Retech Posted May 1, 2011 Share Posted May 1, 2011 Well, taking a few level one wands is always useful, like a cure light wounds wand and such. Also, you might want to look through this interesting list. There is a buncha stuff that is not relevant, but there are always a few interesting gems for each class. http://www.d20pfsrd.com/magic-items/wondrous-items Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Nexaduro Posted May 1, 2011 Share Posted May 1, 2011 I'm not sure. Archi offered to get me to 7000, but I'm not sure if that included his 10% discount. I could need as much as 800. 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Alg Posted May 1, 2011 Share Posted May 1, 2011 [spoiler=Items](- ~1000 for Nex) Quarterstaff (No cost listed)Darkwood Shortbow (50)20 Common Arrows (1)Explorer's Outfit (10)Compass (1)Disguise Kit (50)Healer's Kit (50)Cure light wounds wand (750)Belt of Incredible Dexterity (+2, 4000) 88g Assuming I can start with this kind of gear. Considering switching to boreal bloodline, so Enlarge Person as a bonus spell and cold steel/icewalker as bloodline powers. Have no idea if that's better or worse than elemental. If worse, keeping Elemental, swapping magic missile for enlarge person. Also swapping martial weapon proficiency in shortswords for shortbows. Any optimization (Or lack thereof) is purely unintentional on the part of ALG. He apologizes in advance for any inconvenience. I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
Corvus Posted May 1, 2011 Share Posted May 1, 2011 (edited) [spoiler=Firest Kalian]Firest Kalian CharacterMale Tengu Rogue 4 | [True Neutral] Age Firest KalianLooks blue eyesHeight/Weight 6' tall, 150 lbs. (Medium)Homeland ShacklesDeity UnalignedCampaign KingmakerRepresenting wyvren2000 Hit PointsHP 23Current HP Strength 8 (-1) Dexterity 16 (+3) Constitution 8 (-1) Intelligence 16 (+3) Wisdom 16 (+3) Charisma 16 (+3) Initiative +3 = 3 [Dex]Action Points (Lifetime) 8 Skills SKILL Total + Ability Mod. + Ranks + Misc. Acrobatics* +10 = DEX 3+4+3 Appraise +3 = INT 3+0+0 Bluff +10 = CHA 3+4+3 Climb* +4 = STR -1+2+3 Craft +3 = INT 3+0+0 Craft +3 = INT 3+0+0 Craft +3 = INT 3+0+0 Diplomacy +10 = CHA 3+4+3 Disable Device* +10 = DEX 3+4+3 Disguise +10 = CHA 3+4+3 Escape Artist* +9 = DEX 3+3+3 Fly* +3 = DEX 3+0+0 Handle Animal +3 = CHA 3+0+0 Heal +3 = WIS 3+0+0 Intimidate +3 = CHA 3+0+0 K (Arcana) +3 = INT 3+0+0 K (Dungeoneering) +3 = INT 3+0+0 K (Engineering) +3 = INT 3+0+0 K (Geography) +3 = INT 3+0+0 K (History) +3 = INT 3+0+0 K (Local) +8 = INT 3+2+3 K (Nature) +3 = INT 3+0+0 K (Nobility) +3 = INT 3+0+0 K (Planes) +3 = INT 3+0+0 K (Religion) +3 = INT 3+0+0 Linguistics +14 = INT 3+4+3+4 [Gifted Linguist] Perception +14 = WIS 3+4+3+2 [Racial] Perform(sing) +7 = CHA 3+1+3 Perform +3 = CHA 3+0+0 Profession +3 = WIS 3+0+0 Profession +3 = WIS 3+0+0 Ride +3 = DEX 3+0+0 Sense Motive +10 = WIS 3+4+3 Sleight of Hand* +3 = DEX 3+0+0 Spellcraft +3 = INT 3+0+0 Stealth* +14 = DEX 3+4+3+2 [Racial] Survival +3 = WIS 3+0+0 Swim* +3 = STR -1+1+3 Use Magic Device +7 = CHA 3+1+3 * Armor Check Penalty 0 Trained Only Equipment+1 Elven Curve BladeMorning StarShortbow40 arrowsmstr chainshirtmstr thieves' toolswand of Cure light wounds Wagon2x MulesRowboat3x OarsForgery kitDisguise kitback pack3x Barrelsbedrollwinter blanketblock and tackle4x Empty buckets5x bags of Caltrops10x candles1x map casechain 10ft10x chalk2 chestscrowbarfishhookfishing net3 flasksflint and steelgrappling hookhammer10ft ladderhooded lanternsmall steel mirror10 pints of oilminer's pick4x 10ft polesiron pot belt pouchportable ram10x hemp ropesilk rope5x sackssewing needle3 shovelssignal whistlesignet ringsledgetent10x torches1 vial4 waterskins1 whetstoneartisan's outfitcleric's vestments (erastil)cleric's vestments (Cayden Cailen)cold-weather outfitcourtier's outfit w/ jewelryentertainer's outfitexplorer's outfitmonk's outfitnoble's outfit w/ jewelrypeasant's outfitscholar's outfitsilver holy symbol of Erastilsilver holy symbol of Cayden CailenArtisan's tools (builder)traveler's outfitwizard's spell bookspell component pouchbellows5x folding chairschalkboardcompassdrillearplugseyeglassesfolding laddermagnet10x marbles5x collapsible planks5x pulley2x sawmerchant's scalestretcher 186.1GP remaining Notes Languages:CommonTenguDwarvenElvenGiantGnomeGoblinGnollHalflingOrcSylvanDraconicBoggard Base Speed [ 30 (6 sq.) ] AC [18] = 10 + 5 [+1 mithril Chainshirt] +3 [Dex]Touch AC [13] Flat-Footed [15] Base Attack Bonus +3 Basic Melee Attack +2Basic Ranged Attack +6 Weapon Attack Bonus Critical Bite +6 1d3-1 Type Range Ammo Damage Weapon Attack Bonus Critical +1 Elven Curve Blade +7 18-20/x2 S 1d10 Type Range Ammo Damage Weapon Attack Bonus Critical Morningstar +6 x2 B or P d6-1 Type Range Ammo Damage Weapon Attack Bonus Critical Sneak attack +2d6 Type Range Ammo Damage Fortitude Save +0 = 1 [base] -1 [Con] Reflex Save +7 = 4 [base] +3 [Dex] Will Save +4 = 1 [base] +3 [Wis] CMB +2 = 3 [bAB] -1 [str] +0 CMD +15 = 3 [bAB] -1 [str] +3 [Dex] +0 + 10 Feats (+ Antihero bonus feat)Catch Off-GuardThrow AnythingWeapon Finesse TraitsAugmented disguiseImprovisational Equipment Carrying CapacityLight Load: 26lbs.Medium Load: 53lbs.Heavy Load: 80lbs.Lift Over Head: 80lbs.Lift Off Ground: 160lbs.Push or Drag: 400lbs. Languages Special AbilitiesTengu Racial Abilities:Lowlight visiongifted linguistswordtrained RogueUncanny DodgeTrap Sense +1Evasion2 Rogue TalentsOffensive defencebleeding attackTrapfindingSneak Attack +2d6 Experience Points 0 reposting an updated character sheet Edited May 1, 2011 by wyvren2000 Thanks to DrCue at DeviantArt for the signature source Link to comment Share on other sites More sharing options...
