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Rivers Run Red


Grim_

Should Kingmaker continue?  

12 members have voted

  1. 1. Well, should it?

    • Yes
    • No
    • [s]moderate[/s] undecided/ doesn't matter
    • Muffins!@!!!!!!!!1one
  2. 2. If no, then what system should be used?

    • Pathfinder, again
    • Dresden Files rpg
    • Shadow run
    • Legend of the Five rings
    • FATAL


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Well, taking a few level one wands is always useful, like a cure light wounds wand and such. Also, you might want to look through this interesting list. There is a buncha stuff that is not relevant, but there are always a few interesting gems for each class.

 

http://www.d20pfsrd.com/magic-items/wondrous-items

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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I'm not sure. Archi offered to get me to 7000, but I'm not sure if that included his 10% discount. I could need as much as 800.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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[spoiler=Items](- ~1000 for Nex)

 

Quarterstaff (No cost listed)

Darkwood Shortbow (50)

20 Common Arrows (1)

Explorer's Outfit (10)

Compass (1)

Disguise Kit (50)

Healer's Kit (50)

Cure light wounds wand (750)

Belt of Incredible Dexterity (+2, 4000)

 

88g

 

Assuming I can start with this kind of gear.

 

 

Considering switching to boreal bloodline, so Enlarge Person as a bonus spell and cold steel/icewalker as bloodline powers. Have no idea if that's better or worse than elemental. If worse, keeping Elemental, swapping magic missile for enlarge person.

 

Also swapping martial weapon proficiency in shortswords for shortbows.

 

Any optimization (Or lack thereof) is purely unintentional on the part of ALG. He apologizes in advance for any inconvenience.

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[spoiler=Firest Kalian]Firest Kalian Character

Male Tengu Rogue 4 | [True Neutral]

Age Firest Kalian

Looks blue eyes

Height/Weight 6' tall, 150 lbs. (Medium)

Homeland Shackles

Deity Unaligned

Campaign Kingmaker

Representing wyvren2000

Hit Points

HP 23

Current HP

 

Strength 8 (-1)

Dexterity 16 (+3)

Constitution 8 (-1)

Intelligence 16 (+3)

Wisdom 16 (+3)

Charisma 16 (+3)

 

Initiative +3 = 3 [Dex]

Action Points (Lifetime) 8

Skills

SKILL Total + Ability Mod. + Ranks + Misc.

Acrobatics* +10 = DEX 3+4+3

Appraise +3 = INT 3+0+0

Bluff +10 = CHA 3+4+3

Climb* +4 = STR -1+2+3

Craft +3 = INT 3+0+0

Craft +3 = INT 3+0+0

Craft +3 = INT 3+0+0

Diplomacy +10 = CHA 3+4+3

Disable Device* +10 = DEX 3+4+3

Disguise +10 = CHA 3+4+3

Escape Artist* +9 = DEX 3+3+3

Fly* +3 = DEX 3+0+0

Handle Animal +3 = CHA 3+0+0

Heal +3 = WIS 3+0+0

Intimidate +3 = CHA 3+0+0

K (Arcana) +3 = INT 3+0+0

K (Dungeoneering) +3 = INT 3+0+0

K (Engineering) +3 = INT 3+0+0

K (Geography) +3 = INT 3+0+0

K (History) +3 = INT 3+0+0

K (Local) +8 = INT 3+2+3

K (Nature) +3 = INT 3+0+0

K (Nobility) +3 = INT 3+0+0

K (Planes) +3 = INT 3+0+0

K (Religion) +3 = INT 3+0+0

Linguistics +14 = INT 3+4+3+4 [Gifted Linguist]

Perception +14 = WIS 3+4+3+2 [Racial]

Perform(sing) +7 = CHA 3+1+3

Perform +3 = CHA 3+0+0

Profession +3 = WIS 3+0+0

Profession +3 = WIS 3+0+0

Ride +3 = DEX 3+0+0

Sense Motive +10 = WIS 3+4+3

Sleight of Hand* +3 = DEX 3+0+0

Spellcraft +3 = INT 3+0+0

Stealth* +14 = DEX 3+4+3+2 [Racial]

Survival +3 = WIS 3+0+0

Swim* +3 = STR -1+1+3

Use Magic Device +7 = CHA 3+1+3

 

 

* Armor Check Penalty 0

Trained Only

 

 

Equipment

+1 Elven Curve Blade

Morning Star

Shortbow

40 arrows

mstr chainshirt

mstr thieves' tools

wand of Cure light wounds

 

Wagon

2x Mules

Rowboat

3x Oars

Forgery kit

Disguise kit

back pack

3x Barrels

bedroll

winter blanket

block and tackle

4x Empty buckets

5x bags of Caltrops

10x candles

1x map case

chain 10ft

10x chalk

2 chests

crowbar

fishhook

fishing net

3 flasks

flint and steel

grappling hook

hammer

10ft ladder

hooded lantern

small steel mirror

10 pints of oil

miner's pick

4x 10ft poles

iron pot

belt pouch

portable ram

10x hemp rope

silk rope

5x sacks

sewing needle

3 shovels

signal whistle

signet ring

sledge

tent

10x torches

1 vial

4 waterskins

1 whetstone

artisan's outfit

cleric's vestments (erastil)

cleric's vestments (Cayden Cailen)

cold-weather outfit

courtier's outfit w/ jewelry

entertainer's outfit

explorer's outfit

monk's outfit

noble's outfit w/ jewelry

peasant's outfit

scholar's outfit

silver holy symbol of Erastil

silver holy symbol of Cayden Cailen

Artisan's tools (builder)

traveler's outfit

wizard's spell book

spell component pouch

bellows

5x folding chairs

chalkboard

compass

drill

earplugs

eyeglasses

folding ladder

magnet

10x marbles

5x collapsible planks

5x pulley

2x saw

merchant's scale

stretcher

 

186.1GP remaining

 

 

Notes

 

Languages:

Common

Tengu

Dwarven

Elven

Giant

Gnome

Goblin

Gnoll

Halfling

Orc

Sylvan

Draconic

Boggard

 

Base Speed [ 30 (6 sq.) ]

 

AC [18] = 10 + 5 [+1 mithril Chainshirt] +3 [Dex]

Touch AC [13] Flat-Footed [15]

 

Base Attack Bonus +3

Basic Melee Attack +2

Basic Ranged Attack +6

 

Weapon Attack Bonus Critical

Bite +6

1d3-1

Type Range Ammo Damage

 

Weapon Attack Bonus Critical

+1 Elven Curve Blade +7 18-20/x2

S 1d10

Type Range Ammo Damage

 

Weapon Attack Bonus Critical

Morningstar +6 x2

B or P d6-1

Type Range Ammo Damage

 

Weapon Attack Bonus Critical

Sneak attack

+2d6

Type Range Ammo Damage

 

Fortitude Save +0 = 1 [base] -1 [Con]

Reflex Save +7 = 4 [base] +3 [Dex]

Will Save +4 = 1 [base] +3 [Wis]

 

CMB +2 = 3 [bAB] -1 [str] +0

CMD +15 = 3 [bAB] -1 [str] +3 [Dex] +0 + 10

 

Feats (+ Antihero bonus feat)

Catch Off-Guard

Throw Anything

Weapon Finesse

 

Traits

Augmented disguise

Improvisational Equipment

 

Carrying Capacity

Light Load: 26lbs.

