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What's the fastest way to kill Black Demons? And a RoW question.

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I have unblocked them as a task because I am looking for some veriety. And sure enough, I get them first task after unblocking..

 

I'm assmuning killing them in the chaos tunnels with turmoil, whip (no rapier), and a combat familiar would be the best choice? Or is somewhere else a better option?

 

And people in game keep telling me to use RoW over a zerker ring for slayer untill I get enough cash for extremes. Any truth for this statement?

 

I just do dalies/MTK/herbs/occasional slayer tasks for my cash as I dont get on as often as I wish to.

chrisman638.png

I have unblocked them as a task because I am looking for some veriety. And sure enough, I get them first task after unblocking..

 

I'm assmuning killing them in the chaos tunnels with turmoil, whip (no rapier), and a combat familiar would be the best choice? Or is somewhere else a better option?

 

And people in game keep telling me to use RoW over a zerker ring for slayer untill I get enough cash for extremes. Any truth for this statement?

 

I just do dalies/MTK/herbs/occasional slayer tasks for my cash as I dont get on as often as I wish to.

 

Hey, the chaos tunnel option is definitely a good one - but another choice is to cannon them in taverley especially since you don't have access to a steel titan

Bring a bunyip to recover some health and you should be okay. Urns are also helpful - not having to pick up a million ashes does cut down on time as well as provide decent exp.

 

Lot's of people have been arguing about ROW over zerker but it seems that most people keep the zerker.

A lot of the ROW "only" drops are not actually ROW specific - i.e tons of torstols/coal/etc

However, if you're looking to make extra money while on slayer - it's not a bad idea.

It might be helpful to go buy a gem bag with some DG tokens - it's not rare to see the ring activate 10 times and 7/10 of those times - you'll get extra gold/gems.

capt%20kevin.png

Cannon + melee in taverly with a yak is most profit and most kills/hr and most charms/hr and most effigies/hr. Though due to cannon half range xp I'm not sure if it's best xp.

 

ROW gets better the more of your dps is from the cannon, but I don't think the effect is very useful. Any link with extremes is just nonsense however.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

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Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

Cannon + melee in taverly with a yak is most profit and most kills/hr and most charms/hr and most effigies/hr. Though due to cannon half range xp I'm not sure if it's best xp.

 

ROW gets better the more of your dps is from the cannon, but I don't think the effect is very useful. Any link with extremes is just nonsense however.

 

Is there an optimal setup for the cannon?

I usually set it up in the north west part of the dungeon - but sometimes when I first get to the dungeon, I see people who somehow position the cannon so that it's hitting more then one black demon.

Not sure if it's a glitch or not, has anybody seen this before?

capt%20kevin.png

As long as no demon is attacking you the canon will attack all the demons (because the demons cannot attack the canon). So it is not a glitch.

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Retired item crew

I would like to be credited as essiw at the website update & corrections forum. Thanks!

It is faster to use Melee and Cannon one demon at a time than just let the Cannon do all the work.

azeem1992.png

 

Really? Cause as I recall it was you who was the one cussing me at base. Also, re-read what you just said: one 15 second delay (which is an exaggeration to begin with) ruins floor times? You are beyond ridiculous.

It is faster to use Melee and Cannon one demon at a time than just let the Cannon do all the work.

Yes, your cannon should be doing half and you should be doing half with melee.

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99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11

99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11

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99 Necromancy since 11/22/25 Quest Point Cape since 08/20/09
Maxed since 2/23/15 Fire Cape since 02/27/13
Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 33 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks

Dragon: 10 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward
Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages
Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots

Cannoning while safespot ranging would be better, you allow the cannon to attack more demons at once.

Cannoning while safespot ranging would be better, you allow the cannon to attack more demons at once.

Unless you're rigoring or something the dps you personally deal will be slower, plus when you run out to get drops the cannon only focuses on one again. I tried range+safespot before and I can tell you it's a lot slower than when I just melee'd them.