paul191600 Posted May 1, 2011 Share Posted May 1, 2011 (If you notice an error, please do tell.) [hide=Viscen]Viscen Anselm Paul Abadar Chaotic Neutral NAME PLAYERNAME DEITY ALIGNMENT Ftr4 9000 Human Medium 5' 9" 156 lbs. CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION 4 15000 32 Male Green Brown, 0 Character Level NEXT LEVEL AGE GENDER EYES HAIR POINTS ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED SCORE MOD SCORE MOD SCORE MOD STR Strength 20 +5 20 +5 20 +5 DEX Dexterity 12 +1 12 +1 12 +1 CON Constitution 16 +3 16 +3 16 +3 INT Intelligence 10 +0 10 +0 10 +0 WIS Wisdom 10 +0 10 +0 10 +0 CHA Charisma 10 +0 10 +0 10 +0 INITIATIVE modifier +1 = +1 + +0 TOTAL DEX MODIFIER MISC MODIFIER BASE ATTACK bonus +4 SKILLS MAX RANKS 4/4 SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER 3 Acrobatics DEX 0 = 1 + + -1 3 Appraise INT 0 = 0 + + 3 Bluff CHA 0 = 0 + + 3 Climb STR 4 = 5 + + -1 3 Craft (Untrained) INT 0 = 0 + + 3 Diplomacy CHA 6 = 0 + 4.0 + 2 3 Disguise CHA 0 = 0 + + 3 Escape Artist DEX 0 = 1 + + -1 3 Fly DEX 0 = 1 + + -1 3 Heal WIS 0 = 0 + + 3 Intimidate CHA 12 = 0 + 2.0 + 10 Knowledge (Dungeoneering) INT 4 = 0 + 1.0 + 3 Knowledge (Engineering) INT 4 = 0 + 1.0 + 3 3 Perception WIS 4 = 0 + 4.0 + 3 Perform (Untrained) CHA 0 = 0 + + Profession (Soldier) WIS 4 = 0 + 1.0 + 3 3 Ride DEX 4 = 1 + 1.0 + 2 3 Sense Motive WIS 0 = 0 + + 3 Stealth DEX 0 = 1 + + -1 3 Survival WIS 5 = 0 + 2.0 + 3 3 Swim STR 4 = 5 + + -1 = + + = + + 3: can be used untrained. 7: exclusive skills. *: Skill Mastery. SAVING THROWS TOTAL BASE SAVE ABILITY MAGIC MISC EPIC TEMP FORTITUDE (constitution) +7 = +4 + +3 + +0 + +0 + +0 REFLEX (dexterity) +2 = +1 + +1 + +0 + +0 + +0 WILL (wisdom) +1 = +1 + +0 + +0 + +0 + +0 + + + conditional modifiers +1 Will vs. fear TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP MELEE attack bonus +9 = +4 + +5 + +0 + +0 + +0 + RANGED attack bonus +5 = +4 + +1 + +0 + +0 + +0 + CMB attack bonus +9 = +4 + +5 + +0 + +0 + + GRAPPLE TRIP DISARM SUNDER BULL RUSHOVERRUN Offense +9 +9 +9 +9 +9 +9 Defense 20 20 20 20 20 20 UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH +9 1d3+5 20/x2 5 ft. *Longspear +1 HAND TYPE SIZE CRITICAL REACH Both P M 20/x3 10 ft. To Hit Dam To Hit Dam 2H +11 1d8+10 2W-OH N/A N/A Special Properties Extra damage when set against a charging character (pg. 144) HP hit points 43 Walk 30 ft. AC armor class 17 : 16 : 11 10= + 6 0+ 1+ 0+ + 0 0+ 0+ 25 -1 0 BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC-MISC MISS ARCANE ARMOR SPELL BONUS BONUS ARMOR TION CHANCE SPELL CHECK RESIST FAILURE PENALTY TOTAL FLAT TOUCH *: weapon is equipped 1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand. ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE *Masterwork Breastplate Medium +6 +3 -3 25 Character: Viscen Anselm PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. Page 1 Player: Paul For suggestions please post to [email protected] with "OS Suggestion" in the subject line. Created using PCGen 5.16.4 on Apr 30, 2011 at 11:27:48 PM EQUIPMENT ITEM LOCATION QTY WT COST TOTAL WEIGHT CARRIED/VALUE 65 lbs. 3636.02 gp Backpack 21 lbs., 1 Blanket (Winter), 1 Inkpen, 1 Oil (1 Pint Flask), 5 Potion of Cure Light Wounds, 2 Candle, 1 Wine (Fine/Bottle), 1 Silver Pearl, 20 Chalk (1 Piece), 1 Crowbar, 1 Ink (1 oz. Vial), 1 Hourglass, 1 Lantern (Hooded), 2 Sunrod, 1 Mirror (Small/Steel), 5 Holy Water (Flask) Equipped 1 2.0 2.0 Bedroll 1 5.0 0.1 Blanket (Winter) Backpack 1 3.0 0.5 Candle Increases light level (5') for 1 hr. oo Backpack 2 0.0 (0.0) 0.01 (0.02) Carriage 27 lbs., 2 Lock (Superior), 1 Chest 1 600.0 100.0 Cart 0 lbs. 1 200.0 15.0 Chalk (1 Piece) Backpack 20 0.0 (0.0) 0.01 (0.2) Chest 0 lbs. Carriage 1 25.0 2.0 Crowbar +2 circumstance bonus to Strength checks to force open a door or chest Backpack 1 5.0 2.0 Dog (Guard) 0 lbs. 1 0.0 25.0 Helmet-Morion (Helmet (Add TypeHeadgear)) Equipped 1 3.0 15.0 Holy Water (Flask) ooooo Backpack 5 1.0 (5.0) 25.0 (125.0) Horse (Light) 15 lbs., 1 Saddle (Pack) 1 0.0 75.0 Hourglass Backpack 1 1.0 25.0 Ink (1 oz. Vial) Backpack 1 0.0 8.0 Inkpen Backpack 1 0.0 0.1 Lantern (Hooded) Bright illumination (30'), shadowy illumination (60'), 6 hr./pint Backpack 1 2.0 7.0 Lock (Superior) Carriage 2 1.0 (2.0) 150.0 (300.0) Longspear +1 Extra damage when set against a charging character (pg. 144) Equipped 1 9.0 2305.0 Masterwork Breastplate Equipped 1 30.0 350.0 Mirror (Small/Steel) Backpack 1 0.5 10.0 Oil (1 Pint Flask) o Backpack 1 1.0 0.1 Explorer's Outfit Equipped 1 8.0 0.0 Potion of Cure Light Wounds Cures 1d8+1 points of damage ooooo Backpack 5 0.0 (0.0) 50.0 (250.0) Saddle (Pack) 0 lbs. Horse (Light) 1 15.0 5.0 Sunrod oo Backpack 2 1.0 (2.0) 2.0 (4.0) Wine (Fine/Bottle) o Backpack 1 1.5 10.0 WEIGHT ALLOWANCE Light 133 Medium 266 Heavy 400 Lift over head 400 Lift off ground 800 Push / Drag 2000 MONEY Total = 100.0 gp 1 x Silver Pearl (100) [backpack] Traits Armor Expert [Paizo Publishing -Pathfinder Roleplaying Game Character Traits, p.3] You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. Natural-Born Leader [Paizo Publishing -Pathfinder