Medium Load: 53lbs.

Heavy Load: 80lbs.

Lift Over Head: 80lbs.

Lift Off Ground: 160lbs.

Push or Drag: 400lbs. Languages

 

 

 

Special Abilities

Tengu

Racial Abilities:

Lowlight vision

gifted linguist

swordtrained

 

 

Rogue

Uncanny Dodge

Trap Sense +1

Evasion

2 Rogue Talents

Offensive defence

bleeding attack

Trapfinding

Sneak Attack +2d6

 

 

 

 

 

Experience Points 0

 

 

 

reposting an updated character sheet

Edited by wyvren2000

Luna_pirate_signature.png

Thanks to DrCue at DeviantArt for the signature source

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(If you notice an error, please do tell.)

 

[hide=Viscen]

Viscen Anselm Paul Abadar Chaotic Neutral

NAME PLAYERNAME DEITY ALIGNMENT

Ftr4 9000 Human Medium 5' 9" 156 lbs.

CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION

4 15000 32 Male Green Brown, 0

Character Level NEXT LEVEL AGE GENDER EYES HAIR POINTS

 

ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP

 

WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED

 

SCORE MOD SCORE MOD SCORE MOD

 

STR

Strength 20 +5 20 +5 20 +5

DEX

Dexterity 12 +1 12 +1 12 +1

CON

Constitution 16 +3 16 +3 16 +3

INT

Intelligence 10 +0 10 +0 10 +0

WIS

Wisdom 10 +0 10 +0 10 +0

CHA

Charisma 10 +0 10 +0 10 +0

INITIATIVE

modifier +1 = +1 + +0

TOTAL DEX

MODIFIER

MISC

MODIFIER

BASE ATTACK

bonus +4

SKILLS MAX RANKS 4/4

SKILL NAME KEY ABILITY SKILL

MODIFIER

ABILITY

MODIFIER

RANKS MISC

MODIFIER

3 Acrobatics DEX 0 = 1 + + -1

3 Appraise INT 0 = 0 + +

3 Bluff CHA 0 = 0 + +

3 Climb STR 4 = 5 + + -1

3 Craft (Untrained) INT 0 = 0 + +

3 Diplomacy CHA 6 = 0 + 4.0 + 2

3 Disguise CHA 0 = 0 + +

3 Escape Artist DEX 0 = 1 + + -1

3 Fly DEX 0 = 1 + + -1

3 Heal WIS 0 = 0 + +

3 Intimidate CHA 12 = 0 + 2.0 + 10

Knowledge (Dungeoneering) INT 4 = 0 + 1.0 + 3

Knowledge (Engineering) INT 4 = 0 + 1.0 + 3

3 Perception WIS 4 = 0 + 4.0 +

3 Perform (Untrained) CHA 0 = 0 + +

Profession (Soldier) WIS 4 = 0 + 1.0 + 3

3 Ride DEX 4 = 1 + 1.0 + 2

3 Sense Motive WIS 0 = 0 + +

3 Stealth DEX 0 = 1 + + -1

3 Survival WIS 5 = 0 + 2.0 + 3

3 Swim STR 4 = 5 + + -1

= + +

= + +

3: can be used untrained. 7: exclusive skills. *: Skill Mastery.

SAVING THROWS TOTAL BASE

SAVE

ABILITY MAGIC MISC EPIC TEMP

FORTITUDE

(constitution) +7 = +4 + +3 + +0 + +0 + +0

REFLEX

(dexterity) +2 = +1 + +1 + +0 + +0 + +0

WILL

(wisdom) +1 = +1 + +0 + +0 + +0 + +0

+

+

+

conditional modifiers

+1 Will vs. fear

TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP

MELEE

attack bonus +9 = +4 + +5 + +0 + +0 + +0 +

RANGED

attack bonus +5 = +4 + +1 + +0 + +0 + +0 +

CMB

attack bonus +9 = +4 + +5 + +0 + +0 + +

GRAPPLE TRIP DISARM SUNDER

BULL

RUSHOVERRUN

Offense +9 +9 +9 +9 +9 +9

Defense 20 20 20 20 20 20

UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH

+9 1d3+5 20/x2 5 ft.

*Longspear +1 HAND TYPE SIZE CRITICAL REACH

Both P M 20/x3 10 ft.

To Hit Dam To Hit Dam

2H +11 1d8+10 2W-OH N/A N/A

Special Properties Extra damage when set against a charging character (pg. 144)

HP

hit points 43 Walk 30 ft.

AC

armor class 17 : 16 : 11 10= + 6 0+ 1+ 0+ + 0 0+ 0+ 25 -1 0

 

BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC-MISC MISS ARCANE ARMOR SPELL

BONUS BONUS ARMOR TION CHANCE SPELL CHECK RESIST

FAILURE PENALTY

 

TOTAL FLAT TOUCH

 

*: weapon is equipped

1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off

hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

 

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

 

*Masterwork Breastplate Medium +6 +3 -3 25

 

Character: Viscen Anselm PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker.

 

Page 1

 

Player: Paul For suggestions please post to [email protected] with "OS Suggestion" in the subject line.

Created using PCGen 5.16.4 on Apr 30, 2011 at 11:27:48 PM

 

 

EQUIPMENT

ITEM LOCATION QTY WT COST

TOTAL WEIGHT CARRIED/VALUE 65 lbs. 3636.02

gp

Backpack

21 lbs., 1 Blanket (Winter), 1 Inkpen, 1 Oil (1 Pint Flask), 5 Potion

of Cure Light Wounds, 2 Candle, 1 Wine (Fine/Bottle), 1 Silver

Pearl, 20 Chalk (1 Piece), 1 Crowbar, 1 Ink (1 oz. Vial), 1

Hourglass, 1 Lantern (Hooded), 2 Sunrod, 1 Mirror (Small/Steel),

5 Holy Water (Flask)

Equipped 1 2.0 2.0

Bedroll 1 5.0 0.1

Blanket (Winter) Backpack 1 3.0 0.5

Candle

Increases light level (5') for 1 hr.

oo

Backpack 2 0.0

(0.0)

0.01

(0.02)

Carriage

27 lbs., 2 Lock (Superior), 1 Chest

1 600.0 100.0

Cart

0 lbs.

1 200.0 15.0

Chalk (1 Piece) Backpack 20 0.0

(0.0)

0.01

(0.2)

Chest

0 lbs.

Carriage 1 25.0 2.0

Crowbar

+2 circumstance bonus to Strength checks to force open a door

or chest

Backpack 1 5.0 2.0

Dog (Guard)

0 lbs.

