ink (1 oz. Vial), 1

Hourglass, 1 Lantern (Hooded), 2 Sunrod, 1 Mirror (Small/Steel),

5 Holy Water (Flask)

Equipped 1 2.0 2.0

Bedroll 1 5.0 0.1

Blanket (Winter) Backpack 1 3.0 0.5

Candle

Increases light level (5') for 1 hr.

oo

Backpack 2 0.0

(0.0)

0.01

(0.02)

Carriage

27 lbs., 2 Lock (Superior), 1 Chest

1 600.0 100.0

Cart

0 lbs.

1 200.0 15.0

Chalk (1 Piece) Backpack 20 0.0

(0.0)

0.01

(0.2)

Chest

0 lbs.

Carriage 1 25.0 2.0

Crowbar

+2 circumstance bonus to Strength checks to force open a door

or chest

Backpack 1 5.0 2.0

Dog (Guard)

0 lbs.

1 0.0 25.0

Helmet-Morion

(Helmet (Add TypeHeadgear))

Equipped 1 3.0 15.0

Holy Water (Flask)

ooooo

Backpack 5 1.0

(5.0)

25.0

(125.0)

Horse (Light)

15 lbs., 1 Saddle (Pack)

1 0.0 75.0

Hourglass Backpack 1 1.0 25.0

Ink (1 oz. Vial) Backpack 1 0.0 8.0

Inkpen Backpack 1 0.0 0.1

Lantern (Hooded)

Bright illumination (30'), shadowy illumination (60'), 6 hr./pint

Backpack 1 2.0 7.0

Lock (Superior) Carriage 2 1.0

(2.0)

150.0

(300.0)

Longspear +1

Extra damage when set against a charging character (pg. 144)

Equipped 1 9.0 2305.0

Masterwork Breastplate Equipped 1 30.0 350.0

Mirror (Small/Steel) Backpack 1 0.5 10.0

Oil (1 Pint Flask)

o

Backpack 1 1.0 0.1

Explorer's Outfit Equipped 1 8.0 0.0

Potion of Cure Light Wounds

Cures 1d8+1 points of damage

ooooo

Backpack 5 0.0

(0.0)

50.0

(250.0)

Saddle (Pack)

0 lbs.

Horse (Light) 1 15.0 5.0

Sunrod

oo

Backpack 2 1.0

(2.0)

2.0 (4.0)

Wine (Fine/Bottle)

o

Backpack 1 1.5 10.0

WEIGHT ALLOWANCE

Light 133 Medium 266 Heavy 400

Lift over head 400 Lift off ground 800 Push / Drag 2000

MONEY

Total = 100.0 gp

1 x Silver Pearl (100) [backpack]

Traits

Armor Expert [Paizo Publishing -

Pathfinder Roleplaying

Game Character Traits,

p.3]

You have worn armor as long as you can remember, either as part of your training

to become a knight's squire or simply because you were seeking to emulate a hero.

Natural-Born Leader [Paizo Publishing -

Pathfinder Roleplaying

Game Character Traits,

p.6]

You've always found yourself in positions where others look up to you as a leader,

and you can distinctly remember an event from your early childhood where you led

several other children to accomplish a goal that each of you individually could not.

Special Qualities

Armor Training (Ex) [Paizo Publishing -Core

Rulebook, p.55]

You are more maneuverable while wearing armor. Whenever you are wearing

armor, you reduce the armor check penalty by 1 and increase the maximum Dexterity

bonus allowed by your armor by +1

Bonus Feat [Paizo Publishing -Core

Rulebook]

Humans select one extra feat at 1st level.

Bravery (Ex) [Paizo Publishing -Core

Rulebook, p.55]

You gain a +1 bonus to Will saves against fear effects.

Skilled [Paizo Publishing -Core

Rulebook]

Humans gain an additional skill rank at first level and one additional rank whenever

they gain a level.

Feats

Combat Reflexes [Paizo Publishing -Core

Rulebook, p.119]

You may make a number of additional attacks of opportunity per round equal to

your Dexterity bonus. With this feat, you may also make attacks of opportunity while

flat-footed.

Intimidating Prowess [Paizo Publishing -Core

Rulebook, p.128]

Add your Strength modifier to Intimidate skill checks in addition to your Charisma

modifier.