Roleplaying Game Character Traits, p.6] You've always found yourself in positions where others look up to you as a leader, and you can distinctly remember an event from your early childhood where you led several other children to accomplish a goal that each of you individually could not. Special Qualities Armor Training (Ex) [Paizo Publishing -Core Rulebook, p.55] You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by 1 and increase the maximum Dexterity bonus allowed by your armor by +1 Bonus Feat [Paizo Publishing -Core Rulebook] Humans select one extra feat at 1st level. Bravery (Ex) [Paizo Publishing -Core Rulebook, p.55] You gain a +1 bonus to Will saves against fear effects. Skilled [Paizo Publishing -Core Rulebook] Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Feats Combat Reflexes [Paizo Publishing -Core Rulebook, p.119] You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed. Intimidating Prowess [Paizo Publishing -Core Rulebook, p.128] Add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier. Persuasive [Paizo Publishing -Core Rulebook, p.131] You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Power Attack [Paizo Publishing -Core Rulebook, p.131] You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by -1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Weapon Focus (Longspear) [Paizo Publishing -Core Rulebook, p.136] You gain a +1 bonus on all attack rolls you make using the selected weapon. Weapon Specialization (Longspear) [Paizo Publishing -Core Rulebook, p.137] You gain a +2 bonus on all damage rolls you make using the selected weapon. Armor Proficiency, Heavy [Paizo Publishing -Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity-and Strength-based skill checks. Armor Proficiency, Light [Paizo Publishing -Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity-and Strength-based skill checks. Armor Proficiency, Medium [Paizo Publishing -Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity-and Strength-based skill checks. Martial Weapon Proficiency [Paizo Publishing -Core Rulebook, p.130] You make attack rolls with the selected weapon normally (without the non-proficient penalty). Shield Proficiency [Paizo Publishing -Core Rulebook, p.133] When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength-and Dexterity-based skills. Simple Weapon Proficiency [Paizo Publishing -Core Rulebook, p.133] You make attack rolls with simple weapons without penalty. Tower Shield Proficiency [Paizo Publishing -Core Rulebook, p.135] When you use a tower shield, the shield's armor check penalty only applies to Strength and Dexterity-based skills. PROFICIENCIES Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Rock, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells (Ray), Spells (Touch), Spiked Armor, Starknife, Sword (Bastard), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven), Warhammer EQUIPMENT ITEM LOCATION QTY WT COST TOTAL WEIGHT CARRIED/VALUE 65 lbs. 3636.02 gp Backpack 21 lbs., 1 Blanket (Winter), 1 Inkpen, 1 Oil (1 Pint Flask), 5 Potion of Cure Light Wounds, 2 Candle, 1 Wine (Fine/Bottle), 1 Silver Pearl, 20 Chalk (1 Piece), 1 Crowbar, 1 Ink (1 oz. Vial), 1 Hourglass, 1 Lantern (Hooded), 2 Sunrod, 1 Mirror (Small/Steel), 5 Holy Water (Flask) Equipped 1 2.0 2.0 Bedroll 1 5.0 0.1 Blanket (Winter) Backpack 1 3.0 0.5 Candle Increases light level (5') for 1 hr. oo Backpack 2 0.0 (0.0) 0.01 (0.02) Carriage 27 lbs., 2 Lock (Superior), 1 Chest 1 600.0 100.0 Cart 0 lbs. 1 200.0 15.0 Chalk (1 Piece) Backpack 20 0.0 (0.0) 0.01 (0.2) Chest 0 lbs. Carriage 1 25.0 2.0 Crowbar +2 circumstance bonus to Strength checks to force open a door or chest Backpack 1 5.0 2.0 Dog (Guard) 0 lbs. 1 0.0 25.0 Helmet-Morion (Helmet (Add TypeHeadgear)) Equipped 1 3.0 15.0 Holy Water (Flask) ooooo Backpack 5 1.0 (5.0) 25.0 (125.0) Horse (Light) 15 lbs., 1 Saddle (Pack) 1 0.0 75.0 Hourglass Backpack 1 1.0 25.0 Ink (1 oz. Vial) Backpack 1 0.0 8.0 Inkpen Backpack 1 0.0 0.1 Lantern (Hooded) Bright illumination (30'), shadowy illumination (60'), 6 hr./pint Backpack 1 2.0 7.0 Lock (Superior) Carriage 2 1.0 (2.0) 150.0 (300.0) Longspear +1 Extra damage when set against a charging character (pg. 144) Equipped 1 9.0 2305.0 Masterwork Breastplate Equipped 1 30.0 350.0 Mirror (Small/Steel) Backpack 1 0.5 10.0 Oil (1 Pint Flask) o Backpack 1 1.0 0.1 Explorer's Outfit Equipped 1 8.0 0.0 Potion of Cure Light Wounds Cures 1d8+1 points of damage ooooo Backpack 5 0.0 (0.0) 50.0 (250.0) Saddle (Pack) 0 lbs. Horse (Light) 1 15.0 5.0 Sunrod oo Backpack 2 1.0 (2.0) 2.0 (4.0) Wine (Fine/Bottle) o Backpack 1 1.5 10.0 WEIGHT ALLOWANCE Light 133 Medium 266 Heavy 400 Lift over head 400 Lift off ground 800 Push / Drag 2000 MONEY Total = 100.0 gp 1 x Silver Pearl (100) [backpack] Traits Armor Expert [Paizo Publishing -Pathfinder Roleplaying Game Character Traits, p.3] You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. Natural-Born Leader [Paizo Publishing -Pathfinder Roleplaying Game Character Traits, p.6] You've always found yourself in positions where others look up to you as a leader, and you can distinctly