1 0.0 25.0

Helmet-Morion

(Helmet (Add TypeHeadgear))

Equipped 1 3.0 15.0

Holy Water (Flask)

ooooo

Backpack 5 1.0

(5.0)

25.0

(125.0)

Horse (Light)

15 lbs., 1 Saddle (Pack)

1 0.0 75.0

Hourglass Backpack 1 1.0 25.0

Ink (1 oz. Vial) Backpack 1 0.0 8.0

Inkpen Backpack 1 0.0 0.1

Lantern (Hooded)

Bright illumination (30'), shadowy illumination (60'), 6 hr./pint

Backpack 1 2.0 7.0

Lock (Superior) Carriage 2 1.0

(2.0)

150.0

(300.0)

Longspear +1

Extra damage when set against a charging character (pg. 144)

Equipped 1 9.0 2305.0

Masterwork Breastplate Equipped 1 30.0 350.0

Mirror (Small/Steel) Backpack 1 0.5 10.0

Oil (1 Pint Flask)

o

Backpack 1 1.0 0.1

Explorer's Outfit Equipped 1 8.0 0.0

Potion of Cure Light Wounds

Cures 1d8+1 points of damage

ooooo

Backpack 5 0.0

(0.0)

50.0

(250.0)

Saddle (Pack)

0 lbs.

Horse (Light) 1 15.0 5.0

Sunrod

oo

Backpack 2 1.0

(2.0)

2.0 (4.0)

Wine (Fine/Bottle)

o

Backpack 1 1.5 10.0

WEIGHT ALLOWANCE

Light 133 Medium 266 Heavy 400

Lift over head 400 Lift off ground 800 Push / Drag 2000

MONEY

Total = 100.0 gp

1 x Silver Pearl (100) [backpack]

Traits

Armor Expert [Paizo Publishing -

Pathfinder Roleplaying

Game Character Traits,

p.3]

You have worn armor as long as you can remember, either as part of your training

to become a knight's squire or simply because you were seeking to emulate a hero.

Natural-Born Leader [Paizo Publishing -

Pathfinder Roleplaying

Game Character Traits,

p.6]

You've always found yourself in positions where others look up to you as a leader,

and you can distinctly remember an event from your early childhood where you led

several other children to accomplish a goal that each of you individually could not.

Special Qualities

Armor Training (Ex) [Paizo Publishing -Core

Rulebook, p.55]

You are more maneuverable while wearing armor. Whenever you are wearing

armor, you reduce the armor check penalty by 1 and increase the maximum Dexterity

bonus allowed by your armor by +1

Bonus Feat [Paizo Publishing -Core

Rulebook]

Humans select one extra feat at 1st level.

Bravery (Ex) [Paizo Publishing -Core

Rulebook, p.55]

You gain a +1 bonus to Will saves against fear effects.

Skilled [Paizo Publishing -Core

Rulebook]

Humans gain an additional skill rank at first level and one additional rank whenever

they gain a level.

Feats

Combat Reflexes [Paizo Publishing -Core

Rulebook, p.119]

You may make a number of additional attacks of opportunity per round equal to

your Dexterity bonus. With this feat, you may also make attacks of opportunity while

flat-footed.

Intimidating Prowess [Paizo Publishing -Core

Rulebook, p.128]

Add your Strength modifier to Intimidate skill checks in addition to your Charisma

modifier.

Persuasive [Paizo Publishing -Core

Rulebook, p.131]

You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or

more ranks in one of these skills, the bonus increases to +4 for that skill.

Power Attack [Paizo Publishing -Core

Rulebook, p.131]

You can choose to take a -1 penalty on all melee attack rolls and combat maneuver

checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is

increased by half (+50%) if you are making an attack with a two-handed weapon, a

one handed weapon using two hands, or a primary natural weapon that adds 1-1/2

times your Strength modifier on damage rolls. This bonus to damage is halved

(-50%) if you are making an attack with an off-hand weapon or secondary natural

weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the

penalty increases by -1 and the bonus to damage increases by +2. You must choose

to use this feat before making an attack roll, and its effects last until your next turn.

The bonus damage does not apply to touch attacks or effects that do not deal hit

point damage.

Weapon Focus (Longspear) [Paizo Publishing -Core

Rulebook, p.136]

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Weapon Specialization (Longspear) [Paizo Publishing -Core

Rulebook, p.137]

You gain a +2 bonus on all damage rolls you make using the selected weapon.

Armor Proficiency, Heavy [Paizo Publishing -Core

Rulebook, p.118]

When you wear a type of armor with which you are proficient, the armor check

penalty for that armor applies only to Dexterity-and Strength-based skill checks.

Armor Proficiency, Light [Paizo Publishing -Core

Rulebook, p.118]

When you wear a type of armor with which you are proficient, the armor check

penalty for that armor applies only to Dexterity-and Strength-based skill checks.

Armor Proficiency, Medium [Paizo Publishing -Core

Rulebook, p.118]

When you wear a type of armor with which you are proficient, the armor check

penalty for that armor applies only to Dexterity-and Strength-based skill checks.

Martial Weapon Proficiency [Paizo Publishing -Core

Rulebook, p.130]

You make attack rolls with the selected weapon normally (without the non-proficient

penalty).

Shield Proficiency [Paizo Publishing -Core

Rulebook, p.133]

When you use a shield (except a tower shield), the shield's armor check penalty

only applies to Strength-and Dexterity-based skills.

Simple Weapon Proficiency [Paizo Publishing -Core

Rulebook, p.133]

You make attack rolls with simple weapons without penalty.

Tower Shield Proficiency [Paizo Publishing -Core

Rulebook, p.135]

When you use a tower shield, the shield's armor check penalty only applies to

Strength and Dexterity-based skills.

PROFICIENCIES

Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light),

Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet

(Spiked), Glaive, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd,

Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword,

Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff,

Ranseur, Rapier, Rock, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash

(Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells (Ray), Spells (Touch),

Spiked Armor, Starknife, Sword (Bastard), Sword (Short), Trident, Unarmed Strike,

Waraxe (Dwarven), Warhammer

EQUIPMENT

ITEM LOCATION QTY WT COST

TOTAL WEIGHT CARRIED/VALUE 65 lbs. 3636.02

gp

Backpack

21 lbs., 1 Blanket (Winter), 1 Inkpen, 1 Oil (1 Pint Flask), 5 Potion

of Cure Light Wounds, 2 Candle, 1 Wine (Fine/Bottle), 1 Silver

Pearl, 20 Chalk (1 Piece), 1 Crowbar, 1 Ink (1 oz. Vial), 1

Hourglass, 1 Lantern (Hooded), 2 Sunrod, 1 Mirror (Small/Steel),

5 Holy Water (Flask)

Equipped 1 2.0 2.0

Bedroll 1 5.0 0.1

Blanket (Winter) Backpack 1 3.0 0.5

Candle

Increases light level (5') for 1 hr.

oo

Backpack 2 0.0

(0.0)

0.01

(0.02)

Carriage

27 lbs., 2 Lock (Superior), 1 Chest

1 600.0 100.0

Cart

0 lbs.

1 200.0 15.0

Chalk (1 Piece) Backpack 20 0.0

(0.0)

0.01

(0.2)

Chest

0 lbs.

Carriage 1 25.0 2.0

Crowbar

+2 circumstance bonus to Strength checks to force open a door

or chest

Backpack 1 5.0 2.0

Dog (Guard)

0 lbs.