Persuasive [Paizo Publishing -Core

Rulebook, p.131]

You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or

more ranks in one of these skills, the bonus increases to +4 for that skill.

Power Attack [Paizo Publishing -Core

Rulebook, p.131]

You can choose to take a -1 penalty on all melee attack rolls and combat maneuver

checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is

increased by half (+50%) if you are making an attack with a two-handed weapon, a

one handed weapon using two hands, or a primary natural weapon that adds 1-1/2

times your Strength modifier on damage rolls. This bonus to damage is halved

(-50%) if you are making an attack with an off-hand weapon or secondary natural

weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the

penalty increases by -1 and the bonus to damage increases by +2. You must choose

to use this feat before making an attack roll, and its effects last until your next turn.

The bonus damage does not apply to touch attacks or effects that do not deal hit

point damage.

Weapon Focus (Longspear) [Paizo Publishing -Core

Rulebook, p.136]

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Weapon Specialization (Longspear) [Paizo Publishing -Core

Rulebook, p.137]

You gain a +2 bonus on all damage rolls you make using the selected weapon.

Armor Proficiency, Heavy [Paizo Publishing -Core

Rulebook, p.118]

When you wear a type of armor with which you are proficient, the armor check

penalty for that armor applies only to Dexterity-and Strength-based skill checks.

Armor Proficiency, Light [Paizo Publishing -Core

Rulebook, p.118]

When you wear a type of armor with which you are proficient, the armor check

penalty for that armor applies only to Dexterity-and Strength-based skill checks.

Armor Proficiency, Medium [Paizo Publishing -Core

Rulebook, p.118]

When you wear a type of armor with which you are proficient, the armor check

penalty for that armor applies only to Dexterity-and Strength-based skill checks.

Martial Weapon Proficiency [Paizo Publishing -Core

Rulebook, p.130]

You make attack rolls with the selected weapon normally (without the non-proficient

penalty).

Shield Proficiency [Paizo Publishing -Core

Rulebook, p.133]

When you use a shield (except a tower shield), the shield's armor check penalty

only applies to Strength-and Dexterity-based skills.

Simple Weapon Proficiency [Paizo Publishing -Core

Rulebook, p.133]

You make attack rolls with simple weapons without penalty.

Tower Shield Proficiency [Paizo Publishing -Core

Rulebook, p.135]

When you use a tower shield, the shield's armor check penalty only applies to

Strength and Dexterity-based skills.

PROFICIENCIES

Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light),

Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet

(Spiked), Glaive, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd,

Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword,

Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff,

Ranseur, Rapier, Rock, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash

(Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells (Ray), Spells (Touch),

Spiked Armor, Starknife, Sword (Bastard), Sword (Short), Trident, Unarmed Strike,

Waraxe (Dwarven), Warhammer

EQUIPMENT

ITEM LOCATION QTY WT COST

TOTAL WEIGHT CARRIED/VALUE 65 lbs. 3636.02

gp

Backpack

21 lbs., 1 Blanket (Winter), 1 Inkpen, 1 Oil (1 Pint Flask), 5 Potion

of Cure Light Wounds, 2 Candle, 1 Wine (Fine/Bottle), 1 Silver

Pearl, 20 Chalk (1 Piece), 1 Crowbar, 1 Ink (1 oz. Vial), 1

Hourglass, 1 Lantern (Hooded), 2 Sunrod, 1 Mirror (Small/Steel),

5 Holy Water (Flask)

Equipped 1 2.0 2.0

Bedroll 1 5.0 0.1

Blanket (Winter) Backpack 1 3.0 0.5

Candle

Increases light level (5') for 1 hr.

oo

Backpack 2 0.0

(0.0)

0.01

(0.02)

Carriage

27 lbs., 2 Lock (Superior), 1 Chest

1 600.0 100.0

Cart

0 lbs.

1 200.0 15.0

Chalk (1 Piece) Backpack 20 0.0

(0.0)

0.01

(0.2)

Chest

0 lbs.

Carriage 1 25.0 2.0

Crowbar

+2 circumstance bonus to Strength checks to force open a door

or chest

Backpack 1 5.0 2.0

Dog (Guard)

0 lbs.