remember an event from your early childhood where you led several other children to accomplish a goal that each of you individually could not. Special Qualities Armor Training (Ex) [Paizo Publishing -Core Rulebook, p.55] You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by 1 and increase the maximum Dexterity bonus allowed by your armor by +1 Bonus Feat [Paizo Publishing -Core Rulebook] Humans select one extra feat at 1st level. Bravery (Ex) [Paizo Publishing -Core Rulebook, p.55] You gain a +1 bonus to Will saves against fear effects. Skilled [Paizo Publishing -Core Rulebook] Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Feats Combat Reflexes [Paizo Publishing -Core Rulebook, p.119] You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed. Intimidating Prowess [Paizo Publishing -Core Rulebook, p.128] Add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier. Persuasive [Paizo Publishing -Core Rulebook, p.131] You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Power Attack [Paizo Publishing -Core Rulebook, p.131] You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by -1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Weapon Focus (Longspear) [Paizo Publishing -Core Rulebook, p.136] You gain a +1 bonus on all attack rolls you make using the selected weapon. Weapon Specialization (Longspear) [Paizo Publishing -Core Rulebook, p.137] You gain a +2 bonus on all damage rolls you make using the selected weapon. Armor Proficiency, Heavy [Paizo Publishing -Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity-and Strength-based skill checks. Armor Proficiency, Light [Paizo Publishing -Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity-and Strength-based skill checks. Armor Proficiency, Medium [Paizo Publishing -Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity-and Strength-based skill checks. Martial Weapon Proficiency [Paizo Publishing -Core Rulebook, p.130] You make attack rolls with the selected weapon normally (without the non-proficient penalty). Shield Proficiency [Paizo Publishing -Core Rulebook, p.133] When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength-and Dexterity-based skills. Simple Weapon Proficiency [Paizo Publishing -Core Rulebook, p.133] You make attack rolls with simple weapons without penalty. Tower Shield Proficiency [Paizo Publishing -Core Rulebook, p.135] When you use a tower shield, the shield's armor check penalty only applies to Strength and Dexterity-based skills. PROFICIENCIES Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Rock, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells (Ray), Spells (Touch), Spiked Armor, Starknife, Sword (Bastard), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven), Warhammer [/hide] The sour dough of the epitmous pie hungers for another's sweet lips to be dulled into a state of most irreverant humblenessTUBULAR BELLS! Link to comment Share on other sites More sharing options...
Corvus Posted May 1, 2011 Share Posted May 1, 2011 (If you notice an error, please do tell.) [hide=Viscen]Viscen Anselm Paul Abadar Chaotic Neutral NAME PLAYERNAME DEITY ALIGNMENT Ftr4 9000 Human Medium 5' 9" 156 lbs. CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION 4 15000 32 Male Green Brown, 0 Character Level NEXT LEVEL AGE GENDER EYES HAIR POINTS ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED SCORE MOD SCORE MOD SCORE MOD STR Strength 20 +5 20 +5 20 +5 DEX Dexterity 12 +1 12 +1 12 +1 CON Constitution 16 +3 16 +3 16 +3 INT Intelligence 10 +0 10 +0 10 +0 WIS Wisdom 10 +0 10 +0 10 +0 CHA Charisma 10 +0 10 +0 10 +0 INITIATIVE modifier +1 = +1 + +0 TOTAL DEX MODIFIER MISC MODIFIER BASE ATTACK bonus +4 SKILLS MAX RANKS 4/4 SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER 3 Acrobatics DEX 0 = 1 + + -1 3 Appraise INT 0 = 0 + + 3 Bluff CHA 0 = 0 + + 3 Climb STR 4 = 5 + + -1 3 Craft (Untrained) INT 0 = 0 + + 3 Diplomacy CHA 6 = 0 + 4.0 + 2 3 Disguise CHA 0 = 0 + + 3 Escape Artist DEX 0 = 1 + + -1 3 Fly DEX 0 = 1 + + -1 3 Heal WIS 0 = 0 + + 3 Intimidate CHA 12 = 0 + 2.0 + 10 Knowledge (Dungeoneering) INT 4 = 0 + 1.0 + 3 Knowledge (Engineering) INT 4 = 0 + 1.0 + 3 3 Perception WIS 4 = 0 + 4.0 + 3 Perform (Untrained) CHA 0 = 0 + + Profession (Soldier) WIS 4 = 0 + 1.0 + 3 3 Ride DEX 4 = 1 + 1.0 + 2 3 Sense Motive WIS 0 = 0 + + 3 Stealth DEX 0 = 1 + + -1 3 Survival WIS 5 = 0 + 2.0 + 3 3 Swim STR 4 = 5 + + -1 = + + = + + 3: can be used untrained. 7: exclusive skills. *: Skill Mastery. SAVING THROWS TOTAL BASE SAVE ABILITY MAGIC MISC EPIC TEMP FORTITUDE (constitution) +7 = +4 + +3 + +0 + +0 + +0 REFLEX (dexterity) +2 = +1 + +1 + +0 + +0 + +0 WILL (wisdom) +1 = +1 + +0 + +0 + +0 + +0 + + + conditional modifiers +1 Will vs. fear TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP MELEE attack bonus +9 = +4 + +5 + +0 + +0 + +0 + RANGED attack bonus +5 = +4 + +1 + +0 + +0 + +0 + CMB attack bonus +9 = +4 + +5 + +0 + +0 + + GRAPPLE TRIP DISARM SUNDER BULL RUSHOVERRUN Offense +9 +9 +9 +9 +9 +9 Defense 20 20 20 20 20 20 UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH +9 1d3+5 20/x2 5 ft. *Longspear +1 HAND TYPE SIZE CRITICAL REACH Both P M 20/x3 10 ft. To Hit Dam To Hit Dam 2H +11 1d8+10 2W-OH N/A N/A Special Properties Extra damage when set against a charging character (pg. 144) HP hit points 43 Walk 30 ft. AC armor class 17 : 16 : 11 10= + 6 0+ 1+ 0+ + 0 0+ 0+ 25 -1 0 BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC-MISC MISS ARCANE ARMOR SPELL BONUS BONUS ARMOR TION CHANCE SPELL CHECK RESIST FAILURE PENALTY TOTAL FLAT TOUCH *: weapon is equipped 1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand. ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE *Masterwork Breastplate Medium +6 +3 -3 25 Character: Viscen Anselm PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker. Page 1 Player: Paul For suggestions please post to [email protected] with "OS Suggestion" in the subject line. Created using PCGen 5.16.4 on Apr 30, 2011 at 11:27:48 PM EQUIPMENT ITEM LOCATION QTY WT COST TOTAL WEIGHT CARRIED/VALUE 65 lbs. 3636.02 gp Backpack 21 lbs., 1 Blanket (Winter), 1 Inkpen, 1 Oil (1 Pint Flask), 5 Potion of Cure Light Wounds, 2 Candle, 1 Wine (Fine/Bottle), 1 Silver Pearl, 20 Chalk (1 Piece), 1 Crowbar, 1 Ink (1 oz. Vial), 1 Hourglass, 1 Lantern (Hooded), 2 Sunrod, 1 Mirror (Small/Steel), 5 Holy Water (Flask) Equipped 1 2.0 2.0 Bedroll 1 5.0 0.1 Blanket (Winter) Backpack 1 3.0 0.5 Candle Increases light level (5') for 1 hr. oo Backpack 2 0.0 (0.0) 0.01 (0.02) Carriage 27 lbs., 2 Lock (Superior), 1 Chest 1 600.0 100.0 Cart 0 lbs. 1 200.0 15.0 Chalk (1 Piece) Backpack 20 0.0 (0.0) 0.01 (0.2) Chest 0 lbs. Carriage 1 25.0 2.0 Crowbar +2 circumstance bonus to Strength checks to force open a door or chest Backpack 1 5.0 2.0 Dog (Guard) 0 lbs. 1 0.0 25.0 Helmet-Morion (Helmet (Add TypeHeadgear)) Equipped 1 3.0 15.0 Holy Water (Flask) ooooo Backpack 5 1.0 (5.0) 25.0 (125.0) Horse (Light) 15 lbs., 1 Saddle (Pack) 1 0.0 75.0 Hourglass Backpack 1 1.0 25.0 Ink (1 oz. Vial) Backpack 1 0.0 8.0 Inkpen Backpack 1 0.0 0.1 Lantern (Hooded) Bright illumination (30'), shadowy illumination (60'), 6 hr./pint Backpack 1 2.0 7.0 Lock (Superior) Carriage 2 1.0 (2.0) 150.0 (300.0) Longspear +1 Extra damage when set against a charging character (pg. 144) Equipped 1 9.0 2305.0 Masterwork Breastplate Equipped 1 30.0 350.0 Mirror (Small/Steel) Backpack 1 0.5 10.0 Oil (1 Pint Flask) o Backpack 1 1.0 0.1 Explorer's Outfit Equipped 1 8.0 0.0 Potion of Cure Light Wounds Cures 1d8+1 points of damage ooooo Backpack 5 0.0 (0.0) 50.0 (250.0) Saddle (Pack) 0 lbs. Horse (Light) 1 15.0 5.0 Sunrod oo Backpack 2 1.0 (2.0) 2.0 (4.0) Wine (Fine/Bottle) o Backpack 1 1.5 10.0 WEIGHT ALLOWANCE Light 133 Medium 266 Heavy 400 Lift over head 400 Lift off ground 800 Push / Drag 2000 MONEY Total = 100.0 gp 1 x Silver Pearl (100) [backpack] Traits Armor Expert [Paizo Publishing -Pathfinder Roleplaying Game Character Traits, p.3] You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. Natural-Born Leader [Paizo Publishing -Pathfinder Roleplaying Game Character Traits, p.6] You've always found yourself in positions where others look up to you as a leader, and you can distinctly remember an event from your early childhood where you led several other children to accomplish a goal that each of you individually could not. Special Qualities Armor Training (Ex) [Paizo Publishing -Core Rulebook, p.55] You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by 1 and increase the maximum Dexterity bonus allowed by your armor by +1 Bonus Feat [Paizo Publishing -Core Rulebook] Humans select one extra feat at 1st level. Bravery (Ex) [Paizo Publishing -Core Rulebook, p.55] You gain a +1 bonus to Will saves against fear effects. Skilled [Paizo Publishing -Core Rulebook] Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Feats Combat Reflexes [Paizo Publishing -Core Rulebook, p.119] You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed. Intimidating Prowess [Paizo Publishing -Core Rulebook, p.128] Add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier. Persuasive [Paizo Publishing -Core Rulebook, p.131] You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Power Attack [Paizo Publishing -Core Rulebook, p.131] You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by -1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Weapon Focus (Longspear) [Paizo Publishing -Core Rulebook, p.136] You gain a +1 bonus on all attack rolls you make using the selected weapon. Weapon Specialization (Longspear) [Paizo Publishing -Core Rulebook, p.137] You gain a +2 bonus on all damage rolls you make using the selected weapon. Armor Proficiency, Heavy [Paizo Publishing -Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity-and Strength-based skill checks. Armor Proficiency, Light [Paizo Publishing -Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity-and Strength-based skill checks. Armor Proficiency, Medium [Paizo Publishing -Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity-and Strength-based skill checks. Martial Weapon Proficiency [Paizo Publishing -Core Rulebook, p.130] You make attack rolls with the selected weapon normally (without the non-proficient