1 0.0 25.0

Helmet-Morion

(Helmet (Add TypeHeadgear))

Equipped 1 3.0 15.0

Holy Water (Flask)

ooooo

Backpack 5 1.0

(5.0)

25.0

(125.0)

Horse (Light)

15 lbs., 1 Saddle (Pack)

1 0.0 75.0

Hourglass Backpack 1 1.0 25.0

Ink (1 oz. Vial) Backpack 1 0.0 8.0

Inkpen Backpack 1 0.0 0.1

Lantern (Hooded)

Bright illumination (30'), shadowy illumination (60'), 6 hr./pint

Backpack 1 2.0 7.0

Lock (Superior) Carriage 2 1.0

(2.0)

150.0

(300.0)

Longspear +1

Extra damage when set against a charging character (pg. 144)

Equipped 1 9.0 2305.0

Masterwork Breastplate Equipped 1 30.0 350.0

Mirror (Small/Steel) Backpack 1 0.5 10.0

Oil (1 Pint Flask)

o

Backpack 1 1.0 0.1

Explorer's Outfit Equipped 1 8.0 0.0

Potion of Cure Light Wounds

Cures 1d8+1 points of damage

ooooo

Backpack 5 0.0

(0.0)

50.0

(250.0)

Saddle (Pack)

0 lbs.

Horse (Light) 1 15.0 5.0

Sunrod

oo

Backpack 2 1.0

(2.0)

2.0 (4.0)

Wine (Fine/Bottle)

o

Backpack 1 1.5 10.0

WEIGHT ALLOWANCE

Light 133 Medium 266 Heavy 400

Lift over head 400 Lift off ground 800 Push / Drag 2000

MONEY

Total = 100.0 gp

1 x Silver Pearl (100) [backpack]

Traits

Armor Expert [Paizo Publishing -

Pathfinder Roleplaying

Game Character Traits,

p.3]

You have worn armor as long as you can remember, either as part of your training

to become a knight's squire or simply because you were seeking to emulate a hero.

Natural-Born Leader [Paizo Publishing -

Pathfinder Roleplaying

Game Character Traits,

p.6]

You've always found yourself in positions where others look up to you as a leader,

and you can distinctly remember an event from your early childhood where you led

several other children to accomplish a goal that each of you individually could not.

Special Qualities

Armor Training (Ex) [Paizo Publishing -Core

Rulebook, p.55]

You are more maneuverable while wearing armor. Whenever you are wearing

armor, you reduce the armor check penalty by 1 and increase the maximum Dexterity

bonus allowed by your armor by +1

Bonus Feat [Paizo Publishing -Core

Rulebook]

Humans select one extra feat at 1st level.

Bravery (Ex) [Paizo Publishing -Core

Rulebook, p.55]

You gain a +1 bonus to Will saves against fear effects.

Skilled [Paizo Publishing -Core

Rulebook]

Humans gain an additional skill rank at first level and one additional rank whenever

they gain a level.

Feats

Combat Reflexes [Paizo Publishing -Core

Rulebook, p.119]

You may make a number of additional attacks of opportunity per round equal to

your Dexterity bonus. With this feat, you may also make attacks of opportunity while

flat-footed.

Intimidating Prowess [Paizo Publishing -Core

Rulebook, p.128]

Add your Strength modifier to Intimidate skill checks in addition to your Charisma

modifier.

Persuasive [Paizo Publishing -Core

Rulebook, p.131]

You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or

more ranks in one of these skills, the bonus increases to +4 for that skill.

Power Attack [Paizo Publishing -Core

Rulebook, p.131]

You can choose to take a -1 penalty on all melee attack rolls and combat maneuver

checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is

increased by half (+50%) if you are making an attack with a two-handed weapon, a

one handed weapon using two hands, or a primary natural weapon that adds 1-1/2

times your Strength modifier on damage rolls. This bonus to damage is halved

(-50%) if you are making an attack with an off-hand weapon or secondary natural

weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the

penalty increases by -1 and the bonus to damage increases by +2. You must choose

to use this feat before making an attack roll, and its effects last until your next turn.

The bonus damage does not apply to touch attacks or effects that do not deal hit

point damage.

Weapon Focus (Longspear) [Paizo Publishing -Core

Rulebook, p.136]

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Weapon Specialization (Longspear) [Paizo Publishing -Core

Rulebook, p.137]

You gain a +2 bonus on all damage rolls you make using the selected weapon.

Armor Proficiency, Heavy [Paizo Publishing -Core

Rulebook, p.118]

When you wear a type of armor with which you are proficient, the armor check

penalty for that armor applies only to Dexterity-and Strength-based skill checks.

Armor Proficiency, Light [Paizo Publishing -Core

Rulebook, p.118]

When you wear a type of armor with which you are proficient, the armor check

penalty for that armor applies only to Dexterity-and Strength-based skill checks.

Armor Proficiency, Medium [Paizo Publishing -Core

Rulebook, p.118]

When you wear a type of armor with which you are proficient, the armor check

penalty for that armor applies only to Dexterity-and Strength-based skill checks.

Martial Weapon Proficiency [Paizo Publishing -Core

Rulebook, p.130]

You make attack rolls with the selected weapon normally (without the non-proficient

penalty).

Shield Proficiency [Paizo Publishing -Core

Rulebook, p.133]

When you use a shield (except a tower shield), the shield's armor check penalty

only applies to Strength-and Dexterity-based skills.

Simple Weapon Proficiency [Paizo Publishing -Core

Rulebook, p.133]

You make attack rolls with simple weapons without penalty.

Tower Shield Proficiency [Paizo Publishing -Core

Rulebook, p.135]

When you use a tower shield, the shield's armor check penalty only applies to

Strength and Dexterity-based skills.

PROFICIENCIES

Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light),

Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet

(Spiked), Glaive, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd,

Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword,

Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff,

Ranseur, Rapier, Rock, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash

(Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells (Ray), Spells (Touch),

Spiked Armor, Starknife, Sword (Bastard), Sword (Short), Trident, Unarmed Strike,

Waraxe (Dwarven), Warhammer

[/hide]

The sour dough of the epitmous pie hungers for another's sweet lips to be dulled into a state of most irreverant humbleness

TUBULAR BELLS!

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Share on other sites

(If you notice an error, please do tell.)

 

[hide=Viscen]

Viscen Anselm Paul Abadar Chaotic Neutral

NAME PLAYERNAME DEITY ALIGNMENT

Ftr4 9000 Human Medium 5' 9" 156 lbs.

CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION

4 15000 32 Male Green Brown, 0

Character Level NEXT LEVEL AGE GENDER EYES HAIR POINTS

 

ABILITY NAME BASE BASE ABILITY ABILITY TEMP TEMP

 

WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED

 

SCORE MOD SCORE MOD SCORE MOD

 