1 0.0 25.0

Helmet-Morion

(Helmet (Add TypeHeadgear))

Equipped 1 3.0 15.0

Holy Water (Flask)

ooooo

Backpack 5 1.0

(5.0)

25.0

(125.0)

Horse (Light)

15 lbs., 1 Saddle (Pack)

1 0.0 75.0

Hourglass Backpack 1 1.0 25.0

Ink (1 oz. Vial) Backpack 1 0.0 8.0

Inkpen Backpack 1 0.0 0.1

Lantern (Hooded)

Bright illumination (30'), shadowy illumination (60'), 6 hr./pint

Backpack 1 2.0 7.0

Lock (Superior) Carriage 2 1.0

(2.0)

150.0

(300.0)

Longspear +1

Extra damage when set against a charging character (pg. 144)

Equipped 1 9.0 2305.0

Masterwork Breastplate Equipped 1 30.0 350.0

Mirror (Small/Steel) Backpack 1 0.5 10.0

Oil (1 Pint Flask)

o

Backpack 1 1.0 0.1

Explorer's Outfit Equipped 1 8.0 0.0

Potion of Cure Light Wounds

Cures 1d8+1 points of damage

ooooo

Backpack 5 0.0

(0.0)

50.0

(250.0)

Saddle (Pack)

0 lbs.

Horse (Light) 1 15.0 5.0

Sunrod

oo

Backpack 2 1.0

(2.0)

2.0 (4.0)

Wine (Fine/Bottle)

o

Backpack 1 1.5 10.0

WEIGHT ALLOWANCE

Light 133 Medium 266 Heavy 400

Lift over head 400 Lift off ground 800 Push / Drag 2000

MONEY

Total = 100.0 gp

1 x Silver Pearl (100) [backpack]

Traits

Armor Expert [Paizo Publishing -

Pathfinder Roleplaying

Game Character Traits,

p.3]

You have worn armor as long as you can remember, either as part of your training

to become a knight's squire or simply because you were seeking to emulate a hero.

Natural-Born Leader [Paizo Publishing -

Pathfinder Roleplaying

Game Character Traits,

p.6]

You've always found yourself in positions where others look up to you as a leader,

and you can distinctly remember an event from your early childhood where you led

several other children to accomplish a goal that each of you individually could not.

Special Qualities

Armor Training (Ex) [Paizo Publishing -Core

Rulebook, p.55]

You are more maneuverable while wearing armor. Whenever you are wearing

armor, you reduce the armor check penalty by 1 and increase the maximum Dexterity

bonus allowed by your armor by +1

Bonus Feat [Paizo Publishing -Core

Rulebook]

Humans select one extra feat at 1st level.

Bravery (Ex) [Paizo Publishing -Core

Rulebook, p.55]

You gain a +1 bonus to Will saves against fear effects.

Skilled [Paizo Publishing -Core

Rulebook]

Humans gain an additional skill rank at first level and one additional rank whenever

they gain a level.

Feats

Combat Reflexes [Paizo Publishing -Core

Rulebook, p.119]

You may make a number of additional attacks of opportunity per round equal to

your Dexterity bonus. With this feat, you may also make attacks of opportunity while

flat-footed.

Intimidating Prowess [Paizo Publishing -Core

Rulebook, p.128]

Add your Strength modifier to Intimidate skill checks in addition to your Charisma

modifier.

Persuasive [Paizo Publishing -Core

Rulebook, p.131]

You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or

more ranks in one of these skills, the bonus increases to +4 for that skill.

Power Attack [Paizo Publishing -Core

Rulebook, p.131]

You can choose to take a -1 penalty on all melee attack rolls and combat maneuver

checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is

increased by half (+50%) if you are making an attack with a two-handed weapon, a

one handed weapon using two hands, or a primary natural weapon that adds 1-1/2

times your Strength modifier on damage rolls. This bonus to damage is halved

(-50%) if you are making an attack with an off-hand weapon or secondary natural

weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the

penalty increases by -1 and the bonus to damage increases by +2. You must choose

to use this feat before making an attack roll, and its effects last until your next turn.

The bonus damage does not apply to touch attacks or effects that do not deal hit

point damage.