penalty). Shield Proficiency [Paizo Publishing -Core Rulebook, p.133] When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength-and Dexterity-based skills. Simple Weapon Proficiency [Paizo Publishing -Core Rulebook, p.133] You make attack rolls with simple weapons without penalty. Tower Shield Proficiency [Paizo Publishing -Core Rulebook, p.135] When you use a tower shield, the shield's armor check penalty only applies to Strength and Dexterity-based skills. PROFICIENCIES Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Rock, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells (Ray), Spells (Touch), Spiked Armor, Starknife, Sword (Bastard), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven), Warhammer EQUIPMENT ITEM LOCATION QTY WT COST TOTAL WEIGHT CARRIED/VALUE 65 lbs. 3636.02 gp Backpack 21 lbs., 1 Blanket (Winter), 1 Inkpen, 1 Oil (1 Pint Flask), 5 Potion of Cure Light Wounds, 2 Candle, 1 Wine (Fine/Bottle), 1 Silver Pearl, 20 Chalk (1 Piece), 1 Crowbar, 1 Ink (1 oz. Vial), 1 Hourglass, 1 Lantern (Hooded), 2 Sunrod, 1 Mirror (Small/Steel), 5 Holy Water (Flask) Equipped 1 2.0 2.0 Bedroll 1 5.0 0.1 Blanket (Winter) Backpack 1 3.0 0.5 Candle Increases light level (5') for 1 hr. oo Backpack 2 0.0 (0.0) 0.01 (0.02) Carriage 27 lbs., 2 Lock (Superior), 1 Chest 1 600.0 100.0 Cart 0 lbs. 1 200.0 15.0 Chalk (1 Piece) Backpack 20 0.0 (0.0) 0.01 (0.2) Chest 0 lbs. Carriage 1 25.0 2.0 Crowbar +2 circumstance bonus to Strength checks to force open a door or chest Backpack 1 5.0 2.0 Dog (Guard) 0 lbs. 1 0.0 25.0 Helmet-Morion (Helmet (Add TypeHeadgear)) Equipped 1 3.0 15.0 Holy Water (Flask) ooooo Backpack 5 1.0 (5.0) 25.0 (125.0) Horse (Light) 15 lbs., 1 Saddle (Pack) 1 0.0 75.0 Hourglass Backpack 1 1.0 25.0 Ink (1 oz. Vial) Backpack 1 0.0 8.0 Inkpen Backpack 1 0.0 0.1 Lantern (Hooded) Bright illumination (30'), shadowy illumination (60'), 6 hr./pint Backpack 1 2.0 7.0 Lock (Superior) Carriage 2 1.0 (2.0) 150.0 (300.0) Longspear +1 Extra damage when set against a charging character (pg. 144) Equipped 1 9.0 2305.0 Masterwork Breastplate Equipped 1 30.0 350.0 Mirror (Small/Steel) Backpack 1 0.5 10.0 Oil (1 Pint Flask) o Backpack 1 1.0 0.1 Explorer's Outfit Equipped 1 8.0 0.0 Potion of Cure Light Wounds Cures 1d8+1 points of damage ooooo Backpack 5 0.0 (0.0) 50.0 (250.0) Saddle (Pack) 0 lbs. Horse (Light) 1 15.0 5.0 Sunrod oo Backpack 2 1.0 (2.0) 2.0 (4.0) Wine (Fine/Bottle) o Backpack 1 1.5 10.0 WEIGHT ALLOWANCE Light 133 Medium 266 Heavy 400 Lift over head 400 Lift off ground 800 Push / Drag 2000 MONEY Total = 100.0 gp 1 x Silver Pearl (100) [backpack] Traits Armor Expert [Paizo Publishing -Pathfinder Roleplaying Game Character Traits, p.3] You have worn armor as long as you can remember, either as part of your training to become a knight's squire or simply because you were seeking to emulate a hero. Natural-Born Leader [Paizo Publishing -Pathfinder Roleplaying Game Character Traits, p.6] You've always found yourself in positions where others look up to you as a leader, and you can distinctly remember an event from your early childhood where you led several other children to accomplish a goal that each of you individually could not. Special Qualities Armor Training (Ex) [Paizo Publishing -Core Rulebook, p.55] You are more maneuverable while wearing armor. Whenever you are wearing armor, you reduce the armor check penalty by 1 and increase the maximum Dexterity bonus allowed by your armor by +1 Bonus Feat [Paizo Publishing -Core Rulebook] Humans select one extra feat at 1st level. Bravery (Ex) [Paizo Publishing -Core Rulebook, p.55] You gain a +1 bonus to Will saves against fear effects. Skilled [Paizo Publishing -Core Rulebook] Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Feats Combat Reflexes [Paizo Publishing -Core Rulebook, p.119] You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed. Intimidating Prowess [Paizo Publishing -Core Rulebook, p.128] Add your Strength modifier to Intimidate skill checks in addition to your Charisma modifier. Persuasive [Paizo Publishing -Core Rulebook, p.131] You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Power Attack [Paizo Publishing -Core Rulebook, p.131] You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by -1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Weapon Focus (Longspear) [Paizo Publishing -Core Rulebook, p.136] You gain a +1 bonus on all attack rolls you make using the selected weapon. Weapon Specialization (Longspear) [Paizo Publishing -Core Rulebook, p.137] You gain a +2 bonus on all damage rolls you make using the selected weapon. Armor Proficiency, Heavy [Paizo Publishing -Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity-and Strength-based skill checks. Armor Proficiency, Light [Paizo Publishing -Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity-and Strength-based skill checks. Armor Proficiency, Medium [Paizo Publishing -Core Rulebook, p.118] When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity-and Strength-based skill checks. Martial Weapon Proficiency [Paizo Publishing -Core Rulebook, p.130] You