STR

Strength 20 +5 20 +5 20 +5

DEX

Dexterity 12 +1 12 +1 12 +1

CON

Constitution 16 +3 16 +3 16 +3

INT

Intelligence 10 +0 10 +0 10 +0

WIS

Wisdom 10 +0 10 +0 10 +0

CHA

Charisma 10 +0 10 +0 10 +0

INITIATIVE

modifier +1 = +1 + +0

TOTAL DEX

MODIFIER

MISC

MODIFIER

BASE ATTACK

bonus +4

SKILLS MAX RANKS 4/4

SKILL NAME KEY ABILITY SKILL

MODIFIER

ABILITY

MODIFIER

RANKS MISC

MODIFIER

3 Acrobatics DEX 0 = 1 + + -1

3 Appraise INT 0 = 0 + +

3 Bluff CHA 0 = 0 + +

3 Climb STR 4 = 5 + + -1

3 Craft (Untrained) INT 0 = 0 + +

3 Diplomacy CHA 6 = 0 + 4.0 + 2

3 Disguise CHA 0 = 0 + +

3 Escape Artist DEX 0 = 1 + + -1

3 Fly DEX 0 = 1 + + -1

3 Heal WIS 0 = 0 + +

3 Intimidate CHA 12 = 0 + 2.0 + 10

Knowledge (Dungeoneering) INT 4 = 0 + 1.0 + 3

Knowledge (Engineering) INT 4 = 0 + 1.0 + 3

3 Perception WIS 4 = 0 + 4.0 +

3 Perform (Untrained) CHA 0 = 0 + +

Profession (Soldier) WIS 4 = 0 + 1.0 + 3

3 Ride DEX 4 = 1 + 1.0 + 2

3 Sense Motive WIS 0 = 0 + +

3 Stealth DEX 0 = 1 + + -1

3 Survival WIS 5 = 0 + 2.0 + 3

3 Swim STR 4 = 5 + + -1

= + +

= + +

3: can be used untrained. 7: exclusive skills. *: Skill Mastery.

SAVING THROWS TOTAL BASE

SAVE

ABILITY MAGIC MISC EPIC TEMP

FORTITUDE

(constitution) +7 = +4 + +3 + +0 + +0 + +0

REFLEX

(dexterity) +2 = +1 + +1 + +0 + +0 + +0

WILL

(wisdom) +1 = +1 + +0 + +0 + +0 + +0

+

+

+

conditional modifiers

+1 Will vs. fear

TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP

MELEE

attack bonus +9 = +4 + +5 + +0 + +0 + +0 +

RANGED

attack bonus +5 = +4 + +1 + +0 + +0 + +0 +

CMB

attack bonus +9 = +4 + +5 + +0 + +0 + +

GRAPPLE TRIP DISARM SUNDER

BULL

RUSHOVERRUN

Offense +9 +9 +9 +9 +9 +9

Defense 20 20 20 20 20 20

UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL REACH

+9 1d3+5 20/x2 5 ft.

*Longspear +1 HAND TYPE SIZE CRITICAL REACH

Both P M 20/x3 10 ft.

To Hit Dam To Hit Dam

2H +11 1d8+10 2W-OH N/A N/A

Special Properties Extra damage when set against a charging character (pg. 144)

HP

hit points 43 Walk 30 ft.

AC

armor class 17 : 16 : 11 10= + 6 0+ 1+ 0+ + 0 0+ 0+ 25 -1 0

 

BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC-MISC MISS ARCANE ARMOR SPELL

BONUS BONUS ARMOR TION CHANCE SPELL CHECK RESIST

FAILURE PENALTY

 

TOTAL FLAT TOUCH

 

*: weapon is equipped

1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off

hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand.

 

ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE

 

*Masterwork Breastplate Medium +6 +3 -3 25

 

Character: Viscen Anselm PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill & Dekker.

 

Page 1

 

Player: Paul For suggestions please post to [email protected] with "OS Suggestion" in the subject line.

Created using PCGen 5.16.4 on Apr 30, 2011 at 11:27:48 PM

 

 

EQUIPMENT

ITEM LOCATION QTY WT COST

TOTAL WEIGHT CARRIED/VALUE 65 lbs. 3636.02

gp

Backpack

21 lbs., 1 Blanket (Winter), 1 Inkpen, 1 Oil (1 Pint Flask), 5 Potion

of Cure Light Wounds, 2 Candle, 1 Wine (Fine/Bottle), 1 Silver

Pearl, 20 Chalk (1 Piece), 1 Crowbar, 1 Ink (1 oz. Vial), 1

Hourglass, 1 Lantern (Hooded), 2 Sunrod, 1 Mirror (Small/Steel),

5 Holy Water (Flask)

Equipped 1 2.0 2.0

Bedroll 1 5.0 0.1

Blanket (Winter) Backpack 1 3.0 0.5

Candle

Increases light level (5') for 1 hr.

oo

Backpack 2 0.0

(0.0)

0.01

(0.02)

Carriage

27 lbs., 2 Lock (Superior), 1 Chest

1 600.0 100.0

Cart

0 lbs.

1 200.0 15.0

Chalk (1 Piece) Backpack 20 0.0

(0.0)

0.01

(0.2)

Chest

0 lbs.

Carriage 1 25.0 2.0

Crowbar

+2 circumstance bonus to Strength checks to force open a door

or chest

Backpack 1 5.0 2.0

Dog (Guard)

0 lbs.

1 0.0 25.0

Helmet-Morion

(Helmet (Add TypeHeadgear))

Equipped 1 3.0 15.0

Holy Water (Flask)

ooooo

Backpack 5 1.0

(5.0)

25.0

(125.0)

Horse (Light)

15 lbs., 1 Saddle (Pack)

1 0.0 75.0

Hourglass Backpack 1 1.0 25.0

Ink (1 oz. Vial) Backpack 1 0.0 8.0

Inkpen Backpack 1 0.0 0.1

Lantern (Hooded)

Bright illumination (30'), shadowy illumination (60'), 6 hr./pint

Backpack 1 2.0 7.0

Lock (Superior) Carriage 2 1.0

(2.0)

150.0

(300.0)

Longspear +1

Extra damage when set against a charging character (pg. 144)

Equipped 1 9.0 2305.0

Masterwork Breastplate Equipped 1 30.0 350.0

Mirror (Small/Steel) Backpack 1 0.5 10.0

Oil (1 Pint Flask)

o

Backpack 1 1.0 0.1

Explorer's Outfit Equipped 1 8.0 0.0

Potion of Cure Light Wounds

Cures 1d8+1 points of damage

ooooo

Backpack 5 0.0

(0.0)

50.0

(250.0)

Saddle (Pack)

0 lbs.

Horse (Light) 1 15.0 5.0

Sunrod

oo

Backpack 2 1.0

(2.0)

2.0 (4.0)

Wine (Fine/Bottle)

o

Backpack 1 1.5 10.0

WEIGHT ALLOWANCE

Light 133 Medium 266 Heavy 400

Lift over head 400 Lift off ground 800 Push / Drag 2000

MONEY

Total = 100.0 gp

1 x Silver Pearl (100) [backpack]

Traits

Armor Expert [Paizo Publishing -

Pathfinder Roleplaying

Game Character Traits,

p.3]

You have worn armor as long as you can remember, either as part of your training

to become a knight's squire or simply because you were seeking to emulate a hero.

Natural-Born Leader [Paizo Publishing -

Pathfinder Roleplaying

Game Character Traits,

p.6]

You've always found yourself in positions where others look up to you as a leader,

and you can distinctly remember an event from your early childhood where you led

several other children to accomplish a goal that each of you individually could not.

Special Qualities

Armor Training (Ex) [Paizo Publishing -Core

Rulebook, p.55]

You are more maneuverable while wearing armor. Whenever you are wearing

armor, you reduce the armor check penalty by 1 and increase the maximum Dexterity

bonus allowed by your armor by +1

Bonus Feat [Paizo Publishing -Core

Rulebook]

Humans select one extra feat at 1st level.