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99 Strength since 6/02/10 99 Attack since 9/19/10 99 Constitution since 10/03/10 99 Defense since 3/14/11

99 Slayer since 8/30/11 99 Summoning since 9/10/11 99 Ranged since 09/18/11 99 Magic since 11/12/11

99 Prayer since 11/15/11 99 Herblore since 3/29/12 99 Firemaking since 5/15/12 99 Smithing since 10/04/12

99 Crafting since 9/16/13 99 Agility since 9/23/13 99 Dungeoneering since 1/1/14 99 Fishing since 2/4/14

99 Mining since 2/28/14 99 Farming since 6/04/14 99 Cooking since 6/11/14 99 Runecrafting since 10/10/14

9 Fletching since 11/11/14 99 Thieving since 11/14/14 99 Woodcutting since 11/20/14 99 Construction since 12/03/14

99 Divination since 2/22/15 99 Hunter since 2/23/15 99 Invention since 01/20/17 99 Archaeology since 5/14/22
99 Necromancy since 11/22/25 Quest Point Cape since 08/20/09
Maxed since 2/23/15 Fire Cape since 02/27/13
Slayer: 3 Leaf-Bladed Swords, 8 Black Masks, 2 Hexcrests, 26 Granite Mauls, 5 Focus Sights, 33 Abyssal Whips, 9 Dark Bows, 1 Whip Vine, 3 Staffs of Light, 15 Polypore Sticks

Dragon: 10 Draconic Visages, 7 Shield Left Halves, 20 Dragon Boots, 40 Dragon Med Helms, 8 Dragon Platelegs, 6 Dragon Spears, 20 Dragon Daggers, 5 Dragon Plateskirts, 1 Dragon Chainbody, 63 Off-hand Dragon Throwing Axes, 19 Dragon Longswords, 27 Dragon Maces, 1 Dragon Ward
Treasure Trails: Saradomin Full Helm, Ranger Boots, Rune Body (t), Saradomin Vambraces, Various God Pages
Misc:1 Onyx,1 Ahrim's Hood, 1 Guthan's Chainskirt, 1 Demon Slayer Boots

Cannoning while safespot ranging would be better, you allow the cannon to attack more demons at once.

Unless you're rigoring or something the dps you personally deal will be slower, plus when you run out to get drops the cannon only focuses on one again. I tried range+safespot before and I can tell you it's a lot slower than when I just melee'd them.

 

I don't see why you wouldn't use eagle eye/rigour, but It probably would depend on whether the person has access to OVL/turm/rapier/max melee or 99 range. Most of the time with any decent range level safe spotting would probably lead to more kills/hr.

 

And i don't think the times the cannon hits multiple demons would outweigh the slight reduction in dps when you need to pick up drops, vs only ever being able to att one with melee.

  • Author

Cannoning while safespot ranging would be better, you allow the cannon to attack more demons at once.

Unless you're rigoring or something the dps you personally deal will be slower, plus when you run out to get drops the cannon only focuses on one again. I tried range+safespot before and I can tell you it's a lot slower than when I just melee'd them.

 

I don't see why you wouldn't use eagle eye/rigour, but It probably would depend on whether the person has access to OVL/turm/rapier/max melee or 99 range. Most of the time with any decent range level safe spotting would probably lead to more kills/hr.

 

And i don't think the times the cannon hits multiple demons would outweigh the slight reduction in dps when you need to pick up drops, vs only ever being able to att one with melee.

 

Range is almost never more kills per hour than melee. Melee is more kills per hour than range while training slayer pretty much any way you spin it. You dont even need turm/overs/rapier to make it faster.

chrisman638.png

Im a huge fan of killing them in taverly dungon since you can cannon i usually use turm/extremes with cannon and as far as row question the new rare drop table drops are very profitable and zerker ring helps very little.

as far as row question the new rare drop table drops are very profitable and zerker ring helps very little.

 

ignore this

 

use a berserker ring and cannon in taverly with maximum melee gear

Levon.png Bladewing.png

 

It's great you know what you're talking about rustiod. Everything you've said is 100% accurate a true.

 

That being said...your a [bleep]ing [bleep] douchebag, and none of your advice will ever (or should ever) be taken seriously because of it.

disregard good advice because the giver is a douche

 

THAT MAKES YOU A BETTER PERSON

as far as row question the new rare drop table drops are very profitable and zerker ring helps very little.

 

ignore this

 

use a berserker ring and cannon in taverly with maximum melee gear

ignore this berserker ring gives +4 str bonus which isnt very useful at all if your max melee

A Zerk ring will provide less than 1% bonus exp if you're maxed in every other department.

Which enables more kills and more GUARANTEED chances at drops.