Weapon Focus (Longspear) [Paizo Publishing -Core

Rulebook, p.136]

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Weapon Specialization (Longspear) [Paizo Publishing -Core

Rulebook, p.137]

You gain a +2 bonus on all damage rolls you make using the selected weapon.

Armor Proficiency, Heavy [Paizo Publishing -Core

Rulebook, p.118]

When you wear a type of armor with which you are proficient, the armor check

penalty for that armor applies only to Dexterity-and Strength-based skill checks.

Armor Proficiency, Light [Paizo Publishing -Core

Rulebook, p.118]

When you wear a type of armor with which you are proficient, the armor check

penalty for that armor applies only to Dexterity-and Strength-based skill checks.

Armor Proficiency, Medium [Paizo Publishing -Core

Rulebook, p.118]

When you wear a type of armor with which you are proficient, the armor check

penalty for that armor applies only to Dexterity-and Strength-based skill checks.

Martial Weapon Proficiency [Paizo Publishing -Core

Rulebook, p.130]

You make attack rolls with the selected weapon normally (without the non-proficient

penalty).

Shield Proficiency [Paizo Publishing -Core

Rulebook, p.133]

When you use a shield (except a tower shield), the shield's armor check penalty

only applies to Strength-and Dexterity-based skills.

Simple Weapon Proficiency [Paizo Publishing -Core

Rulebook, p.133]

You make attack rolls with simple weapons without penalty.

Tower Shield Proficiency [Paizo Publishing -Core

Rulebook, p.135]

When you use a tower shield, the shield's armor check penalty only applies to

Strength and Dexterity-based skills.

PROFICIENCIES

Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light),

Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet

(Spiked), Glaive, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd,

Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword,

Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff,

Ranseur, Rapier, Rock, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash

(Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells (Ray), Spells (Touch),

Spiked Armor, Starknife, Sword (Bastard), Sword (Short), Trident, Unarmed Strike,

Waraxe (Dwarven), Warhammer

[/hide]

 

I didn't notice any errors in a brief over view, however I did end up reformatting your sheet to be more readable in some parts:

[hide=Viscen]

 

NAME Viscen Anselm

PLAYERNAME Paul

DEITY Abadar

ALIGNMENT Chaotic Neutral

CLASS Ftr4

EXPERIENCE 9000

RACE Human

SIZE Medium

HEIGHT 5' 9"

WEIGHT 156

Character Level 4

NEXT LEVEL 15000

AGE 32

GENDER Male

EYES Green

HAIR Brown

POINTS 0

 

ABILITY

 

SCORE MOD

STR

Strength 20 +5

DEX

Dexterity 12 +1

CON

Constitution 16 +3

INT

Intelligence 10 +0

WIS

Wisdom 10 +0

CHA

Charisma 10 +0

 

INITIATIVE

modifier +1 = +1 + +0

TOTAL DEX

MODIFIER

MISC

MODIFIER

 

BASE ATTACK

bonus +4

 

SKILLS MAX RANKS 4/4

SKILL NAME KEY ABILITY SKILL

MODIFIER

ABILITY

MODIFIER

RANKS MISC

MODIFIER

Acrobatics DEX 0 = 1 + + -1

Appraise INT 0 = 0 + +

Bluff CHA 0 = 0 + +

Climb STR 4 = 5 + + -1

Craft (Untrained) INT 0 = 0 + +

Diplomacy CHA 6 = 0 + 4.0 + 2

Disguise CHA 0 = 0 + +

Escape Artist DEX 0 = 1 + + -1

Fly DEX 0 = 1 + + -1

Heal WIS 0 = 0 + +

Intimidate CHA 12 = 0 + 2.0 + 10

Knowledge (Dungeoneering) INT 4 = 0 + 1.0 + 3

Knowledge (Engineering) INT 4 = 0 + 1.0 + 3

Perception WIS 4 = 0 + 4.0 +

Perform (Untrained) CHA 0 = 0 + +

Profession (Soldier) WIS 4 = 0 + 1.0 + 3

Ride DEX 4 = 1 + 1.0 + 2

Sense Motive WIS 0 = 0 + +

Stealth DEX 0 = 1 + + -1

Survival WIS 5 = 0 + 2.0 + 3

Swim STR 4 = 5 + + -1

 