Bravery (Ex) [Paizo Publishing -Core

Rulebook, p.55]

You gain a +1 bonus to Will saves against fear effects.

Skilled [Paizo Publishing -Core

Rulebook]

Humans gain an additional skill rank at first level and one additional rank whenever

they gain a level.

Feats

Combat Reflexes [Paizo Publishing -Core

Rulebook, p.119]

You may make a number of additional attacks of opportunity per round equal to

your Dexterity bonus. With this feat, you may also make attacks of opportunity while

flat-footed.

Intimidating Prowess [Paizo Publishing -Core

Rulebook, p.128]

Add your Strength modifier to Intimidate skill checks in addition to your Charisma

modifier.

Persuasive [Paizo Publishing -Core

Rulebook, p.131]

You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or

more ranks in one of these skills, the bonus increases to +4 for that skill.

Power Attack [Paizo Publishing -Core

Rulebook, p.131]

You can choose to take a -1 penalty on all melee attack rolls and combat maneuver

checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is

increased by half (+50%) if you are making an attack with a two-handed weapon, a

one handed weapon using two hands, or a primary natural weapon that adds 1-1/2

times your Strength modifier on damage rolls. This bonus to damage is halved

(-50%) if you are making an attack with an off-hand weapon or secondary natural

weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the

penalty increases by -1 and the bonus to damage increases by +2. You must choose

to use this feat before making an attack roll, and its effects last until your next turn.

The bonus damage does not apply to touch attacks or effects that do not deal hit

point damage.

Weapon Focus (Longspear) [Paizo Publishing -Core

Rulebook, p.136]

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Weapon Specialization (Longspear) [Paizo Publishing -Core

Rulebook, p.137]

You gain a +2 bonus on all damage rolls you make using the selected weapon.

Armor Proficiency, Heavy [Paizo Publishing -Core

Rulebook, p.118]

When you wear a type of armor with which you are proficient, the armor check

penalty for that armor applies only to Dexterity-and Strength-based skill checks.

Armor Proficiency, Light [Paizo Publishing -Core

Rulebook, p.118]

When you wear a type of armor with which you are proficient, the armor check

penalty for that armor applies only to Dexterity-and Strength-based skill checks.

Armor Proficiency, Medium [Paizo Publishing -Core

Rulebook, p.118]

When you wear a type of armor with which you are proficient, the armor check

penalty for that armor applies only to Dexterity-and Strength-based skill checks.

Martial Weapon Proficiency [Paizo Publishing -Core

Rulebook, p.130]

You make attack rolls with the selected weapon normally (without the non-proficient

penalty).

Shield Proficiency [Paizo Publishing -Core

Rulebook, p.133]

When you use a shield (except a tower shield), the shield's armor check penalty

only applies to Strength-and Dexterity-based skills.

Simple Weapon Proficiency [Paizo Publishing -Core

Rulebook, p.133]

You make attack rolls with simple weapons without penalty.

Tower Shield Proficiency [Paizo Publishing -Core

Rulebook, p.135]

When you use a tower shield, the shield's armor check penalty only applies to

Strength and Dexterity-based skills.

PROFICIENCIES

Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light),

Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet

(Spiked), Glaive, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd,

Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword,

Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff,

Ranseur, Rapier, Rock, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash

(Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells (Ray), Spells (Touch),

Spiked Armor, Starknife, Sword (Bastard), Sword (Short), Trident, Unarmed Strike,

Waraxe (Dwarven), Warhammer

EQUIPMENT

ITEM LOCATION QTY WT COST

TOTAL WEIGHT CARRIED/VALUE 65 lbs. 3636.02

gp

Backpack

21 lbs., 1 Blanket (Winter), 1 Inkpen, 1 Oil (1 Pint Flask), 5 Potion

of Cure Light Wounds, 2 Candle, 1 Wine (Fine/Bottle), 1 Silver

Pearl, 20 Chalk (1 Piece), 1 Crowbar, 1 Ink (1 oz. Vial), 1

Hourglass, 1 Lantern (Hooded), 2 Sunrod, 1 Mirror (Small/Steel),

5 Holy Water (Flask)

Equipped 1 2.0 2.0

Bedroll 1 5.0 0.1

Blanket (Winter) Backpack 1 3.0 0.5

Candle

Increases light level (5') for 1 hr.

oo

Backpack 2 0.0

(0.0)

0.01

(0.02)

Carriage

27 lbs., 2 Lock (Superior), 1 Chest

1 600.0 100.0

Cart

0 lbs.

1 200.0 15.0

Chalk (1 Piece) Backpack 20 0.0

(0.0)

0.01

(0.2)

Chest

0 lbs.

Carriage 1 25.0 2.0

Crowbar

+2 circumstance bonus to Strength checks to force open a door

or chest

Backpack 1 5.0 2.0

Dog (Guard)

0 lbs.

1 0.0 25.0

Helmet-Morion

(Helmet (Add TypeHeadgear))

Equipped 1 3.0 15.0

Holy Water (Flask)

ooooo

Backpack 5 1.0

(5.0)

25.0

(125.0)

Horse (Light)

15 lbs., 1 Saddle (Pack)

1 0.0 75.0

Hourglass Backpack 1 1.0 25.0

Ink (1 oz. Vial) Backpack 1 0.0 8.0

Inkpen Backpack 1 0.0 0.1

Lantern (Hooded)

Bright illumination (30'), shadowy illumination (60'), 6 hr./pint

Backpack 1 2.0 7.0

Lock (Superior) Carriage 2 1.0

(2.0)

150.0

(300.0)

Longspear +1

Extra damage when set against a charging character (pg. 144)

Equipped 1 9.0 2305.0

Masterwork Breastplate Equipped 1 30.0 350.0

Mirror (Small/Steel) Backpack 1 0.5 10.0

Oil (1 Pint Flask)

o

Backpack 1 1.0 0.1

Explorer's Outfit Equipped 1 8.0 0.0

Potion of Cure Light Wounds

Cures 1d8+1 points of damage

ooooo

Backpack 5 0.0

(0.0)

50.0

(250.0)

Saddle (Pack)

0 lbs.

Horse (Light) 1 15.0 5.0

Sunrod

oo

Backpack 2 1.0

(2.0)

2.0 (4.0)

Wine (Fine/Bottle)

o

Backpack 1 1.5 10.0

WEIGHT ALLOWANCE

Light 133 Medium 266 Heavy 400

Lift over head 400 Lift off ground 800 Push / Drag 2000

MONEY

Total = 100.0 gp

1 x Silver Pearl (100) [backpack]

Traits

Armor Expert [Paizo Publishing -

Pathfinder Roleplaying

Game Character Traits,

p.3]

You have worn armor as long as you can remember, either as part of your training

to become a knight's squire or simply because you were seeking to emulate a hero.

Natural-Born Leader [Paizo Publishing -

Pathfinder Roleplaying

Game Character Traits,

p.6]

You've always found yourself in positions where others look up to you as a leader,

and you can distinctly remember an event from your early childhood where you led

several other children to accomplish a goal that each of you individually could not.