 

row doesnt always help with drops, it only activates some of the time

Levon.png Bladewing.png

 

It's great you know what you're talking about rustiod. Everything you've said is 100% accurate a true.

 

That being said...your a [bleep]ing [bleep] douchebag, and none of your advice will ever (or should ever) be taken seriously because of it.

disregard good advice because the giver is a douche

 

THAT MAKES YOU A BETTER PERSON

A berserker ring's +4 strength bonus is about 1.5% more melee dps or about .7% more kills in this case. An imbued ring is about 3% more melee dps and about 1.4% more kills.

 

In the case of black demons, this is about 2 or 4 kills more per hour. One kill is worth ~5k in ashes, ~.5 crimson charms, ~1/500th of an effigy. You can't yak the additional ashes but it is worth around 2k gp of prayer experience per kill (if you still value prayer xp of course) using urns. Crimson charms are typically valued at 3-4k gp each, effigies at around 90 minutes each (which can be from 3 to 10 million gp depending on income).

 

It should be noted that nasty is incorrect. A berserker ring becomes more helpful at higher melee levels (in absolute max hit increase). It is very useful.

Supporter of Zaros | Quest Cape owner since 22 may 2010 | No skills below 99 | Total level 2595 | Completionist Cape owner since 17th June 2013 | Suggestions

99 summoning (18th June 2011, previously untrimmed) | 99 farming (14th July 2011) | 99 prayer (8th September 2011) | 99 constitution (10th September 2011) | 99 dungeoneering (15th November 2011)

99 ranged (28th November 2011) | 99 attack, 99 defence, 99 strength (11th December 2011) | 99 slayer (18th December 2011) | 99 magic (22nd December 2011) | 99 construction (16th March 2012)

99 herblore (22nd March 2012) | 99 firemaking (26th March 2012) | 99 cooking (2nd July 2012) | 99 runecrafting (12th March 2012) | 99 crafting (26th August 2012) | 99 agility (19th November 2012)

99 woodcutting (22nd November 2012) | 99 fletching (31st December 2012) | 99 thieving (3rd January 2013) | 99 hunter (11th January 2013) | 99 mining (21st January 2013) | 99 fishing (21st January 2013)

99 smithing (21st January 2013) | 120 dungeoneering (17th June 2013) | 99 divination (24th November 2013)

Tormented demon drops: twenty effigies, nine pairs of claws, two dragon armour slices and one elite clue | Dagannoth king drops: two dragon hatchets, two elite clues, one archer ring and one warrior ring

Glacor drops: four pairs of ragefire boots, one pair of steadfast boots, six effigies, two hundred lots of Armadyl shards, three elite clues | Nex split: Torva boots | Kalphite King split: off-hand drygore mace

30/30 Shattered Heart statues completed | 16/16 Court Cases completed | 25/25 Choc Chimp Ices delivered | 500/500 Vyrewatch burned | 584/584 tasks completed | 4000/4000 chompies hunted

If money isn't an issue Barrage them in the CTS, I haven't tried Barraging in the Resource Dungeon but you can certainly kill them 2 at a time in the original CTS location. They can be safe spotted so no need for Prayer, just a yak / urn to deal with the ashes.

 

If you get your positoning right u can kill the 2nd pair while the 1st pair are re-spawning.

 

Gix

gixer66.png

A berserker ring's +4 strength bonus is about 1.5% more melee dps or about .7% more kills in this case. An imbued ring is about 3% more melee dps and about 1.4% more kills.

 

In the case of black demons, this is about 2 or 4 kills more per hour. One kill is worth ~5k in ashes, ~.5 crimson charms, ~1/500th of an effigy. You can't yak the additional ashes but it is worth around 2k gp of prayer experience per kill (if you still value prayer xp of course) using urns. Crimson charms are typically valued at 3-4k gp each, effigies at around 90 minutes each (which can be from 3 to 10 million gp depending on income).

 

It should be noted that nasty is incorrect. A berserker ring becomes more helpful at higher melee levels (in absolute max hit increase). It is very useful.

 

thank you :)

Levon.png Bladewing.png

 

It's great you know what you're talking about rustiod. Everything you've said is 100% accurate a true.

 

That being said...your a [bleep]ing [bleep] douchebag, and none of your advice will ever (or should ever) be taken seriously because of it.

disregard good advice because the giver is a douche

 

THAT MAKES YOU A BETTER PERSON

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