make attack rolls with the selected weapon normally (without the non-proficient penalty). Shield Proficiency [Paizo Publishing -Core Rulebook, p.133] When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength-and Dexterity-based skills. Simple Weapon Proficiency [Paizo Publishing -Core Rulebook, p.133] You make attack rolls with simple weapons without penalty. Tower Shield Proficiency [Paizo Publishing -Core Rulebook, p.135] When you use a tower shield, the shield's armor check penalty only applies to Strength and Dexterity-based skills. PROFICIENCIES Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Rock, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells (Ray), Spells (Touch), Spiked Armor, Starknife, Sword (Bastard), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven), Warhammer [/hide] I didn't notice any errors in a brief over view, however I did end up reformatting your sheet to be more readable in some parts:[hide=Viscen] NAME Viscen AnselmPLAYERNAME PaulDEITY AbadarALIGNMENT Chaotic Neutral CLASS Ftr4EXPERIENCE 9000RACE HumanSIZE MediumHEIGHT 5' 9"WEIGHT 156Character Level 4NEXT LEVEL 15000AGE 32GENDER Male EYES GreenHAIR BrownPOINTS 0 ABILITY SCORE MOD STR Strength 20 +5 DEX Dexterity 12 +1 CON Constitution 16 +3 INT Intelligence 10 +0 WIS Wisdom 10 +0 CHA Charisma 10 +0 INITIATIVE modifier +1 = +1 + +0 TOTAL DEX MODIFIER MISC MODIFIER BASE ATTACK bonus +4 SKILLS MAX RANKS 4/4 SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER Acrobatics DEX 0 = 1 + + -1 Appraise INT 0 = 0 + + Bluff CHA 0 = 0 + + Climb STR 4 = 5 + + -1 Craft (Untrained) INT 0 = 0 + + Diplomacy CHA 6 = 0 + 4.0 + 2 Disguise CHA 0 = 0 + + Escape Artist DEX 0 = 1 + + -1 Fly DEX 0 = 1 + + -1 Heal WIS 0 = 0 + + Intimidate CHA 12 = 0 + 2.0 + 10 Knowledge (Dungeoneering) INT 4 = 0 + 1.0 + 3 Knowledge (Engineering) INT 4 = 0 + 1.0 + 3 Perception WIS 4 = 0 + 4.0 + Perform (Untrained) CHA 0 = 0 + + Profession (Soldier) WIS 4 = 0 + 1.0 + 3 Ride DEX 4 = 1 + 1.0 + 2 Sense Motive WIS 0 = 0 + + Stealth DEX 0 = 1 + + -1 Survival WIS 5 = 0 + 2.0 + 3 Swim STR 4 = 5 + + -1 SAVING THROWS FORTITUDE (constitution) +7 = 4(base) +3 (stat) REFLEX (dexterity) +2 = 1 (base) +1 (stat) WILL (wisdom) +1 = 1(base) +0 (stat) conditional modifiers +1 Will vs. fear TOTAL BASE ATTACK BONUS STAT MELEE attack bonus +9 = +4 + +5 RANGED attack bonus +5 = +4 + +1 CMB attack bonus +9 = +4 + +5 GRAPPLE +9/20TRIP "DISARM "SUNDER "BULL "RUSHOVERRUN " UNARMED TOTAL ATTACK BONUS +9DAMAGE 1d3+5CRITICAL 20/x2REACH 5 ft . *Longspear +1 HAND two-handedTYPE PSIZE MCRITICAL 30/x3REACH 10ft To Hit +11Dam 1d8+10 HP hit points 43 Walk 30 ft. AC armor class TOTAL 17 FLAT 16TOUCH 11 BASE 10ARMOR +6SHIELD +0STAT +1SIZE 0NATURAL 0DEFLEC 0MISC 0Arcane spell failure - 25%Armor penalty -1??? 0 ARMOR : *Masterwork BreastplateTYPE : MediumAC : +6MAXDEX : +3CHECK : -3SPELL FAILURE : 25 EQUIPMENT ITEM LOCATION QTY WT COST TOTAL WEIGHT CARRIED/VALUE 65 lbs. 3636.02 gp Backpack 21 lbs., 1 Blanket (Winter), 1 Inkpen, 1 Oil (1 Pint Flask), 5 Potion of Cure Light Wounds, 2 Candle, 1 Wine (Fine/Bottle), 1 Silver Pearl, 20 Chalk (1 Piece), 1 Crowbar, 1 Ink (1 oz. Vial), 1 Hourglass, 1 Lantern (Hooded), 2 Sunrod, 1 Mirror (Small/Steel), 5 Holy Water (Flask) Equipped 1 2.0 2.0 Bedroll 1 5.0 0.1 Blanket (Winter) Backpack 1 3.0 0.5 Candle Increases light level (5') for 1 hr. oo Backpack 2 0.0 (0.0) 0.01 (0.02) Carriage 27 lbs., 2 Lock (Superior), 1 Chest 1 600.0 100.0 Cart 0 lbs. 1 200.0 15.0 Chalk (1 Piece) Backpack 20 0.0 (0.0) 0.01 (0.2) Chest 0 lbs. Carriage 1 25.0 2.0 Crowbar +2 circumstance bonus to Strength checks to force open a door or chest Backpack 1 5.0 2.0 Dog (Guard) 0 lbs. 1 0.0 25.0 Helmet-Morion (Helmet (Add TypeHeadgear)) Equipped 1 3.0 15.0 Holy Water (Flask) ooooo Backpack 5 1.0 (5.0) 25.0 (125.0) Horse (Light) 15 lbs., 1 Saddle (Pack) 1 0.0 75.0 Hourglass Backpack 1 1.0 25.0 Ink (1 oz. Vial) Backpack 1 0.0 8.0 Inkpen Backpack 1 0.0 0.1 Lantern (Hooded) Bright illumination (30'), shadowy illumination (60'), 6 hr./pint Backpack 1 2.0 7.0 Lock (Superior) Carriage 2 1.0 (2.0) 150.0 (300.0) Longspear +1 Extra damage when set against a charging character (pg. 144) Equipped 1 9.0 2305.0 Masterwork Breastplate Equipped 1 30.0 350.0 Mirror (Small/Steel) Backpack 1 0.5 10.0 Oil (1 Pint Flask) o Backpack 1 1.0 0.1 Explorer's Outfit Equipped 1 8.0 0.0 Potion of Cure Light Wounds Cures 1d8+1 points of damage ooooo Backpack 5 0.0 (0.0) 50.0 (250.0) Saddle (Pack) 0 lbs. Horse (Light) 1 15.0 5.0 Sunrod oo Backpack 2 1.0 (2.0) 2.0 (4.0) Wine (Fine/Bottle) o Backpack 1 1.5 10.0 WEIGHT ALLOWANCE Light 133 Medium 266 Heavy 400 Lift over head 400 Lift off ground 800 Push / Drag 2000 MONEY Total = 100.0 gp 1 x Silver Pearl (100) [backpack] Traits Armor ExpertNatural-Born Leader Special Qualities Armor Training (Ex) Bonus Feat Bravery (Ex) Skilled Feats Combat Reflexes Intimidating ProwessPersuasive Power AttackWeapon Focus (Longspear) Weapon Specialization (Longspear)[/hide] Thanks to DrCue at DeviantArt for the signature source Link to comment Share on other sites More sharing options...