Special Qualities

Armor Training (Ex) [Paizo Publishing -Core

Rulebook, p.55]

You are more maneuverable while wearing armor. Whenever you are wearing

armor, you reduce the armor check penalty by 1 and increase the maximum Dexterity

bonus allowed by your armor by +1

Bonus Feat [Paizo Publishing -Core

Rulebook]

Humans select one extra feat at 1st level.

Bravery (Ex) [Paizo Publishing -Core

Rulebook, p.55]

You gain a +1 bonus to Will saves against fear effects.

Skilled [Paizo Publishing -Core

Rulebook]

Humans gain an additional skill rank at first level and one additional rank whenever

they gain a level.

Feats

Combat Reflexes [Paizo Publishing -Core

Rulebook, p.119]

You may make a number of additional attacks of opportunity per round equal to

your Dexterity bonus. With this feat, you may also make attacks of opportunity while

flat-footed.

Intimidating Prowess [Paizo Publishing -Core

Rulebook, p.128]

Add your Strength modifier to Intimidate skill checks in addition to your Charisma

modifier.

Persuasive [Paizo Publishing -Core

Rulebook, p.131]

You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or

more ranks in one of these skills, the bonus increases to +4 for that skill.

Power Attack [Paizo Publishing -Core

Rulebook, p.131]

You can choose to take a -1 penalty on all melee attack rolls and combat maneuver

checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is

increased by half (+50%) if you are making an attack with a two-handed weapon, a

one handed weapon using two hands, or a primary natural weapon that adds 1-1/2

times your Strength modifier on damage rolls. This bonus to damage is halved

(-50%) if you are making an attack with an off-hand weapon or secondary natural

weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the

penalty increases by -1 and the bonus to damage increases by +2. You must choose

to use this feat before making an attack roll, and its effects last until your next turn.

The bonus damage does not apply to touch attacks or effects that do not deal hit

point damage.

Weapon Focus (Longspear) [Paizo Publishing -Core

Rulebook, p.136]

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Weapon Specialization (Longspear) [Paizo Publishing -Core

Rulebook, p.137]

You gain a +2 bonus on all damage rolls you make using the selected weapon.

Armor Proficiency, Heavy [Paizo Publishing -Core

Rulebook, p.118]

When you wear a type of armor with which you are proficient, the armor check

penalty for that armor applies only to Dexterity-and Strength-based skill checks.

Armor Proficiency, Light [Paizo Publishing -Core

Rulebook, p.118]

When you wear a type of armor with which you are proficient, the armor check

penalty for that armor applies only to Dexterity-and Strength-based skill checks.

Armor Proficiency, Medium [Paizo Publishing -Core

Rulebook, p.118]

When you wear a type of armor with which you are proficient, the armor check

penalty for that armor applies only to Dexterity-and Strength-based skill checks.

Martial Weapon Proficiency [Paizo Publishing -Core

Rulebook, p.130]

You make attack rolls with the selected weapon normally (without the non-proficient

penalty).

Shield Proficiency [Paizo Publishing -Core

Rulebook, p.133]

When you use a shield (except a tower shield), the shield's armor check penalty

only applies to Strength-and Dexterity-based skills.

Simple Weapon Proficiency [Paizo Publishing -Core

Rulebook, p.133]

You make attack rolls with simple weapons without penalty.

Tower Shield Proficiency [Paizo Publishing -Core

Rulebook, p.135]

When you use a tower shield, the shield's armor check penalty only applies to

Strength and Dexterity-based skills.

PROFICIENCIES

Axe (Throwing), Battleaxe, Blowgun, Club, Crossbow (Heavy), Crossbow (Light),

Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet

(Spiked), Glaive, Grapple, Greataxe, Greatclub, Greatsword, Guisarme, Halberd,

Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword,

Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff,

Ranseur, Rapier, Rock, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash

(Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells (Ray), Spells (Touch),

Spiked Armor, Starknife, Sword (Bastard), Sword (Short), Trident, Unarmed Strike,

Waraxe (Dwarven), Warhammer

[/hide]

 

I didn't notice any errors in a brief over view, however I did end up reformatting your sheet to be more readable in some parts:

[hide=Viscen]

 

NAME Viscen Anselm

PLAYERNAME Paul

DEITY Abadar

ALIGNMENT Chaotic Neutral

CLASS Ftr4

EXPERIENCE 9000

RACE Human

SIZE Medium

HEIGHT 5' 9"

WEIGHT 156

Character Level 4

NEXT LEVEL 15000

AGE 32

GENDER Male

EYES Green

HAIR Brown

POINTS 0

 

ABILITY

 

SCORE MOD

STR

Strength 20 +5

DEX

Dexterity 12 +1

CON

Constitution 16 +3

INT

Intelligence 10 +0

WIS

Wisdom 10 +0

CHA

Charisma 10 +0

 

INITIATIVE

modifier +1 = +1 + +0

TOTAL DEX

MODIFIER

MISC

MODIFIER

 

BASE ATTACK

bonus +4

 

SKILLS MAX RANKS 4/4

SKILL NAME KEY ABILITY SKILL

MODIFIER

ABILITY

MODIFIER

RANKS MISC

MODIFIER

Acrobatics DEX 0 = 1 + + -1

Appraise INT 0 = 0 + +

Bluff CHA 0 = 0 + +

Climb STR 4 = 5 + + -1

Craft (Untrained) INT 0 = 0 + +

Diplomacy CHA 6 = 0 + 4.0 + 2

Disguise CHA 0 = 0 + +

Escape Artist DEX 0 = 1 + + -1

Fly DEX 0 = 1 + + -1

Heal WIS 0 = 0 + +

Intimidate CHA 12 = 0 + 2.0 + 10

Knowledge (Dungeoneering) INT 4 = 0 + 1.0 + 3

Knowledge (Engineering) INT 4 = 0 + 1.0 + 3

Perception WIS 4 = 0 + 4.0 +

Perform (Untrained) CHA 0 = 0 + +

Profession (Soldier) WIS 4 = 0 + 1.0 + 3

Ride DEX 4 = 1 + 1.0 + 2

Sense Motive WIS 0 = 0 + +

Stealth DEX 0 = 1 + + -1

Survival WIS 5 = 0 + 2.0 + 3

Swim STR 4 = 5 + + -1

 

 

 

SAVING THROWS

 

FORTITUDE

(constitution) +7 = 4(base) +3 (stat)

REFLEX

(dexterity) +2 = 1 (base) +1 (stat)

WILL

(wisdom) +1 = 1(base) +0 (stat)

 

conditional modifiers

+1 Will vs. fear

 

TOTAL BASE ATTACK BONUS STAT

MELEE

attack bonus +9 = +4 + +5

RANGED

attack bonus +5 = +4 + +1

CMB

attack bonus +9 = +4 + +5

GRAPPLE +9/20

TRIP "

DISARM "

SUNDER "

BULL "

RUSHOVERRUN "

 

UNARMED

TOTAL ATTACK BONUS +9

DAMAGE 1d3+5

CRITICAL 20/x2

REACH 5 ft

.

*Longspear +1

HAND two-handed

TYPE P

SIZE M

CRITICAL 30/x3

REACH 10ft

To Hit +11

Dam 1d8+10

 

 

HP

hit points 43

 

Walk 30 ft.