 

 

SAVING THROWS

 

FORTITUDE

(constitution) +7 = 4(base) +3 (stat)

REFLEX

(dexterity) +2 = 1 (base) +1 (stat)

WILL

(wisdom) +1 = 1(base) +0 (stat)

 

conditional modifiers

+1 Will vs. fear

 

TOTAL BASE ATTACK BONUS STAT

MELEE

attack bonus +9 = +4 + +5

RANGED

attack bonus +5 = +4 + +1

CMB

attack bonus +9 = +4 + +5

GRAPPLE +9/20

TRIP "

DISARM "

SUNDER "

BULL "

RUSHOVERRUN "

 

UNARMED

TOTAL ATTACK BONUS +9

DAMAGE 1d3+5

CRITICAL 20/x2

REACH 5 ft

.

*Longspear +1

HAND two-handed

TYPE P

SIZE M

CRITICAL 30/x3

REACH 10ft

To Hit +11

Dam 1d8+10

 

 

HP

hit points 43

 

Walk 30 ft.

 

AC

armor class

TOTAL 17

FLAT 16

TOUCH 11

 

BASE 10

ARMOR +6

SHIELD +0

STAT +1

SIZE 0

NATURAL 0

DEFLEC 0

MISC 0

Arcane spell failure - 25%

Armor penalty -1

??? 0

 

 

ARMOR : *Masterwork Breastplate

TYPE : Medium

AC : +6

MAXDEX : +3

CHECK : -3

SPELL FAILURE : 25

 

EQUIPMENT

ITEM LOCATION QTY WT COST

TOTAL WEIGHT CARRIED/VALUE 65 lbs. 3636.02

gp

 

Backpack

21 lbs., 1 Blanket (Winter), 1 Inkpen, 1 Oil (1 Pint Flask), 5 Potion

of Cure Light Wounds, 2 Candle, 1 Wine (Fine/Bottle), 1 Silver

Pearl, 20 Chalk (1 Piece), 1 Crowbar, 1 Ink (1 oz. Vial), 1

Hourglass, 1 Lantern (Hooded), 2 Sunrod, 1 Mirror (Small/Steel),

5 Holy Water (Flask)

Equipped 1 2.0 2.0

Bedroll 1 5.0 0.1

Blanket (Winter) Backpack 1 3.0 0.5

Candle

Increases light level (5') for 1 hr.

oo

Backpack 2 0.0

(0.0)

0.01

(0.02)

Carriage

27 lbs., 2 Lock (Superior), 1 Chest

1 600.0 100.0

Cart

0 lbs.

1 200.0 15.0

Chalk (1 Piece) Backpack 20 0.0

(0.0)

0.01

(0.2)

Chest

0 lbs.

Carriage 1 25.0 2.0

Crowbar

+2 circumstance bonus to Strength checks to force open a door

or chest

Backpack 1 5.0 2.0

Dog (Guard)

0 lbs.

1 0.0 25.0

Helmet-Morion

(Helmet (Add TypeHeadgear))

Equipped 1 3.0 15.0

Holy Water (Flask)

ooooo

Backpack 5 1.0

(5.0)

25.0

(125.0)

Horse (Light)

15 lbs., 1 Saddle (Pack)

1 0.0 75.0

Hourglass Backpack 1 1.0 25.0

Ink (1 oz. Vial) Backpack 1 0.0 8.0

Inkpen Backpack 1 0.0 0.1

Lantern (Hooded)

Bright illumination (30'), shadowy illumination (60'), 6 hr./pint

Backpack 1 2.0 7.0

Lock (Superior) Carriage 2 1.0

(2.0)

150.0

(300.0)

Longspear +1

Extra damage when set against a charging character (pg. 144)

Equipped 1 9.0 2305.0

Masterwork Breastplate Equipped 1 30.0 350.0

Mirror (Small/Steel) Backpack 1 0.5 10.0

Oil (1 Pint Flask)

o

Backpack 1 1.0 0.1

Explorer's Outfit Equipped 1 8.0 0.0

Potion of Cure Light Wounds

Cures 1d8+1 points of damage

ooooo

Backpack 5 0.0

(0.0)

50.0

(250.0)

Saddle (Pack)

0 lbs.