Nexaduro Posted May 1, 2011 Share Posted May 1, 2011 There might've been an error, scrolling down I thought I saw a Wave Motion Gun somewhere. But I think that's just me, and my obsession with TvTropes. :P So I look forwards to this. I do have one more question though... Why is an Aasimar's language selection so limited? Wouldn't they be able learn pretty much anything a human could...? Maybe not 'evil' languages, that would make sense... But I suppose it doesn't matter with our good sir Tengu up there. :thumbsup: 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Retech Posted May 1, 2011 Share Posted May 1, 2011 Well sorcerer bloodlines are all pretty good, so you can't really go wrong by choosing one or another. Around what time will this be starting? Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Seraphi Posted May 1, 2011 Share Posted May 1, 2011 I may be late, and worst case scenario, unable to attend. I am hoping that is not the case though. Link to comment Share on other sites More sharing options...
Retech Posted May 1, 2011 Share Posted May 1, 2011 I have decided not to be a clerical healbot and have taken negative energy channeling. Instead, I'm just packing one or two heal spells, so it's not enough for even one round of a battle. It would probably be a good idea if everyone brought along a method of healing, like a potion of moderate wounds or two. ^ Assuming there isn't another cleric/oracle/sorcerer healbot in the party. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Nexaduro Posted May 1, 2011 Share Posted May 1, 2011 *Sigh* A Cleric playing a Druid who channels NEGATIVE energy? That just sounds wrong. Well, so does fighting with a Scythe, but that's too awesome to count. 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Retech Posted May 1, 2011 Share Posted May 1, 2011 Druid as in taking an animal companion along, not nature loving druid. Like when I was playing a ranger, I did stuff as a druid but I was fighting like a ranger. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Grim_ Posted May 1, 2011 Author Share Posted May 1, 2011 Session starts in 1 hour 45 minutes give or take. Link to comment Share on other sites More sharing options...
Nexaduro Posted May 1, 2011 Share Posted May 1, 2011 WHat in the name of hell is up with the title, Grim? That'll just scare away the players! 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Alg Posted May 1, 2011 Share Posted May 1, 2011 WHat in the name of hell is up with the title, Grim? That'll just scare away the players!You can scare Tavernites that easily? After Space? I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
Retech Posted May 1, 2011 Share Posted May 1, 2011 It's probably the name of the campaign module. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Nexaduro Posted May 1, 2011 Share Posted May 1, 2011 Point taken, Mask. :P You too, Retech, though I wouldn't know. 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Retech Posted May 1, 2011 Share Posted May 1, 2011 Yeah, I just looked it up, but DON'T ACTUALLY READ FARTHER THAN THE TITLE. ACTUALLY NOW THAT I CHECKED DON'T LOOK AT IT Campaigns aren't fun with spoilers. Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Earth Posted May 1, 2011 Share Posted May 1, 2011 Heeeheheheheheheh. After Space? I think that should be after the given Tavernite ever joined this community. Youtube account: Earthgragonsage; currently uploading not an effing thing.[hide=Memorable Crossroads Quotes.]Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.[/hide] Link to comment Share on other sites More sharing options...
Corvus Posted May 1, 2011 Share Posted May 1, 2011 It's probably the name of the campaign module.Yeah, Pathfinder Adventure path #32( the Second Kingmaker module) is named Rivers Run Red Thanks to DrCue at DeviantArt for the signature source Link to comment Share on other sites More sharing options...
Nexaduro Posted May 1, 2011 Share Posted May 1, 2011 Eeeeeenteresting. Darn, tempting to look and see if my Cold Iron Scythe is worth it, but I guess I'll find out when the time comes. :D 10:53 PM - retech9691: I feel the need10:53 PM - retech9691: To include many chasms in my story arc10:53 PM - Resistance: You mean plotholes? Remember, Remember, the 4th of NovemberRIP Dawngate ;-; Link to comment Share on other sites More sharing options...
Retech Posted May 1, 2011 Share Posted May 1, 2011 Eeeeeenteresting. Darn, tempting to look and see if my Cold Iron Scythe is worth it, but I guess I'll find out when the time comes. :D Maaaybe I shouldn't have mentioned it. Just remember everyone that the game is like a story. It's not very fun if you look at the back of the book for the ending.(Not to you, just in general) Master of your domain? I am Lord of the manor, Queen of the castle, King of the county! Former moderator of the original DungeoneeringFormer moderator of Ye Olde HegemonyModerator of the remake of DungeoneeringFormer Empress of the Lichten Empire (Hegemony)Former President of the United States (Hegemony)Former Emporer of Imperial Japan (Hegemony)Czarina Catherine of Imperial Russia (Hegemony The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile. Link to comment Share on other sites More sharing options...
Grim_ Posted May 1, 2011 Author Share Posted May 1, 2011 I would like to remind everyone that I am using these books as guidelines little more. I do change a fair few things around in the books (more so this time than last time). Link to comment Share on other sites More sharing options...
Grim_ Posted May 1, 2011 Author Share Posted May 1, 2011 Server is up Ip: 208.106.7.22Port: 51234Pass: tavern Link to comment Share on other sites More sharing options...
Alg Posted May 1, 2011 Share Posted May 1, 2011 Hooray for connection troubles. Anything I can do to fix them? I painted some stuff and put it on tumblr Link to comment Share on other sites More sharing options...
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