 

AC

armor class

TOTAL 17

FLAT 16

TOUCH 11

 

BASE 10

ARMOR +6

SHIELD +0

STAT +1

SIZE 0

NATURAL 0

DEFLEC 0

MISC 0

Arcane spell failure - 25%

Armor penalty -1

??? 0

 

 

ARMOR : *Masterwork Breastplate

TYPE : Medium

AC : +6

MAXDEX : +3

CHECK : -3

SPELL FAILURE : 25

 

EQUIPMENT

ITEM LOCATION QTY WT COST

TOTAL WEIGHT CARRIED/VALUE 65 lbs. 3636.02

gp

 

Backpack

21 lbs., 1 Blanket (Winter), 1 Inkpen, 1 Oil (1 Pint Flask), 5 Potion

of Cure Light Wounds, 2 Candle, 1 Wine (Fine/Bottle), 1 Silver

Pearl, 20 Chalk (1 Piece), 1 Crowbar, 1 Ink (1 oz. Vial), 1

Hourglass, 1 Lantern (Hooded), 2 Sunrod, 1 Mirror (Small/Steel),

5 Holy Water (Flask)

Equipped 1 2.0 2.0

Bedroll 1 5.0 0.1

Blanket (Winter) Backpack 1 3.0 0.5

Candle

Increases light level (5') for 1 hr.

oo

Backpack 2 0.0

(0.0)

0.01

(0.02)

Carriage

27 lbs., 2 Lock (Superior), 1 Chest

1 600.0 100.0

Cart

0 lbs.

1 200.0 15.0

Chalk (1 Piece) Backpack 20 0.0

(0.0)

0.01

(0.2)

Chest

0 lbs.

Carriage 1 25.0 2.0

Crowbar

+2 circumstance bonus to Strength checks to force open a door

or chest

Backpack 1 5.0 2.0

Dog (Guard)

0 lbs.

1 0.0 25.0

Helmet-Morion

(Helmet (Add TypeHeadgear))

Equipped 1 3.0 15.0

Holy Water (Flask)

ooooo

Backpack 5 1.0

(5.0)

25.0

(125.0)

Horse (Light)

15 lbs., 1 Saddle (Pack)

1 0.0 75.0

Hourglass Backpack 1 1.0 25.0

Ink (1 oz. Vial) Backpack 1 0.0 8.0

Inkpen Backpack 1 0.0 0.1

Lantern (Hooded)

Bright illumination (30'), shadowy illumination (60'), 6 hr./pint

Backpack 1 2.0 7.0

Lock (Superior) Carriage 2 1.0

(2.0)

150.0

(300.0)

Longspear +1

Extra damage when set against a charging character (pg. 144)

Equipped 1 9.0 2305.0

Masterwork Breastplate Equipped 1 30.0 350.0

Mirror (Small/Steel) Backpack 1 0.5 10.0

Oil (1 Pint Flask)

o

Backpack 1 1.0 0.1

Explorer's Outfit Equipped 1 8.0 0.0

Potion of Cure Light Wounds

Cures 1d8+1 points of damage

ooooo

Backpack 5 0.0

(0.0)

50.0

(250.0)

Saddle (Pack)

0 lbs.

Horse (Light) 1 15.0 5.0

Sunrod

oo

Backpack 2 1.0

(2.0)

2.0 (4.0)

Wine (Fine/Bottle)

o

Backpack 1 1.5 10.0

 

WEIGHT ALLOWANCE

Light 133 Medium 266 Heavy 400

Lift over head 400 Lift off ground 800 Push / Drag 2000

 

MONEY

Total = 100.0 gp

1 x Silver Pearl (100) [backpack]

 

Traits

Armor Expert

Natural-Born Leader

 

Special Qualities

Armor Training (Ex)

Bonus Feat

Bravery (Ex)

Skilled

 

Feats

Combat Reflexes

Intimidating Prowess

Persuasive

Power Attack

Weapon Focus (Longspear)

Weapon Specialization (Longspear)

[/hide]

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Thanks to DrCue at DeviantArt for the signature source

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There might've been an error, scrolling down I thought I saw a Wave Motion Gun somewhere. But I think that's just me, and my obsession with TvTropes. :P

 

So I look forwards to this. I do have one more question though... Why is an Aasimar's language selection so limited? Wouldn't they be able learn pretty much anything a human could...? Maybe not 'evil' languages, that would make sense...

 

But I suppose it doesn't matter with our good sir Tengu up there. :thumbsup:

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Well sorcerer bloodlines are all pretty good, so you can't really go wrong by choosing one or another.

 

Around what time will this be starting?

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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I have decided not to be a clerical healbot and have taken negative energy channeling. Instead, I'm just packing one or two heal spells, so it's not enough for even one round of a battle.

 

It would probably be a good idea if everyone brought along a method of healing, like a potion of moderate wounds or two.

 

^

 

Assuming there isn't another cleric/oracle/sorcerer healbot in the party.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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*Sigh*

 

A Cleric playing a Druid who channels NEGATIVE energy? That just sounds wrong. Well, so does fighting with a Scythe, but that's too awesome to count.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Druid as in taking an animal companion along, not nature loving druid.

 

Like when I was playing a ranger, I did stuff as a druid but I was fighting like a ranger.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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WHat in the name of hell is up with the title, Grim? That'll just scare away the players!

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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It's probably the name of the campaign module.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Point taken, Mask. :P

 

You too, Retech, though I wouldn't know.

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Yeah, I just looked it up, but DON'T ACTUALLY READ FARTHER THAN THE TITLE. ACTUALLY NOW THAT I CHECKED DON'T LOOK AT IT

 

Campaigns aren't fun with spoilers.

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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Heeeheheheheheheh. After Space? I think that should be after the given Tavernite ever joined this community.

FaladorTavern.png

Youtube account: Earthgragonsage; currently uploading not an effing thing.

[hide=Memorable Crossroads Quotes.]

Reigan: NO MOOSE CAN SAVE US NOW; ...Had that been taken out of context, it would have been comical... Right now, it's terrifying.

[/hide]

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Eeeeeenteresting. Darn, tempting to look and see if my Cold Iron Scythe is worth it, but I guess I'll find out when the time comes. :D

10:53 PM - retech9691: I feel the need
10:53 PM - retech9691: To include many chasms in my story arc
10:53 PM - Resistance: You mean plotholes?

 

Remember, Remember, the 4th of November

RIP Dawngate ;-;

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Eeeeeenteresting. Darn, tempting to look and see if my Cold Iron Scythe is worth it, but I guess I'll find out when the time comes. :D

 

Maaaybe I shouldn't have mentioned it.

 

 

Just remember everyone that the game is like a story. It's not very fun if you look at the back of the book for the ending.

(Not to you, just in general)

Master of your domain? I am Lord of the manor, Queen of the castle, King of the county!

 

Former moderator of the original Dungeoneering

Former moderator of Ye Olde Hegemony

Moderator of the remake of Dungeoneering

Former Empress of the Lichten Empire (Hegemony)

Former President of the United States (Hegemony)

Former Emporer of Imperial Japan (Hegemony)

Czarina Catherine of Imperial Russia (Hegemony

 

 

The only difference between a disagreement between friends, an argument between strangers, and a feud between enemies is the ability to reconcile.

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I would like to remind everyone that I am using these books as guidelines little more. I do change a fair few things around in the books (more so this time than last time).

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