Horse (Light) 1 15.0 5.0

Sunrod

oo

Backpack 2 1.0

(2.0)

2.0 (4.0)

Wine (Fine/Bottle)

o

Backpack 1 1.5 10.0

 

WEIGHT ALLOWANCE

Light 133 Medium 266 Heavy 400

Lift over head 400 Lift off ground 800 Push / Drag 2000

 

MONEY

Total = 100.0 gp

1 x Silver Pearl (100) [backpack]

 

Traits

Armor Expert

Natural-Born Leader

 

Special Qualities

Armor Training (Ex)

Bonus Feat

Bravery (Ex)

Skilled

 

Feats

Combat Reflexes

Intimidating Prowess

Persuasive

Power Attack

Weapon Focus (Longspear)

Weapon Specialization (Longspear)

[/hide]

 

Thanks for that. The original sheet is in a .pdf format, which I was too tired / lazy to convert to an image and upload it, rather just changing the .pdf to a text file. It was more of a reference for anyone else that wants to have a look, since I will end up sending the actual file to grim.

The sour dough of the epitmous pie hungers for another's sweet lips to be dulled into a state of most irreverant humbleness

TUBULAR BELLS!

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Am I allowed to take Armor Bonded as a Prestige Class? Doesn't seem that OP, and fits just perfect.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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I was busy setting up planters in the garden.

 

I think my arms are permenantly dead.

 

Ah, well now is as good as time as any to finally put your brain into a jar and fit it on a robot body.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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WE'RE DOING KINGMAKER DAMNIT

 

I'VE BEEN PREPARING MY CHARACTER FOR WEEKS NOW

 

MY GPA HAS DROPPED IN ANTICIPATION OF THE SESSIONS YOU KEEP CANCELLING

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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In light of the dungeomaster campaign, a poll has been set up. I will explain the systems as necessary.

 

Dungeonmaster = Powergaming DnD that is played while waiting for your sessions.

 

There is no pretense of roleplaying with it, and as surprising as it may seem, I would like to play a roleplaying game too.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Re, The Abacus, Tech is a number crunching machine.

 

One does not expect a fish to fly or a bird to swim, one should not expect a bean counter to have a sense of true empathy either.

 

 

Anyway, DnD games are like Hegemony games...People spend an ineffably large amount of time arguing about how the game is going to be played...

Well I knew you wouldn't agree. I know how you hate facing facts.

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We are going to be playing this. I've been all looking forward too it, and stuff...

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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Play we DnD today?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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I hope not... Everything I held off doing to wait for this the last few weekends has caught up and is kicking my ass. Damn karma. :cry:

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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I'm not running Kinmaker on saturdays actually; if you want something to do the city creation rules are on the second post. You can choose three places to build your city off of.

Olegs Trading Post: The trading post is a versatile

structure built to serve as a place of business. If the PCs

decide to found a city in this hex, they can incorporate Olegs

as a free Shop, Stable, or Watchtower in their city grid (once

chosen, the function of Olegs within the new city cannot

be changed).

Temple of the Elk: Although the Temple of the Elk is

partially ruined, building a city here gives the PCs a head

start on a Temple, halving the initial cost of building such

a structure.

The Stag Lords Fort: Located at the heart of the

Greenbelt on a defensible hill near a plentiful source

of water, fishing, and trade, the Stag Lords Fort may be

the single best place to place a capital city. The fort itself

gives the PCs a head start on building a castle, halving the

initial cost of such a structure. In addition, if the PCs make

this site their capital city, their nation gains a +1 bonus

on Economy, Loyalty, and Stability due to its centralized

location and ease of defense.

LNYvk.png
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Ah well, I won't be able to make it to this session, since I have chamber orchestra around that time.

 

Hopefully someone can finish the city creation?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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If everyone is gonna be busy (kinda a small sample to base if off of) then I would be happy to do the city creation thing...

 

My general plan is to establish a city over the temple ruins...yes it is the least advantagous of the three to begin with, but it is the least likely to come and bite us in the backside later on.

Doubtless SOME other people will be on, so we can discuss where to go from there.

Well I knew you wouldn't agree. I know how you hate facing facts.

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